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Feedback from a Developer

  • Amunari
    Amunari
    ✭✭✭
    in places where i'm from people says that when someone start bragging

    by their IQ numbers it only means that the person don't have any arguments left

    but cannot brag by the size of his...let's say body part... due to insufficient and unimpressive numbers ;)

    Listen bro, i don't have a wand, i have a staff. That should of been clear by my confidence.
  • zvavi
    zvavi
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    ✭✭✭✭✭
    Amunari wrote: »
    zvavi wrote: »
    Amunari wrote: »
    zvavi wrote: »
    Amunari wrote: »


    Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
    Ironic how i am "demanded to explain myself, yet you guys do not do it".

    What is a step back?
    Why?

    I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.

    Trolling?

    You might have missed it. I specifically pointed at why making dungeon content 3 people is bad (too many dds too little support roles). And why you can't adjust house prices to gold to crown (huge differences between 100g/c and 400g/c).

    A lot of the other ideas have strong arguments against them. A lot of your "facts" (especially your answers back) are just straight out wrong (strongest example is scrapping cp and guild stores). Serious question. Do you want me to point a lot of them out?


    Invalid Argument, try again.

    People always do what is efficient. If they get bonus gear and/or gold, they will que any role.

    Actually if we just take a step back from the suggestions and look at what happens now we can use an example of what happened to me two nights ago. I qued tank on my sorc, got in to NOT ONE, BUT TWO DPS QUEUING AS HEALS NEITHER HEALING, leaving me to TANK AND HEAL the group. not the first time, by the way that has happened.

    So your argument in the current design has no validity in this regards.
    zvavi wrote: »
    A lot of the other ideas have strong arguments against them. A lot of your "facts" (especially your answers back) are just straight out wrong (strongest example is scrapping cp and guild stores). Serious question. Do you want me to point a lot of them out?

    Do you speak english as your primary language? It seems like you don't. Im confused on where you get that i want to scrap guild stores, or where i ever said anything remotely close to that.

    It seems your one of those "lesser races", you know, the ones with big teeth, what are they called again? Orcs? Humans? I forget. Since your race is suffering from intelligence issues i'll hold your hand.

    I DID NOT SAY SCRAP GUILD STORES, I SAID CHANGE THE TEXT "GUILD STORES" TO "AUCTION HOUSE".

    If you need translation to orc, or what ever language you speak we can get google on it.

    Ok, so the "3 people queue" you meant was scrapping out healers or dds out?
    if you meant tank+ 2dd then u r destroying a whole role, which as a no no. If this is what you meant, you needed to elaborate, because it wasn't obvious.
    i specifically addressed dd+heal+tank queue, it means that for decent queue time you need community to be 30% more or less of each role, while in reality dds are already over 80%(in queue), and as you see it is already affecting dungeon queue.

    Other than that, while I will apologize on the comment about saying ideas weren't revolutionary, was sure I read something along the lines in this thread (probably from another or just me being forgetful), seemed pretty accurate for the personal attacks and other inaccuraties you spit (like players mostly coming from other MMOs, or that the name "action house" indicates better where to sell than "guild store", or tarnishing the value of small houses)

    PS. You keep ignoring the things that you want to (specifically the other parts of my previous post, you ignored the issue of adjusting crown prices, again.)


    Aw and another suggestion, as a game developer I assume you must know, that going to the forums to argue with the players, is a bad habit.

    Take a chill pill.

    Cheers.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    Oh thank goodness. I thought this thread had stopped.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    I guess the mods haven't closed this yet, as they are too busy laughing.
  • FatherDelve
    FatherDelve
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    This happens when you announce a "Skyrim" Addon, and all those WoW Refugees and Skyrim Fanbois entering the game ;( It will get rougher, imagine Greystorm starts, and the "omg i need this accountwide, omg i deserve that Vet HM because i've paid 12.99/month" outcry starts again.

  • Charon_on_Vacation
    Charon_on_Vacation
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    MusCanus wrote: »
    Nairinhe wrote: »
    Amunari wrote: »
    in places where i'm from people says that when someone start bragging

    by their IQ numbers it only means that the person don't have any arguments left

    but cannot brag by the size of his...let's say body part... due to insufficient and unimpressive numbers ;)

    Listen bro, i don't have a wand, i have a staff. That should of been clear by my confidence.

    It's "should have"

    He has 136 IQ, how dare you?

    he also did beat king kong in a wrestling match. he is just too modest to mention it.
  • Kalik_Gold
    Kalik_Gold
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    Started to read - Got to "Templar becoming a Brewmaster" and was like WTF.... started to glance at rest of the stuff. Nah
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Amunari
    Amunari
    ✭✭✭
    zvavi wrote: »
    Various Things about dungeons

    Now that we are on track here is where my thinking is...

    Group Size

    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four". I am not exactly sure what is the cause of them, but it may be population related issues that i just have not caught on yet. I was under the impression however that it was simply just how some content was designed, some having three players, others four.

    So my point here was to just stream-line it all and make it three man content.

    Some by-products to this is that 1) queues are faster with less people, 2) there may be some balance tweaking needed for Vet dungeons. 3) with only one damage, one tank and one heals, each role is equally valued and skill is equally important. In the situation where two damage are present in group (in a four man) you have one dps potentially carrying the other.

    From a design perspective because there is generally more dps a fourth dps role makes sense but would be even better is if we could design the classes in the way where they can be dps and still fill the roles of tanks or healers, at least enough to carry through a dungeon / vet dungeon.

    The problem of only having "damage"roles

    One thing we learn as designers all to well is that players are "super efficient". This efficiency drives players to kill the same mods 1000 times over for "faster leveling rates" or " better income", and it is also the chief mechanic for why we can never perfectly balance a game (we balance, they break it after)


    I use this as an example because it is one of the single most powerful things that we can depending on as designers. You players (or rather we players) will also do what is believed to be the most efficient 99.9% of the time. That perception may change but in general its a constant thing.

    So by adding a "bonus item" on the end of each dungeon run (you know those consumable boxes you open with random quality of gear in it), or some extra gold people will que as tanks or heals. If we require / put in some "conditions" (like having so many healing skills on a bar, and then locking the skills after entering the dungeon) this solves the problem of not having heals or tanks in que. Faster gearing, or more income is powerful enough to shift atleast some of the population, especially if it was a controlled form of reward (Like gain Dungeon points (as opposed to alliance points) that allows you to buy a SPECIFIC gear set for example "king slayer") then players would absolutely queue for tank or heals.

    These are "napkin" idea's but they show the potential of fixing this part of the game.
  • Darkenarlol
    Darkenarlol
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    it is our last opportunity to laugh before patch notes
  • Mancombe_Nosehair
    Mancombe_Nosehair
    ✭✭✭✭✭
    This is a gift that keeps on giving.
  • Amunari
    Amunari
    ✭✭✭
    MusCanus wrote: »
    Nairinhe wrote: »
    Amunari wrote: »
    in places where i'm from people says that when someone start bragging

    by their IQ numbers it only means that the person don't have any arguments left

    but cannot brag by the size of his...let's say body part... due to insufficient and unimpressive numbers ;)

    Listen bro, i don't have a wand, i have a staff. That should of been clear by my confidence.

    It's "should have"

    He has 136 IQ, how dare you?

    he also did beat king kong in a wrestling match. he is just too modest to mention it.

    Not just him but also all the other dyno's.... BLIND FOLDED.
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    Amunari wrote: »
    MusCanus wrote: »
    Nairinhe wrote: »
    Amunari wrote: »
    in places where i'm from people says that when someone start bragging

    by their IQ numbers it only means that the person don't have any arguments left

    but cannot brag by the size of his...let's say body part... due to insufficient and unimpressive numbers ;)

    Listen bro, i don't have a wand, i have a staff. That should of been clear by my confidence.

    It's "should have"

    He has 136 IQ, how dare you?

    he also did beat king kong in a wrestling match. he is just too modest to mention it.

    Not just him but also all the other dyno's.... BLIND FOLDED.

    by your 13.6 inch staff ofc?
  • FatherDelve
    FatherDelve
    ✭✭✭
    Amunari wrote: »
    zvavi wrote: »
    Various Things about dungeons

    Now that we are on track here is where my thinking is...

    Group Size

    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four". I am not exactly sure what is the cause of them, but it may be population related issues that i just have not caught on yet. I was under the impression however that it was simply just how some content was designed, some having three players, others four.

    So my point here was to just stream-line it all and make it three man content.

    Some by-products to this is that 1) queues are faster with less people, 2) there may be some balance tweaking needed for Vet dungeons. 3) with only one damage, one tank and one heals, each role is equally valued and skill is equally important. In the situation where two damage are present in group (in a four man) you have one dps potentially carrying the other.

    From a design perspective because there is generally more dps a fourth dps role makes sense but would be even better is if we could design the classes in the way where they can be dps and still fill the roles of tanks or healers, at least enough to carry through a dungeon / vet dungeon.

    The problem of only having "damage"roles

    One thing we learn as designers all to well is that players are "super efficient". This efficiency drives players to kill the same mods 1000 times over for "faster leveling rates" or " better income", and it is also the chief mechanic for why we can never perfectly balance a game (we balance, they break it after)


    I use this as an example because it is one of the single most powerful things that we can depending on as designers. You players (or rather we players) will also do what is believed to be the most efficient 99.9% of the time. That perception may change but in general its a constant thing.

    So by adding a "bonus item" on the end of each dungeon run (you know those consumable boxes you open with random quality of gear in it), or some extra gold people will que as tanks or heals. If we require / put in some "conditions" (like having so many healing skills on a bar, and then locking the skills after entering the dungeon) this solves the problem of not having heals or tanks in que. Faster gearing, or more income is powerful enough to shift atleast some of the population, especially if it was a controlled form of reward (Like gain Dungeon points (as opposed to alliance points) that allows you to buy a SPECIFIC gear set for example "king slayer") then players would absolutely queue for tank or heals.

    These are "napkin" idea's but they show the potential of fixing this part of the game.

    To be fair, the game was great at a time where you WoW Bois still where sitting in Retail WoW, with your from Insta Gratification sticky fingers. ESO does not need more Insta Gratification, it does not need to be "easier", because there is no pressure like in your beloved Blizzard Game, you dont need to hurry in some kind of "endcontent", that is outdated in 1-2 months.

    But who am I, with my IQ 89, to questioning the Great Cornholio
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    ✭✭✭
    "
    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four"
    Just FYI, there are no "3 man" content in ESO. There are solo instanced, public, 4 man and 12 man. Not sure where you got this...
    Huzzah!
    Edited by wenchmore420b14_ESO on April 20, 2020 4:46PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • MaxJrFTW
    MaxJrFTW
    ✭✭✭✭✭
    ✭✭
    This isn't feedback though, you're mostly proposing changes and most of them are nonsensical.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Amunari
    Amunari
    ✭✭✭
    Amunari wrote: »
    zvavi wrote: »
    Various Things about dungeons

    Now that we are on track here is where my thinking is...

    Group Size

    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four". I am not exactly sure what is the cause of them, but it may be population related issues that i just have not caught on yet. I was under the impression however that it was simply just how some content was designed, some having three players, others four.

    So my point here was to just stream-line it all and make it three man content.

    Some by-products to this is that 1) queues are faster with less people, 2) there may be some balance tweaking needed for Vet dungeons. 3) with only one damage, one tank and one heals, each role is equally valued and skill is equally important. In the situation where two damage are present in group (in a four man) you have one dps potentially carrying the other.

    From a design perspective because there is generally more dps a fourth dps role makes sense but would be even better is if we could design the classes in the way where they can be dps and still fill the roles of tanks or healers, at least enough to carry through a dungeon / vet dungeon.

    The problem of only having "damage"roles

    One thing we learn as designers all to well is that players are "super efficient". This efficiency drives players to kill the same mods 1000 times over for "faster leveling rates" or " better income", and it is also the chief mechanic for why we can never perfectly balance a game (we balance, they break it after)


    I use this as an example because it is one of the single most powerful things that we can depending on as designers. You players (or rather we players) will also do what is believed to be the most efficient 99.9% of the time. That perception may change but in general its a constant thing.

    So by adding a "bonus item" on the end of each dungeon run (you know those consumable boxes you open with random quality of gear in it), or some extra gold people will que as tanks or heals. If we require / put in some "conditions" (like having so many healing skills on a bar, and then locking the skills after entering the dungeon) this solves the problem of not having heals or tanks in que. Faster gearing, or more income is powerful enough to shift atleast some of the population, especially if it was a controlled form of reward (Like gain Dungeon points (as opposed to alliance points) that allows you to buy a SPECIFIC gear set for example "king slayer") then players would absolutely queue for tank or heals.

    These are "napkin" idea's but they show the potential of fixing this part of the game.

    To be fair, the game was great at a time where you WoW Bois still where sitting in Retail WoW, with your from Insta Gratification sticky fingers. ESO does not need more Insta Gratification, it does not need to be "easier", because there is no pressure like in your beloved Blizzard Game, you dont need to hurry in some kind of "endcontent", that is outdated in 1-2 months.

    But who am I, with my IQ 89, to questioning the Great Cornholio

    You do realize i am advocating for making it harder by reducing group size, right?
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    It appears that there is no limit to how many times you can smash yourself in the face with a brick.
  • Amunari
    Amunari
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    "
    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four"
    Just FYI, there are no "3 man" content in ESO. There are solo instanced, public, 4 man and 12 man. Not sure where you got this...
    Huzzah!

    as i said "it may of just been lack of population", but i have done some dungeons with 3 people (full clear), which probably means its to easy to start with.
  • Amunari
    Amunari
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    MaxJrFTW wrote: »
    This isn't feedback though, you're mostly proposing changes and most of them are nonsensical.

    What, and Why?
  • vestahls
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    Amunari wrote: »
    "
    First i have noticed that some dungeons and/or battlegrounds are "three" players, and others "four"
    Just FYI, there are no "3 man" content in ESO. There are solo instanced, public, 4 man and 12 man. Not sure where you got this...
    Huzzah!

    as i said "it may of just been lack of population", but i have done some dungeons with 3 people (full clear), which probably means its to easy to start with.

    You really need to learn the distinction between "to" and "too". Between this and your other glaring spelling and punctuation errors in (what you act as being) your native language, you're hard to take seriously. Saying this as a non-native English speaker.

    And if you had waited a bit more before gracing us with your brilliant ideas, you'd realise most dungeons can be cleared on vet completely solo. Does that mean most dungeons are easy? It depends on who you ask. ZOS is seeing something different in the dungeon completion rate among the general population.

    I can't wait to see what suggestions you'll come up with after a whopping six weeks in this game :lol:
    Edited by vestahls on April 20, 2020 5:08PM
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Rynbur
    Rynbur
    Soul Shriven
    Amunari wrote: »
    zvavi wrote: »
    Various Things about dungeons

    One thing we learn as designers all to well is that players are "super efficient". This efficiency drives players to kill the same mods 1000 times over for "faster leveling rates" or " better income", and it is also the chief mechanic for why we can never perfectly balance a game (we balance, they break it after)

    Yes, its obviously the players who break the game by being too efficient.
    You would fit perfectly into the ZOS dev team, you should definitely apply.
  • worrallj
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    Amunari wrote: »
    worrallj wrote: »
    What are you a developer of and how did that experience inform these recommendations?

    Don't mean to be rude but my first reaction is "no" on pretty much every suggestion. Seems like it's mostly trying to mimic other MMOs out there, and I like the ESO system. Also since they're all game design choices not IT related, I don't see what being a Dev has to do with it.

    Hello Worrallj, Welcome to the conversation.

    I am not attempting to make ESO into WoW. I am making suggestions to correct problems in eso. Champion points are abusive because they add a large amount of instability (power creep) to the game, as well as potentially influence the performance of the game.

    Many of the other corrections were to fix problems in a similar capacity. if you would like to talk to about them let me know what one you'd like to chat about specific.

    Mostly I'm just trying to understand if these suggestions are based on something other than being a player who has thoughts on the game just like all of the rest of us do. Nothing wrong with that but the title of the post makes it sound like you've got some extra expertise informing these recommendations and I'm trying to understand if that's so.
  • Gundug
    Gundug
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    I read through the list of changes, and found it to be filled with vaguely described, half-baked ideas. Is this what the design document for your own MMO looks like?

    To take as an example from your post, coming up with the names of new skill lines, or “masteries”, if you prefer, and then failing to provide any detail whatsoever as to what those masteries do, or why we should be excited about them is pointless.

    The proposal to light and heavy attack changes seems particularly bewildering. Heavy attacks with no charge up, but a two second cool down? Just because of the weapon you are using? How would that work with light weaving, or will that be magicked right out of the game?

    You state that heavy attacks from the listed weapon types will generate less resources. You then go on to declare on the very next line that heavy attacks will do more damage, and generate MORE resources. What is anyone to make of this?
  • Mancombe_Nosehair
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    I'm impressed that this thread is still running.
  • redgreensunset
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    Olauron wrote: »
    Amunari wrote: »
    As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
    Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?

    This right here. ESO has something as rare in an MMO as a help function that's you know, actually helpful. Something that WoW could learn a lot from. The bare bones of how to trade is right there, in the game, via F1 (the standard button for help). But OP is so insistent on WoW standards that I guess it never occurred to them to look there.
  • CassandraGemini
    CassandraGemini
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    I'm impressed that this thread is still running.

    The complete lack of moderation in this thread and the fact that OP has only created their account today is giving me some weird conspiratorial ideas... ;)
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • redgreensunset
    redgreensunset
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    Amunari wrote: »
    Raammzzaa wrote: »
    I would have thought that a professional developer in the gaming industry wanting to convey professional feedback would have done so through another channel. Creating a new, anonymous (unless perhaps you connected you registered with your work email?), titling a new thread "Feedback from a Developer" on the forum and posting a list of what you would like changed in the game doesn't really seem like the best avenue for having your feedback taken seriously by the developers.

    I post on the forums to understand the mindset of you trolls, and with some hope (how ever small it is) tailor it for my submission to the development team directly. it's not my intent to upset the community, its my intent to make the game better and fix problems.

    That being said, when people come at me like "i am a player and my opinion means equal or more to you", i just smile and say "ok kid, what ever you say".

    You come here with no prior interaction, an entirely condescending and passive aggressive attitude and expect to be well received? And then you as a bonus have the audacity to complain about other people's attitude. Aight.
    And as both I and others have pointed out to you, you're out of touch with several parts of the community you claim to want to help. Like the housing community where what you suggest are in direct opposition to what this community have expressed desire for.

    Btw, you've shown no credentials for your supposed developer status, just expect everyone to take your word for which isn't really going to endear you to anyone here.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    I'm impressed that this thread is still running.

    The complete lack of moderation in this thread and the fact that OP has only created their account today is giving me some weird conspiratorial ideas... ;)

    I blame the Worm Cult..... :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    I'm impressed that this thread is still running.

    The complete lack of moderation in this thread and the fact that OP has only created their account today is giving me some weird conspiratorial ideas... ;)

    I blame the Worm Cult..... :)

    They are going to have great fun moderating this thread. I've had more agrees and awesomes from this thread than I have had in the previous 2 and a half years on the forum;)
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    Just imagine if an actual developer was reading this thread...
This discussion has been closed.