We, veteran players

  • Khenarthi
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    Well I'm probably as veteran as most people on this thread, if by veteran you mean CP810 and playing since beta. And all I want from ZOS is more quests and more characters with interesting backgrounds and dialogue.

    I have absolutely zero interest in difficult content - you cannot put all of us in the same bucket. I'm so veteran that I remember when veteran zones were a challenge (a group of 3 mobs could easily kill you) and I would hate to get back to that, for example.

    PVP is always more difficult, because you are fighting other humans. But it's also a fragile thing due to lag and skills not firing. Even so, I'm starting to enjoy a quick battleground here and there for a quick adrenaline rush.

    As for DLC dungeons and trials I don't even bother - and from a few ZOS interviews, it seems the players actually doing that kind of content are not a majority, so it makes sense that the company looks at statistics showing what their players are doing in game, and not threads on forums which not all players even visit.

    What do you mean exactly when you want ZOS to listen to veteran players? We all have different opinions.
    PC-EU
  • Coatmagic
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    Preach.

    Seen some horrors watching hubby doing vet trials.

    Poor lil guys :(
  • Lysette
    Lysette
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    kargen27 wrote: »
    For every player wanting hard content there is a player complaining that rewards are locked behind hard content. ZoS has been pretty good about releasing difficult content. It has been a while since they have put in hard content meant to be soloed though. With the wide player base I can understand that decision though.

    yeah, I guess that is to promote group play. What keeps long term players playing is their friends. If those stay they will most likely too - so I understand that in the champion ranks their focus is more on group content than solo content. I see an intended transition there, which is as well my reason for not wanting to ever get there - I prefer solo over group content.
  • Coatmagic
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    kargen27 wrote: »
    For every player wanting hard content there is a player complaining that rewards are locked behind hard content. ZoS has been pretty good about releasing difficult content. It has been a while since they have put in hard content meant to be soloed though. With the wide player base I can understand that decision though.

    And they completely ignored the obvious easy places to do so:

    Every final story fight could have been tuned to solo instance the way the fighters and mages were eventually tuned
    (are still?).

    Meaning you go in and if you die, it gets easier, if you die again, it gets easier.. etc. They have done this!

    And yet, Elsweyr and now Greymoor final fights were an absolute joke (and both bugged out on me til I just stood there and did as little as possible).

    Look, I played LotRO, I don't mind a blasted cut scene, but this is just... kinda crap :(
  • BisDasBlutGefriert
    BisDasBlutGefriert
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    Interesting read. Kind of sounded like a commercial or rally speech to me.
    We are your bankers, your masons, your orthopedic surgeons(😉), your teachers, and we want (fill in blank here).But truth is, we are all equal. We are all players in their game. We can make suggestions and hope for the best, but that's really all we can do for the most part.

    To those squashing bugs on pts; thank you!!!
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Ri_Khan
    Ri_Khan
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    6+ years hanging around here and all I can say is that this thing had so much potential, it's really a shame what's happened. I've kept everyone I know that plays games informed about my experiences along the way and they all think I'm insane for sticking with it. I can't admit they're completely wrong at this point. This is not a healthy experience and I'm just grateful I never got anyone else involved.
  • Curious_Death
    Curious_Death
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    we veteran players... have eso+ cancelled and going on... and visit you zos only on forum or doing writs or items for friends called us in discord... also... u gave me greymoor then u took it... and bugged my hero ... that used alliance change token.
    Edited by Curious_Death on June 6, 2020 3:46PM
  • Yamenstein
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    Sorry, but we are all just dollar signs and numbers to ZoS.

    ZoS does good for group content, the DLC dungeons and vet trials are difficult. Maybe not to the top of the top, but still.

    If they could fix overland I would ecstatic. I might start running overland content naked to give me a challenge. Sucks because the gear I spend do long grinding doesn't get used..
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Sephyr
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    Ri_Khan wrote: »
    6+ years hanging around here and all I can say is that this thing had so much potential, it's really a shame what's happened. I've kept everyone I know that plays games informed about my experiences along the way and they all think I'm insane for sticking with it. I can't admit they're completely wrong at this point. This is not a healthy experience and I'm just grateful I never got anyone else involved.

    I've had a similar experience. Despite my forum presence, I remember when there was deer in Cyrodiil and when AngryJoe was leading crazy PvP shenanigans. Or when Doshia was actually hard. But over the years as things just deteriorated how it has, I can't in good conscience recommend the game to anyone. Especially after Greymoor. My friends on the outside think I'm also crazy for sticking with it.
  • OmniDo
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    "All I ask is a tall ship, and a star to steer her by." - JOHN MASEFIELD

    For us veterans, all we ask is a polished game; no (or ever diminishing few) bugs or lag, with as many content options as possible.
  • UppGRAYxDD
    UppGRAYxDD
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    I would love to say “I’m still here..”, but the definition of insanity is doing the same thing over and over, but expecting different results.

    Cancelled my Subscription and deleted the game off my hard drive after the last Cyrodil AP event due to the comically difference in performance following the event. This made me aware that ZoS periodically increase server space (via rental) when ever they release a new chapter or DLC or major event. Now this is common, but what really bothers me is the fact that players monthly fees go to other facets of the business (looking at you crown crates) instead of investing just a-little in extra server space when the most common voiced frustration on the forums is “fix the lag”.

    This is clearly a management created problem and I don’t see a clear change to ZoS’s tact anytime soon.

    So in the meantime, I’ll treat ESO like Punxsutawney Phil treats the season change...
    I’ll just poke my head into the forums ,and if I see “fix the lag” or “performance issues” threads, I’ll come back in two weeks and look again..

    Edited by UppGRAYxDD on June 6, 2020 4:23PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Casul
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    The spectrum of combat difficulty is fine. For example if a player was good enough to beat vMA they got weapons. Those players that could not beat it now have access to them, but they are still missing on key component that the previous player has, experience. Beating vMA for example doesn't just reward a nice weapon, it rewards you will skills that you can not acquire anywhere else. As new content releases this skill is needed to complete it, and thus the player unable to beat vMA will also be unable to beat the new content until it has been nerfed as a result of even newer content releasing.
    PvP needs more love.
  • kargen27
    kargen27
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    BuildMan wrote: »
    The spectrum of combat difficulty is fine. For example if a player was good enough to beat vMA they got weapons. Those players that could not beat it now have access to them, but they are still missing on key component that the previous player has, experience. Beating vMA for example doesn't just reward a nice weapon, it rewards you will skills that you can not acquire anywhere else. As new content releases this skill is needed to complete it, and thus the player unable to beat vMA will also be unable to beat the new content until it has been nerfed as a result of even newer content releasing.

    Kind of forgetting about the tanks and healers. That aside I am not buying into that theory. Group dynamics differs greatly from solo content.
    and then the parrot said, "must be the water mines green too."
  • Karivaa
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    What we want them to do is to finally fix the lag in Cyrodiil once and for all!
  • gronoxvx
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    If im truly honest, all most of us want is for the server/lag issues to be addressed. That will open up a lot more people to attempting the harder PVE achievements in trials (case in point, the fact that on all platforms people have to farm INSTANCES for even attempting godlsayer which is a joke) and stepping foot in cyro.
  • stefj68
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    I agree lag and latency are top priorities!
  • BRCOURTN
    BRCOURTN
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    Alomar wrote: »
    Tbf, most of us left and moved on as it became clear years ago this is cash shop and loot crate driven game.

    This comment has 8 agrees on it right now. Are you saying that 9 people have left and moved on from the game but are still active in the forums YEARS later?
  • Mr_Walker
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    ArchMikem wrote: »
    ZOS has never insulted me, what are you on about.

    Have you stopped playing in Cyro then Mike? : :D
  • Karmanorway
    Karmanorway
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    I only want a better cp system up and running again so we can keep progressing. Oh yeah and performance fix, but until i can play again without DC every 5 mins, im gonna spend my valuable time on something else.

    As for loyalty rewards for veterans i really dont care, i dont need any flashy costumes or titles so the "new players" know im a veteran lol, they find out when they fight me, thats reward enough for me 😂
  • Iccotak
    Iccotak
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    I’d appreciate if they could stop making the story bosses jokes
  • Elsterchen
    Elsterchen
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    Well, as a filthy casual veteran I dare to add my opion (well, actually none of you had any luck to stop me in the last 5 years ... soo, :p ... :

    To me there is one thing that all veterans have in comon:
    We worked for something in eso. We invested time, hardship and sometimes even tears to achieve something. That something may be very different for any given veteran, but the emotional experience bonded us to (aspects) of this game and (like it or not) each other.

    New players won't get this experience, they open their wallets (wether real or virtual doesn't matter, its payment not work) or are pampered to skip emotions. Often its not even their fault, but it ruins a veterans game.

    To me, thats what Zeni didn't take into mind. Even a handfull of activities of each kind that force every player to work, would be enough to satisfy both, veterans and new players. Ideas for this can be found in vast numbers within the forum...
  • MartiniDaniels
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    I agree with thread "message", though I am not sure if this game needs more "stat" difference between newbies and veterans.
    As you said "CP810" is a decoy. Experienced (2nd account, console refugee etc) CP300 player can be way more powerful then fast-leveled CP810 newbie, but for every 2nd account there are ten new CP300 which are unable to do all content or are wiped in CP PVP, because of that stat difference.

    My opinion - remove CP (give everybody fixed CP810 bonus as player reach lvl50), provide couple of new skill lines with "specializations" to allow build fine tuning... but what's most importantly - provide better and more clear MMR.
    All those games out there separate newbies and vets and allow first ones to learn the game in a proper curve by using match-making rating. In ESO given the game specifics, devs may keep it hidden to avoid toxicity caused by it.

    TL;DR:
    1. Give everybody CP810 bonuses at reaching level 50, provide additional skill lines for build fine tuning
    2. Account-wide MMR for Battlegrounds
    3. PVE MMR, dependent on dungeon/trial achievements on particular character and accounted during group finding
    4. Premade PVE groups still can mix players of any MMR of course
  • Lysette
    Lysette
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    Elsterchen wrote: »
    Well, as a filthy casual veteran I dare to add my opion (well, actually none of you had any luck to stop me in the last 5 years ... soo, :p ... :

    To me there is one thing that all veterans have in comon:
    We worked for something in eso. We invested time, hardship and sometimes even tears to achieve something. That something may be very different for any given veteran, but the emotional experience bonded us to (aspects) of this game and (like it or not) each other.

    New players won't get this experience, they open their wallets (wether real or virtual doesn't matter, its payment not work) or are pampered to skip emotions. Often its not even their fault, but it ruins a veterans game.

    To me, thats what Zeni didn't take into mind. Even a handfull of activities of each kind that force every player to work, would be enough to satisfy both, veterans and new players. Ideas for this can be found in vast numbers within the forum...

    ZOS isn't going to do that - now one does not even have to pick up skyshards with alts, if at least one character has picked up all skyshards of a zone, all the other alts can simply buy them from the crown store - so the game is going into the opposite direction of your suggestion. Trying to force people is suicide with so many MMOs in concurrence - be a little uncomfortable and you can close the doors very soon. why do you think we have daily login rewards and such - they need to keep us to not wander off - they won't try to force us to anything.

    It would as well go against any knowledge about product life cycles - veterans are early adoptors, those can and will take hardship - those new to the game in the milk cow phase will certainly not, they want convenience and easy access to things.
    Edited by Lysette on June 7, 2020 7:33AM
  • LuxLunae
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    CP stopped because essentially, the CP system is broken. It was a bad idea that was used to try and extend the feel of powering up.

    I have a solution but like every human who has to embrace change, it will be tossed out the window.
  • Xarc
    Xarc
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    I agree with thread "message", though I am not sure if this game needs more "stat" difference between newbies and veterans.
    As you said "CP810" is a decoy. Experienced (2nd account, console refugee etc) CP300 player can be way more powerful then fast-leveled CP810 newbie, but for every 2nd account there are ten new CP300 which are unable to do all content or are wiped in CP PVP, because of that stat difference.

    My opinion - remove CP (give everybody fixed CP810 bonus as player reach lvl50), provide couple of new skill lines with "specializations" to allow build fine tuning... but what's most importantly - provide better and more clear MMR.
    All those games out there separate newbies and vets and allow first ones to learn the game in a proper curve by using match-making rating. In ESO given the game specifics, devs may keep it hidden to avoid toxicity caused by it.

    TL;DR:
    1. Give everybody CP810 bonuses at reaching level 50, provide additional skill lines for build fine tuning
    2. Account-wide MMR for Battlegrounds
    3. PVE MMR, dependent on dungeon/trial achievements on particular character and accounted during group finding
    4. Premade PVE groups still can mix players of any MMR of course

    I have another account too, cp 400+, and it was interesting to play it from begining.
    I agree with you
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • ccfeeling
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    They wont care us but the money.
  • jm42
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    I think ESO has just awful training for new players. I often PUG and often see that ppl with CP500 can be all rush-and-burn, mechanics - what mechanics, lol, just rush and burn, running like headless chicken 10 km away of heal and his buffs. And that not their fault, well, not always. How they are supposed to be ready for hard content if they lvled up on extremely easy normals which you can overclick with your left leg in all-DD setup? How they are supposed to know the importance of tanks, buffs? Everyone must use guides about vet content because of it, ppl have no other ways to get knowledge.

    I think, PUGs must be hard lvl-based. so newbie players will never match with veteran to be rush-carried, and mechanics in normals must be as challenging as they are in vets
  • Eifleber
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    Xarcus wrote: »
    stop making this game easy for idiots 1clic spammers
    Agreed, but apparently the majority of the playerbase thinks it's fine as it is?!
    Not sure how many players we lost because the game used to be a bit more challenging (and where they went)?

    I' m fine with harder content but I am very much against raising the max useful CP bar.




    Playing since dec 2019 | PC EU
  • OneForSorrow
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    kargen27 wrote: »
    For every player wanting hard content there is a player complaining that rewards are locked behind hard content. ZoS has been pretty good about releasing difficult content. It has been a while since they have put in hard content meant to be soloed though. With the wide player base I can understand that decision though.

    I'm not veteran so keep that in mind.

    I mean I've been around since Beta but I come and go and bounce around so many characters that my CP is still below max.

    I do get frustrated that non-crownstore skins are just for vet content.I wish there were more we could earn through questing, crafting, dungeons, world bosses, etc. The vet cosmetics should remain, of course. People doing the hardest content deserve cool things. But more outside the crown store for us lowly mortals would be lovely.

    Regarding the max level experiences of newbies...

    I think this game has a huge problem with difficulty spikes. Leveling you are not likely to run into much of a challenge even with no CP. Maybe if you pull too many enemies but that's it. Then at max you get DLC dungeons tossed your way which are ridiculous compared to base dungeons. Beyond that is vet/trials and past that vet trials. You go from nothing to yikes with very little in between.
    Edited by OneForSorrow on June 7, 2020 8:18AM
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • Iccotak
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    Eifleber wrote: »
    Xarcus wrote: »
    stop making this game easy for idiots 1clic spammers
    Agreed, but apparently the majority of the playerbase thinks it's fine as it is?!
    Not sure how many players we lost because the game used to be a bit more challenging (and where they went)?

    I' m fine with harder content but I am very much against raising the max useful CP bar.
    LuxLunae wrote: »
    CP stopped because essentially, the CP system is broken. It was a bad idea that was used to try and extend the feel of powering up.

    I have a solution but like every human who has to embrace change, it will be tossed out the window.

    ZOS is aware of the issue with CP power creep which is why they capped it.
    They don’t want to release a band-aid, they want a solution for the long term.
    This is the discussion they are having along with difficulty settings.
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