darthgummibear_ESO wrote: »They dont want vampire to be used for its passives like it was before. The point of the changes is to make vampire usable on its own. The new vampire way wont be for everyone to just automatically have it on magicka characters. You would only get it if you wanted to use those skills. I tested it a bit today using my magblade vampire and only 1 non-vampire skill (soul siphon) and had a good time and no resource issues even at stage 4.
And what if you are stamina?
Then maybe you shouldn't be a vampire. Just like werewolf doesn't have synergy with a magicka build.
I'm playing a Stage 4 Vamp Magblade on PTS and I'm having a blast. I love it, I soloed all of Vvardenfells World bosses without needing to use magicka pots and only heavy attack once every 30 to 40 sec, because my build has good sustain and using vamp skills. Honestly it's fine, previously if you wanted good passives, you would be a Vamp. Now if you wanna be a Vamp, you gotta build into it.
I'm playing a Stage 4 Vamp Magblade on PTS and I'm having a blast. I love it, I soloed all of Vvardenfells World bosses without needing to use magicka pots and only heavy attack once every 30 to 40 sec, because my build has good sustain and using vamp skills. Honestly it's fine, previously if you wanted good passives, you would be a Vamp. Now if you wanna be a Vamp, you gotta build into it.
Then maybe you shouldn't be a vampire. Just like werewolf doesn't have synergy with a magicka build.
Then what if you're literally anything else but a MagBlade DPS?
Werewolf is usable with any role that isn't magicka. I get werewolf tanks in veteran dungeons all the time that run just fine in wolf form on trash mobs.
The new vampire doesn't work with stamina, but it also doesn't work with tanks or healers. In fact the new vampire rework is completely anti healer since they can't even heal you. I main a healer, and I promise any dps that gets themselves killed with the toggle is staying dead. I'm not wasting extra time or magicka hoping they have turned it off at the right times.
I apologize if I'm just being dense and not seeing it, but does anyone have any of the released upcoming patch information regarding the changes to the vampire skill line and how it impacts current vamps? i feel like I'm finding all the information but that.
I apologize if I'm just being dense and not seeing it, but does anyone have any of the released upcoming patch information regarding the changes to the vampire skill line and how it impacts current vamps? i feel like I'm finding all the information but that.
Are you talking about the next PTS patch or just the vampire changes that came with the PTS?
If you're talking about all the vamp changes currently on the PTS they can be found on the 3rd post on this thread.
https://forums.elderscrollsonline.com/en/discussion/522289/pts-patch-notes-v6-0-0
6.0.1. literally has 0 changes to player vampires. Was kind of disappointing to be honest so finger crossed for the next PTS patch...
darthgummibear_ESO wrote: »
6.0.2 doesn't have any changes to player vampires either. This is mind-boggling given that the feedback on changes like the cost increase have been overwhelmingly negative. A vampire-centric expansion where the majority of vampires will probably end up curing their vampirism.
Am I wrong or they didn't even mention Vampires in the patch today? I'm sad, they got a lot of feedback about it. Do you guys think they will address it next week?
darthgummibear_ESO wrote: »6.0.1. literally has 0 changes to player vampires. Was kind of disappointing to be honest so finger crossed for the next PTS patch...
6.0.2 doesn't have any changes to player vampires either. This is mind-boggling given that the feedback on changes like the cost increase have been overwhelmingly negative. A vampire-centric expansion where the majority of vampires will probably end up curing their vampirism.
I feel like a broken record...but this would all be a moot point if they adjusted the Vampire Lord armor set to incrementally reduce the vampire stage penalties vs increase them.
Kills 3 birds with 1 stone. Makes the set viable, gives the people complaining about the stage increases a way to moderately reduce the penalties in exchange for sacrificing their current 5 piece armor set, and better fits with the lore.
Chilly-McFreeze wrote: »Just watched Alcast's video on vampires.
Vampires will be fine; and I can promise you that within the first month of release there will be the first broken Vampire builds running around (e.g. by fully exploiting the 60% vampire ability cost decrease with the set bonus).
Of course, slapping on vampire just for 2 passives won't work anymore. Get over it.
Condescending much?
People are pissed that the rework didn't turn out as promising as it was expected to be.
Was it kinda mandatory in the past? Surely. Be it for the passives alone or because some classes even needed the few lousy skills it offered.
But now tanks and healers can go cure themselves. Most (!) stamina chars as well. Vampirism turned from being omnipresent to being a straight up nerf and unusable to 50% of the playerbase.
Pick your poison. I'd rather see it more inclusive than it is now. E.g. via slightly softer cost penalties as well as a stam scaling damage ability. With those two changes alone you could get a good chunk back on board again.
If I wanted to use a skill line that with 50%+ useless skills and passives for me, I'd play a sorc on stamina . Oh, wait...
I don't see Healers and Tanks playing in Werewolf transformation either...
Vampire supposed to be for Magicka, what Werewolf is for Stamina.
Not to call that comment out Glurin, i’m sure its just semantics, but the issue with vamps in current pts is not using the vamp skills. Its incorporating existing class skills into a rotation given the incredibly steep ability cost increase.
That was never the point.darthgummibear_ESO wrote: »It seems silly to have put all this time and manpower into a huge rework of vampires in a vampire-centric expansion, only to have most of that work ignored by the bulk of people who play vampires(if they even choose to remain a vampire).