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Hope 2021 theme and chapter will be PVP focused

  • mb10
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    A PVP update wouldn’t be to please the current fan base who mostly like PVE, it would bring in a whole new crowd and could even create a genuine competitive scene.

    There’s a reason barely anyone watches ESO on Twitch, people want to see action and excitement and sorry but you just don’t get that doing rotations in dungeons or trials.

  • Env_t
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    okay then, 1 small PVP DLC will be enough i guess

    xBF9Kuv.png

    Edited by Env_t on July 20, 2020 8:21AM
  • xclassgaming
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    No.
    Add Veyas hair for us players to use!
  • Blynjubitr
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    ZOS should fix performance first. After that i don't care if they bring a pvp disneyland or another usual chapter with empty content.
    Edited by Blynjubitr on July 20, 2020 12:13PM
  • KageNin
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    Hahahah good one, PvP is dead and no one cares, as mentioned above last update to pvp was in 2017, then they added Volendrung last year.

    Nothing since then, with cyrodill beeing a lagfest , bg ques for 10min+ , heck Midyear Mayhem died after a week , all of those should give you a good idea how PvP is valued in this game.
  • cnyanes
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    Personally, I trully hope that's not so.

    EDIT - Actually... come to think about it, I myself find PVP quite boring, always have. But if by making it better for the people who do enjoy it, they don't neglect the parts that make ESO an Elder Scrolls game (meaning lore, roleplaying, etc) I wouldn't really mind. Who knows... If they do it right I might even enjoy it a little bit more.
    Edited by cnyanes on July 20, 2020 3:35PM
    PC NA @cnyanes
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  • Oreyn_Bearclaw
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    roflcopter wrote: »
    Aptonoth wrote: »
    Env_t wrote: »
    and looks like so! according to dataminers
    last PVP DCL was in 2015

    ITS BOUT TIME

    less then 0.03% of the player base pvp's. Lol nope.

    Even if it is .03% of the player base, the only thing that matters is how much $ they bring in. We know the most hardcore pvpers are some of the more wealthy players in the game buying and selling gold jewelry for eso bucks.

    I would love to see how much $ in crowns are made from PVPers (this would also includes crown items gifted to them via eso buck trades).

    The problem with stats like this is that they are based on a false assumption. That is people either PVP or PVE. I spend more time in PVE than PVP, but I certainly PVP. Would you count my sales as PVE or PVP? Most serious end game players in my experience do both. Maybe not equally, but they do both. One of my favorite activities is running 4 man PVE content with people from my PVP guild. Makes it fun and interesting.
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,300ish

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  • Snowgoons
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    This game isn't only played by PvE players, and as such shouldn't be catered to only PvE players.

    Every time I see a post saying "You can't force PVE players"

    Well you can't force PVP players either, and we've been putting up with PVE players being the golden children for 6 years now.

    ZOS: give. your pvp players. some content.

    Not a new siege weapon, and a hammer that probably broke more than it helped.

    Content.

    Starting with fixing the lag.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • kargen27
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    Snowgoons wrote: »
    This game isn't only played by PvE players, and as such shouldn't be catered to only PvE players.

    Every time I see a post saying "You can't force PVE players"

    Well you can't force PVP players either, and we've been putting up with PVE players being the golden children for 6 years now.

    ZOS: give. your pvp players. some content.

    Not a new siege weapon, and a hammer that probably broke more than it helped.

    Content.

    Starting with fixing the lag.

    Fixing lag isn't content. Content is new features and maps. New features might be good but they have to fit in the dynamic of players gathering to fight other players. New content as in new areas would be a bad idea.
  • Canned_Apples
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    since most pvp players say the game is trash and they are gonna quit maybe they should just abandon pvp and turn the diil and Imperial city into a pve zone leaving only battlegrounds as pvp.

    Isn't it already a pve zone?
  • volkeswagon
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    No it isn't. Always has been pvp
    Edited by volkeswagon on August 5, 2020 11:53PM
  • Dusk_Coven
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    The proper way to have a PvP DLC -- and one that will make ZOS a lot of money -- is to completely separate it from PvE and have cash shop pay-to-win elements.

    Pay-to-win has always been the key money maker in any PvP MMO. This is not a bait comment. It's just reality.
    Look at the thousands people throw into EVE for basically ships that are consumables.
    Look at the microtransactions in thousands-of-servers PvP games like League of Angels and their clones -- people will pay money to rush to the top spot. And do it all again (or try again) in a brand new server.

    http://gq-game-mods.blogspot.com/2020/07/how-eso-needs-to-monetize-pvp-correctly.html
    Edited by Dusk_Coven on August 6, 2020 12:15AM
  • Elsonso
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    Dusk_Coven wrote: »
    The proper way to have a PvP DLC -- and one that will make ZOS a lot of money -- is to completely separate it from PvE and have cash shop pay-to-win elements.

    Do you think that ZOS is stable enough in combat development to run a pay-to-win game?

  • Infectious1X
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    ayu_fever wrote: »
    no more pvp please and thank you.
    the taint of pvp severely affects pve.
    pvp shouldnt even be in this game at all.
    pvp in this game would be ok if only letting it be a tacked-on afterthought and NEVER the reason for any balancing and nerfs.
    elder scrolls is supposed to be a pve paradise!!!
    pvp is why we pve cant have nice things.

    PvE should NEVER be the focus for balance as it is nowhere near as competitive and it’s static, whereas PvP is dynamic. Once you learn a boss‘ mechanics, that’s all there is to it. You do the same crap over and over. As long as you can complete the content, it doesn’t matter if the guy next to you did 3% more dps. All that matters is whether you can clear it within a timely fashion. PvP is very different and it’s where the true competition lies.

    Multiplayer games without PvP have no true endgame and so, imo, have no real reason to be played. Why care about getting stronger/gearing up when your only enemy is static? If you can beat the highest content with what you currently have, then what reason do you have to get stronger? Or what happens when you already have the best gear? What do you use it for? Raids in MMOs reward players with gear, but what good is that gear if it’s not used in a competitive sense? Do you just gear up to find the next raid to... gear up to and so on (in ESOs case, increase in CP)? It’s just a never ending cycle?

    PvErs are the ones who need constant DLCs and new dungeons to keep from getting bored. Once they beat a trial/dungeon once, or they’ve retrieved the gear they wanted from them, they have little reason to go back. PvPers can play the same content for years and still be satisfied because it’s actually replayable.

    Not meaning to continually bash on PvErs, but PvP has been neglected for far too long and the constant pampering to PvErs is largely part of why.
    Edited by Infectious1X on August 6, 2020 1:08AM
  • BisDasBlutGefriert
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    For me personally, I'm almost purely a pve player. Only diving into PvP if someone asks me to join them. Not being in any guilds, that's isn't very often. I did enough PvP from the middle of November 2004 to the end of January 2005 to last me two life times....

    But, I strongly believe that PvP really could use some updates to functionality and content. They are players in this game too. Just as much as I am, role players, and trial groups. Why shouldn't they get content also? I don't know either.
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • kargen27
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    ayu_fever wrote: »
    no more pvp please and thank you.
    the taint of pvp severely affects pve.
    pvp shouldnt even be in this game at all.
    pvp in this game would be ok if only letting it be a tacked-on afterthought and NEVER the reason for any balancing and nerfs.
    elder scrolls is supposed to be a pve paradise!!!
    pvp is why we pve cant have nice things.

    PvE should NEVER be the focus for balance as it is nowhere near as competitive and it’s static, whereas PvP is dynamic. Once you learn a boss‘ mechanics, that’s all there is to it. You do the same crap over and over. As long as you can complete the content, it doesn’t matter if the guy next to you did 3% more dps. All that matters is whether you can clear it within a timely fashion. PvP is very different and it’s where the true competition lies.

    Multiplayer games without PvP have no true endgame and so, imo, have no real reason to be played. Why care about getting stronger/gearing up when your only enemy is static? If you can beat the highest content with what you currently have, then what reason do you have to get stronger? Or what happens when you already have the best gear? What do you use it for? Raids in MMOs reward players with gear, but what good is that gear if it’s not used in a competitive sense? Do you just gear up to find the next raid to... gear up to and so on (in ESOs case, increase in CP)? It’s just a never ending cycle?

    PvErs are the ones who need constant DLCs and new dungeons to keep from getting bored. Once they beat a trial/dungeon once, or they’ve retrieved the gear they wanted from them, they have little reason to go back. PvPers can play the same content for years and still be satisfied because it’s actually replayable.

    Not meaning to continually bash on PvErs, but PvP has been neglected for far too long and the constant pampering to PvErs is largely part of why.

    You seem to be forgetting that leader boards exist and players do compete to be on top of those boards.

    The rest gives voice to the reasons we keep getting new content for PvE and not PvP. It is required for PvE to help keep the game alive.
  • Snowgoons
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    Asdara wrote: »
    Don't forget this is a PVE game with some pvp in it, not the other way around.

    No it's not and it was never marketed as such. Nowhere in the Cyrodiil War trailer found here:
    did this game say "hey this is a PvE only title with SOME pvp


    ALSO: notice they have a bowgun and can siege the towers at resources, all without the current day lag we have, and still using AoE skills.
    Dusk_Coven wrote: »
    The proper way to have a PvP DLC -- and one that will make ZOS a lot of money -- is to completely separate it from PvE and have cash shop pay-to-win elements.

    Pay-to-win has always been the key money maker in any PvP MMO. This is not a bait comment. It's just reality.
    Look at the thousands people throw into EVE for basically ships that are consumables.
    Look at the microtransactions in thousands-of-servers PvP games like League of Angels and their clones -- people will pay money to rush to the top spot. And do it all again (or try again) in a brand new server.

    http://gq-game-mods.blogspot.com/2020/07/how-eso-needs-to-monetize-pvp-correctly.html

    No. No one wants microtransactions to PvP.
    For me personally, I'm almost purely a pve player. Only diving into PvP if someone asks me to join them. Not being in any guilds, that's isn't very often. I did enough PvP from the middle of November 2004 to the end of January 2005 to last me two life times....

    But, I strongly believe that PvP really could use some updates to functionality and content. They are players in this game too. Just as much as I am, role players, and trial groups. Why shouldn't they get content also? I don't know either.

    EXACTLY. <round of applause>

    My only other 2 cents is:

    Did it ever cross a PvE enjoying players mind, that maybe you don't PvP because:

    1. there is no content
    2. a steep learning curve with no proper tutorial
    3. they allow 810+ cp to twink characters in pre-50 cyrodiil, so your first experience is going vs someone who's twinked?
    4. You make very little PvE progress and can't get most of the stuff that gives you access to fun from IN PvE, in cyrodiil/IC? (I guarantee if you went out and saw capturing a scroll = 5 exp potions, 1 box with chance for monster set, something else I GUARANTEE you would enjoy PvP more or at least be willing to stick around..)

    All of these issues should be looked at before you just say no I want only PvE and no to PvP content.

    Also shut down BGs, they are just a bandaid for a broken Cyrodiil, the PvP community shouldn't have been split like that to begin with. BGs prepare you for absolutely nothing, because they werent done well. They were just thrown out to imitate any other games BGs.........

    A BG in ESO should be a cyrodiil map, 25-50% smaller than the current cyrodiil map, with 3 total keeps, with instructions and details on how to prepare you for CYRODIIL.

    Not just go to BGs cause cyrodiil is laggy.

    This. Is how you do successful ESO PvP, whatever is going is now is not it.

    ALSO, you wanna take it even further. Maintaining Scrolls should be giving PvE players bonuses, like an event. Own all the scrolls + drop rate/+ exp/ everything.

    That is how you make PvP relevant and needed. It's also how you can help PvE and PvP players work together and be proud of each other.

    Why everyones trying to act like it's two different worlds is beyond me.
    Edited by Snowgoons on August 6, 2020 5:06AM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Ekzorka
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    Snowgoons wrote: »
    ZOS: give. your pvp players. some content.

    Not a new siege weapon, and a hammer that probably broke more than it helped.

    Content.
    Which content PvPers need? Most of the "content" is in your opponents.
  • Snowgoons
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    Ekzorka wrote: »
    Snowgoons wrote: »
    ZOS: give. your pvp players. some content.

    Not a new siege weapon, and a hammer that probably broke more than it helped.

    Content.
    Which content PvPers need? Most of the "content" is in your opponents.

    So if you put a bunch of people in a white room and let them PvP is that content just adding more people?

    AFTER lag, the game already should have had what games like Fortnite have and other games, it's the same map done cleverly different.

    Forza Horizon did it.

    These things don't have to ruin the lag or separate the community.

    Games have had npc invasions, way better rewards, there is SO much that could be done it's not even funny.

    They dont even have a one time random hidden bunny on Easter or something, find it in pvp and you get some bonuses and drops or turn into a bunny for fun, like NOTHING has been done NOTHING.

    NOTHING.

    In 6 years bro.

    Like cmon?????

    Write a FULL story like PvE that changes the map, Molag Bal did this. now the snow is gone in north for a bit.

    The elder scrolls are so powerful they have attracted more beast on halloween WATCH out after taking a keep a powerful dolmen spawns.

    Like ANYTHING you can think of and brainstorm, could have been done to PvP.

    Imagine you playing PvE and PvP got all the content things were reverse, I've got moats and lava and dragons to ride and youre sitting in old ass Tamriel.

    NOW YOU KNOW HOW WE FEEL.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • Saubon
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    ESO has the best combat system and worst pvp from any mmo I've ever played. Bugs, game performance and class balance just kills it for me. If they ever release a new pvp content I hope it will be smallscale and either CP only or non-CP only so they can properly balance classes

    I believe it's theme will focus on the dwemer, and will come with a new class either called dwarf or mechromancer and would have you using dwemer tools like spiders

    No more targetable pets!
  • colossalvoids
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    I wish but seems unlikely that it might have pvp as a main focus. As a pve player primarily I'd like to see at least some pain points to be resolved before that as massive ping spiking and fps drops occuring too much, performance in general.

    Also to actually attract new audience something needs to be done about some playstyles drawing people away example being turtling up "tanks" with ability to deal insane damage through proc sets and make more people actually killable, nerfing los (attacks going through without heights and barrier checks in common 1vx places being towers, rock formations, certain bg areas etc) causing targeting issues might be the best solution tbh but would be met with too much anger from some particular players as viewed as skill and not an annoyance just like summonable/proc pets. And lots of stuff like particular pets and los they give, proc sets, cp, heals stacking, ball groups etc.

    And again, even as a pve player mostly I can't imagine them ignoring pvp yet again or giving just some new "reservation" zone to split community even more. Or can i, it's not the same company i knew anymore.
  • EIGHTS
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    Why do we need another LAG SO MUCH PvP content in ESO?
    You already have one. It's not enough? Cheaters evereywhere. XD
    Sorry for my poor English. I'm not native speaker.
    I hope that I don't make you misunderstand.
  • Aznarb
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    I hope not.
    What I hope for 2021 is a PvP perf fix.
    Then sur some PvP update would be nice.
    PC - EU

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  • kargen27
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    "Imagine you playing PvE and PvP got all the content things were reverse, I've got moats and lava and dragons to ride and youre sitting in old ass Tamriel.

    NOW YOU KNOW HOW WE FEEL."

    Now imagine you want to PvP but the PvP area is 20 different zones with no choke point so you haven't seen an enemy for three hours.

    How would you feel?

  • volkeswagon
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    to those wondering, people who pve and don't like pvp don't enjoy killing other players. Plus there is a perceived attitude about pvp that we just don't like. It's the intensity and the being attacked for no reason other than being of another alliance when you're trying to do dailies is a turn off as well. It has nothing to do with content
  • DaveMoeDee
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    Sure, since IC was such a hit. I fear it would just be another thing people are unsatisfied with.

    I would welcome it. It would be nice to save the money in 2021. Seems like it would be a really bad move for business.
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