Tommy_The_Gun wrote: »Yep, invigorating should be buffed. Right now invigorating gives 11 recovery when golded. If you use 7 pcs armour + shield, the best you can do is to have 88 health, mag & stam recovery.The ones that should probably be looked at are definitely invigorating and nirnhoned, at least these 2.
Imho it should be at least the standard of gear recovery bonus (129) or jewellery recovery bonus - 169 for health, mag & stam. That means it should have almost double effectiveness 11 -> 16 or 21 LOL.... that is how weak it is...
5) Any plans to add gear setups (like Dressing Room addon) to the game?
Rich: We know this is a request. What I'll say right now is that we're looking into it.
~Very cool. Hopefully builds with different champion point and attribute point distribution, and ability morphs are also integrated in. Not only for the fun of being able to completely change your build on the fly, but also to let us increase the difficulty of content by taking off points/gear.
8) Will we get more housing items like walls, grass etc.?
Rich: We know people want to do more of that kind of stuff (building blocks), but we have to keep the furnishing limit in mind.
~I don't understand what the furnishing limit has to do with adding a larger variety of building blocks for us to work with. Maybe this one was lost in translation?
13) Will we be able to put our chars into our homes?
Rich: Teams are looking into things like that, how to put more life into player homes.
~"More life in our homes" is one of the things I want most. So much of this, please! Especially letting us add our characters and customize how they look and what they are doing in some way. Also, lootable items and garden plots!
19) Any plans for new assistants that aren't just reskins?
Rich: Have to walk a fine line with this because they still want people to go back to town.
~I promise so hard I will still spend a ton of time in towns thieving and picking up quests, just please let me do and turn in my writs inside my homes. Also, please let us launder items! Just keep the sell for less option on our assistants and I'm sure people will still use the Outlaw Refuges
21) What's the official stance for crown/gold trading?
Rich: Gifting system opened kind of a grey market. Rich doesn't love it, they don't control it and it causes a lot of CS tickets. They're not stopping it right now but it's not ideal, want to make it a real system in the future. Watching it right now.
~Yes, yes, yes, yes. Please add this.
22) Any plans for more quest content that requires group play like old Craglorn?
Rich: Won't say it will never happen, but questing works best for solo play.
~Optional overland difficulty increase is all we really need. Through the champion point system? Through a simple debuff? Please, I beg you, think of something.
These were some great questions, thanks for translating @Faulgor!
Vampires can sneak well... WWs on the other hand are literally invisible. Seriously, when was the last time you saw one ? Especially in PvP or end-game PvE ? ?BaiterOfZergs wrote: »Werewolves doing better than vampires? 🧐
Tommy_The_Gun wrote: »Vampires can sneak well... WWs on the other hand are literally invisible. Seriously, when was the last time you saw one ? Especially in PvP or end-game PvE ? ?BaiterOfZergs wrote: »Werewolves doing better than vampires? 🧐
I think part of the problem, that pure damage and critical damage not specialized, or players have too much stats to have both. For certan level of damage better invest in pure damage after certan level in critical. In the end players have both and just calculate what trait benefit his damage better. No matter how ZOS will rebalance damage traits,always be one mathematically better. ZOS need separate playstyles, for pure damage, critical chance/damage/proc, maybe penetration, to all have their meaning and differences, then players will use all damage traits.About the 20 th question.... Does that mean a nerf to divines or a buff to specific traits?
Because you know..... there is a reason why divines is used for pve dps....
The "problem" it's not even a problem though, is that aremor traits have to be made for many kinds of playstile, divines and infused are with a dps mindset, if you are a dd, obviously you are not gonna use something like sturdy when you have the option to use divines, and it's not even a problem, it's just, this trait is useful for this and this trait is useful for that.
Now, if they want to give us a better choice between infused and divines as dd in pve, the problem is not even the trait itself, the problem is how the enchantments work, infused will never be better than divines as long as you cannot get the full value of an enchantment out of the smaller pieces.
About the rest of the traits, they are mostly for pvp, situational tanking or healing, some of them i would definitely change, but divines, training,infused and maybe impen are fine.
The ones that should probably be looked at are definitely invigorating and nirnhoned, at least these 2.
I think, Rich mean, that werewolves playstyle are more distinct, and they have full skill line. Vampires at live severs have only 3 out of 6 skills and almost no need in feeding.BaiterOfZergs wrote: »Werewolves doing better than vampires? 🧐
7) Will there be Werewolf changes?
Rich: A few. WW is in a better place on live than Vampires, but some changes coming.
12) Guild system improvements?
Rich: We're looking at guilds in general. Not ready to talk about things, looking at managing tools, progression type systems, etc.
13) Will we be able to put our chars into our homes?
Rich: Teams are looking into things like that, how to put more life into player homes.
17) Any plans to add new difficulty setting for dungeons?
Rich: For veteran players dungeons might be easy, but we have huge gap in skill in the game. That's why there are opt-in HMs, veteran generally easier than older dungeons. Mike's team is looking at completion rates all the time and adjusting based on that.
19) Any plans for new assistants that aren't just reskins?
Rich: Have to walk a fine line with this because they still want people to go back to town.
21) What's the official stance for crown/gold trading?
Rich: Gifting system opened kind of a grey market. Rich doesn't love it, they don't control it and it causes a lot of CS tickets. They're not stopping it right now but it's not ideal, want to make it a real system in the future. Watching it right now.
VaranisArano wrote: »It does not surprise me that 40% of players fail Darkshade 2. Until you figure out that stacking on the healer and making them pass the heal check on the poison phase is more effective, its a PITA trying to coordinate everyone using those levers.
Ydrisselle wrote: »5) Any plans to add gear setups (like Dressing Room addon) to the game?
Rich: We know this is a request. What I'll say right now is that we're looking into it.
~Very cool. Hopefully builds with different champion point and attribute point distribution, and ability morphs are also integrated in. Not only for the fun of being able to completely change your build on the fly, but also to let us increase the difficulty of content by taking off points/gear.
8) Will we get more housing items like walls, grass etc.?
Rich: We know people want to do more of that kind of stuff (building blocks), but we have to keep the furnishing limit in mind.
~I don't understand what the furnishing limit has to do with adding a larger variety of building blocks for us to work with. Maybe this one was lost in translation?
13) Will we be able to put our chars into our homes?
Rich: Teams are looking into things like that, how to put more life into player homes.
~"More life in our homes" is one of the things I want most. So much of this, please! Especially letting us add our characters and customize how they look and what they are doing in some way. Also, lootable items and garden plots!
19) Any plans for new assistants that aren't just reskins?
Rich: Have to walk a fine line with this because they still want people to go back to town.
~I promise so hard I will still spend a ton of time in towns thieving and picking up quests, just please let me do and turn in my writs inside my homes. Also, please let us launder items! Just keep the sell for less option on our assistants and I'm sure people will still use the Outlaw Refuges
21) What's the official stance for crown/gold trading?
Rich: Gifting system opened kind of a grey market. Rich doesn't love it, they don't control it and it causes a lot of CS tickets. They're not stopping it right now but it's not ideal, want to make it a real system in the future. Watching it right now.
~Yes, yes, yes, yes. Please add this.
22) Any plans for more quest content that requires group play like old Craglorn?
Rich: Won't say it will never happen, but questing works best for solo play.
~Optional overland difficulty increase is all we really need. Through the champion point system? Through a simple debuff? Please, I beg you, think of something.
These were some great questions, thanks for translating @Faulgor!
I think the answer to question 8 means "if you are using building blocks, you consume your furnishing limit and will be able to place less items in your house".
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