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Any news about this Battleground... "Experiment"?

  • Hanokihs
    Hanokihs
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    If you're gonna use screenshots of scores as a basis for your argument, you could at least pick a Deathmatch. Chaos Ball doesn't count for anything - most players are chasing, not legitimately fighting. For the game type/objective, that's a pretty balanced match, so it actually says the opposite of what you want it to.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Scarkii
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    this is why ive stopped doing BGs its no fun when its basically a 1v1v1 back when there was premades every game was a challenge now its not
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • HalvarIronfist
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    Hanokihs wrote: »
    If you're gonna use screenshots of scores as a basis for your argument, you could at least pick a Deathmatch. Chaos Ball doesn't count for anything - most players are chasing, not legitimately fighting. For the game type/objective, that's a pretty balanced match, so it actually says the opposite of what you want it to.

    Fair enough, you got me. I just happened to have this on hand because I was commenting on it in my discord. It was a pretty close game. Lot of fighting on the ball and the game nearly ran out of time.
    Rake wrote: »
    What you see as teamplay I see as farming unorganized groups.
    What you see as grouping I see as zerging.

    If you consider a zerg a group of (up to 4) co-ordinated players, I really am driven to ask you if you have ever played Cyrodiil, or could even tell me what a zerg actually is. Kind of funny that people who organize and work together would defeat people who choose not to in most cases. It's almost like that's the point.




    Rake wrote: »
    So you enjoy 500v0v15 scores better?
    or if facing completely premades while premade 75v125v100 after 15 minutes?

    Stomping... versus... stomping? in your first point. Not sure what you're trying to insinuate by that.

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.

    It's not stomping vs stomping, he's trying to say is it better to have 1 good player on a team so they're somewhat even or is it better to let a team of 4 sorcs cheese their way to premade victory. Most people would go with the 1st option

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    Sure, it was a "choice" but I shouldn't be forced to have to only "choose" that option. My old BGs team was from all different timezones so I couldn't just put them together at a whim. BGs was also solo content with the option of grouping and you shouldn't be too alarmed when people abuse it....and succeed or have shorter, less competitive matches. None of these fights were ever between organized groups, it'd be a premade 4man zerging the remaining teams of 2 each. That's not fair, fun, competitive, or a choice.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.
    They were and still are but it's almost like they weren't designed around only premades dominating 🤔🤔🤔🤔. Makes you wonder why the person that says he enjoys solo pvp's only experience in pvp seems to be grouped BGs.

    Solo queue was a great change


    So.. What you're saying is people should rather.. (In this example) Depend on being carried rather than having someone else reset them and figuratively get their head in the game? With that logic, I should expect a Vet Trial guild to carry me to Godslayer while i constantly die and pull 10k DPS, instead of learning competency or seeking to improve my own situation?

    Yes, it was a choice and nowhere were you forced to do it. Prior to the solo queue change, I typically ran solo, or duo with a friend in a timezone with a 13 hour difference. (CST to SGT) Sometimes I would rarely run a trio or full premade, but it was never for the intent of pug stomping. (Dare people have fun with their friends in an... MMO?)

    I do enjoy solo PVP. I do it both in Battlegrounds now, and sometimes in Cyrodiil (Both CP and No-Cp campaigns, respectively) and more rarely CP Imperial City. That doesn't mean I'm not allowed to say it was a better experience before than it is now.I'm not stating I never had trouble with premades, or solo queue on my own. But, when I am saying, is that it was a much more interesting BG experience than I have now.


    -

    Ultimately, I don't care if they REVERT the changes or Add a new queue. I'm not going to stop playing battlegrounds. But the caliber of games I get that are just 1v1v1 carries with cannon fodder teammates is not that competitive or promoting teamplay. Essentially, the message in that is. "Now you're not just stomping pugs... You're in a 3 way contest of who's going to carry the hardest." It's like a duel with an added member because the rest of the matches players (At least in the majority of my experiences) aren't able to do much but be distractions.

    But, unfortunately it doesn't seem like ZOS has given us any insight on the results of this "experiment" or what'll happen going forward.
  • max_only
    max_only
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    I really hope they give you guys a premade queue, I really do. Groups of any size, including duos in their corner, the rest of us in our corner.
    I want to print out the future “group BGs are broken, takes too long to form” threads and use them as extra tissues. Honestly. Just small organized groups against each other again and again until you all resolve to pick different time slots to play and therefore never get into a BG for lack of population.

    The challenge of BGs, as it is, is having a creative enough build to be self sufficient and a team player. Instead groups allowing gaps in your build because player ABorC is going to have “the group purge” or “the job to press x for synergy because they have the harmony rings” or “I can build for no defense because I will always have a pocket tank with guard cast on me”.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • peacenote
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    red_emu wrote: »
    I truly hope that they never reintroduce grouping in BGs. Even if it's just to spite elitists.

    Unbelievable. That seems soooooo selfish.

    This would be like saying "I don't have time to raid, so I hope they remove perfected gear so no one can get it."

    Not to mention there are SO MANY OF US that just want to group up with our friends in BG's and were doing so, happily, for years with no complaints.

    I don't begrudge anyone a solo queue if they like the experience but tons of "non-elitists" were collateral damage to this awful, exclusionary change, having a feature removed for which we paid without any input. There is ZERO reason for you to be against an additional group queue unless you are specifically told, by ZOS, that they can only provide one or the other.

    Also, elitist is a very subjective term in this context and if by elitist you mean well-coordinated, highly skilled groups... condemn them if you must but I don't see why they shouldn't also have options they enjoy. They are paying customers too. (I am not NEARLY good enough at PvP to fall into this category... the one PvP specific build I have is like five patches old.)

    Sheesh.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Berek_Bloodfang
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    It's very difficult to imagine a company is willing to cater to carebears who are so anti-social they would rather remove options/accessibility from the game just so they can win when soloing in a battleground. Like why would you want to have less options?? At least before it gave incentive to strive to make friends, develop groups, strategies etc.... But then again this game seems to seriously lack any sort of PvP based competitiveness, support, hype, arenas, etc. So meh, i'm just waiting for Ashes of Creation at this point.
    Edited by Berek_Bloodfang on May 13, 2020 12:31AM
  • Hanokihs
    Hanokihs
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    It's very difficult to imagine a company is willing to cater to carebears who are so anti-social they would rather remove options/accessibility from the game just so they can win when soloing in a battleground. Like why would you want to have less options?? At least before it gave incentive to strive to make friends, develop groups, strategies etc.... But then again this game seems to seriously lack any sort of PvP based competitiveness, support, hype, arenas, etc. So meh, i'm just waiting for Ashes of Creation at this point.

    Emphasis mine - and no it didn't. It just made people get stomped and quit forever, because matches were so one-sided it was borderline sarcastic.

    Like, I understand you guys who want a challenge and a competitive scene and all, but don't let the leaderboards fool you - they're just empty fanservice for people who like the look of traditional MMO PvP elements; this is still an Elder Scrolls game. They've never been about genuine competition, and while I hope AoC scratches your itch, I'm pretty sure this one never will. Square peg, round hole.There's just not enough interest in it or enough people willing to deal with the lag and glitches to learn/practice it.

    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Rave the Histborn
    Rave the Histborn
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    Hanokihs wrote: »
    If you're gonna use screenshots of scores as a basis for your argument, you could at least pick a Deathmatch. Chaos Ball doesn't count for anything - most players are chasing, not legitimately fighting. For the game type/objective, that's a pretty balanced match, so it actually says the opposite of what you want it to.

    Fair enough, you got me. I just happened to have this on hand because I was commenting on it in my discord. It was a pretty close game. Lot of fighting on the ball and the game nearly ran out of time.
    Rake wrote: »
    What you see as teamplay I see as farming unorganized groups.
    What you see as grouping I see as zerging.

    If you consider a zerg a group of (up to 4) co-ordinated players, I really am driven to ask you if you have ever played Cyrodiil, or could even tell me what a zerg actually is. Kind of funny that people who organize and work together would defeat people who choose not to in most cases. It's almost like that's the point.




    Rake wrote: »
    So you enjoy 500v0v15 scores better?
    or if facing completely premades while premade 75v125v100 after 15 minutes?

    Stomping... versus... stomping? in your first point. Not sure what you're trying to insinuate by that.

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.

    It's not stomping vs stomping, he's trying to say is it better to have 1 good player on a team so they're somewhat even or is it better to let a team of 4 sorcs cheese their way to premade victory. Most people would go with the 1st option

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    Sure, it was a "choice" but I shouldn't be forced to have to only "choose" that option. My old BGs team was from all different timezones so I couldn't just put them together at a whim. BGs was also solo content with the option of grouping and you shouldn't be too alarmed when people abuse it....and succeed or have shorter, less competitive matches. None of these fights were ever between organized groups, it'd be a premade 4man zerging the remaining teams of 2 each. That's not fair, fun, competitive, or a choice.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.
    They were and still are but it's almost like they weren't designed around only premades dominating 🤔🤔🤔🤔. Makes you wonder why the person that says he enjoys solo pvp's only experience in pvp seems to be grouped BGs.

    Solo queue was a great change


    So.. What you're saying is people should rather.. (In this example) Depend on being carried rather than having someone else reset them and figuratively get their head in the game? With that logic, I should expect a Vet Trial guild to carry me to Godslayer while i constantly die and pull 10k DPS, instead of learning competency or seeking to improve my own situation?

    Yes, it was a choice and nowhere were you forced to do it. Prior to the solo queue change, I typically ran solo, or duo with a friend in a timezone with a 13 hour difference. (CST to SGT) Sometimes I would rarely run a trio or full premade, but it was never for the intent of pug stomping. (Dare people have fun with their friends in an... MMO?)

    I do enjoy solo PVP. I do it both in Battlegrounds now, and sometimes in Cyrodiil (Both CP and No-Cp campaigns, respectively) and more rarely CP Imperial City. That doesn't mean I'm not allowed to say it was a better experience before than it is now.I'm not stating I never had trouble with premades, or solo queue on my own. But, when I am saying, is that it was a much more interesting BG experience than I have now.


    -

    Ultimately, I don't care if they REVERT the changes or Add a new queue. I'm not going to stop playing battlegrounds. But the caliber of games I get that are just 1v1v1 carries with cannon fodder teammates is not that competitive or promoting teamplay. Essentially, the message in that is. "Now you're not just stomping pugs... You're in a 3 way contest of who's going to carry the hardest." It's like a duel with an added member because the rest of the matches players (At least in the majority of my experiences) aren't able to do much but be distractions.

    But, unfortunately it doesn't seem like ZOS has given us any insight on the results of this "experiment" or what'll happen going forward.

    No, that's not what I'm saying but that's probably why you don't understand the implementation of the solo queue. I'm saying it makes the games more fair if you have a system where everyone is placed randomly and each team has 1 person on it that is exceptional vs them being all on the same team. The other part is the dungeon finder itself, it can be lackluster sometimes and there was nothing more moral killing than wanting to pug some BGs to load into a game with 1 other guy and see 1 team fully stacked for multiple games in a row.

    I was forced to deal with teams when I didn't want to and I'm not saying you or every premade that went into BGs did so with the intent on pug stomping but that's still what happens. A premade 4 man is always going to have a large advantage over pug groups
  • Kadoin
    Kadoin
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    Rake wrote: »
    So you enjoy 500v0v15 scores better?
    or if facing completely premades while premade 75v125v100 after 15 minutes?

    Stomping... versus... stomping? in your first point. Not sure what you're trying to insinuate by that.

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.

    Yeah real competitive when you have 8 people jumping you repeatedly because they are all in the same guild and rigging the matches so their scores get up to the top artificially. Please...

    Ever notice the huge change in the leaderboard scores? What a coincidence...
  • Indoril_Nerevar
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    Rake wrote: »
    So you enjoy 500v0v15 scores better?
    or if facing completely premades while premade 75v125v100 after 15 minutes?

    Stomping... versus... stomping? in your first point. Not sure what you're trying to insinuate by that.

    Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.

    It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.

    It's a game.

    Designers made it in a way so a group of experienced players can match with randoms queued for a gamemode.

    So, end of the day - are you winning because you have a good group of players, friends or guild; fighting another good group of players in a guild or with friends

    It wouldn't matter because it is allowed.

    Doesn't mean it's fair though, and it certainly also doesn't mean it's anyone's fault for not having a decent group or good friends to play with that are experienced and familiar.

    And maybe not all of us use modified controllers, a mouse or other special advantages; maybe exploited 'cheese' builds and so on, so fourth

    There are so many contributing factors but end of the day, it's a game. Victory comes with reason, inevitably.

    It's the reason people are complaining. Not our opinion on the reason✌


    Nerevar out.
  • Kiyakotari
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    Rake wrote: »
    What you see as teamplay I see as farming unorganized groups.
    What you see as grouping I see as zerging.

    4 players does not a zerg make.
  • max_only
    max_only
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    Kiyakotari wrote: »
    Rake wrote: »
    What you see as teamplay I see as farming unorganized groups.
    What you see as grouping I see as zerging.

    4 players does not a zerg make.

    How about 8 players all in the same guild?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ruder
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    9/10 bgs are just a scrubfest and the few good players race each other who is gonna slaughter most of the clueless players, it is not competitive, it is barely enjoyable,
    it is disaster.

    They should allow 2 ques,
    Solo and Group by 2/4
  • Maulkin
    Maulkin
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    Ruder wrote: »
    9/10 bgs are just a scrubfest and the few good players race each other who is gonna slaughter most of the clueless players, it is not competitive, it is barely enjoyable,
    it is disaster.

    They should allow 2 ques,
    Solo and Group by 2/4

    I feel there's a lot of disparity between duos and 4-man. Duos tend to be same builds as solo, bit of jack of all trades. 4-man you start optimising classes/set-ups and even sets if you're so inclined. One dude runs Durok for defile, one dude Wiz Riposte for Maim, one spams CC, one is healer etc. You can't get away with that style on duos.

    I still don't understand why there can't be one queue for duos, one queue for 3/4-man groups and solos filling in the blanks on either queue. I honestly don't, it's not a complicated system at all. I used to play BGs with a friend for the last couple of years and now we can't play together. Another dude I know used to play with his girlfriend now he can't so he moved on to another game, because his choices were solo in BGs or uplayable lag in Cyro.

    People say premades are zerging, well fine put them against other premades then. And let other people play with a friend or partner on an MMO for Christ's sake.
    EU | PC | AD
  • max_only
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    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Maulkin
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    max_only wrote: »
    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.

    Firstly it's not complicated at all, that's just a cop out.

    Secondly, the second sentence makes no sense in context. We're giving suggestions to make BGs fun and accessible to as many people as possible without ruining it for others. If we go with a "that's their problem" attitude we can revert to just having open queue like before and if people get stomped by premades then "maybe that's their problem".

    You're not offering a genuine critical counterpoint. Things some time need a bit nuance instead of approaching them as black & white. Being in a group of 2 ain't the same as being in a group of 4. And if we can get better results with nuance then why not?

    Edited by Maulkin on May 13, 2020 2:16PM
    EU | PC | AD
  • ChimpyChumpy
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    These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
  • Kawiki
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    You know what I didn't know existed before the change... a treasure received in the mail for a particularly exciting match.

    While there are one sided matches now in BGs there are also far far far more competitive matches now. No changes needed, keep solo queue!

    Let the groups play the groups if they want, got no problem with that.
  • max_only
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    Maulkin wrote: »
    max_only wrote: »
    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.

    Firstly it's not complicated at all, that's just a cop out.

    Secondly, the second sentence makes no sense in context. We're giving suggestions to make BGs fun and accessible to as many people as possible without ruining it for others. If we go with a "that's their problem" attitude we can revert to just having open queue like before and if people get stomped by premades then "maybe that's their problem".

    You're not offering a genuine critical counterpoint. Things some time need a bit nuance instead of approaching them as black & white. Being in a group of 2 ain't the same as being in a group of 4. And if we can get better results with nuance then why not?

    The pvp population doesn’t support nuance.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Maulkin
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    max_only wrote: »
    Maulkin wrote: »
    max_only wrote: »
    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.

    Firstly it's not complicated at all, that's just a cop out.

    Secondly, the second sentence makes no sense in context. We're giving suggestions to make BGs fun and accessible to as many people as possible without ruining it for others. If we go with a "that's their problem" attitude we can revert to just having open queue like before and if people get stomped by premades then "maybe that's their problem".

    You're not offering a genuine critical counterpoint. Things some time need a bit nuance instead of approaching them as black & white. Being in a group of 2 ain't the same as being in a group of 4. And if we can get better results with nuance then why not?

    The pvp population doesn’t support nuance.

    Based on?
    EU | PC | AD
  • Maulkin
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    These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.

    By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.

    EU | PC | AD
  • max_only
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    Maulkin wrote: »
    These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.

    By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.

    What are you saying? Every pug/group finder complaint thread for the past five years shows that newbs are doing the random normal. The Exp is the bait.

    Chimpy was saying that the exp is the bait. It’s designed as newb bait. If Zos is fishing for newbs, there’s going to be newbs in the water. Hence, BGs are filled with newbs, because Zos chooses newb bait. So if there are newbs, you gotta keep the water balance right and not throw them in with acidic premades.

    Maulkin wrote: »
    max_only wrote: »
    Maulkin wrote: »
    max_only wrote: »
    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.

    Firstly it's not complicated at all, that's just a cop out.

    Secondly, the second sentence makes no sense in context. We're giving suggestions to make BGs fun and accessible to as many people as possible without ruining it for others. If we go with a "that's their problem" attitude we can revert to just having open queue like before and if people get stomped by premades then "maybe that's their problem".

    You're not offering a genuine critical counterpoint. Things some time need a bit nuance instead of approaching them as black & white. Being in a group of 2 ain't the same as being in a group of 4. And if we can get better results with nuance then why not?

    The pvp population doesn’t support nuance.

    Based on?

    You’re right, we’re just full to the seams bursting with players who want to pvp for the fun of it. There never needs to be a push event or any incentives given to tempt people in.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Hanokihs
    Hanokihs
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    max_only wrote: »
    Maulkin wrote: »
    These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.

    By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.

    What are you saying? Every pug/group finder complaint thread for the past five years shows that newbs are doing the random normal. The Exp is the bait.

    Chimpy was saying that the exp is the bait. It’s designed as newb bait. If Zos is fishing for newbs, there’s going to be newbs in the water. Hence, BGs are filled with newbs, because Zos chooses newb bait. So if there are newbs, you gotta keep the water balance right and not throw them in with acidic premades.

    Maulkin wrote: »
    max_only wrote: »
    Maulkin wrote: »
    max_only wrote: »
    Either you are in a group or not, let’s not complicate matters by making duos and trios a separate thing. If duos don’t want to fight against full premades then maybe that’s a them problem.

    Firstly it's not complicated at all, that's just a cop out.

    Secondly, the second sentence makes no sense in context. We're giving suggestions to make BGs fun and accessible to as many people as possible without ruining it for others. If we go with a "that's their problem" attitude we can revert to just having open queue like before and if people get stomped by premades then "maybe that's their problem".

    You're not offering a genuine critical counterpoint. Things some time need a bit nuance instead of approaching them as black & white. Being in a group of 2 ain't the same as being in a group of 4. And if we can get better results with nuance then why not?

    The pvp population doesn’t support nuance.

    Based on?

    You’re right, we’re just full to the seams bursting with players who want to pvp for the fun of it. There never needs to be a push event or any incentives given to tempt people in.

    If you agree that people don't really want to PvP in this game, making it suck harder for people who casually play with a friend or SO isn't at all the solution. They'll get wrecked by coordinated four-mans again, and we'll be back where we started with matches being completely one-sided and decidedly unfun for those players.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Bashev
    Bashev
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    I hope at least zos reset their metric again. I am pissed of 10+ minutes queue time again.
    Because I can!
  • hafgood
    hafgood
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    I used to play BG's with friends, we would win some, we would lose some but we would have fun, now, if I can be bothered to do them it's a silent affair, no one on mic and the game disorganized. It's no fun. Bring back the ability to group with friends, this is supposed to be 4x4x4 whether those be premade or not, now it feels like 1+1+1+1v1+1+1+1v1+1+1+1
  • Orjix
    Orjix
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    honestly stopped playing BGs after the no Qing update, I just like playing with my friends. And 75% of the time where we would get told off for "grouping" it was me and my buddy and 2 people who Qed random... so...
  • max_only
    max_only
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    So what I’m hearing is, not even duos want to be in with 4 man premades. So what I’m hearing is you want 4 separate queues because as soon as you say “duos are Not a Real group, let us in with the solos and away from those premades”then you will get “trios are not a real group, let us in with the solos and away from those premades” . If it was my company, I’d see that as a lose/lose situation. Solos aren’t happy you are letting duos in. Duos aren’t happy to be stomped. Trios want their cake and eat it too. Nah. This company took how many years to put text search in their marketplace UI? And it only works for exact phrases? And you think these exact same people can handle a mix of 1s, 2s, 3s, and 4s in their queue system? That’s got to be a joke. Until they get proper lobbies, proper team shuffle, proper scoring, proper matching, etc these ideas are foolish.
    Lol. No.
    Either you are in a group or you aren’t.
    Edited by max_only on May 14, 2020 1:04AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MurderMostFoul
    MurderMostFoul
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    Taylor_MB wrote: »
    I don't know if Chaos Ball is the best example, none of the metrics displayed on the summary screen are actually important.

    Healing is most important, and all we can see of that is your score which is pretty low (not your fault, stam toon).

    Yeah, chaos ball is a bad example. Also, I believe MMR is separate for each game type and separate for each of your characters. So unless you've played a bunch of chaos ball matches on that character, you likely got a pretty mixed bag of the low MMR characters in that match.

    As far as the overall sentiment regarding the removal of group queuing, I personally feel like the new system is an improvement over the former. Pug stomping was never fun for either side, and the rare group v group match was usually a low scoring stalemate.

    In an Ideal World, we would have a solo queue and a separate group Queue. But I don't think there would be a high enough population in the group queue to make matchmaking functional there. I believe the best compromise is to allow solo and Duo players to queue together. That way there would be still the social option of playing with a friend, while preventing completely overpowered four Mans from dominating the Queue game after game.
    Edited by MurderMostFoul on May 13, 2020 9:36PM
    “There is nothing either good or bad, but thinking makes it so.”
  • MellowMagic
    MellowMagic
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    All I want is to pvp on the same team as my significant other without having to deal with the unplayable lag fest that is cyrodiil.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • FoolishOptimist
    FoolishOptimist
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    BGs have aways been my favourite past time in ESO. I may not always be on the winning team but I usually place in the top third of points earned for the match, except for Capture the Relic, because I usually take the defensive position, and you don't earn points for preventing your relic from being taken. I'm big on co-ordinating with my PUGs and always slot a group heal of sorts. I've always played solo, even during the "storm of pre-mades" mostly because I just haven't found my right crowd. I also enjoy the challenge of fighting against a co-ordinated enemy and trying to discern who needs to be taken down first.

    Honestly, from my perspective, not much has drastically changed since disallowing pre-made groups. I respect that anecdotes aren't evidence, but I think majority of what people coined as "pre-made groups" were just PUGs that were well co-ordinated and had well-balanced builds. Victory usually comes to the teams that stick together and adhere to the purpose of the BG mode.

    I think we need to look at this situation from an ethical point of view. I don't think it's ethical to prevent friends from teaming up to implement strategies and synergistic builds. Objectively, I think the purpose of playing an online game is to encourage team work and social skills where possible.

    If you struggling to win BG matches, chances are you're:
    • Not sticking to the objective of the game mode
    • Not working together effectively as a team
    • Lack skills or sets that benefit the group as well as yourself
    • Immediately insulting your team mates instead of encouraging them

    If you're a solo player and you complain about pre-made groups, you need to learn to be a better team member. It's a PUG: there will be members on your team that aren't pulling their weight or are going against the objective, and you need to be a strong leader and encourage them to step back in line. If you're not willing to do that, maybe stick to the solo content. You shouldn't prevent people from organising groups to play group content.
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