BXR_Lonestar wrote: »1. the extreme difference in difficulty between normal and veteran modes, particularly for DLC Dungeons. Normal is too easy and because normal is so easy, you don't have the opportunity to learn mechanics, so playing through on vet becomes an exercise in patience/frustration until you've tried it enough times to get the hang of things.
3. The fact that mount research is character specific and not account-wide. 6 Months per character to finish research is ridiculous.
4. The combat system. I hate that you have to button mash in a specific order and do animation cancelling just to get your DPS up to what is considered "decent" by most standards. Some may enjoy it, but it is my LEAST favorite part of the game and I wish they would fix it instead of balancing the game assuming that you are going to be able to flawlessly execute animation cancelling all the time. Even if your good at it, lag and being on console makes it unreliable at best.
5. The fact that the game is so DPS oriented and the fact that people favor DPS in order to bypass mechanics. I wish the game was designed so that elite-tier support players could make it just as simple to walk through content as elite tier DPS.
Scion_of_Yggdrasil wrote: »Only three? Well then...
- The squat ESO takes on hybrid play, a TES staple...
- META. As much as people complain about balance, META is literally imbalance. It drives players to all be copied/pasted, instead of encouraging a unique variety of builds.
Yea, FFXIV is simplistic and no other MMO can match it's multiple jobs/class in a single toon without switching to another toon! I've played FFXIV from 1.0 to the current expansion and SE certainly add SOOO MUCH QOL to the game it's crazy in a very good way. The game is very smooth and almost completely bug free! And till this day they continue to improve their game's QOL.
Make one very good tutorial and make the intro quest to new zone an continuity of the prelude quests.Milli_Rabbit wrote: »1. Tutorial needs to be longer and more intensive. Really teach people about basic rotations and light attack weaving. By basic rotation, I mean aoe dot > aoe dot > buff > dot > spammable > reset as needed. Something like that to explain how they all add together. Will it be perfect for each class? No. Will people pull better damage? Absolutely.
2. Main quest and alliance quests need to be more challenging and interesting. Give them mechanics and more health. Elswyr was probably my favorite in terms of boss fights but they felt slow at times with waiting for the dragons to come back to the fight.
3. Continue to improve build diversity and bringing up the dps floor. Make having various sets for dps a fun AND useful thing.
Oh, one more game to mind. How in *beep* my character I just made can have 19k hp with no gear whatsoever and my cp810 with a full trial gear, best enchants and using a food buff have only 15.9k? Makes absolutely no sense. The more levels I gain, the squishier I become?