Please do not swap rapids with vigor – QOL deterioration

  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Keep it as it is now
    This is a huge hit to new characters please revert it. Hell I don't even get affected by this but I can have the common sense to see how much this will hurt new players / characters
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • zaria
    zaria
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    VoxAdActa wrote: »
    People actually slot Rapid in PvE? That boggles my mind. How much time is that saving you, going from the wayshrine to your quest, like a whole 6 seconds?

    Anyway. This change was specifically FOR PvE people, like my dad, who refuses to PvP but who runs a stam character that needs Vigor. Now PvE stam people don't have to touch Cyrodiil for more than the intro quest, never have to see another player on the battlefield, and still get their only useful heal (for non-wardens).

    As for getting to AvA 6 for rapids... I went from AvA 2 to AvA 7 in just two and a half hours of awkwardly healing and occasionally firing a meatbag at someone. Didn't even have a full five-piece set on at the time, just a weird patchwork of overland drops. It's not that hard, gang.
    Overland rapid is very nice moving around, dungeons and trials no even if some has an addon who swap in rapid on mounting.
    Come on. My lvl 30 (which prob took like a several hours of combined gameplay to achieve) already has war horn. This isn't hard stuff.
    Yes, this is only a bit annoying for magic characters who you have not done PvP with.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • The_Auror
    The_Auror
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    Other:
    I don't mind others getting access to Vigor easier, that's a good change. But existing characters who have unlocked Rapids should get to keep it. Moving around maps on new characters with low mount speed is horrible without it.

    Ideally I'd like to see Rapids and Siege Shield swap skill lines between assault and support. Then you would get both Vigor and Rapids from the tutorial.
  • noblecron
    noblecron
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    As someone with over a dozen alts, I'd prefer Vigor in the first slot then Rapids only because Stam builds need a good self heal especially for classes that lack a stanima healing ability to scale off from
  • WiseSky
    WiseSky
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    Keep it as it is now
    If we already have rapids does this mean we will have to reach level 5 to use rapids? ...
    |f so does that mean I will have to level 17 chars .... x 14 battle grounds?
    yikes....
  • Zephiran23
    Zephiran23
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    Keep it as it is now
    If you don't want to build a character for PVP, then going in to Cyrodiil, doing the tutorial and leaving is all you need to do to unlock an everyday skill. If you don't gear for PVP then you are going to get stomped at any level - not a fun experience.

    For those who haven't done this, accessing content like dragons or Harrowstorms is far more difficult. Resulting in the situation where you have only 1 dragon being regularly attacked in Northern Elsweyr - the riding time is too long for characters in either starting zone. With Harrowstorms (at peak times), from the time these are called to the time they are defeated, a mount acquired at level 10 and +5 speed is not getting you anywhere fast. Even with the addition of extra wayshrines, overland is tricky and in Blackreach distances and pathing mean you might be able to kill the last boss.

    With the Summerset event coming up, you don't need to do all the Psijic guild levelling to benefit from being able to see rifts. I think this is a similar situation. The most useful skill should be what gets unlocked first, if you want further benefits the keep levelling up in that area of content.
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Switch rapids with vigor
    If I am building a PvP Stam character I'm going to want access to Vigor as fast as I can. I can understand that players like having rapids so quickly. But at this stage in post-release development its unlikely that someone doesn't have the horse crack on hand to spread around.
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  • Gythral
    Gythral
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    Other:
    Rapids is 100% not doing it due to it being over before you got there, ok it's not as important with Harrowstores as it was now you just miss your 1, every time, not 3 for hours
    PvP battles
    Group boss fights
    dolmens. gysers , dragons, harrowstorm

    Vigor is just some chars need to rethink skill for a bit!

    & yes I use rapids on 18 chars every day, vigor on, maybe, 6...

    Edited by Gythral on July 14, 2020 6:24AM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • caperb
    caperb
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    Keep it as it is now
    It looks like it is coming to a point where there are two sides not moving an inch. To be honest, I didn´t knew there were so many people that really wanted to use vigor at level 10. For myself, I always use the class heals at lower levels because the difference between the attributes is small and your secondary attribute is getting the same huge buff your main attribute is getting. In my opinion, it is nonsense to need vigor at level 10. Actually, I never missed vigor leveling stamina characters because it wasn’t needed at lowers levels and at higher levels (when the attribute buff gets lower so class heals are weaker) I got it somewhere because it was easier to get because I had access to rapids!

    This can be an endless debate without an outcome, however some people on this thread came with the following proposal: keep rapids at level 1 assault and switch vigor to level 1 support.

    After looking at the list of AvA skills I came to the conclusion that most skills are of a defensive nature. Of the assault skills rapids, vigor and caltrops are mainly used in defensive situations. Of all the support skills only barrier can be seen as an offensive skill in some way: find your enemy in order to defeat him.

    So with the feedback of some on this thread i reshuffled the AvA skillines and i think this might be the best order:

    Now:

    Assault
    • 2 rapids
    • 4 war horn
    • 5 vigor
    • 6 caltrop
    • 7 detonation

    Support
    • 2 shield
    • 4 purge
    • 5 guard
    • 6 barrier
    • 7 flare

    Proposed:

    Assault
    • 2 rapids
    • 4 war horn
    • 5 caltrops
    • 6 flare
    • 7 detonation

    Support
    • 2 vigor
    • 4 purge
    • 5 shield
    • 6 barrier
    • 7 guard

    Edit: changed the format of the proposal to a list so it's better readable.
    Edited by caperb on July 14, 2020 6:38AM
  • Bucky_13
    Bucky_13
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    Gythral wrote: »
    Really dont want to level 18 chars through PvP to get skills they already have (back)

    because someone decided Z was needed more than A...

    Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!

    No thanks!!!

    Make vigor need 2 or 3 instead of 5 is maybe a better choice!
    or even better move it out of PvP and into fighters guild or Undaunted!

    Not undaunted. If they move it to undaunted I will quit the game. Have 1 character with undaunted at 10, I hate dungeons and farming them is far more of a chore compared to PvP. Only way that would be okay is if you can do the intro quest and then get it.
  • Bucky_13
    Bucky_13
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    Other:
    Switch places with Vigor and Siege Shield. Siege Shield is an ability that very few use or care about, and this solution means everyone gets access to Vigor and Rapid Maneuver from the start which would be far better.

    If that's not an option, then keep it as it is. Rapids is far more useful to a new character compared to Vigor, even if the char is stam. It's not even close. In Cyro, mounted speed is huge, and depriving players of Rapids early on will hurt a lot more than not having Vigor.
  • Gythral
    Gythral
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    Other:
    Bucky_13 wrote: »
    Gythral wrote: »
    Really dont want to level 18 chars through PvP to get skills they already have (back)

    because someone decided Z was needed more than A...

    Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!

    No thanks!!!

    Make vigor need 2 or 3 instead of 5 is maybe a better choice!
    or even better move it out of PvP and into fighters guild or Undaunted!

    Not undaunted. If they move it to undaunted I will quit the game. Have 1 character with undaunted at 10, I hate dungeons and farming them is far more of a chore compared to PvP. Only way that would be okay is if you can do the intro quest and then get it.

    as 1 in either case & if you've 1 char with undaunted 10 that's better than me
    hate the queue system with a vengance & am never solo tanking those bore me to death zones :wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Bucky_13
    Bucky_13
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    Other:
    Gythral wrote: »
    Bucky_13 wrote: »
    Gythral wrote: »
    Really dont want to level 18 chars through PvP to get skills they already have (back)

    because someone decided Z was needed more than A...

    Want to give all the chars enough alliance points to keep it, then fine,but nerfing everyone just so some other newb can HAVE a limited skill!!!

    No thanks!!!

    Make vigor need 2 or 3 instead of 5 is maybe a better choice!
    or even better move it out of PvP and into fighters guild or Undaunted!

    Not undaunted. If they move it to undaunted I will quit the game. Have 1 character with undaunted at 10, I hate dungeons and farming them is far more of a chore compared to PvP. Only way that would be okay is if you can do the intro quest and then get it.

    as 1 in either case & if you've 1 char with undaunted 10 that's better than me
    hate the queue system with a vengance & am never solo tanking those bore me to death zones :wink:

    Lets just say that I enjoyed getting master angler and grand overlord more than I did to get undaunted to 10 on one character... :smile:
  • redgreensunset
    redgreensunset
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    Switch rapids with vigor
    Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.
  • Tammany
    Tammany
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    Switch rapids with vigor
    As a newcomer i was in dire need of vigor instead of rapid.
  • caperb
    caperb
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    Keep it as it is now
    Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.

    No, please explain?

    I am not familiar with the ESO code, but the discussion was about ZOS swapping skills anyway. For all we know the skilllines might just be an interface layer.
  • redgreensunset
    redgreensunset
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    Switch rapids with vigor
    caperb wrote: »
    Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.

    No, please explain?

    I am not familiar with the ESO code, but the discussion was about ZOS swapping skills anyway. For all we know the skilllines might just be an interface layer.

    You are this close to getting it you know? Point is, no we don't know how skill lines are set up in the code, but swapping a place within a skill line might be as easy as changing one or two variable while moving it to another skill line could mean having to reqrite the whole skill or even skill line depending on the set up. Skill lines appear to be discrete (ie totally separate) entities, so swapping over might not be possible without a large amount of work while pushing skills around within a specific skill line is pretty easy.
    My objection are to those saying to "simply do this" and/or that "it would be easy", without knowing anything about how the code is set up.
  • caperb
    caperb
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    Keep it as it is now
    caperb wrote: »
    Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.

    No, please explain?

    I am not familiar with the ESO code, but the discussion was about ZOS swapping skills anyway. For all we know the skilllines might just be an interface layer.

    You are this close to getting it you know? Point is, no we don't know how skill lines are set up in the code, but swapping a place within a skill line might be as easy as changing one or two variable while moving it to another skill line could mean having to reqrite the whole skill or even skill line depending on the set up. Skill lines appear to be discrete (ie totally separate) entities, so swapping over might not be possible without a large amount of work while pushing skills around within a specific skill line is pretty easy.
    My objection are to those saying to "simply do this" and/or that "it would be easy", without knowing anything about how the code is set up.

    Well, you do have a valid point there.

    Let's just hope the skilllines are just an interface layer and not separate entities, for as it stands now only vigor and rapids on a lvl 1 spot will make everyone happy.
  • FierceSam
    FierceSam
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    Keep it as it is now
    caperb wrote: »
    caperb wrote: »
    Xologamer wrote: »
    https://en.uesp.net/wiki/Online:Alliance_Points

    These are the actual numbers to get to Alliance 5.

    It's not much, trust me.

    So I am sticking with ZOS on this one. Switch Rapids with Vigor.

    Contrary to popular belief, Rapids is absolutely not essential for PvE. It's a group buff anyway so the horse boost will be easy to get for everyone in those few Trials and Dungeons where fast mounts do make a difference. Only one group member needs it equipped.

    Is it important in Cyrodiil? Very. But Vigor is even more important. Rapids will not keep you alive in a battle. Vigor will. This change is not for PvE players. That they do get some benefit from a good stamina heal is coincidence. I am glad of course. Not least because again, in group content, Vigor is far more useful for the stam-dd's and to a lesser extent, tanks. (I have some odd builds but they work lol)

    But Rapids? That AP you need to get Alliance 5 is nothing. 98k AP is not a lot. It's a little bit of time in Cyrodiil. Actually, BG is plenty to do it. Make sure you take your daily quests as it'll speed things up a lot.

    Will you be slow in Cyrodiil for a bit? Yes. But like I say, BG works well at this point and it's a useless skill there. Or play Cyrodiil smart and use the Transistus network. You'll be surprised. Especially in below-50 which is where you should level the skill line anyway, if going for the full Alliance 10.

    aliance rank 5 isnt the same as skillline lvl 5 :D

    And what are the two skill lines known as collectively, hmm?

    The skilline will become lvl 5 when your AvA rank is 6 already ;)

    I know. I literally provided the link with all the details. Me. The information is right there in the first thread reply.

    Twisting words is a common tactic used when you can't think of a better argument.

    Mostly because there really is no argument, to be frank.

    Wording aside, there is nothing "false" about the low requirements to get both skills now or post-stonethorn. And that is the bit that really matters for the sake of this discussion.

    Hmm, I think we disagree on that part then.

    Sure, on a leveled character it is extremely easy to get both skills, but that is not what I made this thread for.

    It is the low leveled characters I'm worried about. It takes quite long on a new alt to get some AP, and rapids is immediately needed to make the game a bit playable at low levels. In my opinion vigor isn't needed at level 10, is easy to get at a higher level and removing rapids from assault level 1 is just unnecessary.

    No, it doesn't. Use Below-50 content and you will be fine. That is what I do and I have Alliance 5 on the day. CP does not exist in Below-50 content. It is turned off. If anything it is easier to level here.

    You see, if doing PvP at lvl 10, then you absolutely do benefit from Vigor. And, well, it's a PvP skill-line at the end of the day. This game needs more PvP rewards, not less. And this is actually a change that benefits both PvP and PvE players! PvE players actually get more benefit IMO. And that really is okay!

    And Rapids is needed to "make the game playable at low levels"? What? Like, seriously, what?

    No, it really isn't. That is called getting stuff done a bit faster, but it's far from essential in PvE. Can you please tell me where you can't access a town in Stonefalls because it's been sieged by Aldmeri players? That is where Rapids is actually needed. To react to sieges. It doesn't make a difference in PvE beyond shaving a few minutes off getting to your next quest. The PvE zones are honestly not that big.

    Despite that though, not having Vigor when running stamina builds may as well mean not bothering in PvP, because you will die, and die very quickly. This is true for most players. That is why Vigor trading places with Rapids is a bigger benefit.

    (Yes, I am just going to call it Alliance 5 because you all know what I mean.)

    Disagree.

    Rapids is an essential requirement for a low level character in PvE just to make any kind of travel bearable. Cos PvE zones are exactly that big when your speed is that slow. Remember you’ll have few weyshrines unlocked and your horse speed (cos thankfully you’re given a crap pony at L10) is congeallingly slow. Rapids allows low level players to participate in, say, dragon killing, Harrowstorms or any content where distance and speed are factors. Rapids make the Psiijic Order skill line only partially atrocious rather than a complete torturefest. It makes events like Witches, where you need to travel the whole length of Auridon just to get started, significantly easier. It makes Antiquities where you are traversing the whole of Tamriel vaguely doable. Depriving players of it is another sadistic kick in the teeth for new players.

    Rapids is essential for Cyrodiil PvP too. Cos Cyrodiil is big. Like really big. Big, big, big ,big, big, big, big and big again. And speed of movement is important on a strategic, tactical and practical level. Too slow and Cyrodiil is a catastrophic time waster. You’ll miss the fights, the AP ticks and won’t be able to flee the gankers who’ll happily pick off the slowbies all day. Your Cyrodiil experience will be abject and miserable. And believe me, Vigor will not provide a crumb of comfort here.

    In any case, this whole discussion is a diversion from the real issues.

    First, why are ponies still so slow that Rapids is essential ?
    (And I’m sure that selling [snip]scrolls in the Crown Store cannot be the answer...)

    Second, why is the only effective stamina based heal still hidden behind PvP?
    (And I’m sure the answer can’t be that ZOS still has no idea how to run stamina characters)

    ZOS haven’t addressed either issue or provided any genuine solution by this change. What this change will do is force all characters, whether stamina or magicka, to do enough PvP that they’ll be heartily sick of it and resentful as hell about it that they never want to come back.

    Once again this is a bad change entirely dictated by a tiny group of PvP whiners who ZOS seem to care about more than the majority of their players.

    [Edited for Censor Bypass]
    Edited by Psiion on July 15, 2020 8:22PM
  • MaleAmazon
    MaleAmazon
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    IMO they should do this:

    1. Put vigor as first unlock the way they intend to. Vigor is the universal stamina heal and it is very useful. I suppose magicka characters can always go restoration staff so they do have an early heal if they need one.

    2. Remove rapids and major gallop from game or redesign it.

    3. Increase base horse speed overall by 25-30% or so, to compensate.


    The way it works at the moment is you have a mod that lets you switch in and out of having rapids on your bar, with a hotkey (when not in combat). This is bad. Apart from the fact that it makes mod users have much more QoL (which I am not opposed to, just in this case there is no need for it, it is just obnoxious design) and thus creates a gap between users, it is technically against TOS. Noone cares though since the mod is so incredibly useful for PvP.

    I really don´t see the point in slow horses helped by essential skill that you need to participate in a certain game activity to get. Ok it´s a few minutes, but still. Noone likes Cyrodiil horse riding simulator. Nobody. Give us faster horses and use the rapids skill slot to put in a skill that actually has some strategy included in its design.

    Really, IMO some parts of the game just need a redesign. While I applaud the decision to make more skills useful through 'stamina morphs', this also essentially removes the morph choice. Morphs should differentiate characters, not be "if you use stamina weapons you always pick this morph, if you use staves you always pick this morph". And some skills just need to be redesigned or thrown away. You can throw stuff away in ESO and be fine - I remember 'weighted'...

    And rapids is a skill that was just designed one way, then got part of it (major expedition) majorly nerfed, and now just lingers on with no place in the game apart from "you need it".
    Edited by MaleAmazon on July 14, 2020 9:10AM
  • karthrag_inak
    karthrag_inak
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    Other:
    Healing move is support not assault. Move vigor to 1st position in Support, move a support skill to assualt spot 2. siege shield perhaps, or guard?
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
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  • Stahlor
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    Like I already mentioned before - move vigor to fighters guild skill line and invent another pvp skill instead.It makes no sense having the best stamina heal in pvp skill line only.
  • MaleAmazon
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    Has it occured to the people who say that they "simply" should switch vigor over to be the first skill in the support skill line that that might not be simple, or even possible codingwise? Gotta love backseat coders.

    They already relocated it in a patch (used to be assault rank 10).
  • LightningWitch
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    But Vigor is even more important.
    You are the type of player ZoS is addressing with this change and it's insulting to the rest of us.

    Vigor has been nerfed to pointlessness. [snip]

    That's a fact, not an insult.

    [snip]

    Sorcs have Dark Exchange + Morphs. 8090 health instantly.

    Vigor: 6669 health over 4 seconds.

    The math is clear: sorcs don't need vigor. [snip]

    For years, we've been asking the dev team to fix the stam line, and for 6 years we've been given nothing but excuses and nerfs.

    There's no relatable skill in the stam line that restores health like Dark Conversion, and the real question should be "Why?".

    Rather than fix the problem, ZoS is making Vigor a practical guarantee to get simply by stepping foot into a PvP zone.

    It's stupid. It's stupid. And it's stupid.

    ZoS devs should be fixing the stam skill line, not forcing them to chase skills that have nothing to do with Stam builds.

    If this were the case, THEN ZOS SHOULD PUT THE DAMN SKILL IN THE STAM LINE AND REMOVE IT FROM PVP COMPLETELY.

    Understand now? Stop advocating stupid changes, please.

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on July 14, 2020 1:12PM
  • BalticBlues
    BalticBlues
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    Keep it as it is now
    NO TO THIS CHANGE.
    ALL alt characters not used for fighting will become SNAKES without Rapids.
    Leave Vigor to characters who want to FIGHT in the game.
  • Athyrium93
    Athyrium93
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    Keep it as it is now
    I don't even want to think about how awful getting to assault five will be without rapids, especially on a new character with a slow horse, especially on a mag character that is already slow and has no stam to sprint around faster than a slow horse....
    I'm going to be spending the next few days grinding out AP on all my low level alts to get them all to assault five before this happens, that way I can at least grind it while I still have something resembling speed.

    It does make sense that they would move it now though, I mean now we have expensive likely crown store only group mounts that can be used as a taxi service.... big incentive to buy one, I bet there will players making bank running taxi services....
  • yodased
    yodased
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    Mount speed only relatively sucks when you have a fast one.

    When you first start the game you dont have a mount and are slow.

    Then you get a mount and are fast.

    Then you get rapids and are super fast.

    Then you get 60 speed and rapids with auto rapids add-on and when you roll a new alt that experience makes the regrind bad.that doesnt mean thst new players who want to be stamina should not have access to a critical heal before your alt experience lines up with you main experience.

    Relativity. Its a bear.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • AlnilamE
    AlnilamE
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    Keep it as it is now
    WiseSky wrote: »
    If we already have rapids does this mean we will have to reach level 5 to use rapids? ...
    |f so does that mean I will have to level 17 chars .... x 14 battle grounds?
    yikes....

    What will likely happen is that your skill points in the first skill will be refunded and vigor will be in its place for you to unlock if you wish. If you are already Assault level 5, then you can just unlock Rapids in their new position. If not, you will have to grind up to unlock it.
    The Moot Councillor
  • agegarton
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    Keep it as it is now
    There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".

    OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.

    Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
  • Hurbster
    Hurbster
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    Keep it as it is now
    Oh hell no, what a silly idea. Why isn't vigour in support anyway ?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
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