Ragnarock41 wrote: »
So you have minor vulnerability, major breach, your resistance buff hurricane ran out, couldn't block the leap cause you were already stunned, and then you are hit by what I assume is drain health+immobilize potion
So what is this supposed to imply?
Leap pulls you out of dodge roll, actually watch the vid. Because I was technically rolling i was forced to stand there and take all of the incoming damage. I was also still charged for the roll, putting me at little to no stam. Just because I had debuffs on me does not mean I should be dead idk what you are trying to point out with that. Hurricane was down because it was timed to peak with the fury ult drop. I would have been perfectly fine there to roll and rebuff otherwise.
Fur_like_snow wrote: »How can you guy seriously complain about leap when this game has P2W classes like warden and necro running around with a laundry list of buffs/debuffs other classes could only dream of. Because trial groups are stacking DKs with how strong leap is right?
ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Ragnarock41 wrote: »Ragnarock41 wrote: »
So you have minor vulnerability, major breach, your resistance buff hurricane ran out, couldn't block the leap cause you were already stunned, and then you are hit by what I assume is drain health+immobilize potion
So what is this supposed to imply?
Leap pulls you out of dodge roll, actually watch the vid. Because I was technically rolling i was forced to stand there and take all of the incoming damage. I was also still charged for the roll, putting me at little to no stam. Just because I had debuffs on me does not mean I should be dead idk what you are trying to point out with that. Hurricane was down because it was timed to peak with the fury ult drop. I would have been perfectly fine there to roll and rebuff otherwise.
Wasn't very obvious to notice without you pointing it out. Seems like your dodge roll technically works (you dodge) but your character doesn't move. I can't tell what you're thinking without you spelling it out. Do you want it nerfed or do you want the bug fixed, how can I know?
Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Imagine asking for a DPS buff for the most damaging class and king of DPS since release.DK has crazy damage in both pve and pvp. You can not balance the game around those overtuned classes that can purge away all your dots. We all suffer against them. Most pvpers will never know what damage actually means. None of you builds for damage, since everyone is so afraid to die or run out of ressources. You would be surprised how damaging Dragonknight and really everyone can be if they dare a bit more.
Though quality of life would be very appreciated for DK. Same goes for most classes, however.
Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Imagine asking for a DPS buff for the most damaging class and king of DPS since release.DK has crazy damage in both pve and pvp. You can not balance the game around those overtuned classes that can purge away all your dots. We all suffer against them. Most pvpers will never know what damage actually means. None of you builds for damage, since everyone is so afraid to die or run out of ressources. You would be surprised how damaging Dragonknight and really everyone can be if they dare a bit more.
Though quality of life would be very appreciated for DK. Same goes for most classes, however.
Make it possible to break free while in the air from the knockup (or remove the knockup completely preferably) and remove the snare from leap and we're good.
Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Imagine asking for a DPS buff for the most damaging class and king of DPS since release.DK has crazy damage in both pve and pvp. You can not balance the game around those overtuned classes that can purge away all your dots. We all suffer against them. Most pvpers will never know what damage actually means. None of you builds for damage, since everyone is so afraid to die or run out of ressources. You would be surprised how damaging Dragonknight and really everyone can be if they dare a bit more.
Though quality of life would be very appreciated for DK. Same goes for most classes, however.
parses dont count, and once again this is talking in a vacuum, and even then i recall several world firsts done by 8+ sorcs, or 8+ necro's, there has never been a world first or high level raid clear consisting of a majority of DK's, EVER.
DK damage of either side (stam or mag) is point blank.
DK has always had to decide between 2 of the 3 choices of damage, sustain, or survival, more so then any other class.
(as a note of the above 2 points, Sorc is completly ranged and can dump everything into ONE stat to gain all 3 choices)
DK dots are cleansed by over half the classes in the game, and straight up impossible to use in group pvp because purge spam is a thing.
mag DK is pretty much non existent in pvp these days because it brings nothing to the table that cannot be done better by any other magicka class and then some.
stam DK is like stam sorc where you run it for the utility the class provides rather then damage options, as the majority of stam DK damage skills are 2H skills, with maybe a breath or claw in the rotation as filler.
as a DK main since beta (a breton DK tank wandering stros m'kai in beta, it was winter during the beta and the sand and water was great, fell in love) i have watched all uniqueness destroyed from the class.
-chain people off walls (nerf, only noobs spam chains in pvp now)
-leap into keeps (nerf, not a thing)
-reflect bounce meteors back (nerf, nobody uses wings anymore)
i promise i would class change if it were a thing over to necro, templar, or warden. (NB and Sorcs are cowards, will never play them unless cloak and streak are removed from the game.)
Ragnarock41 wrote: »Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Imagine asking for a DPS buff for the most damaging class and king of DPS since release.DK has crazy damage in both pve and pvp. You can not balance the game around those overtuned classes that can purge away all your dots. We all suffer against them. Most pvpers will never know what damage actually means. None of you builds for damage, since everyone is so afraid to die or run out of ressources. You would be surprised how damaging Dragonknight and really everyone can be if they dare a bit more.
Though quality of life would be very appreciated for DK. Same goes for most classes, however.
Contrary to what you claim DK DPS is not balanced around purges, quite the opposide they were reworked in such a way they are now more vulnerable than ever to purges. They do less damage, they last longer and cost more, so spamming them is more costly and less effective than it was before. And even back when they were potent, bleeds were stronger.
You had bleedblades beating Dks in one on one duels. You had petsorcs that abused line of sight and immortal pets to victory. Theoretically stamDK might have good DPS but this game is not about theory its about practicality.
Oh but its totally our fault for not building full weapon damage on a class with no mobility or built in tankyness. Clearly all the best Dk mains around are absolute cowards for either switching class or building tanky, but your streak spamming Imperial Physique Sorcerer is the only honorable playstyle left.
Bravo.
Ragnarock41 wrote: »Ragnarock41 wrote: »ArcVelarian wrote: »Between the state of Mag DK and Stam DK's ongoing saga with Stone Giant's near constant (negative) changes DK is actually in dire need of an overall DPS buff.
Don't know about DPS buffs, but quality of life changes and a fair approach would be most welcome for sure. They treat DLC classes differently than the normal ones. Compare venomous claws and noxious breath to how they were before the whole dot buff-nerf cycle and its easy to see how much was taken away.
Imagine asking for a DPS buff for the most damaging class and king of DPS since release.DK has crazy damage in both pve and pvp. You can not balance the game around those overtuned classes that can purge away all your dots. We all suffer against them. Most pvpers will never know what damage actually means. None of you builds for damage, since everyone is so afraid to die or run out of ressources. You would be surprised how damaging Dragonknight and really everyone can be if they dare a bit more.
Though quality of life would be very appreciated for DK. Same goes for most classes, however.
Contrary to what you claim DK DPS is not balanced around purges, quite the opposide they were reworked in such a way they are now more vulnerable than ever to purges. They do less damage, they last longer and cost more, so spamming them is more costly and less effective than it was before. And even back when they were potent, bleeds were stronger.
You had bleedblades beating Dks in one on one duels. You had petsorcs that abused line of sight and immortal pets to victory. Theoretically stamDK might have good DPS but this game is not about theory its about practicality.
Oh but its totally our fault for not building full weapon damage on a class with no mobility or built in tankyness. Clearly all the best Dk mains around are absolute cowards for either switching class or building tanky, but your streak spamming Imperial Physique Sorcerer is the only honorable playstyle left.
Bravo.
At least I can easily be dispatched unlike those sustain stacking, shield stacking sword and board using turtle sorcerers.
I think there is little reason to complain about my playstyle, since I am just a glass canon that can be 1 shot by everyone.You surely prefer fighting those Sorcs that never run out of ressources and never take any damage to their health.
I can hardly relate to those people who evidently only build their character in a way to avoid death rather than actually causing it.
You know me. You called me "feeble". Against you, that is true. I cannot defend against a well-played magsorc with a detection potion on my magblade main. It is my worst counter. Not templars. Certainly not DKs.While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
This is a general issue with hard CCs. If you get feared in the middle of the dodge roll, well, you don't eat ulti damage from that player in the same GCD, but the effect can be just as deadly, since you might eat a bow-proc next. Being CCd while rolling tends to result in an extra GCD being consumed, before you can break free. Call it a bug, call it a feature, it's got nothing specifically to do with Leap. Some players seem to have a knack of exploiting this. Until ZOS fix it, moral of the story is that you have to be circumspect with rolling sometimes.Ragnarock41 wrote: »
So you have minor vulnerability, major breach, your resistance buff hurricane ran out, couldn't block the leap cause you were already stunned, and then you are hit by what I assume is drain health+immobilize potion
So what is this supposed to imply?
Leap pulls you out of dodge roll, actually watch the vid. Because I was technically rolling i was forced to stand there and take all of the incoming damage. I was also still charged for the roll, putting me at little to no stam.
You know me. You called me "feeble". Against you, that is true. I cannot defend against a well-played magsorc with a detection potion on my magblade main. It is my worst counter. Not templars. Certainly not DKs.While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
When I'm playing DK myself, I'm not terribly experienced. When I'm playing a shield-stacking sorc, then even less so. I am fumbling like crazy, yet I cannot be killed by most people, unless playing really, really badly. I killed the last magplar I fought in open world, who I know by name and who is a decent player. He was very active. He threw everything at me. I fumbled. I out-tanked him on my magsorc and I eventually killed him without even having Frags slotted, that's how simple I'm keeping it on that character right now.
What you're saying is preposterous. Calling magsorc squishy is preposterous. It is only true in a technical sense. You think you're a good player and you're undeniably very good and experienced in IC, when wearing Imperial Physique, but you don't know what you have.
Contrary to popular opinion, Cloak isn't nearly as broken as people say it is and Streak certainly is not. Those are huge advantages in open world. As others have said, DK doesn't have stacked burst. Leap into execute (on stam) is all they have. Is it a great skill? Yes. Does it need a nerf? IMO, no.
Does DK still feel tanky? In my experience, yes, even on a medium build (with 1H+S backbar). That's only in comparison to squishier classes I play, though, e.g. bearing in mind I main a magblade. Having no inherent mobility nor escape mechanism outside of Leap is a big drawback. It's the reason why the classes that don't have that are tankier.
Yes, you can work around being a slow and tanky class in various ways, yet meta stam DKs don't actually do that. They don't do what I do: Wearing (now) a Coward's Gear back bar. They don't go vampire. They don't slot a gap closer. They don't wear Swift jewelry, because they have to get their damage up with Infused. They're more likely to wear Malacath than Wild Hunt.
When I point out the drawbacks of a slow build to a DK friend, I get the equivalent of a blank stare. He has long accepted his limitations, much as I have accepted what you might call "limited target selection" on my nightblade. This friend, I reckon you know him by name. You saw us together, once, and you immediately streaked a mile. He is a good player. Fair enough. I can tell you, though, that he hates sorcs equally because they streak. He can't keep up and has no good way of dealing with them.
As a magsorc or a nightblade, you don't get beaten. The only way you lose is because you lose. It's on you to judge the situation correctly and disengage before you die. Plenty of fights on open world builds end in a draw, but the way you draw on a nightblade is by disengaging. Sorc arguably has the same option. No generic skill compares to how well Cloak and Streak work. That is balance! It is not flawed design! If you get beaten by a good (stam) DK on those two classes, it's ultimately because you chose to stay near them a little too long.
- not slow me with that multiplicative snare crap to stand still for 3s while DK is in air
- not slow me with that multiplicative snare crap to stand still for 3s while DK is in air
If this is to be done, then they need to rework the way the skill is targeted.
Currently, it looks at the location of the target when the skill is cast, and has the player leap to that location, which makes it super easy to dodge/move out of in anything but melee range (this is why the snare is on it, to ensure that the target remains in the AoE and the caster doesn't waste their ult for nothing).
If the snare is to be removed, the skill needs to change so that it instead tracks the target over the entire animation, even when the target is moving or dodging.
MartiniDaniels wrote: »The only problem with leap is de-sync he causes.
This is a general issue with hard CCs. If you get feared in the middle of the dodge roll, well, you don't eat ulti damage from that player in the same GCD, but the effect can be just as deadly, since you might eat a bow-proc next. Being CCd while rolling tends to result in an extra GCD being consumed, before you can break free. Call it a bug, call it a feature, it's got nothing specifically to do with Leap. Some players seem to have a knack of exploiting this. Until ZOS fix it, moral of the story is that you have to be circumspect with rolling sometimes.Ragnarock41 wrote: »
So you have minor vulnerability, major breach, your resistance buff hurricane ran out, couldn't block the leap cause you were already stunned, and then you are hit by what I assume is drain health+immobilize potion
So what is this supposed to imply?
Leap pulls you out of dodge roll, actually watch the vid. Because I was technically rolling i was forced to stand there and take all of the incoming damage. I was also still charged for the roll, putting me at little to no stam.
- not slow me with that multiplicative snare crap to stand still for 3s while DK is in air
If this is to be done, then they need to rework the way the skill is targeted.
Currently, it looks at the location of the target when the skill is cast, and has the player leap to that location, which makes it super easy to dodge/move out of in anything but melee range (this is why the snare is on it, to ensure that the target remains in the AoE and the caster doesn't waste their ult for nothing).
If the snare is to be removed, the skill needs to change so that it instead tracks the target over the entire animation, even when the target is moving or dodging.
@fred4 Yes, you can work around being a slow and tanky class in various ways, yet meta stam DKs don't actually do that. They don't do what I do: Wearing (now) a Coward's Gear back bar. They don't go vampire. They don't slot a gap closer. They don't wear Swift jewelry, because they have to get their damage up with Infused. They're more likely to wear Malacath than Wild Hunt.
While I don't play my stam DK much, I am experimenting with Coward's Gear. Running that on the backbar, rather than something like 7th or Clever Alch, is a sacrifice. However in a medium armor build that alone gives you +90% over normal speed when you sprint. Also Major Protection, but my weapon damage took a hit. When you're dealing with % modifiers (Major + Minor Brutality), every time you don't build into that, you take a much larger hit than you might think.JayKwellen wrote: »Just wanted to add to this, I fought an (admittedly very good) DK who was using the Wild Hunt ring, likely other speed modifiers as well. It wasn't a 1v1 either, it was my husband and I on a stamden and stamcro v. the StamDK. Dude was a monster.
JayKwellen wrote: »@fred4 Yes, you can work around being a slow and tanky class in various ways, yet meta stam DKs don't actually do that. They don't do what I do: Wearing (now) a Coward's Gear back bar. They don't go vampire. They don't slot a gap closer. They don't wear Swift jewelry, because they have to get their damage up with Infused. They're more likely to wear Malacath than Wild Hunt.
Just wanted to add to this, I fought an (admittedly very good) DK who was using the Wild Hunt ring, likely other speed modifiers as well. It wasn't a 1v1 either, it was my husband and I on a stamden and stamcro v. the StamDK. Dude was a monster.
I'm not entirely sure what the rest of his build was, but he still must have had very appreciable weapon damage because he pumped out tons of damage and his healing was off the charts too. That wasn't the issue though, it was literally just the speed.
Dude was so fast I couldn't even keep up with him on my warden when he decided to run. Of course he wasn't running away either, he was just giving himself some distance to let his vigor tick and reset the fight a bit, and he was so fast there was nothing either of us could do about it. Well, I was able to spam my bugs I guess lol.
Do you know how much more difficult it is to try and land subassault on a guy who can almost instantly move out of its range? How hard it is to land a dizzy when the guy can move behind you and outflank you without even trying? How difficult it is to finish someone when they can so quickly move out of your execution range? Part of it was literally just that it was so completely different than what you'd normally expect from a stamDK that my brain was melting trying to interpret all this new information. Everything I thought I knew about fighting stamDK's was suddenly irrelevant, which by itself put me a huge disadvantage.
In the end we got him, but it was one of the toughest 2v1's I've ever had, and had a couple breaks gone the other way he could of easily tuned the tables on us.
So for sure, people definitely get so caught up in certain playstyles that they either overlook or unfairly discount the different viable options that exist.