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Unpopular Opinion: Killable Guards

  • Thoragaal
    Thoragaal
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    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
    Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
    As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨

    Personally I don't care if NPCs are dead or not :)
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Sevn
    Sevn
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    Thoragaal wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
    Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
    As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨

    Personally I don't care if NPCs are dead or not :)


    Nope, his argument is about immersion and for most players it wouldn't be about the benefits of killing guards, it's about the challenge. This always pops up after someone gets caught/killed while thieving indoors.

    A trail of dead bodies in towns ruins my immersion so we definitely part ways there lol. This would be a constant irritation to lots of players and it would persist not only in the beginning but for the remainder of the game.

    What, players are going to stop stealing indoors? In fact with killable guards I'd think even more bad thief's would be inclined to steal indoors even more often creating a constant stream of towns under fire.

    I can only imagine the lag from the game having to constantly spawn more and more guards. Improvements are definitely needed, but I wouldn't consider that an improvement. Just allow players to use doors instead of guards magically locking down the building lol.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Kiralyn2000
    Kiralyn2000
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    Not sure I buy the "I see newbies complaining about getting roflstomped by guards all the time!" thing. One, why would newbies be fighting guards in the first place? It certainly would never have occurred to me to pick "fight" when they do their Stop Criminal Scum act, considering how tough "town guards" are in pretty much every MMO game I've played.

    And even if you did make them killable (but tough!), it wouldn't change a thing for these hypothetical "newbies" - they wouldn't be prepared/skilled for a tough fight like that, and would still get stomped. Unless you think random people would just jump in to help them (and rack up some bounty, interfere with whatever they were doing in town, etc). Which is silly.


    Personally, I've never been killed by a guard. Because when I randomly pick up some silly item in the crafting area/on the bank counter, I just pay the ~100 fine. Because it's trivial. And why would I ever want to fight a guard in the first place?
  • Thoragaal
    Thoragaal
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    Sevn wrote: »
    Thoragaal wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
    Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
    As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨

    Personally I don't care if NPCs are dead or not :)


    Nope, his argument is about immersion and for most players it wouldn't be about the benefits of killing guards, it's about the challenge. This always pops up after someone gets caught/killed while thieving indoors.

    A trail of dead bodies in towns ruins my immersion so we definitely part ways there lol. This would be a constant irritation to lots of players and it would persist not only in the beginning but for the remainder of the game.

    What, players are going to stop stealing indoors? In fact with killable guards I'd think even more bad thief's would be inclined to steal indoors even more often creating a constant stream of towns under fire.

    I can only imagine the lag from the game having to constantly spawn more and more guards. Improvements are definitely needed, but I wouldn't consider that an improvement. Just allow players to use doors instead of guards magically locking down the building lol.

    Ah ok. But I have to say I agree that it would provide more immersion, if there was no trial of bodies lying around.
    Have a guard killed, lying there for a bit, disappear at the same time as a new one spawns and starts patrolling. "This always pops up [...] I wouldn't say that's the case for me, I haven't stolen things for several years now. And I can't speak for the OP :)

    "What, players are going to stop stealing indoors?" No, it would probably incite people to steal indoors. I would do it too (if there still was some kind of benefit to stealing for me) and then beat the heck out of the guards at the bank :blush:

    "Just allow players to use doors" but using the door feels cheap when I'm a murderous thieving NB :disappointed:
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • kargen27
    kargen27
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    Thoragaal wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    However this argument is more about tweaking the guards stats to make them on par with a player. ZOS could even make it so that "every minute you spend in combat with a guard a new guard spawns".
    Sure, people would attack guards in the beginning, in order to try it out. But nobody would spend more than a few fights with guards because it would simply be of no benefit of killing them (other than getting away).
    As it is now, it's rather annoying stealing in certain rooms with plenty of guards, because you can't use the door while you're in combat. It's almost impossible to get away unless you're a NB with cloak.¨

    Personally I don't care if NPCs are dead or not :)

    A lot of the rooms you can get away if you get away from the door run behind something then jump over it. The guard will try to run back around the object instead of following you giving you a decent chance of escaping. Does get a lot tougher though when there are several guards and you accidentally run towards one.
    and then the parrot said, "must be the water mines green too."
  • D0PAMINE
    D0PAMINE
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    I didn't even get a telegraph lol.
    a5cq8jB.png
  • Sange13
    Sange13
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    Scottfree2 wrote: »
    No, No, No, absolutely not.

    I already dislike seeing npc corpses strewn about because some muppet wants to role play mass murder, dont want anything that encourages more of that type of behaviour.

    You really shouldn't play MMOs then, because if you're past level 2 or 3, you're already guilty of mass murder.
    IGN: Sange-13
  • Sange13
    Sange13
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    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.
    IGN: Sange-13
  • Taleof2Cities
    Taleof2Cities
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    tpUtABP.jpg
  • FlopsyPrince
    FlopsyPrince
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    I only want to be able to kill the traitorous guards, like the ones who say that Estre was the true queen. They should go to the dungeon at least....
    PC
    PS4/PS5
  • Sevn
    Sevn
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    Sange13 wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.

    This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.

    There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Sange13
    Sange13
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    Sevn wrote: »
    Sange13 wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.

    This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.

    There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.

    You know, I don't actually see the negative in this scenario. It encourages people to play together more, builds a community event organically, and even encourages more interaction with the NPCs. I'm honestly okay with it.
    IGN: Sange-13
  • Sevn
    Sevn
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    Sange13 wrote: »
    Sevn wrote: »
    Sange13 wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.

    This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.

    There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.

    You know, I don't actually see the negative in this scenario. It encourages people to play together more, builds a community event organically, and even encourages more interaction with the NPCs. I'm honestly okay with it.

    I know right!? Problem is OP took the stance that this was about having their immersion ruined and plenty of players have said this scenario would ruin theirs. Can't have it both ways.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • ImmortalCX
    ImmortalCX
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    Guards are too easy to get away from. They should be upgraded with some new skills.
  • robertthebard
    robertthebard
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    Sange13 wrote: »
    Sevn wrote: »
    Sange13 wrote: »
    Sevn wrote: »
    finehair wrote: »
    Casterial wrote: »

    In Summary:
    Make guards killable, tune them to be like a mini boss fight, something you really should run away from, but can fight if you really want to.
    you do realise people would start hunting down guards just to prove their insane dps? they will be the new dps dummies :D
    even "not mini boss" fight mechanics are being cheesed because of high dps, those guards have no chance just saying

    He keeps ignoring this as it's been said several times. He keeps asking for legitimate reasons but keeps ignoring the most glaring one.

    It's a fact towns would now become battlegrounds all over Tameriel as random players and entire guilds try to take down as many guards as possible for no other reason than bragging rights.

    It would be horrible just trying to get from one side of town to the other with all the lag. Imagine trying to do some banking while a group of players all try to kill a guard, inside the bank...

    Talk about immersion breaking.

    That only happens if you try to make them into world boss difficulty. If they are challenging for a single player in 1v1, but not challenging for 2 or more, there's no "bragging rights" to be had. Sorry, but this is a very weak argument that envisions things very differently than they actually happen. Even in WoW, the main reason guilds raided towns was because there were achievements associated with it and merchants could be killed to inconvenience the other faction. If regular green-named NPCs were left alone, there would literally be no reason to specifically target the guards outside of the justice system.

    This isn't WoW. Most play because it isn't WoW. Unlikely to happen? I've already seen time and time again groups of players trying to take out guards. 1v1 level? Oh yea, me and my guilds would just put on our trial gear and take over towns. Just for the fun of "owning" a town, similar to taking over towns in Cyro. It would start with how long it takes to completely kill all the guards in town and morph into a complete warzone as we invite other guilds to duel us for the town. No reward, just mindless fun.

    There is no reward for being the first to beat a new trial/dungeon yet time and time again we have numerous threads made to brag about being first! Bragging rights IS the achievement. Humans can be very predictable and given the option to run or fight, just knowing that you have a chance to kill your pursuers makes the choice to fight even more desirable. So yes, towns would become overrun with dead bodies and laggy to boot, imo.

    You know, I don't actually see the negative in this scenario. It encourages people to play together more, builds a community event organically, and even encourages more interaction with the NPCs. I'm honestly okay with it.

    That's fine and all, but I've seen NPCs trying to kill PCs for assassinations and pickpocketing if the target goes hostile. So you'll be fine waiting for your guild store's NPC to respawn when it happens to them? I mean, it doesn't make much sense to remove immunity from guards, but leave shop keepers and quest givers immune, does it? What happens when it's the banker?
  • VoxAdActa
    VoxAdActa
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    I mean, it doesn't make much sense to remove immunity from guards, but leave shop keepers and quest givers immune, does it? What happens when it's the banker?

    Exactly. Isn't it JUST as "immersion-breaking" to have unkillable merchants, stablemasters, bankers, fences, and quest-givers?
    InB4: "Make the Queen killable!"
  • TropicsDelight
    TropicsDelight
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    VoxAdActa wrote: »
    Exactly. Isn't it JUST as "immersion-breaking" to have unkillable merchants, stablemasters, bankers, fences, and quest-givers?
    InB4: "Make the Queen killable!"

    You see though, this is where developers can actually start to create a world that makes more sense.

    Joe Shmoe the beat guard who walks around town yelling at teens and arresting people who steals apples is probably not a beast of a fight.

    The Queens guard on the other hand? Yeah, in this instance you can be pretty certain you are getting your head lobbed off right quick. They could still be killable but this would be a fight like having 6 world boss level guards attacking you all at once. And your reward for doing it anyhow? Massive bounty, KOS in all cities in that faction, the inability to complete quests, dailies, ect... in that faction.

    Despite all the "OMG noes! people would be killing guards all the time!" posts it simply does not actually happen that way in every game that has killable guards. It is a novelty that wears off real quick and then you are left with a world that functions as normal and is slightly more realistic.
  • robertthebard
    robertthebard
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    VoxAdActa wrote: »
    Exactly. Isn't it JUST as "immersion-breaking" to have unkillable merchants, stablemasters, bankers, fences, and quest-givers?
    InB4: "Make the Queen killable!"

    You see though, this is where developers can actually start to create a world that makes more sense.

    Joe Shmoe the beat guard who walks around town yelling at teens and arresting people who steals apples is probably not a beast of a fight.

    The Queens guard on the other hand? Yeah, in this instance you can be pretty certain you are getting your head lobbed off right quick. They could still be killable but this would be a fight like having 6 world boss level guards attacking you all at once. And your reward for doing it anyhow? Massive bounty, KOS in all cities in that faction, the inability to complete quests, dailies, ect... in that faction.

    Despite all the "OMG noes! people would be killing guards all the time!" posts it simply does not actually happen that way in every game that has killable guards. It is a novelty that wears off real quick and then you are left with a world that functions as normal and is slightly more realistic.

    Here's the problem: Take a read through the forums. Now, ask yourself how many people that can't play in Cyrodill will be thinking "well, I'll just go kill all the quest givers in x". How much money will a guild lose because they can't access a merchant before they're lighting the forums on fire? Nope, we don't need the opportunity for drama in game, at least not the added opportunity. If you believe it wouldn't happen, you're fooling yourself.
  • ElvenOverlord
    ElvenOverlord
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    I'm 100% on board with this. Making guards be unkillable gods is stupid. An encounter with one should be difficult but not impossible. Its dumb game design plain and simple.
  • LadyNalcarya
    LadyNalcarya
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    It's ridiculously easy to avoid these guards. I never had problems with them, and I have all justice-related achievements and several necromancer characters. I just don't see how this system is "punishing" when guards lose aggro really quickly if you run away and you can have invisibilty potions and item sets that drastically reduce detection range. I even had to get caught on purpose to get that achievement where you need to pay a certain amount of bounty.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • VoxAdActa
    VoxAdActa
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    You see though, this is where developers can actually start to create a world that makes more sense.

    You mean a world where I run back into town, sweaty and tired from a long day of adventuring, only to find I can't sell my junk or put my cool new stuff in the bank, or train my horse, or even turn in my last quest, because a couple bored kids decided to grief everyone by murdering everyone?

    Because that's the future I see here.


  • Thoragaal
    Thoragaal
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    I'm sorry if it's been brought up already, but why are people making the comparison to other NPC's when the OP specifically talking about guards?
    It doesn't mean ALL NPC's should be kill-able. Quest givers, merchants, guild traders, essential NPCs etc shouldn't be killable because it stops the progression for players.
    But guards? The guards have no purpose other than to stop you from stealing/murdering.
    Killing guards for fun would be just as much of a thing as killing other NPCs are right now; it happens, but it's not some major issue that's causing every area to be completely desolate and void of NPCs.
    On top of that, if ZOS made sure that guards have no loot, then it would further disincentivize people from killing them.
    I don't understand this fear that having killable guards would mean completely empty cities. Someone care to explain?
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Almsivife
    Almsivife
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    AlnilamE wrote: »
    No. Just don't steal and don't use illegal abilities in town.

    I say that as someone who often steals coins from the banker without meaning to.

    Just don't get caught you mean, right? Right??
  • Eifleber
    Eifleber
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    Thoragaal wrote: »
    The guards have no purpose other than to stop you from stealing/murdering.
    So basically you want to allow people to kill guards first and then go on a stealing and murdering spree?

    Sorry, might be fun in a single player game but I would abosolutely hate it to see rampaging and murdering groups of players run around in all the game's towns town all day and have to step over piles of dead guards and other NPC's everywhere I go.
    I would definitely quit the game if this were the case.
    *
    Edited by Eifleber on May 26, 2020 7:58AM

    Playing since dec 2019 | PC EU
  • Thoragaal
    Thoragaal
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    Eifleber wrote: »
    Thoragaal wrote: »
    The guards have no purpose other than to stop you from stealing/murdering.
    So basically you want to allow people to kill guards first and then go on a stealing and murdering spree?

    Sorry, might be fun in a single player game but I would abosolutely hate it to see rampaging and murdering groups of players run around in all the game's towns town all day and have to step over piles of dead guards and other NPC's everywhere I go.
    I would definitely quit the game if this were the case.
    *

    No.
    People generally don't run around killing NPCs because it's "fun". They do it because they want loot from the NPCs.
    Killing guards should be balanced in such a way that it's not beneficial time-wise to kill guards instead of just avoiding them.
    For example: There are guards patrolling corridors that have their pathway set to also move inside rooms. To avoid the guard and simply get inside said room is the most effecient way to get the loot; nobody would bother killing the guard, it's only slowing down the player.
    However, if the guard is in the room then many times players are forced to just sit and wait for the guard to disappear again. Here is when killing the guard should or Could be beneficial depending on your own damage/survivability.

    Like I said in the post you replied to "Killing guards for fun would be just as much of a thing as killing other NPCs are right now; it happens, but it's not some major issue that's causing every area to be completely desolate and void of NPCs".
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Kiyakotari
    Kiyakotari
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    The other day my mount lagged in showing up (big surprise, right?) resulting in AssistRapidRide not swapping Rapids onto my bar as quickly as I'm used to. I hit the button I have assigned to the slot Rapids shows up in - and promptly chain gripped a guard in Alinor right in the face. :s

    Yeah, I earned that beat down. I just sighed and accepted it. I was on my main tank, too, so it took a while. Darn guards can't even hit as hard as my kitten, I swear.
  • ultimnib16_ESO
    ultimnib16_ESO
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    Casterial wrote: »


    I still haven't seen a clear argument as to why guards shouldn't be killable, just people going "Leave it as is"

    Well guards shouldn't be killable because they are guards.
    They are trained and equipped to maintain law and order, they are organised and disciplined and that makes it impossible for any random guy to kill them.
    If any random guy could kill guards without being killed or jailed and fined immediately himself then there would be no point for towns to hire guerads.
    Clear arrgument imho.

  • kamimark
    kamimark
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    Casterial wrote: »
    since Guards just walk up and wack you and usually instantly kill you

    unkillable god-mode guards.

    Uh, what? The guards hit like a limp haddock at first, they don't ramp up to one-shot until you've fought them multiple times. If you just run and dodge-roll when they use talons, they can't do anything to you. Sure, you can't shoot them, but you can just kite them around until you find an outlaw refuge and then they're "Well we lost the criminal, right around this suspicious sewer grate we never investigate. It's Miller time!"
    Kitty Rainbow Dash. pick, pick, stab.
  • Salix_alba
    Salix_alba
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    Until that one guy in your area decides to stop trying to ruin it for everyone else you know who you are if you are "he/her" or at least you know someone like it don't try to deny it, gets over their "murder hobo" fixation the guards being immortal will continue to make perfect sense.

    Other things need to be addressed first really you gotta be reaching to be complaining about this.
    Like why are there no planters with soil in them for housing crown or craftable?
    Why cant we use crown or collections items in character creation?
    Why is range of the snowball less than the mudballs range?
    Why is cyrodiil?
    Whats with the khajiit getting the good looking female underwear compared to all the other races?
    Wheres mah "insert item only 1 person cares about"?
    Why does the blade of woe not work on all bipeds?
    When are we gonna get weapon racks?
    Follow up when are we gonna get armor racks?
    Follow up follow up when are we gonna be able to put crafted weapons and armor on those racks?
    Why cant we place our toons in our houses and select them on approach to swap toons "admittedly that's a personal want?
    Again why is cyrodiil?
    "insert 10,000 word essay about how "x" thinks a specific skill everyone but them loves is somehow "op"
    "x" is actually broken please fix it
    etc. etc.




    the above rant is for fun I really only care about the planters but they are not game breaking and not many others are demanding them so I know they are a pipe dream as far as this game goes but really Why is cyrodiil?
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