Overland rapid is very nice moving around, dungeons and trials no even if some has an addon who swap in rapid on mounting.People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?
Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).
As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
Yes, this is only a bit annoying for magic characters who you have not done PvP with.ForeverJenn wrote: »Come on. My lvl 30 (which prob took like a several hours of combined gameplay to achieve) already has war horn. This isn't hard stuff.
Really dont want to level 18 chars through PvP to get skills they already have (back)
because someone decided Z was needed more than A...
Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!
No thanks!!!
Make vigor need 2 or 3 instead of 5 is maybe a better choice!
or even better move it out of PvP and into fighters guild or Undaunted!
Really dont want to level 18 chars through PvP to get skills they already have (back)
because someone decided Z was needed more than A...
Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!
No thanks!!!
Make vigor need 2 or 3 instead of 5 is maybe a better choice!
or even better move it out of PvP and into fighters guild or Undaunted!
Not undaunted. If they move it to undaunted I will quit the game. Have 1 character with undaunted at 10, I hate dungeons and farming them is far more of a chore compared to PvP. Only way that would be okay is if you can do the intro quest and then get it.
Really dont want to level 18 chars through PvP to get skills they already have (back)
because someone decided Z was needed more than A...
Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!
No thanks!!!
Make vigor need 2 or 3 instead of 5 is maybe a better choice!
or even better move it out of PvP and into fighters guild or Undaunted!
Not undaunted. If they move it to undaunted I will quit the game. Have 1 character with undaunted at 10, I hate dungeons and farming them is far more of a chore compared to PvP. Only way that would be okay is if you can do the intro quest and then get it.
as 1 in either case & if you've 1 char with undaunted 10 that's better than me
hate the queue system with a vengance & am never solo tanking those bore me to death zones
redgreensunset wrote: »Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
redgreensunset wrote: »Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
No, please explain?
I am not familiar with the ESO code, but the discussion was about ZOS swapping skills anyway. For all we know the skilllines might just be an interface layer.
redgreensunset wrote: »redgreensunset wrote: »Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
No, please explain?
I am not familiar with the ESO code, but the discussion was about ZOS swapping skills anyway. For all we know the skilllines might just be an interface layer.
You are this close to getting it you know? Point is, no we don't know how skill lines are set up in the code, but swapping a place within a skill line might be as easy as changing one or two variable while moving it to another skill line could mean having to reqrite the whole skill or even skill line depending on the set up. Skill lines appear to be discrete (ie totally separate) entities, so swapping over might not be possible without a large amount of work while pushing skills around within a specific skill line is pretty easy.
My objection are to those saying to "simply do this" and/or that "it would be easy", without knowing anything about how the code is set up.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »https://en.uesp.net/wiki/Online:Alliance_Points
These are the actual numbers to get to Alliance 5.
It's not much, trust me.
So I am sticking with ZOS on this one. Switch Rapids with Vigor.
Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.
Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)
But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.
Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.
aliance rank 5 isnt the same as skillline lvl 5
And what are the two skill lines known as collectively, hmm?
The skilline will become lvl 5 when your AvA rank is 6 already
I know. I literally provided the link with all the details. Me. The information is right there in the first thread reply.
Twisting words is a common tactic used when you can't think of a better argument.
Mostly because there really is no argument, to be frank.
Wording aside, there is nothing "false" about the low requirements to get both skills now or post-stonethorn. And that is the bit that really matters for the sake of this discussion.
Hmm, I think we disagree on that part then.
Sure, on a leveled character it is extremely easy to get both skills, but that is not what I made this thread for.
It is the low leveled characters I'm worried about. It takes quite long on a new alt to get some AP, and rapids is immediately needed to make the game a bit playable at low levels. In my opinion vigor isn't needed at level 10, is easy to get at a higher level and removing rapids from assault level 1 is just unnecessary.
No, it doesn't. Use Below-50 content and you will be fine. That is what I do and I have Alliance 5 on the day. CP does not exist in Below-50 content. It is turned off. If anything it is easier to level here.
You see, if doing PvP at lvl 10, then you absolutely do benefit from Vigor. And, well, it's a PvP skill-line at the end of the day. This game needs more PvP rewards, not less. And this is actually a change that benefits both PvP and PvE players! PvE players actually get more benefit IMO. And that really is okay!
And Rapids is needed to "make the game playable at low levels"? What? Like, seriously, what?
No, it really isn't. That is called getting stuff done a bit faster, but it's far from essential in PvE. Can you please tell me where you can't access a town in Stonefalls because it's been sieged by Aldmeri players? That is where Rapids is actually needed. To react to sieges. It doesn't make a difference in PvE beyond shaving a few minutes off getting to your next quest. The PvE zones are honestly not that big.
Despite that though, not having Vigor when running stamina builds may as well mean not bothering in PvP, because you will die, and die very quickly. This is true for most players. That is why Vigor trading places with Rapids is a bigger benefit.
(Yes, I am just going to call it Alliance 5 because you all know what I mean.)
Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
You are the type of player ZoS is addressing with this change and it's insulting to the rest of us.CMDR_Un1k0rn wrote: »But Vigor is even more important.
If we already have rapids does this mean we will have to reach level 5 to use rapids? ...
|f so does that mean I will have to level 17 chars .... x 14 battle grounds?
yikes....