there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytellinghttps://www.youtube.com/watch?v=pLUOTNkGVho
theroyalestpythonnub18_ESO wrote: »Given the sheer volume of quests it makes senses that stories will be reused, but two central chapter quests is a little much. I was much more interested in Rada al-Saran, but I guess that will come with Q4.
Jacarranda wrote: »there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytellinghttps://www.youtube.com/watch?v=pLUOTNkGVho
ok but this is awful sorry
Many academics, most notably author Christopher Booker, believe that there are only seven basic plot structures in all of storytelling – frameworks that are recycled again and again in fiction but populated by different settings, characters, and conflicts.
Those seven plots are:
- Overcoming the Monster
- Rags to Riches
- The Quest
- Voyage and Return
- Rebirth
- Comedy
- Tragedy
VaranisArano wrote: »theroyalestpythonnub18_ESO wrote: »Given the sheer volume of quests it makes senses that stories will be reused, but two central chapter quests is a little much. I was much more interested in Rada al-Saran, but I guess that will come with Q4.
That's one of the problems with the year-long stories. I look at the two Harrowstorm dungeons and its terribly obvious how truncated their stories were because they were limited by needing to be the set-up for Greymoor, but also not being necessary to advance the story.
VaranisArano wrote: »theroyalestpythonnub18_ESO wrote: »Given the sheer volume of quests it makes senses that stories will be reused, but two central chapter quests is a little much. I was much more interested in Rada al-Saran, but I guess that will come with Q4.
That's one of the problems with the year-long stories. I look at the two Harrowstorm dungeons and its terribly obvious how truncated their stories were because they were limited by needing to be the set-up for Greymoor, but also not being necessary to advance the story.
Exactly what made Daedric War so good is that it had 3 zones of story content to build up the plot and characters on top of building on what happened in the Plane Meld story line.
The Season arcs have really only two zones - two acts and a rushed finish
VaranisArano wrote: »For good or ill, ZOS tends to reuse a lot of tropes. One that particularly annoys me is the whole "losing a child makes the parent turn evil." We see that one several times in the base game and DLC in both the "good intentions pave the way to hell" and the outright malicious varieties, and it's annoying.I really loved the complexity of Valsirenn and Leythan's relationship in Summerset, but the moment they revealed that Leythan was involved with the daedric cult, I was like, "he lost his kid, didn't he?" A little while later, yep, we found out that's why he joined up.
Finedaible wrote: »Wrothgar main story is still best in the game.
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
^There
I expressed the same concern back when Elsweyr is out because the story structure was too similar with Summerset, and when Dragonhold is out is was basically the same structure with Elsweyr
But Greymoor took it to the next level, to the point I feel safe to say Greymoor and Elsweyr main storyline are written in the same freaking template.
Everything else with Greymoor is great (for me at least), but damn the main storyline...
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
Thieves guild truly has best story.
Jacarranda wrote: »there are not really any moments with any characters that feel emotionally engaging
there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytellinghttps://www.youtube.com/watch?v=pLUOTNkGVho
ok but this is awful sorry
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
You are both correct. Orsinium and Thieves Guild are the best DLC, story-wise, to this day. Which is just baffling to me.
They also have the lowest stakes. Nothing world-ending, just interesting characters and good presentation.
I still remember that moment when King Kurog impaled a chieftain in his throne rome, out of the blue. I just finished Greymoor and I don't remember anything.
Finedaible wrote: »Wrothgar main story is still best in the game.
Thieves Guild *ahem*
Best story, best characters
You are both correct. Orsinium and Thieves Guild are the best DLC, story-wise, to this day. Which is just baffling to me.
They also have the lowest stakes. Nothing world-ending, just interesting characters and good presentation.
I still remember that moment when King Kurog impaled a chieftain in his throne rome, out of the blue. I just finished Greymoor and I don't remember anything.
ESO needs to work on their presentation in writing and creating emotionally engaging moments for the player.
Score emotional scenes, use the player camera for dramatic moments,
Kurog killing the guy in the throne room was a shock.
An issue I see is that there are high stakes but no consequences. At least in Elsweyr Tharn faced some consequence for seeking out the “Demon Weapon”.
But more importantly there is no consequence to you the player. ESO has to find ways to make them personally invested in the story. Like Mannimarco and Molag Bal, they took your soul - there’s your motivation.
If Elsweyr ended with my character losing the fight, or losing someone, then I would be more invested in the proceeding Dragonhold story.
Imagine if Cadwell died, and it was because of Kaalgrontiid. It just got personal.
Look at Destiny 2. A fan favorite character was killed in an expansion, and it wasn’t done lightly it was a dramatic and dark moment. Players were motivated to find his killer - they were invested in the story.
Elder Scrolls isn’t Warcraft.
WoW is about the cast of characters while you’re there for the ride.
ESO is about You, you’re the main protagonist and the rest of the cast are supporting characters.
Don’t copy WoW, engage players the Elder Scrolls way.
Grianasteri wrote: »This seems, lazy.
If ZOS needs some creative writing, there are many of us capable of producing fantasy content that is not so heavy on worn on tropes.
Hit me up ZOS, I am available