Would we like to see a AoE taunt for tanks?

honey_badger82
honey_badger82
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I have 2 tanks I play and one of them I have given up using the inner range taunt on, I find it more effective to use a gap closer then pierce armor. I cant count how many times I kept taunting the same enemy straight in front of me when trying to target a ranged enemy much further away. Also many of the dungeons have mobs so large its impossible for the tank to control anything past the first 2 seconds of the fight and even worse when the dps or healer runs in first and steals the initial aggro.
Aside from voting consider putting how you would implement a AoE taunt if your for it. If you disagree and comment be constructive, there is way to much toxicity on this forum as it is.
Personally I would change the undaunted ranged taunt as such:

Base cost: 4320 magicka or stamina, whichever max is LOWER (high enough to be useful but too high to spam and constantly overcast)
Range: 22m with radius of 10m and duration of 15 seconds
Base ability effect: Launch yourself up to 22m into combat with the enemy. Upon landing apply minor fracture & breach to all enemies inside radius for 10 sec.
Morph option 1: Same as base with- Stun enemies within the radius for 2 seconds upon landing. Activate a 2nd time @ half cost to taunt up to 3 additional enemies outside the radius, this ability can be activated once per cast.
Morph option 2a: Same as base, increase radius to 12m and duration of minor fracture & breach by 2 seconds. Activate a 2nd time @ half cost to stun all enemies in the radius for 2 sec, once per cast.
Morph option 2b: Same as 2a except for 2nd activation- Activate a 2nd time @ half cost to re-center AoE on your current position, refreshes taunt on all enemies within the new radius for the remaining time of initial cast. This does not re-apply minor fracture & breach to enemies not included in the initial cast.

Would we like to see a AoE taunt for tanks? 154 votes

Yes
31%
dcam86b14_ESORazielSRZephiran23MalthorneSirCriticalDigitalHypeTanis-StormbinderOmniDofeyiiAndrewQ84Jeffrey530oSemajRex-UmbraSleep724pod88kkFischblutTommy_The_GunChickenSuckerMegattoGhostrunner24 49 votes
No
63%
BlueRavenGilvothDaveMoeDeekypranb14_ESOsanthoranb16_ESOIzanagi.Xiiib16_ESOCyberOnEsoDarkstornestevenyaub16_ESOSkayaqstefan.gustavsonb16_ESOAurielleMagdalinagussepreeb18_ESOBloodstainedFayNaftalactoshDagoth_RacdaemoniosCaffeinatedMayhem 98 votes
Indifferent
4%
alainjbrennanb16_ESODTStormfoxMoenFreakin_HyttemeekmikoDonny_VitoOlumoGarbag 7 votes
  • Artim_X
    Artim_X
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    No
    Tanks are already one of the most important peeps in a group. The challenge of being a tank is knowing which enemies need to be aggroed and which ones can be left alone, while making sure to refresh aggro before it runs out.

    In a world where tanks have an aoe taunt, DPS and healers in most content won't need to invest in survivability. Impatient DPS should be punished for rushing ahead, heals need to be on point when the tank can't absorb everything that is happening, and DPS need to put out enough damage so supoort doesn't get overwhelmed. In this way all roles can be relevant in content. Tanks can also deal with large groups of enemies with snares and skills that lock down enemies for a time.

    If I'm playing DPS and a big minotaur is about to one shot me because I rushed ahead, it is on me to be aware of the telegraph so that I can either dodge roll (best damage mitigation in the game) or block (can work in normal, but might die in vet due to being built for damage). As long as the game is performing properly (not overly lagging or high ping) a tank should be able to grab priority enemy aggro while the rest of the team deal with the rest of the enemies.
    Edited by Artim_X on August 8, 2020 4:18PM
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
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    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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  • VaranisArano
    VaranisArano
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    Absolutely not (without a complete group content overhaul)!

    ESO's group content is explicitly designed to NOT allow the tank to hold aggro on everything. It's intended for DDs and healers to have to deal with mob aggro and some boss attacks. Changing that equation with an AOE taunt would make group content way too easy and simplistic unless ZOS also overhauled all group content to account for the massive change in group tactics.

    I really don't want my tanking experience to turn into AOE taunting everything and permablocking until everything's dead while the healer heals me.

    I actually like having to concentrate on priority targets and use CCs creatively to control the battlefield to the benefit of my teams.
  • zvavi
    zvavi
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    No
    AoE taunt will make tanking much more boring because the game is not built for it, a lot of dungeons require dds to deal with the extra adds. There are never too many adds that tank need to taunt.
  • CyberSkooma
    CyberSkooma
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    No
    As VaranisArano said, all of the content has been made around the current taunting system. An AOE taunt just can't be introduced without breaking things.
    I play this game a little bit I guess
  • Kadoin
    Kadoin
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    No
    Once they do that, the game literally will be a DPS race. There already is too little punishment for DPS IMO
  • BigBragg
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    When I first started to play the game in beta, not having an AOE taunt really threw me off, especially as I had just come off maining a tank in another game. Time progressed, and I began to understand the game and its mechanics a bit more. I now understand the design choice, and like it. And Varanis is absolutely correct, it would require a rework of all group encounters, as well as some sets functionality, and probably some sustain and mitigation issues that would arise.
  • honey_badger82
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    Definitely great feedback! Its good to hear that not everyone expects the tank to control everyone, all the time. Unfortunately many groups I have been with love to accuse the tank for them getting mobbed by 20 adds and dying when really that happened because they ran ahead or couldn't burn any of them to make the mob more controllable once combat was engaged.

    Currently the way I run one of my tanks its almost like I have an AoE taunt when the group lets me lead. Stampede lets me leap right in well ahead of anyone else and subsequent casts lets me connect more spread out groups before I switch to sword and shield for low slash.

    My original thought was that it would be nice to have an AoE taunt but I can definitely agree with all points against it. Turning one of my tanks into a 2h DPS back bar has made him 10x more fun to play and still allows me to control what I need.

  • gatekeeper13
    gatekeeper13
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    Yes
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    Edited by gatekeeper13 on August 8, 2020 4:58PM
  • zvavi
    zvavi
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    No
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    Well, obviously they will when new mechanics/balance happen, counting on the existence of such a skill...

    PS If dds engage & die, they deserve it.
    Edited by zvavi on August 8, 2020 5:03PM
  • BigBragg
    BigBragg
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    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.
  • gatekeeper13
    gatekeeper13
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    Yes
    BigBragg wrote: »
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.

    The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.
    Edited by gatekeeper13 on August 8, 2020 5:07PM
  • DigitalHype
    DigitalHype
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    Yes
    Yes. but only as an ultimate.
  • BigBragg
    BigBragg
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    A lot of tanks right now run lightning staff back bars, used to be bows. Some have also used Caltrops from the Assault line. Lets them get an AoE to tag more mobs first, apply the crushing enchant, and with the lightning can set them off balance. All of that can aid your DDs in wiping trash mobs faster. In the end as the tank, you can dictated to the party what you want. So ask them to let you tag first, which they should mostly be doing anyway. If not they can wait to fill the tank spot while you get an instant queue.
    Edited by BigBragg on August 8, 2020 5:12PM
  • BigBragg
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    BigBragg wrote: »
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.

    The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.

    Something to learn from a healer perspective that also applies here. You can't heal stupid. So if they want to do dumb things and get killed from it, that is on them.
    Edited by BigBragg on August 8, 2020 5:15PM
  • Vevvev
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    No
    Tanking would be so boring if I had an AOE taunt. I'd just cast it a couple times to get everyone on me and just sit there holding block.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Onomos
    Onomos
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    No
    The tank's job is not to aggro everyone. It's to control the heavy hitters and the bosses. If the DD doesn't have high enough DPS, it's not the tank's fault they can't clear out trash mobs.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • VaranisArano
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    For the groups that run ahead: "You aggro it, you tank it."

    If they can handle it, great!
    If they can't, I'll tank it when I get there and laugh like crazy if they die.
  • Darkstorne
    Darkstorne
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    No
    Onomos wrote: »
    The tank's job is not to aggro everyone. It's to control the heavy hitters and the bosses. If the DD doesn't have high enough DPS, it's not the tank's fault they can't clear out trash mobs.
    This. And tanks have access to AOE fears/disables anyway. The trick is to use ranged pulls to group everything together, lock them in place, and let DDs AOE everything down. Taunting is only really needed for the few mobs/bosses that can't be pulled and locked in place.

    If you're asking for an AOE taunt, you don't understand how the group combat mechanics work in ESO. You're just assuming it works like a previous MMO you've played.
    Edited by Darkstorne on August 8, 2020 5:46PM
  • dcam86b14_ESO
    dcam86b14_ESO
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    Yes
    I would like to see more skill morphs specific to that role tree.

    Tank skill Tree-x skill taunts per stack
    dps skill tree-x skill will do more damage if boss is taunted
    healer skill tree-x skill will heal more if members are x meters from boss

    idk something more than just flat skills but I understand why they do this bc of the pvp and pve aspects.
  • zvavi
    zvavi
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    No
    For the groups that run ahead: "You aggro it, you tank it."

    If they can handle it, great!
    If they can't, I'll tank it when I get there and laugh like crazy if they die.

    Healthy thinking.
  • VaranisArano
    VaranisArano
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    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    Not actually true. An AOE taunt would make old content extremely cheesable: just stack defense, taunt everything, and permablock while the healer keeps you alive and the DDs slaughter everything in sight with no risk to them. It would be the most efficient way to run dungeons: the new meta. Once groups expect that and build for what's a very simple tactic, everyone would effectively be forced to use the AOE taunt. Not doing so would be obviously harmful to your groupmates.

    In a sense, it's sort of like taking the waterfall shortcut in Fungal Grotto 1. Do you have to? No, technically not, but if your groupmates expect you to, you'll be SOL when it comes to making it to the final boss in time if you don't. You are effectively forced to follow along or lose out.
  • DaveMoeDee
    DaveMoeDee
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    No
    No, but I might feel differently on console.

    I like having to juggle multiple hard hitters on some group content. I also use the addon that gives me an idea how long of a taunt I have left to optimize resource use. If I was on console, I would probably vote to have an AOE taunt in that case because I wouldn't be attentive enough to keep track of when taunts were going to lapse on each so I would prefer to just track a single taunt for all the baddies I'm managing.

    Making the AOE taunt really costly with no other upside could help, while allowing the single target taunts to have powerful secondary effects (that also apply during boss fights).
  • Skykaiser_Ọlọrun
    Yes
    It doesn't need to be some massive, room-spanning AoE. Just a small cone effect so I'm not wrestling with the garbage targeting in situations where I need to control multiple, overlapping mobs.

    No, it's not impossible to make do without it. Obviously.

    It's just needlessly cumbersome.
  • Aurielle
    Aurielle
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    No
    No, because ZOS is seriously considering implementing AOE cooldowns instead of properly fixing their game, and it would REALLY suck if the healer died because the tank only slotted their AOE taunt and was on cooldown when they lost aggro...
    Edited by Aurielle on August 8, 2020 8:00PM
  • Thechuckage
    Thechuckage
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    No
    BigBragg wrote: »
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.

    The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.

    If an AOE taunt is added, this will only exacerbate the issue. DPS will expect the tank to be running it so will rush ahead and try to grab more stuff, regardless if the tank can handle it. Or is switching out skills/equipment.

    Seems like this would turn us into walking taunt totems. And if you dont think you'd get kicked for not running it if they are kicking without it............
  • kargen27
    kargen27
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    No
    If you let the tank go first they can usually control most the room anyway. A stray archer or two might need cleaning up after most the mob is down but there are ways to handle that also.
    If the healer or DPS gets a pesky evil doer on them they can run it to the tank and if the tank is paying attention they will grab the evil doer.
    An AoE taunt would make tanking really boring.
    and then the parrot said, "must be the water mines green too."
  • OlumoGarbag
    OlumoGarbag
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    Indifferent
    What are you guys even discussing here?

    Aoe taunt will come with the next patch if you like it or not. You can even backbar it. And with tormentor + stampede you can use it on any class
    http://en.m.uesp.net/wiki/Special:EsoBuildData?id=243576
    Switch oblivions for ebon, backbar tormentor and you will have next patches meta pve tank. Your welcome.
    class representative for the working class, non-cp, bwb and Trolling
  • Wandering_Immigrant
    Wandering_Immigrant
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    No
    BigBragg wrote: »
    With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.

    Those who don't like it, will not be forced to use it.

    If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.

    The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.

    Perhaps intentionally lagging behind and leaving your group out to dry is the reason you've been kicked?

    I don't particularly care if a DPS wants to run ahead or not. I actually like when my DPS show some sign of aggressive tendencies and am perfectly confident in my ability to gain control of the room once I get there. I'll sprint or not sprint based on how much stamina I have, which is obviously affected by the support I'm getting from the healer, and I expect my DPS to recognize whether there's any synergies being placed or not and to play accordingly. You'd be surprised how competent and understanding people become when you don't intentional play poorly just to prove a point and instead work with the tools you're given as group. I've never once in 3 years been called useless or been kicked as a tank.

    I liken tanks who intentionally lag behind and then play the the 'you agro it you tank it' game to drivers on the highway who pull out in front of you in the passing lane and then proceed to continue driving at the same slow speed they were driving at in their slow people lane holding up a line of traffic behind them. I'm pretty sure we would all vote to kick those people off the road if we could.
  • Wandering_Immigrant
    Wandering_Immigrant
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    No
    In fact if I'm on a DPS or even a healer and I end up with a tank who wants to stand there contemplating the meaning of life before every pull, I'll eventually start doing the pulls myself, because somebody has to do the dirty work.
  • AgaTheGreat
    AgaTheGreat
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    No
    Usually tanks who want aoe tanunt are newbs. Real tanks know which mobs are priority plus in trials you can't aoe taunt everything since main and off tanks have different priority mobs.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
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