MrDenimChicken wrote: »Kiralyn2000 wrote: »Yeeeaaaaahhh.... research was the same massive timesink, long before there even were research scrolls. It takes so long because this is an MMO (yay, timesinks!), and because 'mastering' crafting generally/should take a lot of time. Not because they want to twist your arm for Crowns (as mentioned, that came much later.)
It probably wasn't designed that way to twist your arm for crowns in the beginning, but it was designed to keep people playing longer through a timegate mechanic. Now they took that timegate mechanic and monetized it.
MrDenimChicken wrote: »Got excited that I "thought" I would be able to finish a build today. It was a hard week of work for me, but hey I get to play one of my favorite games today.
Got everything I needed, finally, and was off to craft the last piece to my set
lo and behold! I need to research 2 more traits!
Turns out, the research takes 10 days and 19 hours each. DANG! But wait! I have some "research scrolls". I check my inventory, and I have 8...hey at least that takes the sting out of it a little bit! Oh no, not so fast! You can only use a scroll once every 20 hours. OR you can just go to the crown store and buy some that have no cooldown!
[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
I thought this Sunday would be a fun day I get to play with a new build I've been working at for a while. Instead I'm reminded how corporate America wants to just keep squeezing people until their eyes burst out and dollars come out.
Darkenarlol wrote: »long time ago in another dimension...
there was no speed research scrolls at all
and it took 6+ month to get a 9 trait crafter
but now when you have a CHOISE you are not happy...ok
MrDenimChicken wrote: »MrDenimChicken wrote: »lo and behold! I need to research 2 more traits!
I feel for ya, but I have to ask...
Shouldn't you have known from the beginning you would need more traits?
I start alts all the time and I always know before I start what set I want to have for a specific toon whether it is crafted or a drop, and I make sure of the prereqs.
Getting mad at ZOS because you didn't bother looking beforehand seems pretty childish to me and simply refusing tpo accept the fact it was your own mistake.
So are you defending their mechanic of research times that are OVER 10 DAYS? I forgot the max out one belt. And it takes 21 days. That is insane.
Darkenarlol wrote: »long time ago in another dimension...
there was no speed research scrolls at all
and it took 6+ month to get a 9 trait crafter
but now when you have a CHOISE you are not happy...ok
Wait or spend money. That's not a choice, that's manipulation. A choice would be to spend gold on it. This entire game is built around nudging people to spend money more and more.
I always thought research timers were the wrong way round, surely the more you know about a craft, the quicker and easier you learn something new about it. My research times should decrease with every trait I know, logically speaking. I also get that doesn't work per se in the context of the game; I mean, if your first trait took 24days,would you even bother continuing? I also fully understand that the artificially protracted research times are there to both primarily slow you down from getting the associated achievements and benefits too soon, and secondly a monetization mechanism (arguably came much later and the speed jumps are minimal at best). I just feel it isn't the best implemented as it is. However, we're too far in now for that to change, and I only need 1 character as my master crafter--which I already have.
Darkenarlol wrote: »long time ago in another dimension...
there was no speed research scrolls at all
and it took 6+ month to get a 9 trait crafter
but now when you have a CHOISE you are not happy...ok
Wait or spend money. That's not a choice, that's manipulation. A choice would be to spend gold on it. This entire game is built around nudging people to spend money more and more.
It's called solution selling. Old trick at this point. But sure, keep throwing money at in-game store and just watch how they come up with even more insulting cash grabs.MrDenimChicken wrote: »[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
It's called solution selling. Old trick at this point. But sure, keep throwing money at in-game store and just watch how they come up with even more insulting cash grabs.MrDenimChicken wrote: »[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
It's called solution selling. Old trick at this point. But sure, keep throwing money at in-game store and just watch how they come up with even more insulting cash grabs.MrDenimChicken wrote: »[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
Or work with the in-game mechanics as I do.
MrDenimChicken wrote: »Kiralyn2000 wrote: »Yeeeaaaaahhh.... research was the same massive timesink, long before there even were research scrolls. It takes so long because this is an MMO (yay, timesinks!), and because 'mastering' crafting generally/should take a lot of time. Not because they want to twist your arm for Crowns (as mentioned, that came much later.)
It probably wasn't designed that way to twist your arm for crowns in the beginning, but it was designed to keep people playing longer through a timegate mechanic. Now they took that timegate mechanic and monetized it.
It's called solution selling. Old trick at this point. But sure, keep throwing money at in-game store and just watch how they come up with even more insulting cash grabs.MrDenimChicken wrote: »[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
Or work with the in-game mechanics as I do.
I know, I did the same thing. But it makes you question if and to what extent time gate mechanics - which are different from time sinks in that they're independent from time played - were always a hook for future monetisation.
And it doesn't change the bad taste in some players' mouths from having a solution sold for real money. If the logic of time gates is to pace content so players don't simply rush through and reach a content desert, there should be no for-pay solutions. If that wasn't the reason for time gates, then what are they for, exactly?
MrDenimChicken wrote: »[...] [snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time. [...]
It's called solution selling. Old trick at this point. But sure, keep throwing money at in-game store and just watch how they come up with even more insulting cash grabs.MrDenimChicken wrote: »[snip] It's hard not to take it personally that the developers of a video game want to squeeze you into buying more crap for real money, and the way they do it is to force some ridiculous timer mechanics that are an obscene amount of time.
Or work with the in-game mechanics as I do.
I know, I did the same thing. But it makes you question if and to what extent time gate mechanics - which are different from time sinks in that they're independent from time played - were always a hook for future monetisation.
I don't like extreme monetization however I feel this isn't really an example of it.
The research times on traits AND the horse timers are two of the few examples left of ESO having more of an old-school, classic MMO feel.
exeeter702 wrote: »Naw, not really. Of all the mmos that I've played in my life, ESO ranks high in the "able to log in and actually gain something meaningful or productive to your account without egregious time gates"