MartiniDaniels wrote: »The only problem with leap is de-sync he causes.
MartiniDaniels wrote: »The only problem with leap is de-sync he causes.
Did you just assume Leap's gender?
Dragon Leap is not a gap closer and should not be balanced around how a gap closer is balanced or even compared to any gap closer skills. It is an ultimate. Every single ultimate has multiple layers of advantages that normal skills do not have.
Leap is fine.
Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
MartiniDaniels wrote: »Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
DK have only one mitigation passive - 3300 spell resistance - nothing else. And how is DK best damage dealer? Really I stopped playing stamDK after I opened stamplar for myself. Stamplar is just another level, MUCH higher damage + access to best purge + awesome gap closer. What stamDK has? Dizzy-dizzy-leap-execute.
MartiniDaniels wrote: »Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
DK have only one mitigation passive - 3300 spell resistance - nothing else. And how is DK best damage dealer? Really I stopped playing stamDK after I opened stamplar for myself. Stamplar is just another level, MUCH higher damage + access to best purge + awesome gap closer. What stamDK has? Dizzy-dizzy-leap-execute.
But why stamina Dragonknight? I mean magicka Dragonknights and they have always been the king by far. Since I only play magicka, I only ever look at magicka dps rankings, since stamina does not concern me and looking at their dps numbers just makes me frustrated how weak and pathetic all magicka classes are in comparison.
Dragonknights have plenty of healing and sustain that makes them superb in everything regarding tanking. And they have attractive group damage increases with engulfing flame and stonefist. Best tank class by far + best dps class by far. Not good and templar comes right after that. At the bottom of all comes Nightblade and Sorcerer. Squishy, low damage, terrible sustain.
Let the classes intended to be tanky (Dragonknight, Templar, Warden) be tanky (which they are) but don't also let them have top end dps. The squishy DD classes (Sorcerer, Nightblade, Necromancer) should have the most damage period. Although since it's pay to win, Necromancer also has immense tankiness to it, at least in pvp. In my wetest dreams, all classes have the same dps of course or only differ by 100s of dps or so.
MartiniDaniels wrote: »MartiniDaniels wrote: »Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
DK have only one mitigation passive - 3300 spell resistance - nothing else. And how is DK best damage dealer? Really I stopped playing stamDK after I opened stamplar for myself. Stamplar is just another level, MUCH higher damage + access to best purge + awesome gap closer. What stamDK has? Dizzy-dizzy-leap-execute.
But why stamina Dragonknight? I mean magicka Dragonknights and they have always been the king by far. Since I only play magicka, I only ever look at magicka dps rankings, since stamina does not concern me and looking at their dps numbers just makes me frustrated how weak and pathetic all magicka classes are in comparison.
Dragonknights have plenty of healing and sustain that makes them superb in everything regarding tanking. And they have attractive group damage increases with engulfing flame and stonefist. Best tank class by far + best dps class by far. Not good and templar comes right after that. At the bottom of all comes Nightblade and Sorcerer. Squishy, low damage, terrible sustain.
Let the classes intended to be tanky (Dragonknight, Templar, Warden) be tanky (which they are) but don't also let them have top end dps. The squishy DD classes (Sorcerer, Nightblade, Necromancer) should have the most damage period. Although since it's pay to win, Necromancer also has immense tankiness to it, at least in pvp. In my wetest dreams, all classes have the same dps of course or only differ by 100s of dps or so.
Well, magDK is another story. Tbh, when everybody cries about OP stamdens and magsorcs, magDK loaded with ton of dots and proc sets are much more dangerous to me (and I'm fine vs stamden and magsorcs)... but that is because I'm now vamp on every character and mostly because of dots, not because of leap.
MartiniDaniels wrote: »MartiniDaniels wrote: »Dont play my DK much and dont think it needs a nerf. Yes; it's one of, if not. the best ultimates. Not all classes are the same. StamDKs are DOT and do not have delayed burst so this is their burst. Other classes have delayed burst combos. Some have escape and kiting tools even if they think they should still hit as hard as the ones slugging it out.
My only problem with leap are performance related. You can see and block the leap very easy, I mean; wings sprout out their back. Problem is you dont know when its safe to unblock because nobody knows where the server is. Also; the unavoidable snare winds up lasting way too long when the its delayed from lag
They just think that tank classes with a lot of built in survivability and resistence should not also deal the most damage out of all classes. Generally speaking, not exclusively pvp related, it is ridiculous that Dragonknights are not only the best tanks but also the best Damage Dealers.
While the squishy "damage" classes like Nightblade and Sorcerer can't even come close to Dragonknight and Templar DPS. It is flawed design in my opinion.
DK have only one mitigation passive - 3300 spell resistance - nothing else. And how is DK best damage dealer? Really I stopped playing stamDK after I opened stamplar for myself. Stamplar is just another level, MUCH higher damage + access to best purge + awesome gap closer. What stamDK has? Dizzy-dizzy-leap-execute.
But why stamina Dragonknight? I mean magicka Dragonknights and they have always been the king by far. Since I only play magicka, I only ever look at magicka dps rankings, since stamina does not concern me and looking at their dps numbers just makes me frustrated how weak and pathetic all magicka classes are in comparison.
Dragonknights have plenty of healing and sustain that makes them superb in everything regarding tanking. And they have attractive group damage increases with engulfing flame and stonefist. Best tank class by far + best dps class by far. Not good and templar comes right after that. At the bottom of all comes Nightblade and Sorcerer. Squishy, low damage, terrible sustain.
Let the classes intended to be tanky (Dragonknight, Templar, Warden) be tanky (which they are) but don't also let them have top end dps. The squishy DD classes (Sorcerer, Nightblade, Necromancer) should have the most damage period. Although since it's pay to win, Necromancer also has immense tankiness to it, at least in pvp. In my wetest dreams, all classes have the same dps of course or only differ by 100s of dps or so.
Well, magDK is another story. Tbh, when everybody cries about OP stamdens and magsorcs, magDK loaded with ton of dots and proc sets are much more dangerous to me (and I'm fine vs stamden and magsorcs)... but that is because I'm now vamp on every character and mostly because of dots, not because of leap.
And because you are clever and experienced and know how to deal with magsorcs. Once you know their stuff, there is not much harm from them.
I totally agree. Offensively speaking, magicka dragonknight scares me the most. Because of dragonfire scales and all their dots. I would say it is the only opponent I could never hope to go up against and I have purged my vampirisim even. Over are the times where you could take on any spec and win. I think I have my clear culprits now and it's better to just avoid them.
From a stamDK standpoint, I think leap should remain as it is damage wise. Even I see that they need their entire combo to kil most targets and even then it's not guaranteed.
I truly believe that before balancing skills they need to fix servers for no lag. Balancing skills around lag is as stupid as it gets.
MartiniDaniels wrote: »MartiniDaniels wrote: »The only problem with leap is de-sync he causes.
Did you just assume Leap's gender?
SORRY! plz don't ban me
Btw, about that 30k tooltip:
(1 - 10%) hardy *
(1 - 20%) ironclad *
(1 - 25%) major evasion *
(1 - 50%) block *
(1 - 8%) minor protection *
(1 - 10%+) from resistances *
(1 - 15%) from undeath....
= 0.19...
oops forgot battle spirit another 50%.... so yeah, 3k - that is damage which that leap will do if it blocked and 6k if unblocked. Those are realistic numbers which I saw against me on variety of builds. Sometimes it can crit for something like 8k, but DK should be real glass cannon.
So if you blocked it that leap will cause no damage. It causes damage when your screen freezes for 4 seconds and then you see dizzy-leap-execute-execute while on your screen nothing was happening.
In cp pvp it’s almost the only way for DKs to get kills.
And comparing DK damage to NBs and Sorcs? Assassins Will routinely does more damage than leap. And Sorcs can get a free cast frags that gets close in damage to leap and a fire and forget execute. And as said before leap gets its damage reduced by 25% against shuffle/elude users and those 2 sorc and NB abilities do not.
Seriously, try playing a stam dk using something other than dizzying swing and leap to kill anyone.
- Cheap as heck
- Gap closer
- Stun
- Same range as ranged attacks (not inline with other gap closers)
- AOE
- Undogeable
- Crazy damage
-Instant cast
- Animation is visible enough to block
- Kills before the animation most of the time cause the servers are not good enough
As i recall the was a big purge of overtuned skills a year ago, some made useless *cough* Incap *cough*
And "just block" is not a reply, there's no obvious cast animation, and the servers can't keep up so you DIE BEFORE THE LEAP LANDS
MartiniDaniels wrote: »MartiniDaniels wrote: »The only problem with leap is de-sync he causes.
Did you just assume Leap's gender?
SORRY! plz don't ban me
Btw, about that 30k tooltip:
(1 - 10%) hardy *
(1 - 20%) ironclad *
(1 - 25%) major evasion *
(1 - 50%) block *
(1 - 8%) minor protection *
(1 - 10%+) from resistances *
(1 - 15%) from undeath....
= 0.19...
oops forgot battle spirit another 50%.... so yeah, 3k - that is damage which that leap will do if it blocked and 6k if unblocked. Those are realistic numbers which I saw against me on variety of builds. Sometimes it can crit for something like 8k, but DK should be real glass cannon.
So if you blocked it that leap will cause no damage. It causes damage when your screen freezes for 4 seconds and then you see dizzy-leap-execute-execute while on your screen nothing was happening.
If only pvp was that simple