Since the majority of the big spender community are PvE-Frogs and Crown Crate Enthusiasts, there is about a 0% chance we get something thats related with PvP or any bigger gameplay changes, for me it feels like the game is the same since one tamriel.
Maybe theyll throw some new BG map or an unfun objective-based gamemode at us in the next 2 years, who knows.
Danel_Vadan wrote: »PvP chapter followed by game closure due to massive revenue loss.
no more pvp please and thank you.
the taint of pvp severely affects pve.
pvp shouldnt even be in this game at all.
pvp in this game would be ok if only letting it be a tacked-on afterthought and NEVER the reason for any balancing and nerfs.
elder scrolls is supposed to be a pve paradise!!!
pvp is why we pve cant have nice things.
Uhh no, that's just straight up false. PvE was originally added as an afterthought if anything, and PvP changes rarely actually have a real impact on PvE since the skills/sets used in PvE are different.
and looks like so! according to dataminers
last PVP DCL was in 2015
ITS BOUT TIME
...would be toxic af...Chapter with open pvp where you can attack everyone who took a step away from safe zone
The_Drop_Bear wrote: »Unlikely, there is a reason why ZOS doesn't put much money into PvP because only a small % of the games players do it frequently enough
itscompton wrote: »The_Drop_Bear wrote: »Unlikely, there is a reason why ZOS doesn't put much money into PvP because only a small % of the games players do it frequently enough
If they invested to the point that performance was fixed so the game ran the way it's supposed to the PvP population would explode. For the first couple of years after the game first came out on PS4 there were multiple pop capped campaigns filled daily and those campaigns had higher caps.
But the steady decline in performance frustrated many competitive PvP players so they moved on to other games leaving behind few players from those early days. And now it's just nearly unplayable much of the time so retention is terrible for those new players who do try it.
Eventually, I figure that they will do one. For a lot of players, probably the most boring year ever, but then that has been the case for PVP players for a long time. Wonder which group provides more revenue.
Don't forget about such shining examples of good sportmanship like ganking players while they are talking to a quest NPC, or camping the interiors of quest giver houses and placing large amounts of deadly AoE in there (including sieges!) to kill any unsuspecting players before they can even react.FlopsyPrince wrote: »Eventually, I figure that they will do one. For a lot of players, probably the most boring year ever, but then that has been the case for PVP players for a long time. Wonder which group provides more revenue.
Getting ganked to reach game goals is so much fun, but only for the gankers, not most players.
Pretty much this.Tommy_The_Gun wrote: »...would be toxic af...Chapter with open pvp where you can attack everyone who took a step away from safe zone
If this concept of mixed PvP & PvE was successful, we would have more of it at this point. But IC proved that this concept was faulty & it was not well received by the majority of player base.
Danel_Vadan wrote: »PvP chapter followed by game closure due to massive revenue loss.
Congrats on your baseless assumption