But what's the point if 99.999% of antiquities are bound and can't be shared with guild members in any form?ZOS_GinaBruno wrote: »Guilds & Guild Functionality
- Added “Antiquities” to the list of additional activities a guild can flag in their recruitment listing, and that can be searched for, in the Guild Finder.
But what's the point if 99.999% of antiquities are bound and can't be shared with guild members in any form?ZOS_GinaBruno wrote: »Guilds & Guild Functionality
- Added “Antiquities” to the list of additional activities a guild can flag in their recruitment listing, and that can be searched for, in the Guild Finder.
But what's the point if 99.999% of antiquities are bound and can't be shared with guild members in any form?ZOS_GinaBruno wrote: »Guilds & Guild Functionality
- Added “Antiquities” to the list of additional activities a guild can flag in their recruitment listing, and that can be searched for, in the Guild Finder.
It seems so. Even fishing is more group (and guild) oriented activity than antiquities.SantieClaws wrote: »But what's the point if 99.999% of antiquities are bound and can't be shared with guild members in any form?ZOS_GinaBruno wrote: »Guilds & Guild Functionality
- Added “Antiquities” to the list of additional activities a guild can flag in their recruitment listing, and that can be searched for, in the Guild Finder.
Also it is a solo activity no? You cannot group up on a Saturday night and go and hunt the same antiquity together?
You can go lead hunting together for sure but given they are so random would you join a guild for this reason?
Yours with paws
Santie Claws
anitajoneb17_ESO wrote: »Just did some more digging on PTS, in Craglorn.
PLEASE do NOT put dig sites in group areas in Craglorn. Antiquities is a solo activity and should definitely not force you to ask some friends to help you make your way through the mobs in order to reach the dig sites.
(I'm specifically referring to a dig site forcing me to make my way through half of the Elinir group area).
HumbleThaumaturge wrote: »In a previous post (#236), I was wondering if the "Meticulous Digger" achievement (under Antiquities) was working correctly. The achievement reads, "Complete an excavation on Epic Difficulty or higher while dealing zero damage to the antiquity." Elsewhere in the ESO, "Epic" means purple-quality. I have completely Excavating many purple-quality items without damage, yet had not received the "Meticulous Digger" achievement. Having recently reached level 10 on Scrying and Excavating, I excavating my first gold-quality antiquity. This time I got the "Meticulous Digger" achievement. So, it would seem that "Epic Difficulty" means gold-quality or higher? What up with this achievement?
anitajoneb17_ESO wrote: »Just did some more digging on PTS, in Craglorn.
PLEASE do NOT put dig sites in group areas in Craglorn. Antiquities is a solo activity and should definitely not force you to ask some friends to help you make your way through the mobs in order to reach the dig sites.
(I'm specifically referring to a dig site forcing me to make my way through half of the Elinir group area).
Kelinmiriel wrote: »PLEASE AVOID WORST AREAS
Elinhir in Craglorn; quest-locked northern Coldharbouranitajoneb17_ESO wrote: »Just did some more digging on PTS, in Craglorn.
PLEASE do NOT put dig sites in group areas in Craglorn. Antiquities is a solo activity and should definitely not force you to ask some friends to help you make your way through the mobs in order to reach the dig sites.
(I'm specifically referring to a dig site forcing me to make my way through half of the Elinir group area).
This area should never spawn antiquities, PLEASE!!
You should never require anyone to complete the entire main quest line to get to an antiquity!
@HumbleThaumaturge
Did you level up these skillines from scratch up to level 10? If so, how long would you estimate it takes to max out both skillines?
@HumbleThaumaturge
Did you level up these skillines from scratch up to level 10? If so, how long would you estimate it takes to max out both skillines?
I think this was done by design and isn't an oversight.
anitajoneb17_ESO wrote: »I think this was done by design and isn't an oversight.
I've been thinking that, too... maybe it's not an oversight, maybe it's "working as intended".
I hope that's not the case, though...
Incentivising (ooops not sure that word exists, but you get what I mean) is one thing, forcing and gating is another thing.
I hope they fix what I hope is a mistake.
Kelinmiriel wrote: »anitajoneb17_ESO wrote: »I think this was done by design and isn't an oversight.
I've been thinking that, too... maybe it's not an oversight, maybe it's "working as intended".
I hope that's not the case, though...
Incentivising (ooops not sure that word exists, but you get what I mean) is one thing, forcing and gating is another thing.
I hope they fix what I hope is a mistake.
If it was a small side quest, I wouldn't care so much. But seriously - the entire Main quest line?
Also, some people actually prefer to do quests in the order that makes sense for their characters to role play them. They shouldn't be forced to do them faster just to get to a certain area because of a deadline. Leads expire in 30 days. If they didn't expire, it might not matter as much.
Kelinmiriel wrote: »PLEASE AVOID WORST AREAS
Elinhir in Craglorn; quest-locked northern Coldharbouranitajoneb17_ESO wrote: »Just did some more digging on PTS, in Craglorn.
PLEASE do NOT put dig sites in group areas in Craglorn. Antiquities is a solo activity and should definitely not force you to ask some friends to help you make your way through the mobs in order to reach the dig sites.
(I'm specifically referring to a dig site forcing me to make my way through half of the Elinir group area).
I also got one in Elinhir today. It was pretty challenging to get to it by myself. If I was on live, I probably would've asked for help to get there. This is such an absurdly solo activity, one should never have to bother other people for help.
Even worse - I have one in Coldharbour that I DID get assistance for, getting to the Endless Stair wayshrine, but the location is just south of there, and cannot be accessed. It's quest locked. This area should never spawn antiquities, PLEASE!!
You should never require anyone to complete the entire main quest line to get to an antiquity!
anitajoneb17_ESO wrote: »I think this was done by design and isn't an oversight.
I've been thinking that, too... maybe it's not an oversight, maybe it's "working as intended".
I hope that's not the case, though...
Incentivising (ooops not sure that word exists, but you get what I mean) is one thing, forcing and gating is another thing.
I hope they fix what I hope is a mistake.
As @captioanima said, there are options. From what I understand the whole system is randomly generated - from the chance of getting a lead, to which lead you get, to where the dig site spawns.
As @captioanima said, there are options. From what I understand the whole system is randomly generated - from the chance of getting a lead, to which lead you get, to where the dig site spawns.
That is true. You can scry a maximum of 5 items in a zone without excavating anything. Once I've got three antiquities in one digging area simultaneously.As @captioanima said, there are options. From what I understand the whole system is randomly generated - from the chance of getting a lead, to which lead you get, to where the dig site spawns.
I think it is random, but I think that the dig areas and dig locations are all pre-determined and they randomly pick between them.
HumbleThaumaturge wrote: »I seriously doubt I can obtain all 5 leads within 30 days, before earlier leads start expiring.
HumbleThaumaturge wrote: »- Some Dig Sites were located in areas with hostiles. I would not change that: but I am a peaceful Antiquities-digger and would prefer not to fight. But that's life in Tamriel!
Kelinmiriel wrote: »
I don't see any reason why you have to obtain all the leads within 30 days for an antiquity that is collected in parts. Once you've gotten a piece, you have it in your antiquities journal. That doesn't have an expiration date.
If it worked the way you interpret it, nobody would ever be able to collect the Ebon Dwarven Wolf mount. That doesn't have 5 parts. It has 17.