Anotherone773 wrote: »Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Please enlighten me on why i need to join a guild other than for trading and access to a large amount of crafting stations, i dont have to purchase? What other NEED does a guild fill for me that i cant get somewhere better.
Anotherone773 wrote: »ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
And where would people find these discords if not for the guilds? How would you know who is online? It has plenty of guilds outside trading. I'm sure trade guildies would like us to believe we need them for guilds to exist but plenty of guilds exist without them. In fact it would help smaller guilds a lot since they wouldn't have people worrying about does this guild have a trader.
Its really not that difficult. Does anyone know how to use the internet for research??? For your second question... have you ever even used discord? I ll give you an example:
#announcements
@ everyone
We are going to war! Two weeks to prepare. Get your house in order.
Ill convert to ESO speak:
#announcements
@ everyone
Reminder: Sunspire at 2100 ESO time. Need core and alts.
No one said guilds exist only because of traders. I said guilds in ESO have no real NEED TO EXIST outside of trade and a good deal on attuned crafting tables and the second one is a hard argument. Guilds in ESO lack function or a usefulness. And for putting groups together for instances or pvp, discord is far superior than a guild. Also i dont have to be on the PC to get pinged if something is going on in the game.
Guilds need to be more developed and have more purpose in ESO.ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
Also the "decentralized market" well like I've stated it doesn't have to be one central one. But why do they need to be controlled by guilds? If you argue that we need different trade locations for a good economy that doesn't mean that they need guild control for that. The fact that trade guildies are not willing to budge even on the concept of having multiple areas to trade but allowing anyone to use them shows this isn't about the economy at all but about their own profit margin.
Because that is going to go one of two ways and both of them are sideways.
Scenario #1: Anyone can list on any trader. 100 item limit globally.
So people are going first migrate to trade hubs and then likely to a single trade hub. Players will, by default, create a central market trying to get the most and sell the fastest which will actually destroy the market when they realize competing with all of ESO at the same time is not profitable. End result = player created central AH.
Scenario #2: People bid on traders like guilds bid on traders now.
You can bid on X amount of traders a week However you may only have one trader. Setting item limit to 100 with 500 people per trader. The 500 highest bids get to use that trader. So this eliminates collective bargaining. The richest traders that turn over the most goods are going to get the best spots. Casual traders are going to be stuck in low traffic areas. That might be good for someone that just want to toss up a couple of items. But there are many casual and upcoming traders in high traffic trade spots because of the guild they are in. We can call them the middle class.They would lose the most in this because they dont do a high enough volume to make a profit at big traders but they will hardly make anything at low traffic traders.
Then we have a thread every week about how " This new trade system is set up to benefit the rich traders! The system we have now is the best system for this game. It needs some improvements, but that is it.
Anotherone773 wrote: »Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Please enlighten me on why i need to join a guild other than for trading and access to a large amount of crafting stations, i dont have to purchase? What other NEED does a guild fill for me that i cant get somewhere better.
Some of them are (genuinely) social, which brings us back to the psychology of gaming and forced socialisation = player retention.
ZaroktheImmortal wrote: »Anotherone773 wrote: »ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
And where would people find these discords if not for the guilds? How would you know who is online? It has plenty of guilds outside trading. I'm sure trade guildies would like us to believe we need them for guilds to exist but plenty of guilds exist without them. In fact it would help smaller guilds a lot since they wouldn't have people worrying about does this guild have a trader.
Its really not that difficult. Does anyone know how to use the internet for research??? For your second question... have you ever even used discord? I ll give you an example:
#announcements
@ everyone
We are going to war! Two weeks to prepare. Get your house in order.
Ill convert to ESO speak:
#announcements
@ everyone
Reminder: Sunspire at 2100 ESO time. Need core and alts.
No one said guilds exist only because of traders. I said guilds in ESO have no real NEED TO EXIST outside of trade and a good deal on attuned crafting tables and the second one is a hard argument. Guilds in ESO lack function or a usefulness. And for putting groups together for instances or pvp, discord is far superior than a guild. Also i dont have to be on the PC to get pinged if something is going on in the game.
Guilds need to be more developed and have more purpose in ESO.ZaroktheImmortal wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
Also the "decentralized market" well like I've stated it doesn't have to be one central one. But why do they need to be controlled by guilds? If you argue that we need different trade locations for a good economy that doesn't mean that they need guild control for that. The fact that trade guildies are not willing to budge even on the concept of having multiple areas to trade but allowing anyone to use them shows this isn't about the economy at all but about their own profit margin.
Because that is going to go one of two ways and both of them are sideways.
Scenario #1: Anyone can list on any trader. 100 item limit globally.
So people are going first migrate to trade hubs and then likely to a single trade hub. Players will, by default, create a central market trying to get the most and sell the fastest which will actually destroy the market when they realize competing with all of ESO at the same time is not profitable. End result = player created central AH.
Scenario #2: People bid on traders like guilds bid on traders now.
You can bid on X amount of traders a week However you may only have one trader. Setting item limit to 100 with 500 people per trader. The 500 highest bids get to use that trader. So this eliminates collective bargaining. The richest traders that turn over the most goods are going to get the best spots. Casual traders are going to be stuck in low traffic areas. That might be good for someone that just want to toss up a couple of items. But there are many casual and upcoming traders in high traffic trade spots because of the guild they are in. We can call them the middle class.They would lose the most in this because they dont do a high enough volume to make a profit at big traders but they will hardly make anything at low traffic traders.
Then we have a thread every week about how " This new trade system is set up to benefit the rich traders! The system we have now is the best system for this game. It needs some improvements, but that is it.
Or you set it to a certain amount of items per location. Or you could have it randomize where it gets sold or however many other solutions. I love how trade guildies like to make it as if their way is the only way it could work. No compromise no inbetween no middle ground just they have all or nothing. And how they talk as if we need their guilds in charge of trading or everything will fail. The fact that they're not even willing to see anything else than guilds having full control over traders shows it's all about their profit margin. They're scared if anyone can trade they'll have more competition.
Anotherone773 wrote: »Anotherone773 wrote: »Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Please enlighten me on why i need to join a guild other than for trading and access to a large amount of crafting stations, i dont have to purchase? What other NEED does a guild fill for me that i cant get somewhere better.
Some of them are (genuinely) social, which brings us back to the psychology of gaming and forced socialisation = player retention.
But i dont need to join one to be social. I am more social with people outside of my guilds than people in..
.
That is a valid argument when it comes to accessibility. Help me understand where you see a monopoly - is it in your opinion about how certain guilds are managed, which would restrict accessibility to the market on purpose? Are their trusts monopolizing major trade hubs or what is it, what makes you think of a monopolistic system?
So, in other words, the (guild only) selling is almost certainly the bait to get us all to make/run/join/stay in guilds, for forced socialisation purposes.
In order to get us to keep playing.
As opposed to them having strong feelings about gating new/casual players out of selling, on some ridiculous point of principle.
Not really.
To the first point, no one requires anyone in a trading guild to socialize. That part is certainly a choice. However, one of the reasons Zos gave for a guild trading design was a social aspect of trading.
To the second point, it would stand to reason people play a game because they enjoy playing it/enjoy the people they play it with. The trading system is very much secondary to most though it may be a little more important to those who are more into crafting than into actual gameplay.
To the last, it would be good for new players to join a guild where they can not only trade but gain advice and learn more about the game. I recall when I first started this game over six years ago and it was not that big of an issue.
While some of that may be true, too, you either don't understand exactly what I am saying here, or you are pretending not to.
I have said all I am going to say on the matter.
As I think it's perfectly clear exactly what I meant...
Anotherone773 wrote: »Anotherone773 wrote: »Nomadic_Atmoran wrote: »Anotherone773 wrote: »It is when you talk about it in the same context we have been in this thread. And that is a focus on a decentralized market. We are not comparing Eve economy *** for tat to ESO.knightblaster wrote: »
I have 11.5 years of experience with a regional market system in EVE - so I'm certainly not new to how regional market systems work.
I've played EVE on and off since 2004. EVE is nothing like ESO's economy. The differences are many, and they are all salient. To take a few of the bigger ones ....Actually ESO lacks a real need of guilds outside of trading and crafting stations. Everything else can be as easily done( and often more efficiently) on a discord server. ESO guilds are in need of more purpose not less.ZaroktheImmortal wrote: »
It is broken. It wouldn't diminish guilds roles. Guilds are about far more than trading and in guilds I'm in the ones that aren't charging fees for players they have to work on raffles and it creates extra stress on the guild owners to raise that money for traders when they could just be focusing on the content and socialising.
This is purely opinion and completely against the decades + evidence we see in other MMOs with Guilds that do not act as gatekeepers to an MMOs player economy. Take that nonsense elsewhere.
Please enlighten me on why i need to join a guild other than for trading and access to a large amount of crafting stations, i dont have to purchase? What other NEED does a guild fill for me that i cant get somewhere better.
Some of them are (genuinely) social, which brings us back to the psychology of gaming and forced socialisation = player retention.
But i dont need to join one to be social. I am more social with people outside of my guilds than people in..
Yes, I probably am too.
I choose to PUG most of the time, as opposed to doing guild runs and that is the only reason I have a large friendlist.
But, I think we are pretty unusual.
Going by what I have seen, on several games forums now, most gamers (or serious gamers, anyway) are pretty territorial and very much have the "Us and Them" mentality.
Their attitude to "randoms" vs their guildmates was pretty shocking, frankly.
You would try to point out that "randoms"were just people you hadn't met yet, but they very much viewed them as inferior others.
Bizarre, but there you go...
Guild systems (intentionally) nurture that Us and Them, gang-type, mentality.
Which is partly why I object to them being so mandatory, here and quite frankly, am dubious about their existence, in general.
I don't think it's particularly healthy, even though I like most of the people in the guilds I am in and often enjoy reading/participating in guild chat.
amm7sb14_ESO wrote: »
Guilds should be there for high investment / high reward. Not for literally all trading and selling in the game.
Both systems, AH and guild trade, cannot coexist - where would the costumers for guilds come from, if they can just use the AH, it would kill the system ZOS has designed for this game. If there would be an AH I would most likely as well use it and give trading a pass - and an activity I enjoyed would be lost - and immersion gone with it as well - an AH is modern stuff, whereas the guild system fits more into the game's theme. It wouldn't hurt me financially, because I have already enough and nothing really to spend it on anyway. But I would see it as a loss for the game and it's theme in a whole.
They could coexist if one system (the trader system) was for one set of things only, like crafted items and the other system (the auction house system, or a warehouse system) was for non-crafted things, like mats (and perhaps, also, random drops).
This is precisely why I suggested a hybrid system, but let's just pretend no one ever suggested that, right?
By the way, Lysette, 2 million gold is practically nothing in this game.
My latest house, alone, probably cost 10x that to decorate (if you include all the mats and plans).
You may not have anything to spend gold on, but a lot of us do and the current system, although not 100% bad by any means, isn't working for us as well as it should do.
...and if that is "not [your] problem", I don't see why anyone should consider your loss of "immersion" (after 5 minutes of trading) theirs, quite frankly.
Ok, let's look at it from the other side of the coin - if there would be an AH, what would be the purpose of those NPC traders standing around in the game world then?- Where would trading guilds get members, if everyone can access the market by other means? And if they cannot get members, there is no need for guild traders either. So we would end up having all those NPC traders in the game world, who lost their purpose.
And if NPC traders would just be access points to an AH, which would be global, then they make no sense either - because all would have the same offers. Why would one want to go to a city then? There is no need to do that anymore, if any NPC trader in the world would be an access point or even worse, if the AH would be accessible on meta level outside the game world. Cities would no longer be somewhat vibrant, but become lifeless. So global AH access isn't really desireable.
And if we wouldn't go towards a global AH, but make them NPC trader "regional", where would this be any better than the current guild system? The only difference would be accessibility without having to join a guild - but this comes at the price of having destroyed market game play and it wouldn't be any more convenient seen from a buyers perspective than it is now.
So, what I would want to know from those wanting an AH is how exactly they want it to function - and what to do with the current NPC traders, how to keep cities vibrant locations and of course where the benefit of all of these exact changes would be in the end. What justifies the effort put into changing the system and what the effects on the game world would be.
This is a serious bunch of questions - I'm really interested in getting to know, how much thought those wanting an AH have actually put into the implementation side of it and and the effects it has on the current ESO specific game world.
ZaroktheImmortal wrote: »Ok, let's look at it from the other side of the coin - if there would be an AH, what would be the purpose of those NPC traders standing around in the game world then?- Where would trading guilds get members, if everyone can access the market by other means? And if they cannot get members, there is no need for guild traders either. So we would end up having all those NPC traders in the game world, who lost their purpose.
And if NPC traders would just be access points to an AH, which would be global, then they make no sense either - because all would have the same offers. Why would one want to go to a city then? There is no need to do that anymore, if any NPC trader in the world would be an access point or even worse, if the AH would be accessible on meta level outside the game world. Cities would no longer be somewhat vibrant, but become lifeless. So global AH access isn't really desireable.
And if we wouldn't go towards a global AH, but make them NPC trader "regional", where would this be any better than the current guild system? The only difference would be accessibility without having to join a guild - but this comes at the price of having destroyed market game play and it wouldn't be any more convenient seen from a buyers perspective than it is now.
So, what I would want to know from those wanting an AH is how exactly they want it to function - and what to do with the current NPC traders, how to keep cities vibrant locations and of course where the benefit of all of these exact changes would be in the end. What justifies the effort put into changing the system and what the effects on the game world would be.
This is a serious bunch of questions - I'm really interested in getting to know, how much thought those wanting an AH have actually put into the implementation side of it and and the effects it has on the current ESO specific game world.
Those npc traders could be used as traders for all or replaced. Are we worried about putting fictional characters out of a job? Also trade guilds could focus on teaching people the best ways to go about trading what sells for most what pricings will sell etc instead of just 'join us and you get to trade stuff'
No it wouldn't. Also this isn't an argument for guild traders by this same argument could use each one as an individual selling point as in it only sells there. And again are we arguing to not put npcs out of jobs?
ZaroktheImmortal wrote: »Ok, let's look at it from the other side of the coin - if there would be an AH, what would be the purpose of those NPC traders standing around in the game world then?- Where would trading guilds get members, if everyone can access the market by other means? And if they cannot get members, there is no need for guild traders either. So we would end up having all those NPC traders in the game world, who lost their purpose.
And if NPC traders would just be access points to an AH, which would be global, then they make no sense either - because all would have the same offers. Why would one want to go to a city then? There is no need to do that anymore, if any NPC trader in the world would be an access point or even worse, if the AH would be accessible on meta level outside the game world. Cities would no longer be somewhat vibrant, but become lifeless. So global AH access isn't really desireable.
And if we wouldn't go towards a global AH, but make them NPC trader "regional", where would this be any better than the current guild system? The only difference would be accessibility without having to join a guild - but this comes at the price of having destroyed market game play and it wouldn't be any more convenient seen from a buyers perspective than it is now.
So, what I would want to know from those wanting an AH is how exactly they want it to function - and what to do with the current NPC traders, how to keep cities vibrant locations and of course where the benefit of all of these exact changes would be in the end. What justifies the effort put into changing the system and what the effects on the game world would be.
This is a serious bunch of questions - I'm really interested in getting to know, how much thought those wanting an AH have actually put into the implementation side of it and and the effects it has on the current ESO specific game world.
Those npc traders could be used as traders for all or replaced. Are we worried about putting fictional characters out of a job? Also trade guilds could focus on teaching people the best ways to go about trading what sells for most what pricings will sell etc instead of just 'join us and you get to trade stuff'
No it wouldn't. Also this isn't an argument for guild traders by this same argument could use each one as an individual selling point as in it only sells there. And again are we arguing to not put npcs out of jobs?
This is not a description how you would solve those points I put forward to be solved - like how to make cities vibrant places, if there is no reason to go there anymore. And what is with the empty space left, when you remove those NPC traders? How is the AH accessed - is it gobal or local? Then what would a trading guild teach, if in an AH the best offer always wins?- And why would they want to do that, who would pay them for their effort?- Do you expect them to teach how to play the market in an asocial way? Because otherwise there is nothing to teach, best offer always wins.
Thank you for trying though, but this solves nothing, because no working solutions were offered.
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
What do you mean? Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
What do you mean? Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
And how hard is it to post things now? It takes zero time. Go to a banker in any town and post things in any of your guilds. It’s super easy how are you saving time on a universal ah, by just be default posting everything for 1 gold?
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
What do you mean? Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
What do you mean? Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Saving time? How?
Games with a central AH are just a race to the bottom for prices of common items. No one goes; “Oh this person has a higher price, but I like their name I will buy from them”.
People will sell things incredibly low and then other people will undercut it be a gold, and the cycle will just repeat. And remember gold sellers won’t care how low a price is.
You will put a furniture plan up for 10 gold, another will put it up for 9. And a third for 8. Are you going to repost it for 7? Do you think you will “win” with that? Was that a good use for your time?
And how hard is it to post things now? It takes zero time. Go to a banker in any town and post things in any of your guilds. It’s super easy how are you saving time on a universal ah, by just be default posting everything for 1 gold?
Consequences?I want to see, if anyone of those wanting an AH has thought about the consequences of it - beside just the personal advantage of not having to join a guild to load off stuff on the AH and eventually getting some money for it.
What do you mean? Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
To the second point, it would stand to reason people play a game because they enjoy playing it/enjoy the people they play it with. The trading system is very much secondary to most though it may be a little more important to those who are more into crafting than into actual gameplay.
Why should I care about that?Eifleber wrote:Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Saving time? How?
Games with a central AH are just a race to the bottom for prices of common items. No one goes; “Oh this person has a higher price, but I like their name I will buy from them”.
People will sell things incredibly low and then other people will undercut it be a gold, and the cycle will just repeat. And remember gold sellers won’t care how low a price is.
You will put a furniture plan up for 10 gold, another will put it up for 9. And a third for 8. Are you going to repost it for 7? Do you think you will “win” with that? Was that a good use for your time?
And how hard is it to post things now? It takes zero time. Go to a banker in any town and post things in any of your guilds. It’s super easy how are you saving time on a universal ah, by just be default posting everything for 1 gold?
Because you being a buyer is irrelevant when all the sellers stop posting goods. There will be nothing for you to buy except some over priced end game stuff and a few trinkets that a newbie tried to put up that with either expire before no one wants them or gets hoovered up by someone who controls the market for that items that repost it for 10x more.Eifleber wrote:Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Saving time? How?
Games with a central AH are just a race to the bottom for prices of common items. No one goes; “Oh this person has a higher price, but I like their name I will buy from them”.
People will sell things incredibly low and then other people will undercut it be a gold, and the cycle will just repeat. And remember gold sellers won’t care how low a price is.
You will put a furniture plan up for 10 gold, another will put it up for 9. And a third for 8. Are you going to repost it for 7? Do you think you will “win” with that? Was that a good use for your time?
And how hard is it to post things now? It takes zero time. Go to a banker in any town and post things in any of your guilds. It’s super easy how are you saving time on a universal ah, by just be default posting everything for 1 gold?
Why should I care about that?
It surprises me that people can not stop arguing form a sellers point of view.
I guess it's very hard to imagine how ESO trading works form the pov of someone that just wants to buy something.
In case of an AH it takes me 1 minute to buy whatever I want and be done with it.
If it's not for sale I know immediately and I don't have to search 30 provinces.
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It surprises me that people can not stop arguing form a sellers point of view.
I guess it's very hard to imagine how ESO trading works form the pov of someone that just wants to buy something.
Pink_Pixie wrote: »
And in the end it won't, items might be cheaper for a while. But eventually they will stabilize as normal markets do over time. Supply and demand won't alter that much in the long run, if anything it'll improve as people like myself have a lot of materials to trade.
And yes, I know I can join a trade guild, but I don't really need more chat clutter in my chat box just to sell items.
Why should I care about that?Eifleber wrote:Games that have a central AH don' t seem to have any problems?
At least, not when I played. It's just very easy and requires very little time so I have more time to do PvE content.
Saving time? How?
Games with a central AH are just a race to the bottom for prices of common items. No one goes; “Oh this person has a higher price, but I like their name I will buy from them”.
People will sell things incredibly low and then other people will undercut it be a gold, and the cycle will just repeat. And remember gold sellers won’t care how low a price is.
You will put a furniture plan up for 10 gold, another will put it up for 9. And a third for 8. Are you going to repost it for 7? Do you think you will “win” with that? Was that a good use for your time?
And how hard is it to post things now? It takes zero time. Go to a banker in any town and post things in any of your guilds. It’s super easy how are you saving time on a universal ah, by just be default posting everything for 1 gold?
It surprises me that people can not stop arguing form a sellers point of view.
I guess it's very hard to imagine how ESO trading works form the pov of someone that just wants to buy something.
In case of an AH it takes me 1 minute to buy whatever I want and be done with it.
If it's not for sale I know immediately and I don't have to search 30 provinces.
*