List your top 3-5 things that frustrate you about this game. Keep this Train Running

  • Chilly-McFreeze
    Chilly-McFreeze
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    Performance
    Balance swings
    The forums
  • Sarannah
    Sarannah
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    1: Inventory/bank space: There is so much to collect and hold on to right now. Inventory should be atleast 500 slots, and bank atleast 1000.
    2: Performance and performance issues: The game requires alot of hardware to run well. And the servers need to have some performance upgrades.
    3: The combat system/balance: There is too much of a difference between the low and high end players(backbar, light attack weaving, animation cancelling). Besides that, casting skills in a row feels clunky, non-intuitive, and weird right now. Also it just looks silly seeing powerful characters light attacking constantly. Most of the balance changes being dictated by PvP isn't a good thing either.
    4: Basic functionality/QoL: Some things that should be in the base game, are only accessible through add-ons.
    Edited by Sarannah on August 9, 2020 9:18AM
  • Fischblut
    Fischblut
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    their top 3 or 5 things in this game that drives them crazy/angry/depressed/loss motivation/etc.

    1) what was done to vMA and vDSA weapons with Greymoor - the worst and the most disrespectful thing they've ever done to their old players. I lost motivation to do arenas cause of it.

    2) my character doesn't become more powerful with every update. They haven't increased CP cap since... almost two years? :|

    3) constant changes to gear

    4) lag in Cyrodiil. I hate no-CP content, but if I want to have lag free PvP, I need to do battlegrounds :/

    5) guild traders system instead of normal auction house :(
  • Asardes
    Asardes
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    1) Lag in Cyrodiil - I'm not confident that the solution proposed by the developers, namely discouraging the usage of AoE skills would improve things much. I remember that back in the day the player cap was much higher (probably 3x what is now), and everyone was spamming pulsar and other AoEs and yet there was less lag.

    2) Frequent gear and ability changes that make no sense over a longer period. If you pick a set or ability and look at the changes it had over a couple of years in some cases you'll see 2-3 buff-nerf cycles over that period. It also applies to more general gameplay mechanics, for example sustain. For example before Morrowind the developers complained that players were able to sustain too easily, they nerfed sustain into the ground, and yet over 3 years they introduced or buffed various sets to the point where sustain is even better.

    3) Maintenance that takes way longer than it should take, often resulting in very bad server performance, and subsequent unplanned maintenance. I mean 4 hours that turned out to be 14 hours 2 weeks ago.

    Right now I'm in limbo regarding my subscription renewal and even playing the game altogether mainly due to those problems.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Luke_Flamesword
    Luke_Flamesword
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    1. Unbalanced gear/skills - I don't like fact that we have so many useless skills nad so many trash sets. Why not buff some content to be equal good as meta? Why some easily crafted sets are much better than most of dungeon sets? Why so many skills are useless - why don't buff them to be equally good as meta skills? Some time ago I made 5 additional characters to my main, just to taste every class of game. I'm bit disappointed with stamina character that I HAVE TO use stupid bow nad Volley meta in any serious content for every build. I wanted 2h/dual wield Templar thinking "hey, beeing 100% melee have greater risk and it's harder to play, so there should be more damage, when you master it" - but of course not, because you can't outperform Volley with Maelstorm Bow so let's everyone have the same bow and same skill - this is so much fun... All you had to do was buff some skills/sets (and follow damn train CJ)
    2. Ballgroups in Cyrodill
    3. Agressive Crown Store - I don't mind to support game by buying some cosmetics from time to time but current policy (especially Crown Crates designed to drain poor, weak minded people) is disgusting. For any serious player game is based on subscribtion (I can't play without craft bag or even double furnishing limits :P) but microtransactions are still typical for free to play mobile game and this is very sad. There should be completely different Crown Store for ESO+ members (long term dedicated players), because for now ,this really poor discounts, rare and only for less atractive items are almost insulting.
    PC | EU | DC |Stam Dk Breton
  • Asardes
    Asardes
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    FR0STDEE wrote: »
    1. Not being able to bulk fillet fish
    2. Having to fillet fish individually
    3. Time it takes to fillet 8000 fish once doing the Master Angler achievement

    If you're on PC there's an addon that does exactly that:
    https://www.esoui.com/downloads/info958-VotansFishFillet.html
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Asardes
    Asardes
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    Aznarb wrote: »
    Eliran wrote: »
    Aznarb wrote: »
    1 - People who complain about perf when most of time it's on them side hiding the true perf problem.
    2 - Combat add-on that shouldn't be allowed (I know I'll not make friend with this one, don't care)
    3 - PvP Perf and content that really need some love (Im not even a pvp player)

    Would also add : Lack of use of any healing/defensive set.

    I am curious which addon is that? :open_mouth:

    All addon that tell you every timer of every mechanic in trial/dungeon, the one that made big warning telling you what to do etc.. These addon that don't requiert you to learn the instance, just your rotation.

    - Raidnotifier
    - Howtosunspire
    - Asyliumhelper
    - etc..

    Edit : I'm not gonna fight against people using them. They can tell it's QoL if it made them feel better about their lack of skill, no problem, won't change my point.

    I partly agree to that but some trial mechanics telegraphs are quite buggy. For example a few patches ago in vMoL the colors didn't display at all, people didn't know what to do and the group blew up over and over. We had to install raidnotifier just to show what the vanilla game failed to.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Eyro
    Eyro
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    Asardes wrote: »
    Aznarb wrote: »
    Eliran wrote: »
    Aznarb wrote: »
    1 - People who complain about perf when most of time it's on them side hiding the true perf problem.
    2 - Combat add-on that shouldn't be allowed (I know I'll not make friend with this one, don't care)
    3 - PvP Perf and content that really need some love (Im not even a pvp player)

    Would also add : Lack of use of any healing/defensive set.

    I am curious which addon is that? :open_mouth:

    All addon that tell you every timer of every mechanic in trial/dungeon, the one that made big warning telling you what to do etc.. These addon that don't requiert you to learn the instance, just your rotation.

    - Raidnotifier
    - Howtosunspire
    - Asyliumhelper
    - etc..

    Edit : I'm not gonna fight against people using them. They can tell it's QoL if it made them feel better about their lack of skill, no problem, won't change my point.

    I partly agree to that but some trial mechanics telegraphs are quite buggy. For example a few patches ago in vMoL the colors didn't display at all, people didn't know what to do and the group blew up over and over. We had to install raidnotifier just to show what the vanilla game failed to.

    I could see why those addons might bother people in pvp. I’m not sure why anyone would care if someone was using such a thing In pve.
  • redgreensunset
    redgreensunset
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    OP that was more than three :p

    Okay but to answer your question in a (semi) serious fashion:

    1) Performance when doing anything but casual overland/questing.

    2) Inventory management/furnishing limit in houses.

    3) Players who say "this could easily be implemented" when they have no idea about the coding issues possibly involved.
  • Tandor
    Tandor
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    1. The trading system.

    2. Forum negativity, specifically the way in which it is expressed - things like "clown store", "ZO$", "the game is broken" (when they mean Cyrodiil lags), for example.

    3. Forum polls. Is it really that hard to introduce a subject and give a simple set of options without soaking the whole thing in the OP's bias?
    Edited by Tandor on August 9, 2020 11:24AM
  • BlueRaven
    BlueRaven
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    1) Mac client being neglected.
    2) Non-stealthy bosmers.
    3) Tank (and healer) dps nerfs.
    Edited by BlueRaven on August 9, 2020 11:05AM
  • BoraxFlux
    BoraxFlux
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    1. Inefficiency of menu's / collection / inventory categorization & lookup, with leads (Scrying) as main example.

    2. Stuck in combat, on the fence on most performance issues because dependencies of various influences & I'm not an expert.

    3. Sometimes I wonder whether designers/devs have a checklist before releasing new additions to avoid old mistakes.
    Like Greymoor being free for a sort while for people that didn't pay. Just as with the Necromancer Class.
    Or as basic as costume / motif / outfit clipping / or other issues. Staffs not touching ground, balding effect with new hats.
    Treading on thin ice here as I do not know what problems publishers have to face, it just sounds as a logical thing to have.




  • Tommy_The_Gun
    Tommy_The_Gun
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    1. Server Performance.

    2. Huge meta shifts (and even non-met build shifts) every 3 months (every major update). Crazy nerfs & buffs to random stuff... Like WTF ?!

    3. Monetisation in a B2P game - way too many aspects of the game being locked behind pay-wall, "gray area" of P2W (DLC classes) or way too strong DLC dungeon sets (locked behind paywall as well). Same for "Time savers" and "selling convenience". It feel like those parts were cut-off from the game only to be sold for yet more cash, or the game is deliberately designed in a way to force buying "time savers" or "convenience".

    4. PvP Balance. And I am not talking about population imbalance here. More like some "questionable" design choices. Emperor, Hammer, Low pop bonus AP relogers, Nigh / morning capping, score calculations, winning PvP content by doing PvE stuff... It all could have been designed way better, exploit free.

    5. Lack of group finder support for um... a lot of end game content. Why are Arenas and Trials (at least normal mode) not there yet ? Group Dungeons (4 man content) is... where is the other content ? Arenas are also 4 man too and not there... And normal Trials are often easier than vet DLC dungeons... game is like.. um 6+ years old at this point ? Is it laziness of the devs or what ?!
    Edited by Tommy_The_Gun on August 9, 2020 11:11AM
  • zvavi
    zvavi
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    1. Lag
    2. Random disconnects
    3. Templar tanks needs help
  • Elsonso
    Elsonso
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    Hmm

    1. Crown Crates and related loot box mentality
    2. Crowns store purchases should be for both geographies
    3. Culture of customer disrespect at studio (communication, customer service, social bans, etc)
    4. Stamina class skills are an afterthought
    5. Game UI still lacks many QoL improvements
    6. Character has to jump to clear minor obstacles
    7. Random Number Generator is a sadistic psychopath


    Players who say "this could easily be implemented" when they have no idea about the coding issues possibly involved.

    Wait, we could have included the forum and forum dwellers in this list?

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • method__01
    method__01
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    Inventory space
    performance
    cosmetic items locked behind ridiculous achievements
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • FrancisCrawford
    FrancisCrawford
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    1. Loading times, especially for those of us who use add-ons.
    2. Changes that remove cool functionality from skills.
    3. Those and other changes that invalidate well-established build choices.
  • craybest
    craybest
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    no cutscenes/cinematics at all.
    it makes all the quests become a bit repetitive and mindless after a while. if you compare them to quests like the witcher 3, where even side quests all have cinematics, even if it's just a conversation, it makes one much more interested in what's happening. You can see expressions, movements, conversations, it just looks much more lively.
    FFXIV also has cinematics for the main quest and it makes it feel more important too, even when the quest quality is many times much below ESO's standards.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    1) No magic staves
    2) No trial Finder
    3) No home Waystations
  • TequilaFire
    TequilaFire
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    1. PvE vs PVP politics.
    2. Forum biased censorship
    3. Removing/nerfing core game mechanics to band-aid performance instead of fixing whatever they did in update 25.
    Edited by TequilaFire on August 9, 2020 12:49PM
  • relentless_turnip
    relentless_turnip
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    Performance

    Performance

    Performance
  • KoultouraS
    KoultouraS
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    1. Developers' incompetence.
    2. Lies about the game being fixed.
    3. The unfortunate fact that a game that could be excellent has the awefull fate to be developed under ZOS.
  • Larcomar
    Larcomar
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    Performance, esp mini / pop up loading screens, esp in regular zones - utterly immersion breaking and frustrating.

    Ball groups in cyrodiil - they just ruin it. Once they come on, I just go and do somethign else or log off now.

    The variability of audio volume and the ridiculous noises that characters make when riding. They're way too loud, incredibly irritating but come with sounds you do need to hear.

    Edit - + silly jumping. Pet hate in all games tbh. On what planet do you walk up to a small knee high ledge and try to jump on to it - usually failing dismally. When will developers realise most people just climb up.

    + the utterly stupid stuck in combat stuff. The number of times a mob pursues me, I can't mount for ages - and then just runs away as soon as they get to me.... grrrr. Either have them attack me, or have them give up after a while. Why on earth do they run up to me *then* turn round and go home.

    Edited by Larcomar on August 9, 2020 2:38PM
  • Luckylancer
    Luckylancer
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    They changed how mount stamina works and this was a clear quality of life reduction. Whenever I run out of mounth stamina, I got angry to one who thought this would be a good idea.
  • Eifleber
    Eifleber
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    1. Inventory. Some MMOs even have unlimited space and stuff that stacks. ESO inventory design is just terrible, so much stuff that doesn't stack, character bound stuff, so much other stuff like treasure maps, museum pieces, recipes and other coming your way.
    I can imagine people quit playing for this (pure logistical annoyance).

    2. Very tiresome sell/buy economy, vendor "guilds", no way to find what you search.
    I can imagine people quit playing for this (looking around for an hour or longer every time you just want to buy a rare piece of furniture just because the designers refuse to have a search option).

    3. Content generally way to easy (which is boring) And stuff also being untiered. Some normal difficulty dungens being much harder than some veteran. Why not have some harder areas like public dungeons.
    I can imagine people quit playing for this (out of boredom).

    Extra (4): Having to manually train horses every day for every character during 180 days.

    Extra (5): Pay to win stuff from crown store. Really utter shameless.

    Extra (6): Not even having basic functions as minimaps but when people design them for you you tell them if they suffer bad performance is because they use add-ons. Infuriating stuff.

    Extra (7): Way too much RNG/randomness. Hand out vouchers for minipets so I actually get one I like instead of dozens I do not. Or recipes I need instead of all the random stuff that piles up and up. And crown crates .. the horror!

    This game could have been the best MMO around but some of these design (and commercial) choices really make it drop a few points it could have had. Sure it's still enjoyable but not outstanding or exceptional.
    ESO just has WAAYY too many frustrating (and unnecessary) time sinks.

    *
    Edited by Eifleber on August 11, 2020 6:35AM

    Playing since dec 2019 | PC EU
  • tomofhyrule
    tomofhyrule
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    1) Too much 'Limited Time Only!' stuff in the Crown Store that comes back rarely if at all. And the datamined or NPC hairstyles that still have yet to ever release. And the fact that most older stuff that does decide to return ends up hidden in lootboxes with a lot of trash you don't want. A lot of people would buy cosmetics if they were, you know, available...

    2) No in-game training progression, especially for support roles. You learn how to fight overland trash in the tutorial (which everyone except people built as tanks can destroy in endgame), and then are set loose. At least DPS can parse on a dummy, but there's no training for tanks or healers. And then you end up in PUGs for hard dungeons where people blame everything on you when you're still trying to learn...

    3) Cosmetics locked behind incredibly high skillgates. At least these have gotten better for the most part with time, but you still have things like great RP personalities (especially now that Necro is a class and Greymoor is a chapter) locked behind vet DLC hardmode/nodeath/speedrun instead of just completion - which for those dungeons is honestly difficult enough. Even using the hardmode is tolerable. But to get a nodeath, you need to not only be a great player yourself, you need to have three others who are willing to run that dungeon over and over and get it perfect just so you can RP as a werewolf with a howling personality. Leave titles for the big clears, and don't make it so hard to get cosmetic stuff.
  • StrawberryKitsune
    StrawberryKitsune
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    1. Performance and Balance
    2. Lack of accountability or transparency from the powers that be
    3. The fact Sundays are dead on EU apart from level chasers grinding Vivec’s
    Edited by StrawberryKitsune on August 9, 2020 4:56PM
  • MajThorax
    MajThorax
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    1. no capes
    2. flaps
    3. bugs and performance
  • Aznarb
    Aznarb
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    Asardes wrote: »
    Aznarb wrote: »
    Eliran wrote: »
    Aznarb wrote: »
    1 - People who complain about perf when most of time it's on them side hiding the true perf problem.
    2 - Combat add-on that shouldn't be allowed (I know I'll not make friend with this one, don't care)
    3 - PvP Perf and content that really need some love (Im not even a pvp player)

    Would also add : Lack of use of any healing/defensive set.

    I am curious which addon is that? :open_mouth:

    All addon that tell you every timer of every mechanic in trial/dungeon, the one that made big warning telling you what to do etc.. These addon that don't requiert you to learn the instance, just your rotation.

    - Raidnotifier
    - Howtosunspire
    - Asyliumhelper
    - etc..

    Edit : I'm not gonna fight against people using them. They can tell it's QoL if it made them feel better about their lack of skill, no problem, won't change my point.

    I partly agree to that but some trial mechanics telegraphs are quite buggy. For example a few patches ago in vMoL the colors didn't display at all, people didn't know what to do and the group blew up over and over. We had to install raidnotifier just to show what the vanilla game failed to.

    Just a tips for this, the color is in your buff, even if the color animation bug you'll still have the buff ^^
    Edit : or debuff didn't have run it since a while, but it's either buff or debuff just take care to not display any buff/debuff that you don't care about so you can easily track them (I don't use thing like action duration too so that how I play for uptime)

    Hope it help !
    Edited by Aznarb on August 9, 2020 5:13PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • TineaCruris
    TineaCruris
    ✭✭✭✭✭
    1-lag
    2-desync caused by lag
    3-disconnects caused by lag

    They just need to upgrade their servers like they did on a temporary basis for the MYM event.
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