THEDKEXPERIENCE wrote: »gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
Not trying to sound like a ***, cuz it is hard to say l2p when there are many aspects as mentioned before at play here. He could have simply done something like block casted your ult, which would have meant he would take nothing while at the same time healing. And Grand Warlord/emp means nothing anymore, even alot of the times players with emp are still terrible.
Well put it this way, there is an easy answer to why he did not drop like you expected. I suppose I can list off a few that would come to mind since I don't have a clip or video to comment on.
- Mitigation (resists+%damage mit.....he could just be one tanky boi and killed you when you ran yourself dry)
- Block counterplay (almost anyone who gets bow ulted immediately blocks)
- simple HPS (outhealed your damage)
- Wings mitigation
This brings up a good point. One of the most overlooked aspects of PVP is how much stamina, magicka or health you and your opponent will have after your initial burst. Not how much you’ll regen, but how much you have left before you regen.
My Templar has a low health pool so if you catch him on his horse or reading a map I’m probably dead. But if I have even a minute chance at playback I can spam shields and heals just as long as an average stamina player who is attacking. Only difference is when they are at zero stamina I’d still have 20-30K magic left and likely an ultimate.
So if you can do, say, 30K damage in a second to wipe most people then more power to you. When dealing with one of those impossible tanks, you’d need to do double or triple that without depleting your own gas tank.

THEDKEXPERIENCE wrote: »gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
Not trying to sound like a ***, cuz it is hard to say l2p when there are many aspects as mentioned before at play here. He could have simply done something like block casted your ult, which would have meant he would take nothing while at the same time healing. And Grand Warlord/emp means nothing anymore, even alot of the times players with emp are still terrible.
Well put it this way, there is an easy answer to why he did not drop like you expected. I suppose I can list off a few that would come to mind since I don't have a clip or video to comment on.
- Mitigation (resists+%damage mit.....he could just be one tanky boi and killed you when you ran yourself dry)
- Block counterplay (almost anyone who gets bow ulted immediately blocks)
- simple HPS (outhealed your damage)
- Wings mitigation
This brings up a good point. One of the most overlooked aspects of PVP is how much stamina, magicka or health you and your opponent will have after your initial burst. Not how much you’ll regen, but how much you have left before you regen.
My Templar has a low health pool so if you catch him on his horse or reading a map I’m probably dead. But if I have even a minute chance at playback I can spam shields and heals just as long as an average stamina player who is attacking. Only difference is when they are at zero stamina I’d still have 20-30K magic left and likely an ultimate.
So if you can do, say, 30K damage in a second to wipe most people then more power to you. When dealing with one of those impossible tanks, you’d need to do double or triple that without depleting your own gas tank.
Put it this way, this is my current Live 1vX setup. I have everything as efficiently slotted as I really can(actually I still have impen on my chest/legs which would be swapped to infused dropping crit resist down by 344). This image was taken showing my incombat stats, with fury at max stats to show you what damage I would have during an ult rotation. Note fury could easily be dropped for NMA for 100% uptime at the cost of slightly less burst and sustain. Without 2h berserkers rage resists aswell, so my resists when needed could always increase and remain at cap even under heavy pen pressure. If anything s&b ult on backbar. With enough ult gen to s&b ult every 45 seconds and 2h ult every 50.5 seconds without Bloodspawn Allowing for an ult rotation roughly every 2nd fury stack instead of on the 3rd stack. Note this is also in heavy armor 5/1/1 on 2h sharp maul damage bar.
This is with 13870 pen = 5280 maj fracture + 2752 sharp + 2838 cp + ~3000 from 2h Maul
Access to: Major vitality 66% uptime
Minor protection 100% uptime
Aoe Minor Maim 100% uptime
Major Fracture 100% uptime
Major Savagery 100% uptime
Major Fortitude 100% uptime
By no means would I be considered a glass cannon, and It is possible to achieve the same amount of damage output that you are stating while not sacrificing tankiness or survivability. It is hard to measure HPS, so I cant show you that to compare, but I assure you it is rather high and constant without vigor to the point I am considering dropping it. Once again, this is me spending hundreds of hours EVERY pts calculating efficiencies within every change to find the best path for my setup. I do this regardless if I even plan on playing much during the patch, so my notes do not fall behind patch wise.
I'm sure you can see why people at this level find it pure laziness to say there should be an opt out that players can take to reach this level.
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
Not trying to sound like a ***, cuz it is hard to say l2p when there are many aspects as mentioned before at play here. He could have simply done something like block casted your ult, which would have meant he would take nothing while at the same time healing. And Grand Warlord/emp means nothing anymore, even alot of the times players with emp are still terrible.
Well put it this way, there is an easy answer to why he did not drop like you expected. I suppose I can list off a few that would come to mind since I don't have a clip or video to comment on.
- Mitigation (resists+%damage mit.....he could just be one tanky boi and killed you when you ran yourself dry)
- Block counterplay (almost anyone who gets bow ulted immediately blocks)
- simple HPS (outhealed your damage)
- Wings mitigation
This brings up a good point. One of the most overlooked aspects of PVP is how much stamina, magicka or health you and your opponent will have after your initial burst. Not how much you’ll regen, but how much you have left before you regen.
My Templar has a low health pool so if you catch him on his horse or reading a map I’m probably dead. But if I have even a minute chance at playback I can spam shields and heals just as long as an average stamina player who is attacking. Only difference is when they are at zero stamina I’d still have 20-30K magic left and likely an ultimate.
So if you can do, say, 30K damage in a second to wipe most people then more power to you. When dealing with one of those impossible tanks, you’d need to do double or triple that without depleting your own gas tank.
Put it this way, this is my current Live 1vX setup. I have everything as efficiently slotted as I really can(actually I still have impen on my chest/legs which would be swapped to infused dropping crit resist down by 344). This image was taken showing my incombat stats, with fury at max stats to show you what damage I would have during an ult rotation. Note fury could easily be dropped for NMA for 100% uptime at the cost of slightly less burst and sustain. Without 2h berserkers rage resists aswell, so my resists when needed could always increase and remain at cap even under heavy pen pressure. If anything s&b ult on backbar. With enough ult gen to s&b ult every 45 seconds and 2h ult every 50.5 seconds without Bloodspawn Allowing for an ult rotation roughly every 2nd fury stack instead of on the 3rd stack. Note this is also in heavy armor 5/1/1 on 2h sharp maul damage bar.
This is with 13870 pen = 5280 maj fracture + 2752 sharp + 2838 cp + ~3000 from 2h Maul
Access to: Major vitality 66% uptime
Minor protection 100% uptime
Aoe Minor Maim 100% uptime
Major Fracture 100% uptime
Major Savagery 100% uptime
Major Fortitude 100% uptime
By no means would I be considered a glass cannon, and It is possible to achieve the same amount of damage output that you are stating while not sacrificing tankiness or survivability. It is hard to measure HPS, so I cant show you that to compare, but I assure you it is rather high and constant without vigor to the point I am considering dropping it. Once again, this is me spending hundreds of hours EVERY pts calculating efficiencies within every change to find the best path for my setup. I do this regardless if I even plan on playing much during the patch, so my notes do not fall behind patch wise.
I'm sure you can see why people at this level find it pure laziness to say there should be an opt out that players can take to reach this level.
I 100% agree with you. I urged someone a few posts back to do a full respeck every 3 months for this exact reason. We don’t have as many tools as PC - PTS being the biggest one for this discussion - but what you said is exactly what I was talking about.
Let me use a less fancy analogy.
If you put me in a NASCAR it would go exactly zero MPH because I wouldn’t even know how to start it.
If you put a champion NASCAR driver in a NASCAR with no pit crew you’d get reasonably good results up until you hit a wall ... figuratively.
If you put a champion NASCAR driver in a NASCAR with a top level pit crew you’ll likely get championship results.
What you are doing is the 3rd part. What the OP wants is the first part.
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
ImmortalCX wrote: »ImmortalCX wrote: »ItsJustHashtag wrote: »You can get good enough sets
New Moon Acolyte Clever Alchemist are good examples of a crafted set that would work well in PvP. They have good damage stats for mag or stam builds and CA has some added health. Even if someone does not have the traits researched they can get a guildmate to craft it for them. Use that gold to buy the materials.
But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
THEDKEXPERIENCE wrote: »THEDKEXPERIENCE wrote: »gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
Not trying to sound like a ***, cuz it is hard to say l2p when there are many aspects as mentioned before at play here. He could have simply done something like block casted your ult, which would have meant he would take nothing while at the same time healing. And Grand Warlord/emp means nothing anymore, even alot of the times players with emp are still terrible.
Well put it this way, there is an easy answer to why he did not drop like you expected. I suppose I can list off a few that would come to mind since I don't have a clip or video to comment on.
- Mitigation (resists+%damage mit.....he could just be one tanky boi and killed you when you ran yourself dry)
- Block counterplay (almost anyone who gets bow ulted immediately blocks)
- simple HPS (outhealed your damage)
- Wings mitigation
This brings up a good point. One of the most overlooked aspects of PVP is how much stamina, magicka or health you and your opponent will have after your initial burst. Not how much you’ll regen, but how much you have left before you regen.
My Templar has a low health pool so if you catch him on his horse or reading a map I’m probably dead. But if I have even a minute chance at playback I can spam shields and heals just as long as an average stamina player who is attacking. Only difference is when they are at zero stamina I’d still have 20-30K magic left and likely an ultimate.
So if you can do, say, 30K damage in a second to wipe most people then more power to you. When dealing with one of those impossible tanks, you’d need to do double or triple that without depleting your own gas tank.
Put it this way, this is my current Live 1vX setup. I have everything as efficiently slotted as I really can(actually I still have impen on my chest/legs which would be swapped to infused dropping crit resist down by 344). This image was taken showing my incombat stats, with fury at max stats to show you what damage I would have during an ult rotation. Note fury could easily be dropped for NMA for 100% uptime at the cost of slightly less burst and sustain. Without 2h berserkers rage resists aswell, so my resists when needed could always increase and remain at cap even under heavy pen pressure. If anything s&b ult on backbar. With enough ult gen to s&b ult every 45 seconds and 2h ult every 50.5 seconds without Bloodspawn Allowing for an ult rotation roughly every 2nd fury stack instead of on the 3rd stack. Note this is also in heavy armor 5/1/1 on 2h sharp maul damage bar.
This is with 13870 pen = 5280 maj fracture + 2752 sharp + 2838 cp + ~3000 from 2h Maul
Access to: Major vitality 66% uptime
Minor protection 100% uptime
Aoe Minor Maim 100% uptime
Major Fracture 100% uptime
Major Savagery 100% uptime
Major Fortitude 100% uptime
By no means would I be considered a glass cannon, and It is possible to achieve the same amount of damage output that you are stating while not sacrificing tankiness or survivability. It is hard to measure HPS, so I cant show you that to compare, but I assure you it is rather high and constant without vigor to the point I am considering dropping it. Once again, this is me spending hundreds of hours EVERY pts calculating efficiencies within every change to find the best path for my setup. I do this regardless if I even plan on playing much during the patch, so my notes do not fall behind patch wise.
I'm sure you can see why people at this level find it pure laziness to say there should be an opt out that players can take to reach this level.
I 100% agree with you. I urged someone a few posts back to do a full respeck every 3 months for this exact reason. We don’t have as many tools as PC - PTS being the biggest one for this discussion - but what you said is exactly what I was talking about.
Let me use a less fancy analogy.
If you put me in a NASCAR it would go exactly zero MPH because I wouldn’t even know how to start it.
If you put a champion NASCAR driver in a NASCAR with no pit crew you’d get reasonably good results up until you hit a wall ... figuratively.
If you put a champion NASCAR driver in a NASCAR with a top level pit crew you’ll likely get championship results.
What you are doing is the 3rd part. What the OP wants is the first part.
VaranisArano wrote: »I feel like I tell this story fairly frequently when the topic of PVP gear/builds comes up, but here goes:
Remember the Blazeplar?
Pre-Morrowind, these were THE cancer build everyone of the forums complained about. They could genuinely 1vX, surviving and destroying groups with very little effort.
And to me, being a newer PVPer, it looked like a pretty easy build. Templar. Green Pact, Plague Doctor, Troll King for gear. Blazing Shield for defense and killing. Easy to get and use. I got my Blazeplar set up and jumped into Cyrodiil.
Can you guess how that worked out for me?
I sucked.
Thing is, I had the build and gear of a Blazeplar, but none of the experience of the successful Blazeplars everyone complained about. So I died in no time flat without killing anybody.
It ain't the gear. It's the experience (or lack thereof) of the player wearing it.
THEDKEXPERIENCE wrote: »VaranisArano wrote: »I feel like I tell this story fairly frequently when the topic of PVP gear/builds comes up, but here goes:
Remember the Blazeplar?
Pre-Morrowind, these were THE cancer build everyone of the forums complained about. They could genuinely 1vX, surviving and destroying groups with very little effort.
And to me, being a newer PVPer, it looked like a pretty easy build. Templar. Green Pact, Plague Doctor, Troll King for gear. Blazing Shield for defense and killing. Easy to get and use. I got my Blazeplar set up and jumped into Cyrodiil.
Can you guess how that worked out for me?
I sucked.
Thing is, I had the build and gear of a Blazeplar, but none of the experience of the successful Blazeplars everyone complained about. So I died in no time flat without killing anybody.
It ain't the gear. It's the experience (or lack thereof) of the player wearing it.
I spent like 500K gold to turn my main into a Blazeplar. Lasted like 3 days. 🤣
VaranisArano wrote: »THEDKEXPERIENCE wrote: »VaranisArano wrote: »I feel like I tell this story fairly frequently when the topic of PVP gear/builds comes up, but here goes:
Remember the Blazeplar?
Pre-Morrowind, these were THE cancer build everyone of the forums complained about. They could genuinely 1vX, surviving and destroying groups with very little effort.
And to me, being a newer PVPer, it looked like a pretty easy build. Templar. Green Pact, Plague Doctor, Troll King for gear. Blazing Shield for defense and killing. Easy to get and use. I got my Blazeplar set up and jumped into Cyrodiil.
Can you guess how that worked out for me?
I sucked.
Thing is, I had the build and gear of a Blazeplar, but none of the experience of the successful Blazeplars everyone complained about. So I died in no time flat without killing anybody.
It ain't the gear. It's the experience (or lack thereof) of the player wearing it.
I spent like 500K gold to turn my main into a Blazeplar. Lasted like 3 days. 🤣
Heh, glad I'm not the only one!
Bradyfjord wrote: »My first conscious effort to make a pvp setup for my dk was back when Ravager was awesome. I paired it with 7th Legion, and some Agility.
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
ImmortalCX wrote: »The barrier for entry to PVP is getting geared. A good meta pvp set will cost 500K gold or more. Finding this information means going to alcast and looking for a build.
The observation is that you can run PVE dungeons and have success with pretty much any set you find. (The DLC and veteran dungeons may require a little more thought, but the sets are not expensive.) But the same is not true of PVP. If you attempt pvp as a new(poor) player with found gear, they will wipe the floor with you.
Maybe this exists, but there should be a bright flashing neon sign that says "Equip this gear and you will have a good time", with prices a novice can afford, without having to collect pvp currency. Of course they wouldn't be meta, but they would keep people alive.
ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
A beginner doesn't know about looking up builds online and may not even be in a guild. He probably doesnt have enough gold or mats to build a PVE set and a PVP set. There is a knowledge, gold, and time gap.
This is not a problem for dungeons because you can complete them with pretty much anything you are wearing. Tank just needs a taunt and a shield. DPS can one bar mash buttons and pass normal dungeons. Same is not true of PVP. And the degree of failure is much more than just wiping to a boss. You get owned in every matchup unless you are part of a zerg.
My point is that beginners have a horrible experience with PVP if they just queue up to try it out. If there was a bright flashing neon sign that said "equip this gear, you will have a chance", then they might actually enjoy it and lead to more people wanting to PVP.
I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
500k lulwat.
A set of new moon body pieces in purple shouldn't cost you more than 50k.
I know. Crazy, right? Contrary to popular forum opinion, PvPers would love to get more people into Cyro too.ketsparrowhawk wrote: »Weird that PvPers would chime in on a PvP topic.
You've continually talked about how someone new queuing up to a dungeon and being able to complete. Yes, that's true, but the PvP equivalent is a DLC Vet dungeon, not a base-game normal. If a new player queues into one of those somehow and completes, they either have some game knowledge, or got hard-carried by the group.ImmortalCX wrote: »I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
(Incidentally, the trainee set available from the starter zones was temporarily quite a popular PvP option at one point)
ImmortalCX wrote: »
The difference is that new players can walk into a dungeon with found gear and be successful. The same is not true of PVP.
The barrier to PVP is actually higher than crafting/buying a meta set.