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Fundamental Issues with Bugs, Customer Service and Testing

  • Shaie
    Shaie
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    Also, even though it isn't really a communication issue, I think Perseas hit the nail on the head with the instance timers. Blizzard does that with instances (or at least they did, it's been quite a while since I farmed dungeons), where if you have entered an instance & killed at least 1 boss <x> number of times within a set time limit, you are put on a cooldown for that instance for a set length of time. As I stated, it's been probably 3 years since I last farmed a dungeon, but if I am remembering correctly it was 5 boss kills in 60 minutes & then there was a 2 or 4 hour cooldown period where you could not enter that dungeon again (on that character). Of course, this would not stop someone who's dead set on farming a specific boss, because they could just log over to an alt, but it probably WOULD slow down the bots & gold farmers because they'd not only have to log over to an alt, but then level said alt to whatever it needs to be to farm that boss. I doubt they'd be willing to go to all that work; the bots of course would simply just be slamming their faces into an instance entrance that they could not use. Because of the dungeon set-up in ESO, the timer would have to be engaged & then force-kick the player out of the dungeon I'd guess, or they would have to code in some sort of manual reset like WoW has for their dungeons.
  • Goibot
    Goibot
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    @gordonbennett‌
    I believe you and I share quite a bit in common. I ran a multiline BBS back in the days before the internet. However, your ability to express yourself and this situation ZOS finds itself in far surpasses mine. I am a simple man and really just call it like I see it.

    Their CS tickets show to me a lack of respect and disreguard for their customers. Sometimes even down right rude. On one hand they tell you that helping you is their passion while the other hand is reaching for the knife to stab you with.

    Their *** pore in-house communication shows itself in every passing turn to their customers. Yes this company has a long way to go to create trust and respect in their clients. I hope they can get on the right track, so far they are not creating a community I want to be a part of.

    I do want to thank you for making this post.

    The silence is deafening!
  • UrQuan
    UrQuan
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    @Klarick you say you work in the industry. Fine. I work in IT myself (banking software development rather than game software). Understand this: you are what's wrong with the software industry. Specifically, your attitude is widespread in the industry, and it results in angry customers, bad publicity for software vendors, and (at least in the banking software industry) financial penalties for the vendors.

    In a product launch you expect that there will be bugs. No matter how much testing was done, there will always be bugs that weren't found, or that weren't considered to be bad enough to delay the launch to fix them. Sometimes the people making the decisions about what bugs to prioritize make the wrong decisions, and you end up with a product whose launch really should have been delayed. These things are expected (although when the latter happens it's OK to lambast the company for it).

    Prior to any launch you need to have a strong communication strategy in place. This involves making sure the lines of communication are clear within the company. This means a clear and efficient process for identifying and appropriately escalating bugs for prioritization. This also means a clear and efficient process for communicating what is being done about bugs to the CS staff, along with clear and consistent messaging for the CS staff to communicate with the customers. This messaging needs to address what the company will be doing to correct the situation, what (if anything) the customer should do, when the customer should expect an update (and how: this could be as simple as saying that an update will be provided online in 3 days), and also answer any obvious questions related to the situation that the customer could be expected to have.

    You think that Zenimax has communicated appropriately. You're wrong. You're dead wrong. It's obvious that they have not had a communication strategy that does any of what I've described.

    Their process for identifying and prioritizing bugs is clearly flawed, as people have reported the duping bug to them since the beta, and they didn't do anything about it until just the other day. To all appearances, despite the reports that people made, the people making the decisions about prioritizing fixes didn't know about this exploit until a couple of days ago, and once they found out they (correctly) took quick action.

    Their process for communicating with and providing messaging to their CS staff is clearly even more flawed. All you have to do is take a look through one of the many thread about the bank bug to see how all over the place and contradictory the responses to tickets were. Even some of the ZOS posts on the forums about it were contradictory or entirely unclear on several points. Most importantly, people kept having their tickets closed with a status of "solved" when absolutely nothing had been solved. I know when my ticket (the second one, that is, since I still to this day haven't had any acknowledgement of the first ticket that I submitted over a week ago) was closed as "solved" the patch that stopped the bug from recurring hadn't been deployed yet, and none of what I lost had been returned to me. When a problem is still being investigated, the one thing you do not do is tell the customer that their ticket is "solved". The only effect of that is to *** off the customer (oh, and pad your CS stats).

    So you also say that Zenimax shouldn't be expected to answer every question that people have on the forums. In theory that's true. In practice, if you had bothered to read the ZOS posts and some of the questions that people had about them, you would see that most of the questions were obvious ones that were brought about by either ambiguous messaging in the ZOS posts, or by a failure to address a point that people would obviously have questions about. Anyone remotely familiar with the game who thought about the bank bug for 30 seconds would realize that people would want to know things as simple as whether buying new bank slots would interfere with their reimbursement, and yet that wasn't addressed until multiple people asked. Heck, even if all you say is "we don't know the answer to this, but will provide an update ASAP" people are usually satisfied with that.

    So that's why this launch should be considered a failure. The game is good - I'm enjoying it very much. Sure, it's got bugs (some more serious than others), but I expect that at launch. Because of the utter failure of the communication and CS strategy, however, this launch cannot be considered anything but a debacle.

    So you seem to think that all of these complete failures in the communication strategy are acceptable. You also condescendingly think that everyone should stop whining about their very legitimate concerns. Unfortunately, as I said, your attitude is far too prevalent in the software industry, and it's nothing but poisonous.
    Edited by ZOS_ShannonM on April 20, 2014 1:12AM
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  • GossiTheDog
    GossiTheDog
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    The best thing about this topic - which is fundamentally about change management and perception issues - is that half the people slagging off Zenimax are marked "Staff Post" due to a botched change.
  • Soraellion
    Soraellion
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    They're clearly lacking a community manager who's actually any good and/or who is allowed to do his job. The game being new you'll have to expect issues, omissions, problems, bugs, server outages and whatnot. What you DON'T have to expect is minimalistic/terrible communication with the customer base.

    I can only speak for myself but I'm not pissed because of the issues (it annoys me but I'm realistic enough to realise that as the game is new *** will happen), I AM pissed by the launcher MOTD not giving me a brief explanation of the situation, same thing on this forum.

    And while they can't put numbers on it it would help if there'd be some sort of "don't quote me on this but we're expecting to be up again soon" or "this is going to take quite a bit, sorry about that" sort of info. yes, there'll always be folks who will use anything stated against but tbh those can just *** off. It helps the reasonable people to determine whether they should continue to try and log in or go do something else the next few hours.

    Even if it turned out to be mistaken info that'd be fine, again; *** happens. but at least there'd be communication beyond the launcher stating offline (maintenance, lol) or online.

    Community management isn't rocket science, all you need is some basic people skills and the company realising that customer perception generally ends up being their reality.
  • Tipsy
    Tipsy
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    Personally it doesn't bother me if the servers go down a few hours for maintenance if major issues arise.
    There was a post in the server section about it but yet people made 100 topics about the server being down and blabla..
    And perhaps there needs to be a sticky "in your face" message board on the site to get the message accross?
    I dislike any form of drama and to me all the whining felt just like that.So I left for a while.

    Though yes,perhaps concerning communication there could be a few improvements here and there..
    What bothers me the most are the things threatening to undermine the gaming quality,like this plague of bots and goldspammers.
    Getting rid of them should be on top of the list.
    Because not only do they sicken gamers their experience ,they are a threat to your business since most players expect a higher gaming quality when the game is subscription based.

    And i'm like well this is bugged?then i'll move to an alt for a while.No big deal.
  • merkaba954
    merkaba954
    Soul Shriven
    Here is my 2 cents. This whole thread is about communication.

    My issue is thus.

    The mods have the time to go through this thread and edit the posts to be more to their liking, however when an unplanned downtime occurs, it takes an unacceptably long time to get any form of explanation.

    The worst of this, is that the explanations are not explanations at all and have very little, if no viable information regarding the problem causing the downtime in the first place.

    This in turn is the cause of the initial post.

    Imagine it this way,

    you are financing a car ( yes i know that financing leads to actual ownership, but hear me out).

    Say its 7 am Monday morning and you go out to get in your car for work,
    only your car isn't there.

    Oh no! you think where is my car???

    Well,an hour,maybe 2 hours later, after following the steps involved when your car disappears (police report). you get a phone call from your dealership telling you, We have taken your car for routine maintenance, and we do not at this time have any idea when we will be giving it back to you.

    Come to find out later that they took your car for "routine maintenance" because they discovered something wrong that could cause serious harm.
    However they never explained what the issue was. Only a vague hint that they were concerned for the safety of their customer.

    So here is the icing that i really didn't need to add to this post, but i will any way.

    You receive your car back at which point they tell you that they had to implement a new software update that will make the car safer and much better to drive, the problem is now however, every time you stop at a red light, ( this is a subtle nod to the infinite loading screens), your car completely shuts off and you cross your fingers and hope that it cranks again. Also (in regards to the bank space issues), While they had it in the shop they swapped your GPS Navi system with a tape deck,

    Unfortunately for you cars are complicated and they will not be reimbursing you for the downtime, hassle or stress caused by them. Well that's what you assume as you can't get anyone from the manufacturer to acknowledge that you even contacted them about the problem in the first place.

    My final point, after the 8th stoplight that the car shut off, The police arrest you and take you to jail because the car dealer claimed that you had stolen the car.
    You then sit in jail for 12 or so hours at which point you are released, and the car dealer claims no wrong was done.

    Anyway i rambled. The wording of the OP some may disagree with, but the bones of the argument are valid.

    A real informative explanation goes a LONG way to appease customers who paid their money for a product.


    P.S. the argument of its only $0.50 a day approximately, is very conveniently omitting the $60.00 to $90.00 dollar investment made in the first place.
    So no refund, and as of now we have only had possession of the product for 2 weeks or so.

    The monthly payment is for maintenance and future content, the product has been purchased

    Edited: by me,

    To bring it all around full circle to the beginning of my post. The CS team has the time to edit their customers posts because it doesn't fit with their, (Zeni's) desired image, but cant be bothered with providing any substantial relevant information about outages, down time or their causes in a reasonable timely manner. Presumably because admitting there is a problem may hurt the initial return on the corporate investment due to the admittance that, currently the game, however enjoyable it may be when you can get it to work, it is not working as it should. And as stated before in previous posts and the known market that is the gaming industry, and MMO's in general that are not a F2P platform, the initial investment is recouped in the first months of release. Anything after that is the reason they made it in the first place. Not because they, (the investors) want to make us happy. They want to make their bank accounts happy.

    Unfortunately, sometimes i cant help but think that the logic used today in AAA game titles by the people who produce them, is a cut your nose off despite your face mentality. Yes we are always disappointed by release day push backs but no where near as disappointed as by a broken product that came on time.


    Edited by merkaba954 on April 20, 2014 3:12AM
  • cheeser123
    cheeser123
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    @ZOS_ShannonM what gives? You've edited 1/3 of the posts in this thread. Since we can't see the history on an edited post (at least, I don't see that option), do you want to explain what kinds of changes are going on here? In a serious discussion about the deep-seeded bugs in the game, a huge string of unexplained moderator edits is a bit troubling.
  • Shaie
    Shaie
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    cheeser123 wrote: »
    @ZOS_ShannonM what gives? You've edited 1/3 of the posts in this thread. Since we can't see the history on an edited post (at least, I don't see that option), do you want to explain what kinds of changes are going on here? In a serious discussion about the deep-seeded bugs in the game, a huge string of unexplained moderator edits is a bit troubling.

    Since I saw this thread very early on I can tell you that pretty much every post that shows as edited has had a quoted post removed. I won't go into further detail, except to say that those posts were not productive to the thread & broke forum rules. It doesn't look like any of the text written by the people affected by the new moderator bug has been changed in any way.

    Edit: for clarification of "new moderator bug", I'm speaking about the green box that indicates the post is now a staff post rather than a player post. I'm not referring to the edits as a bug lol.

    Edited by Shaie on April 20, 2014 3:13AM
  • wiz12268b14_ESO
    wiz12268b14_ESO
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    LMAO been following this thread for awhile and the greatest thing about it is the irony.

    Several ZoS mods have come in here and edited or deleted multiple comments and not a single one of them has responded on their own even to explain WHY they are editing posts.

    So funny how people complain about a lack of communication and they do that and dont respond directly to the criticism.
  • Soliduparrow
    Soliduparrow
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    TY Zenimax for firing Klarick. He was a terrible representative for your company. Now we can move on and begin the healing process.
  • Vlas
    Vlas
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    TY Zenimax for firing Klarick. He was a terrible representative for your company. Now we can move on and begin the healing process.

    What?
  • Soliduparrow
    Soliduparrow
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    Vlas wrote: »
    TY Zenimax for firing Klarick. He was a terrible representative for your company. Now we can move on and begin the healing process.

    What?

    He was a staff member of some type but they banned his forum account for being rude to customers.
  • ZOS_MichelleA
    ZOS_MichelleA
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    Hello, all! We are aware of the forum issue that is tagging posts as staff whenever a moderator edits a post. We apologize for the confusion, and rest assured that we are actively investigating. Thank you for your patience.

    As for edited posts, please rest assured that if we modify a post of yours due to it violating the Code of Conduct, you will receive a private message from our team. That said, if you are quoting a post which has been removed, we will also remove that quote in order to ensure that removed content does not continue to garner discussion. If you have any other questions about this, please don't hesitate to contact our team at https://help.elderscrollsonline.com/.
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  • Soulpuppet
    Soulpuppet
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    I love all the swift action they take on editing someones post, but not worrying about all the game breaking bugs in the game....
  • fiachsidhe
    fiachsidhe
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    Read Zenimax's Glassdoor reviews. Incompetent upper management, giant egos, cliques, nepotism. It doesn't surprise me, that they have no respect or pathos for their paying customers. They can't even treat their own employees properly.

    Zenimax's customer relations is bordering on Nexon level apathy and unprofessionalism.
    Edited by fiachsidhe on April 20, 2014 4:19AM
    Don't have an intelligent argument? Just LOL a post!

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  • taze222b14_ESO
    taze222b14_ESO
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    Sorcerious wrote: »
    True, I don't mind the issues but some more forum posts about what's going would surely be appreciated.

    Then again, why bother if you know that you're going to be jumped on by anger-filled, raging werewolves that are 'rightfully entitled' to play the game for a year because they endured the issues that are to be expected?

    It's not like Skyrim was bug free (hell it was even worse than ESO and still they sold 20 million copies).

    It's just that forum-goers are usually the biggest complainers, and they go to a forum to do just that, complain, complain and then complain some more. Even if everything would be working smoothly people would still complain about things that would be better 'in their opinion'.

    Go have a look over at the Blizzard forums and it's just that: if they announce an unexpected maintenance or there are bugs or whatnot, the thread is immediately filled with people complaining that this shouldn't happen, or people start asking questions that have nothing to do with the problem described in said thread...

    Normally, for these reasons, I avoid forums like the plague, it's always always always the very vocal minority of a community that is disillusioned.

    /rant

    TLDR: I do agree with the OP, but I also understand why they don't.

    I don't think you've known Blizzard for very long. Their CS is light years ahead of what Zenimax can even hope to accomplish. Blizzard always makes a post on the launcher and they've always let you know what maintenance they're doing and when they're doing it. Unless you've played Blizzard games for the past 10 years....please don't even start to compare unless you know the straight facts.
  • Paralyse
    Paralyse
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    One thing you learn in business is that happy customers rarely post, but angry customers always post.

    In other words, when you have a good experience with a business, you might occasionally tell someone about it; but when you have a terrible experience, EVERYONE is going to know about it soon.

    I am probably not an elder statesman of the OP's stature but I started online in the late 80s on CS, Prodigy, and FIDOnet/BBS, and designed, wrote, and coded for Diku and Circle MUDs well into the late 90s. When I switched from the open source community to the corporate environment, boy, did I ever get a culture shock.

    I used to spend hours a week obsessively optimizing my code, formatting it just-so, eliminating every compiler warning and error, and taking great pride in coding as bug-free as humanly possible. But that's not how it works anymore.

    Nowadays you code a module or part of a module or even simply one function of a module, and then all the modules from all the coders are aggregated into one code base. This is as much a necessity as it is a hindrance, given the massive increase in complexity from writing assembly on 8k blocks (or, older, when 4k was considered a large program!) to writing 64 bit Windows 8.1 applications whose executables without any libraries routinely exceed 500 MB.

    The emphasis is on "get it out the door now, and patch it as we go." First-to-market has much commercial value; and it is almost always easier now to get it working, ship it, and fix it after the sale than it is to get it 99% perfect prior to release.

    ESO (and ZOS) must surely be under the same constraints of deadlines, financial goals, etc. that simply did not exist in the "old days" when programming was a hobby, not a job (except for the mini and mainframe guys and their dark COBOL and FORTRAN wizardry.)

    The modern software development environment practically demands that products that have quantifiably large numbers of bugs and unresolved tickets be released to the market as soon as possible, lest a competitor get the jump on you, or marketing from that other company steals your clients by talking about how slow your turnaround time is...when you have a team of 1,000+ coders on one project, there's going to be massive amounts of bugs, and conflicts, because these darn things are so huge you can't really look at the "big picture" anymore, only your small slice of the pie.

    (If you want to know how it works, play testers submit tickets on bugs to the bug team, who then attempt to replicate them; bugs that can be reliably replicated get escalated to the appropriate department such as Design, Graphics, Video, Sound, Physics, Story, Social, whatever. Those tickets are then given a priority based on both the nature and the complexity of the issue -- something that gives a player unlimited HP or a billion DPS or makes the game unplayable will get jumped to near the front, whereas a typo in a quest dialogue or a glitchy character animation when swinging a 1h Mace are very low priority tickets. High priority tickets usually get dispatched to the team lead for that section of the game, since they potentially delay release dates and may need the effort of the entire team to resolve in a timely manner.)

    If they waited until the product was mostly bug-free and very polished, they would be vulnerable to competitors, marketing poachers, etc. and face the wrath of stockholders and boardsmen alike. It is financially much easier to release a mostly-functional product and then patch bugs as needed.

    Everything I code for myself still has to be perfect down to the last { } and declared variable; but this attitude is not really viable anymore outside of hobbyists and very small companies in niche markets (small scale apps and custom software where security, stability and reliability are paramount, cost and time be darned.)

    I am not particularly thrilled by this "new way" but I have adapted to it and accept it as the price paid for financial funding of wild and crazy programmers' Moon shot ideas.

    Edited by Paralyse on April 20, 2014 5:21AM
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  • cheeser123
    cheeser123
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    Since I saw this thread very early on I can tell you that pretty much every post that shows as edited has had a quoted post removed. I won't go into further detail, except to say that those posts were not productive to the thread & broke forum rules.

    Ah ha, that explains it. I was really confused, but it didn't occur to me that they'd expunge all quotations of a bad post.
  • gordonbennett
    gordonbennett
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    Good morning everyone. I woke just now to find that a detractor who ran through much of the early thread has had his or her posts deleted, thus rendering some of the reaction to them confusing to new readers.

    As OP can I apologise for this and hope that the general drift of the conversation is not affected.

    I would like to take this opportunity to thank everyone else who has taken part for often insightful additions. It is what the internet does at its best and when it is not populated by those who confuse discussion with loud exchanges of personal abuse.
  • Daggers
    Daggers
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    Hello everyone

    I'm an old windbag who used to play and run large multi-player games before the internet was invented <lights pipe and reclines in old rocking chair by a roaring fire>.

    ( ... )

    So the problem with TESO? In all aspects, communication, both between players and different divisions within the inter-organisation. No individual bug or exploit is more significant than this. I love Elder Scrolls games and I love ESO. Please don't let ignoring the ringing telephone be the death of it.

    Wonderfully put, I couldn't have said it much better myself (old windbag from pre-internet here too).

    It does seem publishers are reluctant to learn the simplest lesson of all from some of the most successful enterprises (not just businesses) in the world - that the battle for hearts and minds is half the struggle, yet ironically it can be the easiest element of the fight to get right if you have the strength to trust your customers, the foresight to understand what they need, and don't ****-block the people you hire to serve them.

    There's no end to "committee" jokes for good reason.
    The best things in life make you sweaty.
    -Poe
  • Anoteros
    Anoteros
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    s'funny reading players trying to fix ZOS' incompetence.

    It's not up to you or me to fix anything for them, these are things that are set out prior to the game being created let alone launched in its half assed state.

    Dream and hope all you like but like AoC, STar Trek, SWTOR, Neverwinter and many other over hyped IP milking MMORPGS of the past decade it's nothing more than a cash grab and a poorly done one at that.

    You're here to play the game, not argue semantics what they should be doing etc
    If ZOS doesn't know what they're doing how can you or I?

    I'm sure once the mass cancellation of subs begins (which i'm pretty sure it already had) they'll pull their socks up, turn to f2p and have a console ready mmorpg in no time...
  • stryderzz
    stryderzz
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    fiachsidhe wrote: »
    Read Zenimax's Glassdoor reviews. Incompetent upper management, giant egos, cliques, nepotism. It doesn't surprise me, that they have no respect or pathos for their paying customers. They can't even treat their own employees properly.

    Zenimax's customer relations is bordering on Nexon level apathy and unprofessionalism.

    Wow! I had to check for myself and just wow, you are totally right, the reviews are awful, I love this game but seriously, treat your employees better and by extension your customers or it doesn't take someone particularly intelligent to understand you won't have those big salaries for much longer...love the game seriously do but..really nepotism, cliques,(really are you 14 yrs old?) and egos? really? somehow I imagined that people working in the game industry would be intelligent...my mistake I see.

    I really would love for this game to succeed it is amazing so far (if annoyingly and understandably buggy at times) seeing this kind of sickness in my game makes me nerd rage, as a customer all i can say is.. ... ... FIX IT!! SERIOUSLY?! FIX IT NOW! BEFORE YOU RUIN MY GAME AND WASTE MY MONEY!!! lol...nerd rage over.

  • Daggers
    Daggers
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    The best thing about this topic - which is fundamentally about change management and perception issues - is that half the people slagging off Zenimax are marked "Staff Post" due to a botched change.

    I'm glad you pointed that out, it was really throwing me.

    For a while I was reading through them thinking, "Well, this makes for a refreshing change!"

    Viva la revolution.
    The best things in life make you sweaty.
    -Poe
  • silvestru_liviueb17_ESO
    I love all the swift action they take on editing someones post, but not worrying about all the game breaking bugs in the game....

    I feel ya here, i am angry too about all damn bugs (the major ones i mean) but CS moderator have nothing to do with actually fixing bugs ;) ... of course, if they properly send/communicate with their coleagues in order to resolve issues, that i have no ideea...
    Edited by silvestru_liviueb17_ESO on April 20, 2014 7:14AM
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  • Jake71887
    Jake71887
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    I feel ya here, i am angry too about all damn bugs (the major ones i mean) but CS moderator have nothing to do with actually fixing bugs ;)

    The very least they could do is respond to some of the threads asking for assistance though...
  • Daggers
    Daggers
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    stryderzz wrote: »
    fiachsidhe wrote: »
    Read Zenimax's Glassdoor reviews. Incompetent upper management, giant egos, cliques, nepotism. It doesn't surprise me, that they have no respect or pathos for their paying customers. They can't even treat their own employees properly.

    Zenimax's customer relations is bordering on Nexon level apathy and unprofessionalism.

    Wow! I had to check for myself and just wow, you are totally right, the reviews are awful, I love this game but seriously, treat your employees better and by extension your customers or it doesn't take someone particularly intelligent to understand you won't have those big salaries for much longer...love the game seriously do but..really nepotism, cliques,(really are you 14 yrs old?) and egos? really? somehow I imagined that people working in the game industry would be intelligent...my mistake I see.

    I really would love for this game to succeed it is amazing so far (if annoyingly and understandably buggy at times) seeing this kind of sickness in my game makes me nerd rage, as a customer all i can say is.. ... ... FIX IT!! SERIOUSLY?! FIX IT NOW! BEFORE YOU RUIN MY GAME AND WASTE MY MONEY!!! lol...nerd rage over.

    You get all sorts, but having worked in games since the 80's, with a spell in advertising, I can say that in big companies with bonus-driven management, it's often the least appropriate people that wind up holding the steering wheel - advertising/marketing and games share a lot in this regard, along with a reputation for driving workers to the brink of exhaustion to meet deadlines.

    The people who actually do the physical developing are typically bright and intelligent - you have to be, to actually make a game in the first place... they're very rarely the issue: When the sky appears to be falling, you always look up.

    The best things in life make you sweaty.
    -Poe
  • Rantog
    Rantog
    ✭✭✭✭
    I'm an old windbag who used to play and run large multi-player games before the internet was invented <lights pipe and reclines in old rocking chair by a roaring fire>.

    Sounds like you are speaking of DOOR games - which were my early programming life.

    I look at these things from the Programmers' perspective, which most would consider anti-social, and lacking in basic communication and social skills, and even I can see the gross lack of communication between Zenimax and the customers.

    But it goes further than a lack of communication - it feels like they approach everything they do with a perspective Devoid of any consideration for our very existence.

    Take their claims that ridding the game of gold spammers is a top priority.

    I can tell you, it would take less than 10 minutes to set up a an account with the ability to switch between any/all of the public chats, and a 1-click Boot and Ban option.
    Any trained monkey could sit at the computer then, and remove the gold spammers the moment they showed up in the game.

    It would not solve the Long-Term issue, but it would remove them from the game for those of us trying to actually Use the chats for anything else.

    Cost? Negligible.
    Results? Thousands on thousands of happier customers.

    Does Zenimax consider this .. or anything remotely similar? No. They keep working - and leaving us to have to put up with the spam and making chat unusable for the most part - to come up with some Single All Powerful solution that might never come about.

    Anyone working there who actually considers the perspective of the players, would be quick to point out how simple such a solution would be, and how much it would help - The Actual Players.


    So apparently No One at Zenimax has taken two seconds to consider the Players, beyond the thought that we are all potential bots/spammers and to be treated as such.

    ..
    If they don't stop treating the players like an afterthought, they won't Have any players before long.
    Edited by Rantog on April 20, 2014 7:24AM
  • Squishy
    Squishy
    ✭✭✭
    fiachsidhe wrote: »
    Read Zenimax's Glassdoor reviews. Incompetent upper management, giant egos, cliques, nepotism. It doesn't surprise me, that they have no respect or pathos for their paying customers. They can't even treat their own employees properly.

    Zenimax's customer relations is bordering on Nexon level apathy and unprofessionalism.

    That did confirm some of what the OP feels really. :(

    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Daggers
    Daggers
    ✭✭✭
    Squishy wrote: »
    fiachsidhe wrote: »
    Read Zenimax's Glassdoor reviews. Incompetent upper management, giant egos, cliques, nepotism. It doesn't surprise me, that they have no respect or pathos for their paying customers. They can't even treat their own employees properly.

    Zenimax's customer relations is bordering on Nexon level apathy and unprofessionalism.

    That did confirm some of what the OP feels really. :(

    Yes, looks like hell.

    The worst of it is, there's clearly extremely high regard for the developers and workforce, yet the side-effect of the leadership's incompetence is that these are the very people who get **** slung in their faces over the issues.

    To pick just one impression:
    Lots of turnover in creative leadership, leading to big changes in direction (sometimes good, sometimes bad). Decision making at senior management level seems too diffuse and scattered, leading to delays that trickle down to development.

    A scenario I'm familiar with, and one I wouldn't wish on anyone working in games or tech. There's nothing more soul destroying (especially in creative and service businesses) than not being able to do a job you love properly.
    The best things in life make you sweaty.
    -Poe
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