you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨
Personally I don't care if NPCs are dead or not
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨
Personally I don't care if NPCs are dead or not
Nope, his argument is about immersion and for most players it wouldn't be about the benefits of killing guards, it's about the challenge. This always pops up after someone gets caught/killed while thieving indoors.
A trail of dead bodies in towns ruins my immersion so we definitely part ways there lol. This would be a constant irritation to lots of players and it would persist not only in the beginning but for the remainder of the game.
What, players are going to stop stealing indoors? In fact with killable guards I'd think even more bad thief's would be inclined to steal indoors even more often creating a constant stream of towns under fire.
I can only imagine the lag from the game having to constantly spawn more and more guards. Improvements are definitely needed, but I wouldn't consider that an improvement. Just allow players to use doors instead of guards magically locking down the building lol.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨
Personally I don't care if NPCs are dead or not
Scottfree2 wrote: »No, No, No, absolutely not.
I already dislike seeing npc corpses strewn about because some muppet wants to role play mass murder, dont want anything that encourages more of that type of behaviour.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.
This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.
There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.
This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.
There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.
You know, I don't actually see the negative in this scenario. It encourages people to play together more, builds a community event organically, and even encourages more interaction with the NPCs. I'm honestly okay with it.
you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies
In Summary:
Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying
He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.
It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.
It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...
Talk about immersion breaking.
That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.
This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.
There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.
You know, I don't actually see the negative in this scenario. It encourages people to play together more, builds a community event organically, and even encourages more interaction with the NPCs. I'm honestly okay with it.
robertthebard wrote: »I mean, it doesn't make much sense to remove immunity from guards, but leave shop keepers and quest givers immune, does it? What happens when it's the banker?
Exactly. Isn't it JUST as "immersion-breaking" to have unkillable merchants, stablemasters, bankers, fences, and quest-givers?
InB4: "Make the Queen killable!"
TropicsDelight wrote: »Exactly. Isn't it JUST as "immersion-breaking" to have unkillable merchants, stablemasters, bankers, fences, and quest-givers?
InB4: "Make the Queen killable!"
You see though, this is where developers can actually start to create a world that makes more sense.
Joe Shmoe the beat guard who walks around town yelling at teens and arresting people who steals apples is probably not a beast of a fight.
The Queens guard on the other hand? Yeah, in this instance you can be pretty certain you are getting your head lobbed off right quick. They could still be killable but this would be a fight like having 6 world boss level guards attacking you all at once. And your reward for doing it anyhow? Massive bounty, KOS in all cities in that faction, the inability to complete quests, dailies, ect... in that faction.
Despite all the "OMG noes! people would be killing guards all the time!" posts it simply does not actually happen that way in every game that has killable guards. It is a novelty that wears off real quick and then you are left with a world that functions as normal and is slightly more realistic.
TropicsDelight wrote: »
You see though, this is where developers can actually start to create a world that makes more sense.
So basically you want to allow people to kill guards first and then go on a stealing and murdering spree?The guards have no purpose other than to stop you from stealing/murdering.
So basically you want to allow people to kill guards first and then go on a stealing and murdering spree?The guards have no purpose other than to stop you from stealing/murdering.
Sorry, might be fun in a single player game but I would abosolutely hate it to see rampaging and murdering groups of players run around in all the game's towns town all day and have to step over piles of dead guards and other NPC's everywhere I go.
I would definitely quit the game if this were the case.
*
I still haven't seen a clear argument as to why guards shouldn't be killable, just people going "Leave it as is"
since Guards just walk up and wack you and usually instantly kill you
…
unkillable god-mode guards.