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Hope 2021 theme and chapter will be PVP focused

  • Urvoth
    Urvoth
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    Smallest port
    ATomiX69 wrote: »
    Since the majority of the big spender community are PvE-Frogs and Crown Crate Enthusiasts, there is about a 0% chance we get something thats related with PvP or any bigger gameplay changes, for me it feels like the game is the same since one tamriel.
    Maybe theyll throw some new BG map or an unfun objective-based gamemode at us in the next 2 years, who knows.

    What about the PvPers that buy hundreds of Crown Crates?
  • Urvoth
    Urvoth
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    PvP chapter followed by game closure due to massive revenue loss.

    Congrats on your baseless assumption
  • Gythral
    Gythral
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    Dont think it is likely, given that they ended up giving the last PvP additions away, it appears not to be a good ROI!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • mustangmorgan31
    mustangmorgan31
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    Unless they drastically improve performance in a PVP setting, they will not add a PVP DLC because it will just put more focus on how horrible the performance is for the majority of us that PVP.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Env_t wrote: »
    and looks like so! according to dataminers
    last PVP DCL was in 2015

    ITS BOUT TIME

    If they want to loose most of the population the can place it as chapter

    Maybe take the place of a dungeon pack wiuld be a better move?

    Pvp isnt the focus anymore because its simply isnt as popular as pve
    Edited by Dark_Lord_Kuro on July 18, 2020 2:02PM
  • Sarannah
    Sarannah
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    They gave away the last PvP DLC for free(imperial city), and still basically noone plays it. So making a year long dedicated to PvP would be a HUGE mistake. Barely anyone PvP's.
  • SshadowSscale
    SshadowSscale
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    Honestly all I could really hope for is that either q1 or q3 (dungeon updates) gets replaced next year with an update to pvp and with that I mean a new bg mode and or map a rework to bg mmr system and an actual leader board that gives deceng rewards alongside some more uniqe rewards that you can get via bgs.... For cyrodil a bit of a map update.... Also update the keeps so that the current usseless keeps can be worth holding on to... Nerf the hammer and don't allow emo faction to pick it up adf more unique score stuff like thr scrolls for example and more unique rewards for pvp that can be obtained via achievments or bought with ap.... Hell give us a unique skin and or mount for grandwarlord for example.....update rewards of the worthy to be worthy of getting and update campaign rewards so factions can matter again... For ic add new stuff to be bought with telvar be it skins pets motifs polymorophs etc.... Update the existing ic armor so that they can be competitive outside of ic(but not necasarily best in slot) and give each ic set a unique aditional effect inside ic to encourage the use of ic sets in ic... Maybe add some new sets to... Update the sewers with a uniwue telvar gain buff that can be obtained once every 30 or minutes and add new rewards in sewers chest etcm.. Give molag bal some new drops and increase his telvar drop.... And maybe add a new alchemy plant that only rarly grows in ic and can be bought for 5k telvar or so.... Also add a pve player detecter so they can be smited in pvp zones so I do not have to listen to them complain about pvp existing in eso when I am doing pvp....please.....
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    Aptonoth wrote: »
    Env_t wrote: »
    and looks like so! according to dataminers
    last PVP DCL was in 2015

    ITS BOUT TIME

    less then 0.03% of the player base pvp's. Lol nope.

    I am no fan of pvp in this game so im not bashing you because you are not pro-pvp but care to back up that claim with some sort of citation?

    PvP is a snall part of ESO but I doubt it is that small.
    I am Rock, Rock needs buffing to be viable. Paper is OP and needs nerfing and Scissors should just shut up whining and L2Play.
  • The_Lex
    The_Lex
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    Never going to happen.

    1) performance can't handle normal levels of PvP, much less something focused on PvP,

    2) PvE-only players will lose their [snip] - happens every time someone even mentions the phrase, Midyear Mayhem, and

    3) casuals, RPers, flower-pickers, and butterfly -chasers spend the most money, so there's zero incentive do anything PvP related.

    [Edited to remove Profanity]
    Edited by ZOS_ConnorG on July 18, 2020 6:19PM
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  • Pauls
    Pauls
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    Chapter with open pvp where you can attack everyone who took a step away from safe zone
  • xXMeowMeowXx
    xXMeowMeowXx
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    Env_t wrote: »
    and looks like so! according to dataminers
    last PVP DCL was in 2015

    ITS BOUT TIME

    Yessss!! To make sure performance works, we will all be naked and using fist love OwO

    Edited by xXMeowMeowXx on July 18, 2020 5:02PM
  • Thannazzar
    Thannazzar
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    I'm struggling to be enthused at the thought of an Imperial Chapter, one also dedicated or largely focused on PVP will mean I definitely wont be forking out money for it.
  • ShawnLaRock
    ShawnLaRock
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    It will be in a PVP zone... but won't be PVP focused.

    S.
  • itscompton
    itscompton
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    Unlikely, there is a reason why ZOS doesn't put much money into PvP because only a small % of the games players do it frequently enough

    If they invested to the point that performance was fixed so the game ran the way it's supposed to the PvP population would explode. For the first couple of years after the game first came out on PS4 there were multiple pop capped campaigns filled daily and those campaigns had higher caps.
    But the steady decline in performance frustrated many competitive PvP players so they moved on to other games leaving behind few players from those early days. And now it's just nearly unplayable much of the time so retention is terrible for those new players who do try it.
  • BuildMan
    BuildMan
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    I'd be pretty happy if they gave me another form of PvP. There's always a ton of PvE that gets added, PvP deserve a little too.
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  • idk
    idk
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    With the state of PvP in this game, I think it would be huge mistake adding more PvP. The game does not have the PvP focused player base to make working on such things worth the effort. Heck, Zos tried to monetize PvP with BGs but in the end, they had to make that part of the base game because of lack of interest in actually paying for it.

    I think Zos needs to focus on getting Cyrodiil working properly and fix the issues with BG queueing and the exploiting going on in some of the matches. If they get that done and if that draws PvP players into the game then it may be wise for Zos to try to add more PvP and monetize it. Until then I think it would be a waste of time and money. Just my opinion.

    Edit: Adding that it will likely never happen that an entire year will be PvP focused. I see no reason why Zos would even consider it for a moment considering how small the PvP population has been in the game for several years now.
    Edited by idk on July 20, 2020 2:55AM
    Really, idk
  • Elsonso
    Elsonso
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    itscompton wrote: »
    Unlikely, there is a reason why ZOS doesn't put much money into PvP because only a small % of the games players do it frequently enough

    If they invested to the point that performance was fixed so the game ran the way it's supposed to the PvP population would explode. For the first couple of years after the game first came out on PS4 there were multiple pop capped campaigns filled daily and those campaigns had higher caps.
    But the steady decline in performance frustrated many competitive PvP players so they moved on to other games leaving behind few players from those early days. And now it's just nearly unplayable much of the time so retention is terrible for those new players who do try it.

    I am fairly certain that the "way it supposed to run" is not such that it would support "competitive PVP". They might be able to do enough performance work to satisfy the less picky among the PVP crowd, but there will always be complaints about PVP performance. I do not think that is a battle they can win.

    Sure, some will be happy, but then, I am also fairly sure that there are people playing PVP today that are not really complaining, even though performance is terrible.

    Anyway, I think it comes down to core server and game design. If their game was designed for high performance PVP, there would be no performance problems today. It seems clear to me that it is not designed that way. They certainly look to have software and architectural issues that keep them from that level of performance.

    ESO is a "hobby" game, from a performance perspective. That is much more acceptable to a PVE community than it is a PVP community.

  • Kavar162
    Kavar162
    It might be a southern Cyrodiil chapter with a new PvP+PvE zone in 4th quarter dlc? That would be awesome.
  • Env_t
    Env_t
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    or if they will turn Cyrodiil into PVE zone, and add another PVP zone

    all will be happy
  • allup8679
    allup8679
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    Hate to break it to you but as PVPer, they stopped caring about this part of the game years ago.
  • Lapin_Logic
    Lapin_Logic
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    Urvoth wrote: »
    PvP chapter followed by game closure due to massive revenue loss.

    Congrats on your baseless assumption

    24 million PvE Toons screaming in unison "I Can't enjoy the Lore and my RP, my immersion is ruined, ZOS expects me to feed toxic PVPers for a year?" Etc etc you know it's not Baseless because you heard similar arguments from Midyear madness or from Cyrodiil "RP sessions" when they don't get to play castles anymore.
  • NikoTheBearKnight
    NikoTheBearKnight
    Soul Shriven
    I believe it's theme will focus on the dwemer, and will come with a new class either called dwarf or mechromancer and would have you using dwemer tools like spiders
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