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Make Sorcs w/Pets Out Or Summoned In Town, A Criminal Act

Android_Archer
Android_Archer
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It seems FAR to often, you stop in to town to use a banker, merchant or, some other facility, and find yourself unable to target/use the given interface because, some (often several) inconsiderate pet sorc has every friggin' one of their daedric minions out, flitting about, climbing on the furniture and just cluttering up the area with their very presence. So much so that no one else can get a lock/target on or, use any desired interaction interface.

It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.
  • debesyla
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    It would make sense lore-wise!
  • BigBragg
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    There is an entire daedric invassion across Tamriel, so sure why not. This whole haphazard justice system adds no value to the game. So let's just go all the way with it. Make all combat skills illegal in town, that is the direction it's heading, for whatever reason. I don't agree with it, but think if you are going to target some, then you should target them all. This cherry picking skill lines doesn't make my immersion any better, at all.
  • madrab73
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    No need to stop with Sorcs. Get the bears added to that list too.
  • Everstorm
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    While I agree with the annoyance there would first be a quick and easy way to unsummon them. Going through the character window is too cumbersome.
  • Elsonso
    Elsonso
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    No.

    However, ZOS is doing something for the next update, but I have not checked it out, yet.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • Magdalina
    Magdalina
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    While Daedric creatures themselves are arguably 'evil', mages summoning these evil creatures to do their bidding is a long standing practice that doesn't seem to contradict the law. You were taught to summon daedric minions in, say, Oblivion as well, and it wasn't some outstanding miracle, as far as I can remember. If you wander around one of the ESO zones you can also see some altmer mages summoning Atronachs, alas I don't remember the zone, I think it might be Artaeum which is arguably beyond the legislation of any country, however, they're definitely no cultists secretly performing some universally forbidden experiments. There's even a lorebook somewhere written by a summoned Dremora that tells a story of him being summoned by none other than Vanus Galerion, who's currently head of the Mages Guild, again, a figure that you wouldn't expect to engage in criminal activities.

    So it is in fact quite lore-friendly I'd say, HOWEVER it is indeed very annoying and I wouldn't mind all summons (not just sorc pets, warden bear is a lot worse because it can actually block your access to NPCs, crafting stations, chests/safe boxes etc) being automatically turned off in towns and such. No criminal activity, simply auto-unsummon.
    Edited by Magdalina on July 19, 2020 2:26PM
  • Hawco10
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    Couldn’t agree more. It’s super annoying have all these things flying around. Then there’s the bears blocking doors so you can’t get out. Really hoping zos does something about this.
  • Elsonso
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    Hawco10 wrote: »
    Couldn’t agree more. It’s super annoying have all these things flying around. Then there’s the bears blocking doors so you can’t get out. Really hoping zos does something about this.

    Yes, the design of pets is wrong. Only looted dead bodies are less important than pets, and neither should have more importance than a player or interactible.
    Edited by Elsonso on July 19, 2020 2:37PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ri_Khan
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    Yes please. There is absolutely no legitimate reason why anyone needs their combat pets active in town.
  • madrab73
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    As well as being annoying, it surely can't help with performance
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    debesyla wrote: »
    It would make sense lore-wise!

    No it wouldn't. Because summoning daedra is not illegal, except for a few areas like Summerset.

    Summoning daedras and atronachs is a common practice among mages in Tamriel.


    If anything, they could just make a de-summon area near crafting stations, like how some places makes you dismount your mount. Which should work on warden bears aswell, because I find the bears much worse than any sorc pet.
    Or just stop them from blocking interaction like non-combat pets does.
    Edited by NotaDaedraWorshipper on July 19, 2020 3:31PM
    [Lie] Of course! I don't even worship Daedra!
  • Ryuvain
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    Or they could just make you able to activate things through them. Why is that not an option? Also conjugation is not illegal at all.
    Edited by Ryuvain on July 19, 2020 3:00PM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • VaranisArano
    VaranisArano
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    Nobody in previous TES games cares if you summon Daedra in towns. Now can we quit using the threadbare "Daedra summoning is generally considered evil" excuse? It ain't "evil" enough to be illegal in the other games.

    Sure, ask ZOS to fix pets by other means, but seriously, at least pretend you've played the other games in the series. Particularly Oblivion, which features a daedric invasion...and nobody cares about summoning Daedra.
  • Sarannah
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    No!

    Just let the game automatically desummon the sorc pets and the warden bear when near the writ turn-in, unless the user is in combat.
  • BlueRaven
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    How are people having such problems with summoned pets? If I see a pet in the way, I spend a fraction of a second to readjust my camera angle and I am in.
    I have never encountered a major inconvenience due to summoned pets, and I have been playing since beta.
  • Gythral
    Gythral
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    The most obvious fix, is the one that is needed anyway
    sort out the 'bounds' that everything is limited to:
    NPC and effects knocking into walls,
    mounts/pets to close to everything,
    NPCs killing through walls/floors etc,
    players stadfing 'in' NPCs,
    everything standing right where you what to interact with something...

    but I guess it'll be down to $$$...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • TequilaFire
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    Ryuvain wrote: »
    Or they could just make you able to activate things through them. Why is that not an option? Also conjugation is not illegal at all.

    Conjugate that verb! :D
  • Ryuvain
    Ryuvain
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    Ryuvain wrote: »
    Or they could just make you able to activate things through them. Why is that not an option? Also conjugation is not illegal at all.

    Conjugate that verb! :D

    I hate my phone lol.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • thorwyn
    thorwyn
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    Whenever I'm in Vivec, I see an army of people leaning half way into the banker booth.. ON THEIR HORSES, completely blocking access to the NPS and you guys are complaining about sorcerer pets?!
    Yes, it is annoying when some inconsiderate pet user is blocking direct access to the chest or whatever. But the inconsiderate part is not that they are controlling a pet, it's the fact that they are loitering in front of the chests, sorting their damn inventories instead of moving to the side. Whenever I do my crafting dailies or whatever, I do it as quickly as possible.
    Edited by thorwyn on July 19, 2020 3:19PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Arunei
    Arunei
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    As others have said, Conjuration and Summoning aren't illegal in Tamriel, though certain races/cultures certainly do like Daedra less than others (like Altmer). The 'Schools' of magick aren't set in stone in ESO, and even with Molag Bal's attempt at invasion, summoned/bound Daedra are different from wild ones or ones that were brought into Nirn (onto Nirn?) for the sole reason of causing mayhem and murdering people. There's no reason to add Sorc pets to the Justice System because it wouldn't be lore friendly; just make them like Mounts that automatically get dismissed when you enter certain areas. Same with the Warden bear, since it's not technically a living physical bear, it's a summoned bear. I mean just watch the way it forms when someone uses the Ult.

    I would like to point out, though, that we can all say this is the easiest option (making combat pets poof in certain areas like Mounts do) but there is the fact that combat pets have different tags/flags/whatever you want to call them from Mounts (I assume at least), mainly the fact that combat pets can do/take damage and Mounts can't, unless you want to consider the Mount's Stamina bar as a health bar? So it might be harder to apply the checks for dismissing a Mount to combat pets so they'd poof as well. I don't know, I know jack squat about coding. If it's possible it would certainly help; while ZOS is apparently doing something with certain pets in u27, I'm not holding my breath that it'll work, and beyond that, you'll still have to occasionally deal with not being able to see the thing you're trying to interact with because of the sheer number of pets in a small area (making them non-interactable doesn't make them any more see-through, after all).
    Edited by Arunei on July 19, 2020 3:27PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Aznarb
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    madrab73 wrote: »
    No need to stop with Sorcs. Get the bears added to that list too.

    100% bear are even worst, way to big, one was totally lock the estmarch wayshrine few day ago...

    Edit : Also, I don't care about Lore reason, they just make the game horrible to play in some aera, since player aren't smart and nice enough to remove them when they enter town, then make them paid for it.
    Edited by Aznarb on July 19, 2020 4:04PM
    [ PC EU ]

    [ Khuram-dar ]
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  • biovitalb16_ESO
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    madrab73 wrote: »
    No need to stop with Sorcs. Get the bears added to that list too.


    No need to stop there, get all the vanity pets added.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Bringing in dangerous Daedra forced to follow you against their will which would actually be worse then a Skeleton with no will of their own so it should be illegal.

    Half of these Necromancer abilities are illegal but why? your not raising the dead in the local area, Flesh Colossus for example are illegal and ain't they like Flesh Atronachs which are Daedra? so why are Necromancer's penalized for summoning them but not Sorcerers?

    Maybe a reason as to make them illegal would simply be down to their presence disturbing the public.
    Edited by TX12001rwb17_ESO on July 19, 2020 4:19PM
  • Syldras
    Syldras
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    I'm all for auto-unsummon in towns.
    debesyla wrote: »
    It would make sense lore-wise!

    If we start with that, many pets and even mounts would have to be banned in cities. I guess commoners would be bothered by fire atronach bears, daedric watchers, rotting necromantically revived horses stinking of putrefaction,...

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • AcadianPaladin
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    I do wish summoned pet owners were more courteous in congested areas - particularly around crafting stations. I play on PC, love and use the Pet Dismiss addon. Dismissing all pets in town is one key stroke and has become a simple habit for me. I can see the extra few clicks being tedious without that wonderful addon, but since anyone on PC has access to it, I chalk all the summons in the way up to discourteous pet owners. One more reminder to me that, though I love the beauty, mass and scale of ESO, the fact that it is multiplayer is, and will always be, a drawback in my book.
    Edited by AcadianPaladin on July 19, 2020 8:36PM
    PC NA(no Steam), PvE, mostly solo
  • Aendruu
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    The Pet Dismiss addon has become one of my most used essential addons; I can't comprehend why some folk feel it's necessary to have their pets constantly summoned (my own familiar drives me to distraction at the best of times!)

    To the list of inconsiderate people who contribute to performance issues, I'd like to add those who seem compelled to duel in populated areas e.g. at wayshrines and crafting areas.
    "So, drinking is a sacrament to Y'ffre... because it's his way of reminding us not to take things too seriously... You know how the other Elves are. Altmer have their crystal towers, and that's how they want to be — cold and perfect. And Dunmer are just like their Red Mountain — smouldering and dark. We just want to have a drink and not worry about it."
    - Regring the Spinner
  • Fischblut
    Fischblut
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    It's a criminal act for Necromancer's to have out or, summon their minions. Vampires now also have a number of actions considered 'criminal', as well as simply being a Vampire (at a given stage of Vampirism) having a negative impact on ones ability to interact/function with township resources. It's time for sorcs to suffer similar consequences for bringing daedric creatures, generally considered 'evil' in Tamerilic lore, into all the cities, towns and, villages across Tamriel.

    Everything could be much more simple, if combat pets didn't have "collision" in a way that they block interactions by their bodies. In GW2, rangers have their pets almost 100% of time. And many necromancers are running around with horde of combat pets (me included). Because they don't block owner or other players from interacting with anything. Their only inconvenience is that they might look bad from aesthetic point of view :D My combat pets in GW2 are my allies, and I was never annoyed by them <3

    As for ESO again... My another opinion is this:
    after what was done to poor necromancers, and then to poor werewolves and vampires... I absolutely support adding sorc's combat pets and warden's bear to "criminal actions" in justice system. Just so players who don't have necromancers, can see how bad it is to add such weird justice system to MMO :| It does nothing good and only annoys players. I would much rather see somebody's cool skeletal minion in a robe and using Beast personality, than to see a Winged Twilight flapping in my face.

    I was in Glenumbra just some days ago, and new player was sad in zone chat - he was trying to do the quest and save the village from bandits, but he kept getting bounty from "innocent" NPCs when he used his necromancer skills. It didn't help his immersion and enjoyment; in his RP, he was using bodies of fallen bandits to summon minions. In the end, he said that if villagers don't want his "unholy help", they can go... kill bandits themself ;)
    In single player game, there could be mods or something to do with it, but in MMO, the player has choice - either not to do the quest, or do the quest but not to use his cool skills. Such "immersion" :|
    Whenever I'm in Vivec, I see an army of people leaning half way into the banker booth.. ON THEIR HORSES, completely blocking access to the NPS and you guys are complaining about sorcerer pets?!

    ...Other players, mounts and non-combat pets do not block you from anything by their bodies :D They can only look bad - like when banker's face is covered by somebody's horse and when you talk to banker, it looks like you talk to the backside of the horse.
    Edited by Fischblut on July 19, 2020 8:59PM
  • Wolf81
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    I bet if they changed sorc pets to those pretty lady atronachs people wouldn't complain.
  • buttaface
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    Huge Thumbs UP to this suggestion! Eh, just go ahead and make -being- a pet sorc, pets or no, a criminal act, even better!
  • Arunei
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    Bringing in dangerous Daedra forced to follow you against their will which would actually be worse then a Skeleton with no will of their own so it should be illegal.

    Half of these Necromancer abilities are illegal but why? your not raising the dead in the local area, Flesh Colossus for example are illegal and ain't they like Flesh Atronachs which are Daedra? so why are Necromancer's penalized for summoning them but not Sorcerers?

    Maybe a reason as to make them illegal would simply be down to their presence disturbing the public.
    Because necromancy is illegal lore-wise, and summoning a Daedra is not. Necromancy in the lore is about more than just "haha raised skeleton go clack-clack", it has a lot to do with soul stuff and other less savory types of "dark" magick. Summoning is just summoning.

    There's also the fact that numerous cultures have very serious ancestor worship, such as Redguards, Altmer, and Dunmer. Necromancy to these peoples is an exceptional offense (though for the Dunmer they tend to care less if it's animals or non-Dunmer races), with the Redguard probably being the most averse to anything to do with the Undead (so much so that if a Redguard tries to kill an Undead Redguard, they'll be exiled most of the time, regardless of who they were protecting or what their reason was).

    Daedra are regarded as evil, yes, but summoning them isn't illegal. Now could there be a brief period in history where summoning Daedra did temporarily become illegal, just because of the Planemeld? Sure, that would probably make sense. But let's also remember that lore-wise, the Planemeld has been over for a while now, so there haven't been Anchors dropping and wild Daedra springing from Coldharbour in a while.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
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