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Multiclassing

dragonmage0313
Should we be allowed to choose another class at level 50, but be able to pick ONLY one of the classes skill lines to follow?

Example: Level 50 Sorcerer can choose to use Dragon Knights Ardent Flame

Multiclassing 216 votes

Yes
19%
zergbase_ESOZardaynechess1ukb16_ESOFettkeewliqoologiceb17_ESOMalthorneJeremySaubonAsdaraLady_SleeplessJeffrey530RampealKyozumildzlcs065Diabolus1989red_emuEverstormChickenSuckerMegattoSeminolegirl1992 43 votes
No
80%
BigBraggdaryl.rasmusenb14_ESOThorntongueAwesomestMattwenchmore420b14_ESOlolo_01b16_ESOBeolundGythralAstridalainjbrennanb16_ESOp_tsakirisb16_ESODTStormfoxCaehnGroufdennissomb16_ESORadianceanitajoneb17_ESOidkguulTanadriel 173 votes
  • Sylvermynx
    Sylvermynx
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    No
    I don't think that would make any sort of sense for balancing....
  • DaveMoeDee
    DaveMoeDee
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    As someone who pretty much only builds for PvE and who is relatively casual (and very casual as of late), I guess I'm fine with any power creep. While OP might have been thinking mostly about active skills, don't forget about the added passives.

    I assume the added skill like would be able to be changed at another kind of shrine and that each line would be leveled independently.

    The number of combinations though would make this insanely hard to balance.
  • dragonmage0313
    I guess I'm thinking more as a roleplay mechanic...

    It would be nice to play a magic character who has the ability to learn magic outside of his/her traditional teachings, for example.
  • OlumoGarbag
    OlumoGarbag
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    No
    This would lead to alot of balancing problems since you can negate any downside of one class with the positive of other classes making overpowered builds.
    class representative for the working class, non-cp, bwb and Trolling
  • josiahva
    josiahva
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    Yes
    Absolutely! I will qualify that with the fact that I think leveling that "secondary" class skill line should take 100x-1000x as much experience as your main skill line....that way, sure, you can do it, but you have to be dedicated to it, and it is very unlikely anyone will ever multi-class any alts.
    This would lead to alot of balancing problems since you can negate any downside of one class with the positive of other classes making overpowered builds.

    Classes have downsides? Its not like Sorcs take extra physical damage or anything. "Overpowered" is relative. When I first started this game, 15k DPS was considered VERY good damage and 20k was top-of-the-line...and now we have people strolling around putting out 90k+ on a regular basis just to be able to get into a trial...you dont think that is "overpowered"? Of course, if they did this, the entire game would need to be rebalanced....but news flash, the entire game needs to be rebalanced anyway...an easy was to help balance unlocking skill lines would be to require X amount of CP from each tree for each additional skill line...that way, for each additional skill line you unlock you are giving up significant amounts of other buffs for your character and from a damage perspective it wouldn't make sense to ever grab more than one other skill line.

    The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.
  • AcadianPaladin
    AcadianPaladin
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    No
    Even though the game is not and will never be balanced, multiclassing would further complicate that impossible task. I would rather see more simplicity. A good start would be making race cosmetic only (just like gender is) and eliminating classes in favor of simply having skill lines.

    I don't buy the argument that such would lead to 'only one meta' build because that same statement could be said now and is just as invalid.
    PC NA(no Steam), PvE, mostly solo
  • josiahva
    josiahva
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    Yes
    Even though the game is not and will never be balanced, multiclassing would further complicate that impossible task. I would rather see more simplicity. A good start would be making race cosmetic only (just like gender is) and eliminating classes in favor of simply having skill lines.

    I don't buy the argument that such would lead to 'only one meta' build because that same statement could be said now and is just as invalid.

    Eliminating classes is exactly the same as multi classing...just pointing this out.
  • Skykaiser_Ọlọrun
    Yes
    Even though the game is not and will never be balanced, multiclassing would further complicate that impossible task. I would rather see more simplicity. A good start would be making race cosmetic only (just like gender is) and eliminating classes in favor of simply having skill lines.

    I don't buy the argument that such would lead to 'only one meta' build because that same statement could be said now and is just as invalid.

    Mixing 2 class skill lines together is too complicated, but mixing every class/racial skill line together isn't?

  • DaveMoeDee
    DaveMoeDee
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    josiahva wrote: »
    Absolutely! I will qualify that with the fact that I think leveling that "secondary" class skill line should take 100x-1000x as much experience as your main skill line....that way, sure, you can do it, but you have to be dedicated to it, and it is very unlikely anyone will ever multi-class any alts.
    This would lead to alot of balancing problems since you can negate any downside of one class with the positive of other classes making overpowered builds.

    Classes have downsides? Its not like Sorcs take extra physical damage or anything. "Overpowered" is relative. When I first started this game, 15k DPS was considered VERY good damage and 20k was top-of-the-line...and now we have people strolling around putting out 90k+ on a regular basis just to be able to get into a trial...you dont think that is "overpowered"? Of course, if they did this, the entire game would need to be rebalanced....but news flash, the entire game needs to be rebalanced anyway...an easy was to help balance unlocking skill lines would be to require X amount of CP from each tree for each additional skill line...that way, for each additional skill line you unlock you are giving up significant amounts of other buffs for your character and from a damage perspective it wouldn't make sense to ever grab more than one other skill line.

    The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.

    I strongly disagree with the idea of slow leveling. That would just push people toward mindless grinding on all their characters. Don't balancing game around not being enjoyable. Especially not thing game, where people want to enjoy narrative and not spend a month grinding mobs to make number go up.

    Of course classes have downsides. There are holes in their skill sets relative to other classes.

    And you seem to miss the math problem. You say "the entire game needs to be rebalanced." But if you add more combinations, you end up raising the complexity of the rebalance an order of magnitude. Right now they need to balance classes based on the combinations of 12 skills they have active + passives, while considering if gear * CP * mundus * food create overpowered synergies. Multiply that by the number of different game modes. Now you want to add more combinations of 12 active skills by throwing all class skill lines into the mix as well as their passives? If balance is already incredibly hard to maintain, adding this feature would be just giving up in principle on trying to balance classes.

    Imagine considering rebalancing a skill of class A that is fine for class A, but is too powerful for classes B-F.
    Edited by DaveMoeDee on August 4, 2020 2:30PM
  • gatekeeper13
    gatekeeper13
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    No
    Nope. Just give the option to completely change class. But that wouldn't be financially profitable...
  • Atherakhia
    Atherakhia
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    No
    This is stupid. It takes almost no effort to level another character in this game.

    That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.

    When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.

    Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.
  • Kalik_Gold
    Kalik_Gold
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    No
    ...
    Edited by Kalik_Gold on August 10, 2020 11:12PM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Mindcr0w
    Mindcr0w
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    No
    josiahva wrote: »
    The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.

    The game has balancing issues, therefore lets exacerbate the issue by no longer even trying to maintain any semblance of balance whatsoever and just incorporating any idea any rando on the internet can think up.

    Makes sense.
    Edited by Mindcr0w on August 4, 2020 3:15PM
  • finehair
    finehair
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    No
    Cloaking DK,
    Streaking wardens
    jabbing stamsorcs
    frozen colosus bombing nightblades

    Yes that would be a cyrodiil i wouldn't participate.
  • Knightpanther
    Knightpanther
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    No
    Hell no they cant get the current *** right let alone more complicated stuff.

    Be Safe
  • Tandor
    Tandor
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    No
    Atherakhia wrote: »
    This is stupid. It takes almost no effort to level another character in this game.

    That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.

    When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.

    Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.

    The game is actually incredibly friendly towards making genuine multiple characters who can be progressed individually and equally, and it's why so many players remain committed to the game after several years. If, on the other hand, you're simply looking to replace one level 50 with another of a different class then you can do that in a few hours grinding at most, and you automatically have all the original character's CPs from level 1. Most of the other things that have to be leveled individually are either unnecessary or worth putting in the time for. It's hardly punitive.
  • josiahva
    josiahva
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    Yes
    Mindcr0w wrote: »
    josiahva wrote: »
    The fact is that whenever someone suggests a new skill line, skill mixing, or things like spellcrafting people always come in screaming about balance...but this game isn't even close to balanced now and has NEVER BEEN.

    The game has balancing issues, therefore lets exacerbate the issue by no longer even trying to maintain any semblance of balance whatsoever and just incorporating any idea any rando on the internet can think up.

    Makes sense.

    You are thinking about this wrong. Skills are unbalanced because they are too powerful(or too weak) it is very rare that a skill is unbalanced because it synergizes so well with some other class specific skill. The exception to this rule are passives....but even most passives are skill-line specific...and those that aren't could easily be class restricted if such a system were implemented. I mean, who in their right mind would want to take magDK skills when they cost more than the equivalent of other classes? Who wants those sustain issues? Those skills are useful to magDKs because of the associated passives...take away the passives and they just become utility.

    The point here is that IF they chose to implement such a large skill line increase of whatever type, that they could find ways to balance it. To be truthful though, I doubt very many players at all are actually interested in balance anyway....especially people who mainly PvP...when have you EVER seen someone in PvP who actually wants a fair fight? Its all about what ridiculous high damage/high resistance/infinite sustain build they can get away with that week to unbalance a fight as much as humanly possible.
  • Mindcr0w
    Mindcr0w
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    No
    josiahva wrote: »
    The point here is that IF they chose to implement such a large skill line increase of whatever type, that they could find ways to balance it.

    So the game "isn't even close to balanced now and has NEVER BEEN.", but the devs will suddenly be able to achieve balance after adding significantly more complexity to the game?

    Makes sense.
  • Atherakhia
    Atherakhia
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    No
    Tandor wrote: »
    Atherakhia wrote: »
    This is stupid. It takes almost no effort to level another character in this game.

    That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.

    When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.

    Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.

    The game is actually incredibly friendly towards making genuine multiple characters who can be progressed individually and equally, and it's why so many players remain committed to the game after several years. If, on the other hand, you're simply looking to replace one level 50 with another of a different class then you can do that in a few hours grinding at most, and you automatically have all the original character's CPs from level 1. Most of the other things that have to be leveled individually are either unnecessary or worth putting in the time for. It's hardly punitive.

    Nearly every magicka class needs the Mage's Guild. It isn't optional and grinding it out is horrendous the first time. The 2nd, 3rd, 8th time is insanely abusive. Even the Psijic line is largely seen as mandatory for most people and while it's no where near as bad as Mage's Guild, it's still quite abusive the umpteenth time doing it.
  • Iluvrien
    Iluvrien
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    No classes.

    All skill lines should be available.

    However, I'd like to see certain skills be more easily available/leveled by joining (exclusive) in-world organisations and training with them (cultural, national, region, etc.)
  • josiahva
    josiahva
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    Yes
    Mindcr0w wrote: »
    josiahva wrote: »
    The point here is that IF they chose to implement such a large skill line increase of whatever type, that they could find ways to balance it.

    So the game "isn't even close to balanced now and has NEVER BEEN.", but the devs will suddenly be able to achieve balance after adding significantly more complexity to the game?

    Makes sense.

    By that logic, we should reduce the amount for skills in the game to just 5. Instant balance right?
  • Jeremy
    Jeremy
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    Yes
    Should we be allowed to choose another class at level 50, but be able to pick ONLY one of the classes skill lines to follow?

    Example: Level 50 Sorcerer can choose to use Dragon Knights Ardent Flame

    I like the idea myself. Make it to where characters can choose a second class to level up similarly to how Final Fantasy 11 does it with sub jobs.

    Or just remove class limitations all together and allow players to level up every class on the same character then pick and choose which abilities to use. This game actually has a good structure for such a system because there is limited space for abilities making it much easier to balance.
  • Red_Feather
    Red_Feather
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    Yes
    I think it's a good thing for longevitity.

    Warframe is adding it later this month and people are going absolutely hyper over it! :o
    It is a huge motivator to keep people playing!

    Edited by Red_Feather on August 4, 2020 7:58PM
  • Tandor
    Tandor
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    No
    Atherakhia wrote: »
    Tandor wrote: »
    Atherakhia wrote: »
    This is stupid. It takes almost no effort to level another character in this game.

    That said, this game is incredibly punitive to alts and they need to stop worrying about their bottom line and start worrying about keeping players interested.

    When a player completes a skill line, that should make experience gain for that same skill line on all alts exponentially quicker. Take Mage Guild for example. You get 5 points per lorebook discovered. But once you get rank 10 on one character, all lorebooks should give you 25 points for all of your other characters. Psijic should only take half as many quests. Soul Magic could start maxed. Fighters/Undaunted give you 2x xp. Etc. Etc. Etc.

    Given how slow ESO is to change to horrible imbalance and how ZOS likes to use a sledge hammer and not a scalpel when it comes to balance, it would be nice if making alts was a little less punitive.

    The game is actually incredibly friendly towards making genuine multiple characters who can be progressed individually and equally, and it's why so many players remain committed to the game after several years. If, on the other hand, you're simply looking to replace one level 50 with another of a different class then you can do that in a few hours grinding at most, and you automatically have all the original character's CPs from level 1. Most of the other things that have to be leveled individually are either unnecessary or worth putting in the time for. It's hardly punitive.

    Nearly every magicka class needs the Mage's Guild. It isn't optional and grinding it out is horrendous the first time. The 2nd, 3rd, 8th time is insanely abusive. Even the Psijic line is largely seen as mandatory for most people and while it's no where near as bad as Mage's Guild, it's still quite abusive the umpteenth time doing it.

    As predicted, when this sort of thing was asked for, it was provided - through the Crown Store. As always, be careful what you wish for. However, if you find a particular guild skill line indispensable on an alt and you don't want to spend the time to earn it in the game then the option is there to buy it at the cost of no more than a couple of months' subscription Crowns.

    MMORPGs aren't about having multiple instant characters at endgame, they're about building characters over time and using that time to play the whole game with them.

    However, not everyone seems to want to do that, or to subscribe to a MMORPG these days, so the option is there to buy faster progress instead. If that isn't acceptable either, then rather than dumb everything down for everyone, I'd far rather you could instead buy a Token to give you everything you want instantly at a high price. That way those who want to jump a character straight to endgame could do so, leaving everyone else to play the game the way it was originally designed to be played.
    Edited by Tandor on August 4, 2020 7:54PM
  • Mindcr0w
    Mindcr0w
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    No
    josiahva wrote: »
    By that logic, we should reduce the amount for skills in the game to just 5. Instant balance right?

    Going out of the way to remove existing complexity, and simply not intentionally adding more complexity are equivalent options?

    Makes sense.
  • josiahva
    josiahva
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    Yes
    Mindcr0w wrote: »
    josiahva wrote: »
    By that logic, we should reduce the amount for skills in the game to just 5. Instant balance right?

    Going out of the way to remove existing complexity, and simply not intentionally adding more complexity are equivalent options?

    Makes sense.

    You can't have it both ways. I guess you just want them to never add new skills?
  • Mindcr0w
    Mindcr0w
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    No
    Given the two options presented how would one not be able to have it both way? It is entirely possible to keep what exists without adding to it. In fact it requires 0 additional effort.

    Given the state of balance in the game we might be better off without new combat related skills for quite some time, yes. Regardless, the occasional new skill line that is conceptually built from the ground up to be "balanced" if being used by anyone is not in any way equivalent to suddenly giving everyone access to everyone else's class specific skills. Skills that were never meant to be used together.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No
    It would be impossible to balance.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2510+
  • Sylvermynx
    Sylvermynx
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    No
    I kind of have a hard time figuring out how the MG is "horrific" to grind. I wasn't even going to mess with it, but I still pick up and read all the books my characters run across. Then I decided to go ahead with both MG and FG on both account mains. By the time I joined the MG, I was already level 7 on both mains just on the books they'd already read. It took almost no time to do the quests, then read the rest of the books to get to max level.

    FG on the other hand.... I HATE just killing things to level something like that - so FG is still sitting there at about level 3 on one and level 5 on the other (which finished the quests up for her of course so I've got attunables from Earth Forge in one of her houses so the other one - who may never finish the quests - can do the Master Writs she gets for those sets).
  • PrimusNephilim
    PrimusNephilim
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    No
    they're having a hard enough time with the current calculations on their servers...this would bring them to a braking stop (nice idea thou)
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