But why would you think so? It definitely isn't a problem in WoW or GW2, which also have central AHs.the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available
ZaroktheImmortal wrote: »How did I know the trade guildies would jump all over this post out of fear if it happens it'd threaten their profits? Same as the one who was posting in forums wanting to ban people for posting
I'll tell you why I jump on it - because I think, that [snip] to pay a small fee to participate and make some real coin - and just because they are [snip], they want to destroy the fun others have with this trading system - not going to happen.
[Edited to remove Baiting]
ZaroktheImmortal wrote: »Knightpanther wrote: »ZaroktheImmortal wrote: »How did I know the trade guildies would jump all over this post out of fear if it happens it'd threaten their profits? Same as the one who was posting in forums wanting to ban people for posting
They needn't worry mate, the one thing games company's never do is admit a core system they have put into a game is rubbish, the current frustrating system is here to stay.
Be Safe
Well the people going oh it's a dead horse it'll never change you should just shut up and not say anything about such thing which is the real dead horse the trade guildies beating on any post about an auction house as if they were afraid of it happening. Well they said we wouldn't get dragons and the same arguments were used 'ZOS has said this and that' oh and vampire lord form people said it about that. And a lot of other things they said. I think really it could happen and I think that's what they're afraid of that if enough people keep asking for it they'll eventually do it.
And then the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available - there will always be complains and whining about the market. Let's see then how much fun that is to buy something really needed at 5 or 10 times the price .- let bots rule the market then.
PizzaCat82 wrote: »Why would zos willingly want to ruin a core function of guilds? If anything I would think they would want to incentivize joining guilds even more if they could.
The core function of guilds is socialization and combining of resources to achieve a common goal.
Trading does not need to be a part of that if there are enough other opportunities for guilds to do the two above things.
I would be okay with adding more opportunities as long as there were still viable alternatives for non-guild players. For instance, I don't need to be in a trial guild to run trials. I don't need to be in a PVP guild to run PVP groups.
I shouldn't need to be in a trader guild (50+ members) to sell my stuff in a vendor.
I have my suspicions that due to the lag in opening just a guild bank sometimes, a centralised Auction House would kill the hamster that runs the servers stone dead.
But why would you think so? It definitely isn't a problem in WoW or GW2, which also have central AHs.the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available
In EVE you have local "shops" but a central search engine. Works fine as well?
It's a difference if you can BUY from a central point - or only FIND stuff (and still have to go there).
I mean: are you against TTC?
What's so different if it was an in-game function?
*
ZaroktheImmortal wrote: »But why would you think so? It definitely isn't a problem in WoW or GW2, which also have central AHs.the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available
In EVE you have local "shops" but a central search engine. Works fine as well?
It's a difference if you can BUY from a central point - or only FIND stuff (and still have to go there).
I mean: are you against TTC?
What's so different if it was an in-game function?
*
Exactly. It works fine for other MMOS. I've seen other mmos and it's not all doom and gloom that the doomsayer trade guildies want us to think it'd be. It comes down to people being afraid of losing out on profit if others can sell the same items without joining their trade guilds. The same reason a trade guildie was recently posting on the forums wanting to ban people advertising trades in zone chat. Because they want to limit the competition. It's the same thing we see in the real world with greed. When it comes down to it this isn't about them actually believing an auction house would ruin the economy. It's that they're worried of having more competition to selling items and losing out on their own profit. So they try to convince people that the economy will crumble if this happens. It's almost like watching real life rich people trying to convince others that they have their best interest at heart all the while screwing them over. Funny how greed in the real world isn't any different here.
ZaroktheImmortal wrote: »But why would you think so? It definitely isn't a problem in WoW or GW2, which also have central AHs.the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available
In EVE you have local "shops" but a central search engine. Works fine as well?
It's a difference if you can BUY from a central point - or only FIND stuff (and still have to go there).
I mean: are you against TTC?
What's so different if it was an in-game function?
*
Exactly. It works fine for other MMOS. I've seen other mmos and it's not all doom and gloom that the doomsayer trade guildies want us to think it'd be. It comes down to people being afraid of losing out on profit if others can sell the same items without joining their trade guilds. The same reason a trade guildie was recently posting on the forums wanting to ban people advertising trades in zone chat. Because they want to limit the competition. It's the same thing we see in the real world with greed. When it comes down to it this isn't about them actually believing an auction house would ruin the economy. It's that they're worried of having more competition to selling items and losing out on their own profit. So they try to convince people that the economy will crumble if this happens. It's almost like watching real life rich people trying to convince others that they have their best interest at heart all the while screwing them over. Funny how greed in the real world isn't any different here.
That is my feeling too ....
As a new player i could neither buy neither sell anything till i joined a guild with a trader and till i learned about Tamriel Trade Center.
Try to find lvl 30 gear ... the only thing that sell is cp 160.
Now i m richer (300 000 for many this is peanuts) and i can craft decent gear for newbies (100+ skill in trade) but that start was rough.
With a proper trade system, leveling gear with training traits will sell like candy and < cp 160 sets too and you will find rice or " small game" in small quantities (not 1000) at affordable prices. I actually had to go and hunt rabiit for like 1 hours when i was like 20.
First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they speak about price transparency and the need to have no barrier to trade. When in the 18 century trade barrier, monopolies and custom were removed in my country "starvation" vanished since food could get properly allocated. Off course free market theory is irenic and we all know that most western economies were destroyed by globalization but we shall not discuss that here.
Currently Tamriel Trade center offers some sort of global view of the prices, but it generates unwanted flow of data toward a 3rd party entity, on top prices are often outdated and indeed guild manage to cheat to system in order to adertise with fake price (a bit like many supermarket).
Another add on (master merchant) generate huge number of requests to scan all the trade done and provide player with a price history. Again we get unwanted data flows.
Technically those overheads may be negligible (compare to the data flow of the regular gameplay), but it raise security issues for the game company, and it forces player to rely on 3rd party entities.
So a central broker would be way better.
Now i understand that we do have Traders and Trading guilds, and since it is part of the game we should find a way to keep this aspect of the game rewarding.
So here my proposal
- Add a central broker (it may be in any bank or only in capital etc... it does not matter).
- Buying from the central broker is costly since it adds a fee, as example 20%, people can still visit the trader and only pay the guild fee.
- Allow any player to sell directly (say from its capital bank), again this come with a fee, say 20% again.
So we get
Buy directly from guild trader, fee = guild fee
Buy from the central broker form a guild trader, fee= guild fee +20%
Buy from an individual player , directly (going the the target bank) : fee =20%
Buy from an individual player but from the central broker : fee = 20% +20% =40%.
This way trading guilds will remain meaningful and traders will be able to still make a lot of profit.
Next one may thing that a central broker will make market manipulations too easy. But first let us remark that manipulations and arbitrage are going on currently. But if one is afraid of that it is possible to mitigate them but adding a hard or soft penalty to account doing to many transactions. The hard version is to limit the amount of transaction and account does over a period , the soft version is about adding a growing penalty fee to account doing lot of transactions (with a decay).
Ps : i took 20% as fee, since it must be significant (otherwise traders and trading guilds will be sorry), but it should be to much of a deterrent.
You think that those of us that profit off trading are like some evil corporation that is trying to swindle you out of your money and if we had to compete in a central place with the entire server than we could no longer take advantage of you.ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »How did I know the trade guildies would jump all over this post out of fear if it happens it'd threaten their profits? Same as the one who was posting in forums wanting to ban people for posting
I'll tell you why I jump on it - because I think, that [snip] to pay a small fee to participate and make some real coin - and just because they are [snip], they want to destroy the fun others have with this trading system - not going to happen.
[Edited to remove Baiting]
No the reason you jump on it is out of fear. Fear that they'll change it and you won't be able to profit when all players are on equal footing to you.
ZaroktheImmortal wrote: »ZaroktheImmortal wrote: »Knightpanther wrote: »ZaroktheImmortal wrote: »How did I know the trade guildies would jump all over this post out of fear if it happens it'd threaten their profits? Same as the one who was posting in forums wanting to ban people for posting
They needn't worry mate, the one thing games company's never do is admit a core system they have put into a game is rubbish, the current frustrating system is here to stay.
Be Safe
Well the people going oh it's a dead horse it'll never change you should just shut up and not say anything about such thing which is the real dead horse the trade guildies beating on any post about an auction house as if they were afraid of it happening. Well they said we wouldn't get dragons and the same arguments were used 'ZOS has said this and that' oh and vampire lord form people said it about that. And a lot of other things they said. I think really it could happen and I think that's what they're afraid of that if enough people keep asking for it they'll eventually do it.
And then the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available - there will always be complains and whining about the market. Let's see then how much fun that is to buy something really needed at 5 or 10 times the price .- let bots rule the market then.
No they won't. Funny how you trade guildies like to go on a doom sayer rant as if it were the end of the world. But it just proves the point that you lot are afraid of losing your profit margin. That's why you jump on these posts.
ZaroktheImmortal wrote: »PizzaCat82 wrote: »Why would zos willingly want to ruin a core function of guilds? If anything I would think they would want to incentivize joining guilds even more if they could.
The core function of guilds is socialization and combining of resources to achieve a common goal.
Trading does not need to be a part of that if there are enough other opportunities for guilds to do the two above things.
I would be okay with adding more opportunities as long as there were still viable alternatives for non-guild players. For instance, I don't need to be in a trial guild to run trials. I don't need to be in a PVP guild to run PVP groups.
I shouldn't need to be in a trader guild (50+ members) to sell my stuff in a vendor.
This exactly. I'd rather be able to just trade stuff off and not worry if a guild has a trader or not to be able to trade. I'd rather have guilds that focus on the social and content related stuff without worry of having to get traders. Also as this points out it kind of makes it hard for smaller guilds to grow as people will be more likely to join ones with a trader.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
But why would you think so? It definitely isn't a problem in WoW or GW2, which also have central AHs.the forum will be flooded with the whining threads about bots playing the market and that vital items are priced much too high or are not available
In EVE you have local "shops" but a central search engine. Works fine as well?
It's a difference if you can BUY from a central point - or only FIND stuff (and still have to go there).
I mean: are you against TTC?
What's so different if it was an in-game function?
*
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
Lapin_Logic wrote: »First and foremost ALL MMO have one, Eq1 started without and so people were selling in a famous tunnel but a broker was added after 1-2 years.
If you wonder why we need one just watch Yale online course about free market, they
Thing with a central house is it makes it easier for market flippers to Vacuum the low cost items and mark them up.
With more small stores tou have many options to find the lowest price (add ons have less raw data and more disparate figures).
What ESO needs is More vendors, a way that multiple guilds are selectable from 1 vendor (say 10 guilds per trader), a Bid Cap on securing a vendor or a way for Every guild to sell to public (1 NPC called "The trader" that you can browse every guild that has at least 100 items for sale).
These measures would remove the current practice of only the wealthiest guilds being able to trade or guilds constantly passing the begging bowl for "Donations" or "Minimum sale requirements"
The current system enables "market flippers". Unless you refer to third party resources as a guide it's difficult to know what the average price for an item is. Many players (especially newer ones) end up selling their items beneath market value as a result. So players can run around and target those items then sell them back for significant profit. I know players who make their living on ESO doing this. In short: the current system is a market flipper's dream come true.
In a centralized and free market with a visible price history - the only way for a player to effectively "flip" the market to their advantage would be to monopolize the supply and then artificially raise prices. That would be difficult to pull off - especially long term - which is why I've rarely seen it done.
The only time I've ever seen central auction houses manipulated like that on a MMO was when packs of gold sellers could dominate spawn points for monsters that dropped rare items players had no other way to obtain. And that's not something I can see happening on this game.
Market flippers are not a bad thing by any means. The person who sells the item initially makes bank and the person who flips it makes bank. Market flipping is much more desirable than bot manipulation. Central ACs are very well suited for bot manipulation and the speed that they can operate is significantly more effective and efficient than any of us could come close to.
Whether you believe market flippers are a bad thing or not is beside the point. I was responding to a poster who seemed to believe the current system prevented market flippers when it actuality it only encourages and rewards it.
As far as bots "manipulating" a central auction house - those would be very easy to detect.
Of course, they would be easy to detect just as bots performing other activities are so easy to detect. The fact is they run rampant through MMORPGs and they constantly improve o working around new methods to detect them.
How do we know this is a fact, well, how do you think the gold sellers get all that gold, to begin with? Crown Gifting also boosted that gold selling market by the way. So it is simple to suggest it is easy to detect bot activity but that does not reflect reality.
I've never seen bots manipulating a central auction house and I've been playing MMOs for decades. So I"m not sure what games you have been playing where they are running "rampant" on but all I can say is they must have inept developers who simply don't care about cheating running rampant on their games. And if that is the case, then their auction house is probably the least of their problems.
The reason the developers of this game opted not to have a centralized auction house has nothing to do with bots or market flipping or any kind of possible manipulations. They were concerned that the "mega server" would lead to mega deflation. All of these arguments about bots, market flippers and manipulating are misplaced and really have no relevant association with a centralized auction house, at least not one that is competently designed and run.
And yes - anyone who attempted to buy up the market with bots would be easy to detect. That is the reality. ^^
If you say so. . . . .
I also never said the developers of this game designed the current system because of bots. However, you are wrong about the market manipulation statement. One of the reasons they specifically stated for a guild based system was the effect on the price that having everything in one place could have. Granted they commented on how the price of more common items are driven down to worthlessness because everyone keeps posting their items below the previous one. That also works in reverse when given someone with deep pockets can simply purchase all the devalued items and repost them for more. [snip]
Regardless, the guild trading system is here to stay. It is what Zos wanted and it has been proven to work well. Zos knows players will not leave the game because of the trading system so they have no reason to change it.
CreamedPieYum wrote: »I shouldn’t have to visit 10 vendors to buy LOCKPICKS
I still want to know how much money the guild-trader-boycotting people expect to get for their garbage level 30 overland set pieces and a stack of lockpicks.
Probably about 27g. Because it's worthless to anyone but an NPC vendor.
Why would someone spend 5k on an item that they'll outlevel after 6 more hours of playing time, tops?
And let me just come back to this:CreamedPieYum wrote: »I shouldn’t have to visit 10 vendors to buy LOCKPICKS
Wut.
How does anyone ever run out of freaking lockpicks? I find at least 20 lockpicks for every chest I have to open. All of my characters have a stack, and I'm destroying multiple stacks of lockpicks a week just to save inventory space.
I assumed everyone else was doing the same thing, so I never tried to sell them.
Are there really a lot of people out there who are so bad at the lockpicking system that they're constantly short on lockpicks?
It's probably not just selling their overland set pieces for good money that's the issue for them. It's being able to buy them.
Since newer players are likely not going to belong to trade guilds - there probably isn't a lot of lower level gear coming into the market. Though as you said, you level up so fast on this game I"m not sure it would sell even if there was.