ESO is a wow clone. Guild wars 2, is a wow clone. Rift was highly successful until its team tanked it to Pay to win concepts. Btw, rift created "aoe looting" as a industry standard, one that was COPIED BY WOW.
GeorgeBlack wrote: »Bro didnt read but if you are a dev dont post about being a dev, go make a new mmorpg. There is a market.
Thanks for the feedback, but this is not really the place for it. Also I am actively working on a new mmosandbox game, however that does not stop me from wanting to learn from others, and help others. Some times we need breaks from our own games to clear our heads or just enjoy the fun.
I very much like eso, it seems to need some "clean" up done to it, largely in place of UX / QOL related issues. I am just trying to help make a good game, great.
GeorgeBlack wrote: »Bro didnt read but if you are a dev dont post about being a dev, go make a new mmorpg. There is a market.
Thanks for the feedback, but this is not really the place for it. Also I am actively working on a new mmosandbox game, however that does not stop me from wanting to learn from others, and help others. Some times we need breaks from our own games to clear our heads or just enjoy the fun.
I very much like eso, it seems to need some "clean" up done to it, largely in place of UX / QOL related issues. I am just trying to help make a good game, great.
The problem is that different people have different opinions. Whether you like it or not, his and everyone that disagree with you are also valid opinions.
Example? Instead of a UI/UX overhaul, I'd rather they fix what they have so it isn't buggy and leave overhauls to add-on makers for those that want it.
Weapon Balance
Light and heavy attacks have been redesigned.
- Weapons will now naively be counted as either a light or heavy attack. Light attacks will have only a GCC cool down but heavy attacks will have a 2 second cool down and will functionally work like current light attacks (having the charge mechanic removed)
It does not matter. What matters is tes. Tes does not set the industry standards. Mean while Many, many games have ben influenced by wow which means many, many more games have players familiar with industry standards.
Comparing me, or any other developer giving feedback to the general player base is out right stupidity. that is not to say my "opinion" of problems or fixes are any less valid in the aspect of the "ux-phase" of the design cycle, in that case we are all the same, but that feedback is more like "I like what you did with this change" or "i did not like it because...." that is not equal to "VP/HP is bad because x, and we should remove it for the game because of x reason".
i am just saying that suggestions made by a developer are not even close to being equal to a player, developers have massive insight to.. well the development cycle for starters.
There are many developers.
I'm a type of developer too.
We are all developers
Argument: WoW does it so everyone else should be forced to do it. And it hurts literally no one that they're called guild stores either and yet.
This is not the argument. The argument is "Everyone is use to it, so you should at least consider changing some text to clear up the MASSIVE FAIL of design".
Any intelligence UX designer will tell you "if there is lots of people not understanding it, there is a problem that needs to be fixed".
Snip
wenchmore420b14_ESO wrote: »It does not matter. What matters is tes. Tes does not set the industry standards. Mean while Many, many games have ben influenced by wow which means many, many more games have players familiar with industry standards.
What is this "industry standard" you speak of? Is this a "WoW was the first MMO" kinda thing and every game has to be like WoW?
You still havent replied to how long you have played ESO. If you had been here at beta and launch, you would have seen interviews with the devs talk about how they DID NOT want ESO to be a WoW clone. i.e. MegaServer instead of shards, guild traders instead of auction house, no tab targeting, better combat, open class choices, stearm lined UI, etc.
(Fyi~ Played WoW for a year, hated it. Cartoony, boring, etc.). This my only other MMO I have played. and ESO is far better than WoW imo.
I am a TES player. That is why I play ESO. I was playing TES before there was WoW and Ultima was the MMO of the day. WoW is not the industry standard.
About multiple guilds...... I had /have a guild that was a cross guild. Started before 1T. We had at one point 15GM's of other guilds (and alliances). We did cross guild events, delvs, etc. We benefited and supported each other. Guilds are not just for trading.
Changing guild trader name...There is a guild called "The Auction House" on PC/NA. It confuses new players more than how we have it set up. It is not the name that confuses people, it is the system and new players need to learn early on how it works and that this is not WoW. Adding "Auction" to name is redundant and misleading.
CP Removal... Yes it needs reworked, but did you have to do Veteran ranks? Do you remember the hell of leveling then? CP was the fix for that. Not perfect but better.
ESO was a mess at launch, but I am a TES gamer and stuck with them. They have done a TON of improvements since launch. Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
Performance fixes, less monetization i.e. loot crates/crown store, better guild tools, etc are what we need, not to be a GW/WoW clone.
My 2 drakes!
Huzzah!
There was a lot of effort in this post, some ideas I liked, some can go. However, the elephant in your post is that most of what you're suggesting is not possible given the coding foundation of this game. Look at how performance has nose dived with every content update for this game. As a developer I thought you would have insight into this and adjusted your asks accordingly.
For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.
Cyro changes don't work because Cyro doesnt work. You cannot have siege that rolls up to structures that people can walk over because the games coding cannot handle it. Ask Nightblades about using their Shade Teleport on Cyro structures.. is that fixed yet?? The route problem was the interaction with building code in Cyro is wonked.
You did hit the one nail on the head. Your Eso housing changes are hilarious since in my opinion all this game is becoming is a solo housing simulator. Your advice has already been accounted for by the developers. Monetizing housing is the entire income of this game because certainly people can't play it for aspects that require the game to perform anymore. It works just fine all by yourself in housing world.
Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
Ironic how i am "demanded to explain myself, yet you guys do not do it".
What is a step back?
Why?
Ok, posts like this make me believe ZOS' team is not so bad after all. Not the brightest kind, but we've been too harsh to them. The state of the game might be much, much worse if there were "developers" like this.
Thank you, OP, I'm glad you're not the part of the ZOS' team, that gives me hope.
There was a lot of effort in this post, some ideas I liked, some can go. However, the elephant in your post is that most of what you're suggesting is not possible given the coding foundation of this game. Look at how performance has nose dived with every content update for this game. As a developer I thought you would have insight into this and adjusted your asks accordingly.
For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.
For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.
Cyro changes don't work because Cyro doesnt work. You cannot have siege that rolls up to structures that people can walk over because the games coding cannot handle it. Ask Nightblades about using their Shade Teleport on Cyro structures.. is that fixed yet?? The route problem was the interaction with building code in Cyro is wonked.
You did hit the one nail on the head. Your Eso housing changes are hilarious since in my opinion all this game is becoming is a solo housing simulator. Your advice has already been accounted for by the developers. Monetizing housing is the entire income of this game because certainly people can't play it for aspects that require the game to perform anymore. It works just fine all by yourself in housing world.
Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
Ironic how i am "demanded to explain myself, yet you guys do not do it".
What is a step back?
Why?
I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.
Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
I would have thought that a professional developer in the gaming industry wanting to convey professional feedback would have done so through another channel. Creating a new, anonymous (unless perhaps you connected you registered with your work email?), titling a new thread "Feedback from a Developer" on the forum and posting a list of what you would like changed in the game doesn't really seem like the best avenue for having your feedback taken seriously by the developers.
Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
I have been in eso for about two weeks, though i dont think that really matters but i am sure you will throw some stupid argument like "you havent played long enough to understand" even though i am multi-rank 1 world experienced raider, and pvp in multiple mmo's. Go a head though throw out some stupid line like that, i'll just laugh at it and still keep up with posting my opinions about how the game should be improved.
Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
Ironic how i am "demanded to explain myself, yet you guys do not do it".
What is a step back?
Why?
I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.
Trolling?
Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
I asked around in guild etc, but this is not the point.
These things are researched and refined by UX designers and project managers to be intuitive to players (naturally understandable). People who have to read a bunch of things to understand something often just quit the game. I am a progressed player so i am able to sit through it and figure out complex systems (though as a designer i hate them even though i love them as a player). That being said however, knowing that so many had issues told me that this needed a suggestion / fix. Thankfully its extremely easy to correct.