I still want to know how much money the guild-trader-boycotting people expect to get for their garbage level 30 overland set pieces and a stack of lockpicks.
Probably about 27g. Because it's worthless to anyone but an NPC vendor.
Why would someone spend 5k on an item that they'll outlevel after 6 more hours of playing time, tops?
And let me just come back to this:CreamedPieYum wrote: »I shouldn’t have to visit 10 vendors to buy LOCKPICKS
Wut.
How does anyone ever run out of freaking lockpicks? I find at least 20 lockpicks for every chest I have to open. All of my characters have a stack, and I'm destroying multiple stacks of lockpicks a week just to save inventory space.
I assumed everyone else was doing the same thing, so I never tried to sell them.
Are there really a lot of people out there who are so bad at the lockpicking system that they're constantly short on lockpicks?
It's probably not just selling their overland set pieces for good money that's the issue for them. It's being able to buy them.
Since newer players are likely not going to belong to trade guilds - there probably isn't a lot of lower level gear coming into the market. Though as you said, you level up so fast on this game I"m not sure it would sell even if there was.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. If you have paid attention to central markets in MMORPGs as you claim then you would know this.
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
The guild trader system has already underwent massive changes
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
In respect to your comment about market manipulation - the only way someone with "deep pockets" could effectively inflate the prices of a large mega-server wide auction house would be if he or she sat there buying every item put up for sale all day every day - otherwise prices would stabilize as soon as they stopped buying. So good luck with that, they are going to need it. Odds are they are just going to end up with considerably less deep pockets. But if you would like to tell me on what game with a global auction house this actually happens I'm all ears, or eyes I guess.
This idea generally that a single hub somehow makes a market easier to manipulate is a false one. It's the size of the market and the amount of people participating in it that makes a market more resistant to manipulation - not how many hubs a person has to navigate to use one. And I never remember the developers suggesting inflation was a concern when they opted for a guild store approach rather a global auction house. It was always deflation I saw mentioned.
I see people listing single items for 45 or 55 in major trade hub stores - they would need to sell about 3000 of such items within a week to get to a sales value equal to a 5k weekly fee. So they have 30 slots and would need to use them a hundred times each to get to these sales numbers - so what are these people doing in a major trade hub guild anyway?
I see people listing single items for 45 or 55 in major trade hub stores - they would need to sell about 3000 of such items within a week to get to a sales value equal to a 5k weekly fee. So they have 30 slots and would need to use them a hundred times each to get to these sales numbers - so what are these people doing in a major trade hub guild anyway?
To be faaaaaair....
Sometimes, at the end of a long adventuring day, I just don't feel like digging through my craft bag to find the best stuff to put into the three or four trader slots that sold while I was out kicking goblins. I might pitch in a couple of green patterns that I looted and charge 50 or 60 gold for them. Or a low-level overland item with a trait on it that's only valuable for research. So I can see why low-price stuff ends up in a major trader.
It's the traders I find out in the wildnerness where an "all items" search results in a single page of grease, amethyst, and some level 20 green food items (not even the recipes, just the food!) that baffle me. If those guys can get a trader, literally anyone can. Anyone who can't get a trader is obviously not participating in the economy to even that dubious level.
It's probably not just selling their overland set pieces for good money that's the issue for them. It's being able to buy them.
Since newer players are likely not going to belong to trade guilds - there probably isn't a lot of lower level gear coming into the market. Though as you said, you level up so fast on this game I"m not sure it would sell even if there was.
I mean, when I was leveling my main before I could craft stuff, I was occasionally annoyed that I couldn't finish out an overland set that I wanted without having to grind a delve for the gloves, or whatever. But that's such a niche circumstance: a complete newbie with no crafting, no alts, and no crafters in their guild looking to finish out a set for the zone they're currently adventuring in and wearing whatever drops because they've outleveled their stuff from the last zone.
How long would someone's CP50 Epaulets of the Withered Hand have sat in the guild trader before I came along? Especially since it wasn't important enough to stop questing and check the big spots like Elden Root or Mournhold?
The "let everyone trade" AH-supporters are going to be extra salty that all their hard work in getting ZOS to implement a no-effort trading system still doesn't make them millionaires. They're blaming the Shadowy Cabal of The Trade Guild Illuminati rather than the fact they don't really have anything anyone else wants to buy.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
The guild trader system has already underwent massive changes
Not really. The only change that can be considered massive is that Zos added the traders in the PvE areas whereas they were only in Cyrodiil keeps at launch. Beyond that, there have been tweaks.
Again, the system has been proven to work well even if some want a system that they find simpler to use. Zos has no reason to make such a massive overhaul as is being suggested in this thread. Especially since players are not going to leave a game they actually enjoy because of the trading system.Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
In respect to your comment about market manipulation - the only way someone with "deep pockets" could effectively inflate the prices of a large mega-server wide auction house would be if he or she sat there buying every item put up for sale all day every day - otherwise prices would stabilize as soon as they stopped buying. So good luck with that, they are going to need it. Odds are they are just going to end up with considerably less deep pockets. But if you would like to tell me on what game with a global auction house this actually happens I'm all ears, or eyes I guess.
This idea generally that a single hub somehow makes a market easier to manipulate is a false one. It's the size of the market and the amount of people participating in it that makes a market more resistant to manipulation - not how many hubs a person has to navigate to use one. And I never remember the developers suggesting inflation was a concern when they opted for a guild store approach rather a global auction house. It was always deflation I saw mentioned.
You seem to underestimate how effective bots perform. They are programs and can and do work all day. Suggesting it is false when bots can work faster and more effective any a hoard of players does not make sense. Especially when these gold farmers have larger pools of gold than most players. After all, they are the ones selling gold to players.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
The last thing a "bot" wants is to be out in public view.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
The last thing a "bot" wants is to be out in public view.
Those thirty toons with random-character names standing in a circle spamming light attack towards wildlife out at the friendly-bear town on Auridon the other night seem to disagree with you.
I've only reported them three or four times, so they clearly aren't visible enough.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
Yes, you can sell or buy your items at what ever price you want. If you want to purchase and sell your items at prices that bear no relationship to the market average then you go for it. As I've told you twice now - when I used the word "correctly" I meant that only to mean a price that was competitive with the market average. So I don't know why you are still trying to have this pointless argument about whether or not your trades are "correct" or "incorrect".
And guild traders are not islands unto them self. The economy on ESO has already been largely centralized by third party resources like Tamriel Trade Centre etc. So for example: if you put an item up for a price that is far under the market average odds are someone is going to locate that item - buy it - then "flip" it and sell it back for a greater profit. So you're really just ripping yourself off at that point regardless of what "location" you're in.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
Yes, you can sell or buy your items at what ever price you want. If you want to purchase and sell your items at prices that bear no relationship to the market average then you go for it. As I've told you twice now - when I used the word "correctly" I meant that only to mean a price that was competitive with the market average. So I don't know why you are still trying to have this pointless argument about whether or not your trades are "correct" or "incorrect".
And guild traders are not islands unto them self. The economy on ESO has already been largely centralized by third party resources like Tamriel Trade Centre etc. So for example: if you put an item up for a price that is far under the market average odds are someone is going to locate that item - buy it - then "flip" it and sell it back for a greater profit. So you're really just ripping yourself off at that point regardless of what "location" you're in.
We both have a totally incompatible view on this - if I sold my stuff, I got what I was wanting for it - I didn't got ripped off by the customer even if he sells it somewhere else at a higher price - we made a trade - I offered something and he bought it, what he does afterwards with it, is his problem not mine - I got what I wanted for my item and wasn't ripped off.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
Yes, you can sell or buy your items at what ever price you want. If you want to purchase and sell your items at prices that bear no relationship to the market average then you go for it. As I've told you twice now - when I used the word "correctly" I meant that only to mean a price that was competitive with the market average. So I don't know why you are still trying to have this pointless argument about whether or not your trades are "correct" or "incorrect".
And guild traders are not islands unto them self. The economy on ESO has already been largely centralized by third party resources like Tamriel Trade Centre etc. So for example: if you put an item up for a price that is far under the market average odds are someone is going to locate that item - buy it - then "flip" it and sell it back for a greater profit. So you're really just ripping yourself off at that point regardless of what "location" you're in.
The same is true, if he buys it at a significantly higher price than average - if he buys it, he agrees that this price is correct for him in this moment and in this location, it is not my problem if he regrets it later or not - and he might just not, because it saved him time.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
The guild trader system has already underwent massive changes
Not really. The only change that can be considered massive is that Zos added the traders in the PvE areas whereas they were only in Cyrodiil keeps at launch. Beyond that, there have been tweaks.
Again, the system has been proven to work well even if some want a system that they find simpler to use. Zos has no reason to make such a massive overhaul as is being suggested in this thread. Especially since players are not going to leave a game they actually enjoy because of the trading system.Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
In respect to your comment about market manipulation - the only way someone with "deep pockets" could effectively inflate the prices of a large mega-server wide auction house would be if he or she sat there buying every item put up for sale all day every day - otherwise prices would stabilize as soon as they stopped buying. So good luck with that, they are going to need it. Odds are they are just going to end up with considerably less deep pockets. But if you would like to tell me on what game with a global auction house this actually happens I'm all ears, or eyes I guess.
This idea generally that a single hub somehow makes a market easier to manipulate is a false one. It's the size of the market and the amount of people participating in it that makes a market more resistant to manipulation - not how many hubs a person has to navigate to use one. And I never remember the developers suggesting inflation was a concern when they opted for a guild store approach rather a global auction house. It was always deflation I saw mentioned.
You seem to underestimate how effective bots perform. They are programs and can and do work all day. Suggesting it is false when bots can work faster and more effective any a hoard of players does not make sense. Especially when these gold farmers have larger pools of gold than most players. After all, they are the ones selling gold to players.
I was not referring to "bots" in that comment. I was referring to "people with deep pockets".
Bots are just programs and/or scripts. And any program or script that was set up to constantly buy up everything that was put up on the auction house would draw attention to itself and risk being caught.
The last thing a "bot" wants is to be out in public view. That increases their likelihood of being caught, and what you are suggesting they do makes that basically assured. Which is why I've never seen it done - and probably why you can't tell me a game where it's being done.
And the guild trade system has changed dramatically over the years. I can't take your argument seriously if you are going to suggest otherwise. And no one uses the guild trader system anyway. They use the Tamriel Trade Centre (or others like it) - which is basically just a global auction house simulator as I said. So the game has already basically adopted a global auction house model that everyone accepts. So I suspect most of the resistance to a global auction house on this game - which has already basically been embraced by the population through the use of third party resources like i said - is from "Market flippers" who make money off those who incorrectly price items because they either don't know about or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
Yes, you can sell or buy your items at what ever price you want. If you want to purchase and sell your items at prices that bear no relationship to the market average then you go for it. As I've told you twice now - when I used the word "correctly" I meant that only to mean a price that was competitive with the market average. So I don't know why you are still trying to have this pointless argument about whether or not your trades are "correct" or "incorrect".
And guild traders are not islands unto them self. The economy on ESO has already been largely centralized by third party resources like Tamriel Trade Centre etc. So for example: if you put an item up for a price that is far under the market average odds are someone is going to locate that item - buy it - then "flip" it and sell it back for a greater profit. So you're really just ripping yourself off at that point regardless of what "location" you're in.
We both have a totally incompatible view on this - if I sold my stuff, I got what I was wanting for it - I didn't got ripped off by the customer even if he sells it somewhere else at a higher price - we made a trade - I offered something and he bought it, what he does afterwards with it, is his problem not mine - I got what I wanted for my item and wasn't ripped off.
Well I suppose if you knowingly sold your item far under market value and wouldn't prefer it any other way then you may be right - and perhaps you aren't being "ripped off".
But for players who are only selling their goods far under market value because they don't know any better and unaware of third party tools that would help them to set their price more competitively I would maintain those players are getting ripped off.
So I suspect most of the resistance to a global auction house on this game - which has already been basically embraced by the population through the use of third party resources - is from "Market flippers" who make money off those who incorrectly price items because they don't either don't know or don't use these tools. I could be wrong, but I doubt it. Because otherwise you would see more push back against these addons and internet sites.
now this just blows my mind - there is no correct price for items - it has the price at which the trade is happening and that can be different at any time or location - listed prices mean nothing, they are offers not actual trades - there is no correct price for as long as the trade is happening - and it is just correct in the moment of the trade - in a different place and/or a different time the price can be different - this notion of a correct price at all times is just wrong.
When I say "correct" price what I mean is a competitive price on par with the market average.
There is no reason for it to blow your mind.
the thing is a price isn't incorrect even it is not competitive - if someone takes the offer and buys it, it is a correct trade at a correct price - offer made, offer accepted - price doesn't have to be competitive at all.
I've already explained to you what I meant when I said priced correctly. So there is no need to pursue this.
What I meant when I said that is an item that is competitively priced on par with the market average. So just pretend like I never used the words correct or incorrect if you have a problem with those words.
If I would do that I might not sell anything - a price has to be adapted to the location where I'm selling it - and that price might be higher or lower as the market average. I can set my prices at any value I want, there is no correct or incorrect, just the actual trade will make it have value - before those are just listed offers which mean nothing - a list of actual trades, like one can see them in on the guild panel, that are correct prices of actually happened trades - listed prices are just wishful prices.
Yes, you can sell or buy your items at what ever price you want. If you want to purchase and sell your items at prices that bear no relationship to the market average then you go for it. As I've told you twice now - when I used the word "correctly" I meant that only to mean a price that was competitive with the market average. So I don't know why you are still trying to have this pointless argument about whether or not your trades are "correct" or "incorrect".
And guild traders are not islands unto them self. The economy on ESO has already been largely centralized by third party resources like Tamriel Trade Centre etc. So for example: if you put an item up for a price that is far under the market average odds are someone is going to locate that item - buy it - then "flip" it and sell it back for a greater profit. So you're really just ripping yourself off at that point regardless of what "location" you're in.
The same is true, if he buys it at a significantly higher price than average - if he buys it, he agrees that this price is correct for him in this moment and in this location, it is not my problem if he regrets it later or not - and he might just not, because it saved him time.
Maybe not. But that player deserves access to comparative tools that would help him make an informed purchase. That's one (of many) problems I have with a system like this that relies so heavily on third party programs for information about the market average. Newer players who don't know about these tools are more likely to pay too much (or sell for too little) and a lot of more experienced players are getting rich off that. It's just not a situation I find particularly fair.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it. So I can certainly understand why market flippers or those who support the practice would be defending the current system, believe you me.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
codierussell wrote: »I am waiting for the day when I sign into the forums and don't see a new thread on auction houses. News flash, ZOS has stated many times this will not be implemented so can we stop the complaining about it? If you hate the game that much for the trading feature than play a different game?
fastolfv_ESO wrote: »thank god we dont have a global auction house, i like having items with value and with a list of 10k everything at everyones finger tips even mild competition would drive the value of any item to 0
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". game.