I have giving them plenty of good feedback in 2 different threads I have created and commented in other people’s threads what needs to be done about nb. I was simply letting the op know what would make me happy performance aside of course 🙂Deathlord92 wrote: »Well this veteran player will be happy when they fix his nb they over nerf back in elsweyr.
And this was a direct results of "player feedback"
As somebody who's been playing since beta, did every trial in vet/hm, has a 48 pvp rank character, I only want this *** game to work and not have insane lag spikes and broken mechanics.
Agreed, but apparently the majority of the playerbase thinks it's fine as it is?!stop making this game easy for idiots 1clic spammers
Not sure how many players we lost because the game used to be a bit more challenging (and where they went)?
I' m fine with harder content but I am very much against raising the max useful CP bar.CP stopped because essentially, the CP system is broken. It was a bad idea that was used to try and extend the feel of powering up.
I have a solution but like every human who has to embrace change, it will be tossed out the window.
ZOS is aware of the issue with CP power creep which is why they capped it.
They don’t want to release a band-aid, they want a solution for the long term.
This is the discussion they are having along with difficulty settings.
New players are welcoming because it is impossible to do really good Trial HM, Cyrodiil PvP. Now, ESO is just about narratives quest, focuses on solo RPG online, random group play with pledges, craft, skin, crownstore.
Since 2015, ESO is no more a MMORPG but a solo rpg online with group play contents for casual and not for HM.
Veteran and MMO players need more Hard content like Scalebreaker, vMol or new hard zone monsters, with GOOD PERFORMANCES SERVERS/CLIENT, FPS, Latency, no desynch.
CP system is good but can't really be applied to a mmo because it has a limit. And by definition, a mmo is supposed to have no time-limit/xp limit/etc
Blackwolfe5 wrote: »CP system is good but can't really be applied to a mmo because it has a limit. And by definition, a mmo is supposed to have no time-limit/xp limit/etc
There are tons and tons of mmos with a maxlvl and you can't really progress further levelwise once you reach the cap. I don't know where on earth you got the idea that "by definition an mmo is supposed to have no xp limit". There are usually ways of increasing your power though (mostly with better gear) but even that is limited in most mmo's.
If you have a XP limit, it's not a MMO, it's a game with a end, and it's called a solo game. No XP limit means the game can live years because players will never reach the end (there is no end).
Blackwolfe5 wrote: »CP system is good but can't really be applied to a mmo because it has a limit. And by definition, a mmo is supposed to have no time-limit/xp limit/etc
There are tons and tons of mmos with a maxlvl and you can't really progress further levelwise once you reach the cap. I don't know where on earth you got the idea that "by definition an mmo is supposed to have no xp limit". There are usually ways of increasing your power though (mostly with better gear) but even that is limited in most mmo's.
If you have a XP limit, it's not a MMO, it's a game with a end, and it's called a solo game. No XP limit means the game can live years because players will never reach the end (there is no end).
New players are welcoming because it is impossible to do really good Trial HM, Cyrodiil PvP. Now, ESO is just about narratives quest, focuses on solo RPG online, random group play with pledges, craft, skin, crownstore.
Since 2015, ESO is no more a MMORPG but a solo rpg online with group play contents for casual and not for HM.
Veteran and MMO players need more Hard content like Scalebreaker, vMol or new hard zone monsters, with GOOD PERFORMANCES SERVERS/CLIENT, FPS, Latency, no desynch.
Problem is that the solo rpg part of the game is so boringly easy.
At least in the single player games I had difficulty options.
Elsterchen wrote: »Well, as a filthy casual veteran I dare to add my opion (well, actually none of you had any luck to stop me in the last 5 years ... soo,... :
To me there is one thing that all veterans have in comon:
We worked for something in eso. We invested time, hardship and sometimes even tears to achieve something. That something may be very different for any given veteran, but the emotional experience bonded us to (aspects) of this game and (like it or not) each other.
New players won't get this experience, they open their wallets (wether real or virtual doesn't matter, its payment not work) or are pampered to skip emotions. Often its not even their fault, but it ruins a veterans game.
To me, thats what Zeni didn't take into mind. Even a handfull of activities of each kind that force every player to work, would be enough to satisfy both, veterans and new players. Ideas for this can be found in vast numbers within the forum...
ZOS isn't going to do that - now one does not even have to pick up skyshards with alts, if at least one character has picked up all skyshards of a zone, all the other alts can simply buy them from the crown store - so the game is going into the opposite direction of your suggestion. Trying to force people is suicide with so many MMOs in concurrence - be a little uncomfortable and you can close the doors very soon. why do you think we have daily login rewards and such - they need to keep us to not wander off - they won't try to force us to anything.
It would as well go against any knowledge about product life cycles - veterans are early adoptors, those can and will take hardship - those new to the game in the milk cow phase will certainly not, they want convenience and easy access to things.
Elsterchen wrote: »Elsterchen wrote: »Well, as a filthy casual veteran I dare to add my opion (well, actually none of you had any luck to stop me in the last 5 years ... soo,... :
To me there is one thing that all veterans have in comon:
We worked for something in eso. We invested time, hardship and sometimes even tears to achieve something. That something may be very different for any given veteran, but the emotional experience bonded us to (aspects) of this game and (like it or not) each other.
New players won't get this experience, they open their wallets (wether real or virtual doesn't matter, its payment not work) or are pampered to skip emotions. Often its not even their fault, but it ruins a veterans game.
To me, thats what Zeni didn't take into mind. Even a handfull of activities of each kind that force every player to work, would be enough to satisfy both, veterans and new players. Ideas for this can be found in vast numbers within the forum...
ZOS isn't going to do that - now one does not even have to pick up skyshards with alts, if at least one character has picked up all skyshards of a zone, all the other alts can simply buy them from the crown store - so the game is going into the opposite direction of your suggestion. Trying to force people is suicide with so many MMOs in concurrence - be a little uncomfortable and you can close the doors very soon. why do you think we have daily login rewards and such - they need to keep us to not wander off - they won't try to force us to anything.
It would as well go against any knowledge about product life cycles - veterans are early adoptors, those can and will take hardship - those new to the game in the milk cow phase will certainly not, they want convenience and easy access to things.
Hi @Lysette as for ZOS's "doings", "undoings" or "never-ever"(-big fat promise!-) doings, we wont know. ZOS did all of the mentioned during the last years and we know they are capable of changing direction, if suitable for 180°, within weeks.
As for the mentioned life-cycle. There is one thing that is always forgotten (imo), a cycles order is (100% simplyfied) : Birth - Growing - Death. Games get born and they grow and their are tons of examples and stories about how to sucessfully make the transition from "born" to "grow". Eso has its own story in that account. BUT the transition from growth to death is (imo) is never really looked at. Despite an equally vast number of failed games.
The reasons officially mentioned seem never valid on second look: "technical problems", "players loosing interest/ bad reputation", "bad communication by management/developers", "to many other new shiny shiny things"... all of it boils down to: The game wasn't able to keep their engaged players.
The milk-cow-phase-players/supporters (thanks for that phrase btw.) are not engaged, they may be exited, loving, caring, trying and the loudest in game and on the forum, but engagement is not part of any description of that playerbase. Their interest is, correct me if I am wrong: short-lived.
I may be radical, but to me its perfectly logic to say: If as a game you loose your veterans, you may as well just shortcut to death and dig your own grave.
Loved your post, @Lysette - have an Insightful, though I wish I could give you 10 for that post alone...
As a "veteran" (early adopter) with a very casual playstyle, I am happy with the general direction of the game, and I hope ZOS can keep ESO going for a number of years. Sure, there are things I do not enjoy - DLC dungeons, trials - but the game offers so many other activities, I think it manages to keep all its players occupied doing what they enjoy.
I_am_Groot wrote: »This veteran player would just be happy to have a lag free game
I_am_Groot wrote: »This veteran player would just be happy to have a lag free game
1am to 4am UTC is a pretty good time for that on PC EU - I do my questing and dungeon delving at those times.
This is the "fast paced game" the exploits helped create. Good job.We veteran players are bored to buy new content where everything is 2 shotted.
I_am_Groot wrote: »This veteran player would just be happy to have a lag free game
1am to 4am UTC is a pretty good time for that on PC EU - I do my questing and dungeon delving at those times.
@Lysette very interesting posts above, thx for participating.
The problem on EU server is about primetime. When 90% of players are joining the server after work and before to sleep, between 6pm and 1am. People just want to play their game to relax after their working day and, cyrodiil by exemple is interesting with big groups, big armies.
When you 're a guildmaster, you decide activites at this hours (9pm-11pm), because you know your guildmates will be online at this hours.
And it causes huge lags we all know.
Cyrodiil is interesting for guilds at this hours because they have ennemies to fight, and things are all very dynamic. It's because people are online than some content are interesting, but it's because people are all online than lag is here too.
Are we in a dead end ?
Dusk_Coven wrote: »We can start to address the issue by removing Light Attack Weaving and all sorts of Animation Cancellation and play the game the way it was meant to before players found all these exploits to get a "fast paced game".This is the "fast paced game" the exploits helped create. Good job.We veteran players are bored to buy new content where everything is 2 shotted.
https://www.youtube.com/watch?v=wpvCZwoj3tE