gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.
gatekeeper13 wrote: »gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.
The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.
This. And tanks have access to AOE fears/disables anyway. The trick is to use ranged pulls to group everything together, lock them in place, and let DDs AOE everything down. Taunting is only really needed for the few mobs/bosses that can't be pulled and locked in place.The tank's job is not to aggro everyone. It's to control the heavy hitters and the bosses. If the DD doesn't have high enough DPS, it's not the tank's fault they can't clear out trash mobs.
VaranisArano wrote: »For the groups that run ahead: "You aggro it, you tank it."
If they can handle it, great!
If they can't, I'll tank it when I get there and laugh like crazy if they die.
gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
gatekeeper13 wrote: »gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.
The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.
gatekeeper13 wrote: »gatekeeper13 wrote: »With the number of DDs that leave group behind and aggro everything in dungeons lately, an AOE taunt skill is definitely needed.
Those who don't like it, will not be forced to use it.
If people want to run ahead and clean the area, that's fine by me. If they dye from it, then hopefully they learn. But yeah, this increasing trend has been really bad lately. I guess saving two minutes per dungeon adds up when people are farming leads.
The problem is if they die, they will start yelling "taunt the mobs, useless tank" and kick you from group. I know because it has happened to me. When DDs start running and leave group behind, I follow them slowly without sprinting and let them deal with the trash mobs by themselves.