I like the idea myself. Make it to where characters can choose a second class to level up similarly to how Final Fantasy 11 does it with sub jobs.
Or just remove class limitations all together and allow players to level up every class on the same character then pick and choose which abilities to use. This game actually has a good structure for such a system because there is limited space for abilities making it much easier to balance.
Given the two options presented how would one not be able to have it both way? It is entirely possible to keep what exists without adding to it. In fact it requires 0 additional effort.
Given the state of balance in the game we might be better off without new combat related skills for quite some time, yes. Regardless, the occasional new skill line that is conceptually built from the ground up to be "balanced" if being used by anyone is not in any way equivalent to suddenly giving everyone access to everyone else's class specific skills. Skills that were never meant to be used together.
dragonmage0313 wrote: »I like the idea myself. Make it to where characters can choose a second class to level up similarly to how Final Fantasy 11 does it with sub jobs.
Or just remove class limitations all together and allow players to level up every class on the same character then pick and choose which abilities to use. This game actually has a good structure for such a system because there is limited space for abilities making it much easier to balance.
This is actually a great idea! I like FFXIV system of leveling all roles and picking the play style for the month! Some would argue that leveling multiple roles is the same as leveling a new toon, but if youre like me, your main is an extension of yourself and you dont want to create a new one for a different playstyle.
dragonmage0313 wrote: »Should we be allowed to choose another class at level 50, but be able to pick ONLY one of the classes skill lines to follow?
Example: Level 50 Sorcerer can choose to use Dragon Knights Ardent Flame
The difference is that FFXIV was designed that way from the off, whereas ESO was designed as a single class game. To change it now would entail a massive rewrite of much of the game, and in a way that couldn't be offered as an alternative option so it couldn't be monetised. Why would any developer countenance such a change, not least in respect of a game as commercially successful as ESO and with 82% of respondents to this poll against it? This suggestion is not resting, it is deceased, it is devoid of life. Moreover, it isn't going to happen.
I voted yes because it sounds cool in concept.
I think they should have done the class thing like Oblivion or Morrowind did it. Don't know how it would work out but again, it sounds interesting in concept
dragonmage0313 wrote: »The difference is that FFXIV was designed that way from the off, whereas ESO was designed as a single class game. To change it now would entail a massive rewrite of much of the game, and in a way that couldn't be offered as an alternative option so it couldn't be monetised. Why would any developer countenance such a change, not least in respect of a game as commercially successful as ESO and with 82% of respondents to this poll against it? This suggestion is not resting, it is deceased, it is devoid of life. Moreover, it isn't going to happen.
I hear you, but you're severely missing the point of the poll. It was never a plea to actually change the game. I am only looking to see how many people have a similar mind-set. (Pulls soapbox out from beneath feet)
Túrin_Vidsmidr wrote: »Absolutely no. It has ruined Lineage 2 as well.
They are already struggling with balancing this mess at hand, crossing classes would make it unplayable garbage.
When I first started this game, 15k DPS was considered VERY good damage and 20k was top-of-the-line...and now we have people strolling around putting out 90k+ on a regular basis just to be able to get into a trial...you dont think that is "overpowered"?
Sylvermynx wrote: »I kind of have a hard time figuring out how the MG is "horrific" to grind. I wasn't even going to mess with it, but I still pick up and read all the books my characters run across. Then I decided to go ahead with both MG and FG on both account mains. By the time I joined the MG, I was already level 7 on both mains just on the books they'd already read. It took almost no time to do the quests, then read the rest of the books to get to max level.
FG on the other hand.... I HATE just killing things to level something like that - so FG is still sitting there at about level 3 on one and level 5 on the other (which finished the quests up for her of course so I've got attunables from Earth Forge in one of her houses so the other one - who may never finish the quests - can do the Master Writs she gets for those sets).
DaveMoeDee wrote: »Sylvermynx wrote: »I kind of have a hard time figuring out how the MG is "horrific" to grind. I wasn't even going to mess with it, but I still pick up and read all the books my characters run across. Then I decided to go ahead with both MG and FG on both account mains. By the time I joined the MG, I was already level 7 on both mains just on the books they'd already read. It took almost no time to do the quests, then read the rest of the books to get to max level.
FG on the other hand.... I HATE just killing things to level something like that - so FG is still sitting there at about level 3 on one and level 5 on the other (which finished the quests up for her of course so I've got attunables from Earth Forge in one of her houses so the other one - who may never finish the quests - can do the Master Writs she gets for those sets).
I always assume people complaining about Mages guild are on console as it is pretty easy to read books while collecting skyshards on alts with addons.
dragonmage0313 wrote: »Should we be allowed to choose another class at level 50, but be able to pick ONLY one of the classes skill lines to follow?
Example: Level 50 Sorcerer can choose to use Dragon Knights Ardent Flame
dragonmage0313 wrote: »I like the idea myself. Make it to where characters can choose a second class to level up similarly to how Final Fantasy 11 does it with sub jobs.
Or just remove class limitations all together and allow players to level up every class on the same character then pick and choose which abilities to use. This game actually has a good structure for such a system because there is limited space for abilities making it much easier to balance.
This is actually a great idea! I like FFXIV system of leveling all roles and picking the play style for the month! Some would argue that leveling multiple roles is the same as leveling a new toon, but if youre like me, your main is an extension of yourself and you dont want to create a new one for a different playstyle.
I think what the OP is suggesting is more like what Guild Wars (I) had, where you pick a main class and then a secondary class, say Warrior/Monk, Ranger/Elementalist and you can pick skills from both classes at the same time.
dragonmage0313 wrote: »I like the idea myself. Make it to where characters can choose a second class to level up similarly to how Final Fantasy 11 does it with sub jobs.
Or just remove class limitations all together and allow players to level up every class on the same character then pick and choose which abilities to use. This game actually has a good structure for such a system because there is limited space for abilities making it much easier to balance.
This is actually a great idea! I like FFXIV system of leveling all roles and picking the play style for the month! Some would argue that leveling multiple roles is the same as leveling a new toon, but if youre like me, your main is an extension of yourself and you dont want to create a new one for a different playstyle.
OK, first of all FFXIV actually forces you to have one character to a great extent because you can only gain experience from the main story once per account. If you actually make an alt you have to grind, grind, grind forever. So that might be great for players who play avatars and not characters, but it's definitely a bad game for people who like playing alts.
Second, my understanding is that you can switch from one profession to the next, but you can't actually play two professions at once, am I wrong?
I think what the OP is suggesting is more like what Guild Wars (I) had, where you pick a main class and then a secondary class, say Warrior/Monk, Ranger/Elementalist and you can pick skills from both classes at the same time.
Multi-classing, no. Multi-role, yes. Give us a loadout or profile changer!