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Feedback from a Developer

  • Olauron
    Olauron
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    Amunari wrote: »
    ESO is a wow clone. Guild wars 2, is a wow clone. Rift was highly successful until its team tanked it to Pay to win concepts. Btw, rift created "aoe looting" as a industry standard, one that was COPIED BY WOW.

    If ESO is already a WOW clone then it doesn't need any of your changes to appeal to WOW players. Luckily it is not and it doesn't need to be. In fact it plays very different from WOW.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Tigerseye
    Tigerseye
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    Amunari wrote: »
    Edited by Tigerseye on April 20, 2020 5:17AM


    How is it you have editing privs?
    Am i missing the button?

    Everyone does, it's under Options (cog wheel icon that appears in the top right corner of your post when you hover over it).
  • Kadoin
    Kadoin
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    Amunari wrote: »
    Bro didnt read but if you are a dev dont post about being a dev, go make a new mmorpg. There is a market.

    Thanks for the feedback, but this is not really the place for it. Also I am actively working on a new mmosandbox game, however that does not stop me from wanting to learn from others, and help others. Some times we need breaks from our own games to clear our heads or just enjoy the fun.

    I very much like eso, it seems to need some "clean" up done to it, largely in place of UX / QOL related issues. I am just trying to help make a good game, great.

    The problem is that different people have different opinions. Whether you like it or not, his and everyone that disagree with you are also valid opinions.

    Example? Instead of a UI/UX overhaul, I'd rather they fix what they have so it isn't buggy and leave overhauls to add-on makers for those that want it.
  • Amunari
    Amunari
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    Kadoin wrote: »
    Amunari wrote: »
    Bro didnt read but if you are a dev dont post about being a dev, go make a new mmorpg. There is a market.

    Thanks for the feedback, but this is not really the place for it. Also I am actively working on a new mmosandbox game, however that does not stop me from wanting to learn from others, and help others. Some times we need breaks from our own games to clear our heads or just enjoy the fun.

    I very much like eso, it seems to need some "clean" up done to it, largely in place of UX / QOL related issues. I am just trying to help make a good game, great.

    The problem is that different people have different opinions. Whether you like it or not, his and everyone that disagree with you are also valid opinions.

    Example? Instead of a UI/UX overhaul, I'd rather they fix what they have so it isn't buggy and leave overhauls to add-on makers for those that want it.

    Your right, their opinions do matter. They matter in the research phase of UX Design and general feedback.

    The problem with this topic is that you are comparing players against developers who know what requires a lot of time to change, and what does not. This is a massive advantage game developers have over players, since they are able to tailor suggestions to fixing problems that require little to no effort.

    Lets take your statement of "UX/UI OVERHAUL" . First UX and UI are not the same, but in this case i am advocating for a UI change, not overhaul. That change is simplistic, it literally requires about 10 minutes to do, and anyone with proper access can make the change. This is far different then "overhaul" or a complete rework, and as for UX Design, well that itself has multiple sub-sections with various forms of "research" involved.

    Comparing me, or any other developer giving feedback to the general player base is out right stupidity. that is not to say my "opinion" of problems or fixes are any less valid in the aspect of the "ux-phase" of the design cycle, in that case we are all the same, but that feedback is more like "I like what you did with this change" or "i did not like it because...." that is not equal to "VP/HP is bad because x, and we should remove it for the game because of x reason".

    Yes, some players have limited knowledge of VP/HP architecture, but most of the time that stops at just being able to identify the basic definition and meaning of the abbreviation. Most players cannot tell you why one is good or bad and for what reasons.

    To be clear not saying eso should be wow, or that other players opinions do not matter, they do, i am just saying that suggestions made by a developer are not even close to being equal to a player, developers have massive insight to.. well the development cycle for starters. For example some players get wrapped up in a suggestion like "nerf shields by 40%" everyone agreeing that shields need a nerf but then saying the entire idea is bad because its "40% is to much", however, any developer knows all those values run through said development cycle and that getting wrapped up on that number is nonsensical.

    Many examples can be given to prove this point over and over, but in the end, opinions are equal, suggestions are not (for many reasons of which a the above are some).
  • karekiz
    karekiz
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    Amunari wrote: »

    Weapon Balance
    Light and heavy attacks have been redesigned.
    - Weapons will now naively be counted as either a light or heavy attack. Light attacks will have only a GCC cool down but heavy attacks will have a 2 second cool down and will functionally work like current light attacks (having the charge mechanic removed)


    REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • Universe
    Universe
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    There are many developers.
    I'm a type of developer too.
    We are all developers ;)

    As others have mentioned, you posted a list of changes, like a grocery list of items.
    You didn't explain why many of the changes are important to make.
    Many of those changes are not needed and they will not make the game better, in fact just the opposite.

    For example, changing the way the guild store and guilds work to some type of auction house and less divided guilds isn't beneficial to ESO. It will only alienate the players who invested much time and effort into advancing their guilds to what they are now.
    It's too late to make such a drastic change in ESO.
    I understand that WoW fans want ESO to resemble it in many ways and it's your right to express your opinions, but it's not needed at all.
    The guild store system in ESO is working well enough.
    It's not perfect but I find it better than a centralized auction house.

    I know there is already an auction house called TTC.
    Though it's far from in-game auction house functionality which will only make everything cheap and increase the competition a thousandfold.
    The TTC is not used that often, only by experienced traders which are probably about 5% of traders.
    Edited by Universe on April 20, 2020 2:06PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    It does not matter. What matters is tes. Tes does not set the industry standards. Mean while Many, many games have ben influenced by wow which means many, many more games have players familiar with industry standards.

    What is this "industry standard" you speak of? Is this a "WoW was the first MMO" kinda thing and every game has to be like WoW?
    You still havent replied to how long you have played ESO. If you had been here at beta and launch, you would have seen interviews with the devs talk about how they DID NOT want ESO to be a WoW clone. i.e. MegaServer instead of shards, guild traders instead of auction house, no tab targeting, better combat, open class choices, stream lined UI, no global cool downs, etc.
    (Fyi~ Played WoW for a year, hated it. Cartoony, boring, etc.). This my only other MMO I have played. and ESO is far better than WoW imo.
    I am a TES player. That is why I play ESO. I was playing TES before there was WoW and Ultima was the MMO of the day. WoW is not the industry standard.

    About multiple guilds...... I had /have a guild that was a cross guild. Started before 1T. We had at one point 15GM's of other guilds (and alliances). We did cross guild events, delvs, etc. We benefited and supported each other. Guilds are not just for trading.

    Changing guild trader name...There is a guild called "The Auction House" on PC/NA. It confuses new players more than how we have it set up. It is not the name that confuses people, it is the system and new players need to learn early on how it works and that this is not WoW. Adding "Auction" to name is redundant and misleading.

    CP Removal... Yes it needs reworked, but did you have to do Veteran ranks? Do you remember the hell of leveling then? CP was the fix for that. Not perfect but better.

    ESO was a mess at launch, but I am a TES gamer and stuck with them. They have done a TON of improvements since launch. Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.

    Performance fixes, less monetization i.e. loot crates/crown store, better guild tools, etc are what we need, not to be a GW/WoW clone.
    My 2 drakes!
    Huzzah!


    Edited by wenchmore420b14_ESO on April 20, 2020 2:24PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • The_Camper
    The_Camper
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    You keep calling yourself a developer and expect it to mean something?

    for all we know you could be developing black and white films in your dark room and call yourself a developer.
    Amunari wrote: »
    Comparing me, or any other developer giving feedback to the general player base is out right stupidity. that is not to say my "opinion" of problems or fixes are any less valid in the aspect of the "ux-phase" of the design cycle, in that case we are all the same, but that feedback is more like "I like what you did with this change" or "i did not like it because...." that is not equal to "VP/HP is bad because x, and we should remove it for the game because of x reason".

    i am just saying that suggestions made by a developer are not even close to being equal to a player, developers have massive insight to.. well the development cycle for starters.

    to clear things up, you are just a player here. not a developer and judging by your comments i doubt you have a massive insight to anything related to ESO development or how the basics of game work when it comes to that.
    Edited by The_Camper on April 20, 2020 2:51PM
  • MusCanus
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    Universe wrote: »
    There are many developers.
    I'm a type of developer too.
    We are all developers ;)

    Yeah... right. And we should all google https://www.google.com/search?client=firefox-b-d&q=developing+common+sense.
    The OP especially.
  • VividMind
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    sounds like the love of WoW is within your thought process of this post, zos isn't gonna copy a *** game lol
  • Tigerseye
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    Amunari wrote: »
    Argument: WoW does it so everyone else should be forced to do it. And it hurts literally no one that they're called guild stores either and yet.


    This is not the argument. The argument is "Everyone is use to it, so you should at least consider changing some text to clear up the MASSIVE FAIL of design".

    Any intelligence UX designer will tell you "if there is lots of people not understanding it, there is a problem that needs to be fixed".

    Well, it can't be a total WoW clone, otherwise you wouldn't be trying to turn it into one...

    It was heavily influenced by WoW; of course it was.

    In fact, I was still playing WoW when a dev came to WoW to get ideas for ESO...

    But, they, obviously, changed some stuff and some of that is the stuff you don't like and that is fine.

    You are allowed to not like it, or to be confused by it and it's normal to want familiarity, especially in a similar kind of game.

    The problem is, because you haven't taken a look at the housing sub-forum (for example), you don't yet understand why some things can't be changed in the specific way you would like.

    Even if some people here would like it if they could be, too.

    Although, removing something someone has already decorated is never going to be popular, is it?

    There are some things that are wrong and/or that potentially could be changed, in the way you would like, though and so, it is perfectly fair for it to be up for debate if they should be.

    Although, most of the debates have been had, multiple times already, of course.

    For example, does the guild store system work?

    Is it fun to try to run around multiple stores looking for furnishing mats, at a reasonable price, just to find they have already sold by the time you get there?

    Would it be better if we just had a central auction house, or (as there are pros and cons to both) maybe some kind of hybrid system?

    For example, with a central auction house for mats and separate guild stores for crafted items.

    All that is still up for debate, as (as far as I know) they haven't categorically stated they can't/won't do it.

    But shoehorning new classes into an existing one is not a good idea, as they are supposed to be specific classes, not "areas".

    That's how they were sold.

    In the case of Warden, quite literally sold, as part of the Vvardenfell chapter.

    If they wanted to make them general "areas", with class specialisations, they should have started with that idea from the beginning.

    They should have got us to choose an "area", not a class and then work from there.

    They didn't do that.

    So, starting that now, from the current position of established classes, would be a bad, back to front, idea.

    I will also add that you may not have realised, yet, that the advantage to having several guilds is not just about trading.

    It also allows guilds to specialise.

    For example, there are housing guilds.

    They are for people who like to place cakes on tables, in their coffins, long after they have figured out that huge, dark palaces normally need a few more than 700 slots to feel complete. :wink:
  • Cronopoly
    Cronopoly
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    Amunari wrote: »
    Snip

    Hi Amunari,
    We get your obvious broad lack of comfortability with various features of this game and by contrast different features as present in other games that you obviously like. WoW for example.

    What is equally important is the people. The entire playerbase that has supported this game for 6+ years since beta. In all it's successes and moving parts, and "Opportunities", the game is thriving as opposed to MANY other Wow clones that have failed. This is largely in part to the Devs keeping a close eye on the playerbase and CORE functionality.

    Yes we *** and moan about all sorts of things that change in some "specific" stat and manner, and routinely poke @ZOS_BrianWheeler, we even kill the messenger @ZOS_GinaBruno at times but the CORE of the game is known to be desirable. Also we know (honestly) the Content, Combat Balance, Engine, Network, & PR teams are not trying to kill the game and or screw the playerbase. We argue about that all the time too 🙄😁😙

    Why you don't mess with what's Working
    I hate to bring this up but several companies messed with the CORE of a game and LOST the entire games playerbase within 30 days. Full blown cancellations and afterwards a shutdown of the game.

    This was called NGE by one of the leading game companies in the world Sony Online Entertainment (SOE) at the time with their SWG game (jedi and all) chasing the WoW numbers when they rewrote the entire combat system, called the process NGE and with one of the worst nerfs in MMO history DELETED a class (Creature Handler) 😭. Players revolted hard.

    This is why many stopped cold and commented hard about a proposed Mastery system. It would be a different game. The playerbase HERE NOW is not asking for a different game. We know where those games are already and how to join and play them. Many of us left those games after playing their types for 10+ years.

    OK not to beat a dead horse. I'm sure you mean well, regards and all, and if I took your meaning out of context let me know. I have thick skin. My response is also only in regards to the character Mastery proposal slant.

    TLDR: We players don't want the CORE of the game touched. Tweaked periodically of course to keep the Sorcs down..wait that's my former main 😁😛. Have a good one man
  • Amunari
    Amunari
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    It does not matter. What matters is tes. Tes does not set the industry standards. Mean while Many, many games have ben influenced by wow which means many, many more games have players familiar with industry standards.

    What is this "industry standard" you speak of? Is this a "WoW was the first MMO" kinda thing and every game has to be like WoW?
    You still havent replied to how long you have played ESO. If you had been here at beta and launch, you would have seen interviews with the devs talk about how they DID NOT want ESO to be a WoW clone. i.e. MegaServer instead of shards, guild traders instead of auction house, no tab targeting, better combat, open class choices, stearm lined UI, etc.
    (Fyi~ Played WoW for a year, hated it. Cartoony, boring, etc.). This my only other MMO I have played. and ESO is far better than WoW imo.
    I am a TES player. That is why I play ESO. I was playing TES before there was WoW and Ultima was the MMO of the day. WoW is not the industry standard.

    About multiple guilds...... I had /have a guild that was a cross guild. Started before 1T. We had at one point 15GM's of other guilds (and alliances). We did cross guild events, delvs, etc. We benefited and supported each other. Guilds are not just for trading.

    Changing guild trader name...There is a guild called "The Auction House" on PC/NA. It confuses new players more than how we have it set up. It is not the name that confuses people, it is the system and new players need to learn early on how it works and that this is not WoW. Adding "Auction" to name is redundant and misleading.

    CP Removal... Yes it needs reworked, but did you have to do Veteran ranks? Do you remember the hell of leveling then? CP was the fix for that. Not perfect but better.

    ESO was a mess at launch, but I am a TES gamer and stuck with them. They have done a TON of improvements since launch. Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.

    Performance fixes, less monetization i.e. loot crates/crown store, better guild tools, etc are what we need, not to be a GW/WoW clone.
    My 2 drakes!
    Huzzah!


    "auction houses that are interconnected with all auction house vendors/npcs" like in wow, gw2, etc, etc.
    That is an industry standard.

    I have been in eso for about two weeks, though i dont think that really matters but i am sure you will throw some stupid argument like "you havent played long enough to understand" even though i am multi-rank 1 world experienced raider, and pvp in multiple mmo's. Go a head though throw out some stupid line like that, i'll just laugh at it and still keep up with posting my opinions about how the game should be improved.


    you would have seen interviews with the devs talk about how they DID NOT want ESO to be a WoW clone.

    I covered this point already by saying

    they can call it a frog or unicorn, it does not change it from being what it is.

    I am not advocating for them to make it a wow clone, i am advocating for them to fix the massive problem of "not knowing where to sell stuff" because some stupid text reads "guild store" (which is loosely related to other games "guild reward stores" which people can buy stuff for gold (usually gear and mounts) after being with the guild so long) to being "auction house" and to change the "Coin" graphics to "sell" so that its less confusing.

    If you want to believe that makes eso a "wow clone" or that im advocating for that, you go a head and believe that. Im sure it will change absolutely nothing.

    It is not the name that confuses people, it is the system and new players need to learn early on how it works and that this is not WoW. Adding "Auction" to name is redundant and misleading.


    As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.

    So now you have heard it from a new player, That is NOT THE SYSTEM (of having to go around from store to store shopping, that is totally fine, actually its nice and refreshing), IT IS THE TEXT AND GRAPHICS.

    So to be clear about this for all future discussion, I TOLD YOU IT IS NOT THE SYSTEM IT IS THE INTERFACE AND TEXT.


    CP Removal... Yes it needs reworked, but did you have to do Veteran ranks? Do you remember the hell of leveling then? CP was the fix for that. Not perfect but better.

    No, it needs to be absolutely GUTTED from the game. i am 99% sure with my limited knowledge the reason why class balance issues are in pvp is because of the CP on GEAR and CP IN POINTS (the talent trees).The power is breaking the pvp, massively.

    I sum it up with

    "power into a game, equals instability into it".


    Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
    Ironic how i am "demanded to explain myself, yet you guys do not do it".

    What is a step back?
    Why?
  • Jakx
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    There was a lot of effort in this post, some ideas I liked, some can go. However, the elephant in your post is that most of what you're suggesting is not possible given the coding foundation of this game. Look at how performance has nose dived with every content update for this game. As a developer I thought you would have insight into this and adjusted your asks accordingly.

    For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.

    Cyro changes don't work because Cyro doesnt work. You cannot have siege that rolls up to structures that people can walk over because the games coding cannot handle it. Ask Nightblades about using their Shade Teleport on Cyro structures.. is that fixed yet?? The route problem was the interaction with building code in Cyro is wonked.

    You did hit the one nail on the head. Your Eso housing changes are hilarious since in my opinion all this game is becoming is a solo housing simulator. Your advice has already been accounted for by the developers. Monetizing housing is the entire income of this game because certainly people can't play it for aspects that require the game to perform anymore. It works just fine all by yourself in housing world.
    Edited by Jakx on April 20, 2020 2:36PM
    Joined September 2013
  • VividMind
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    LOL! this clown says he's from beta but just now says

    *As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.*



    and this clown says some wording as if we gotta crack down a code to understand what he actually meant LOL! it's a question kid it's a simple response
    you didn't cover his point at all
    *you would have seen interviews with the devs talk about how they DID NOT want ESO to be a WoW clone.*

    I covered this point already by saying

    they can call it a frog or unicorn, it does not change it from being what it is.
  • Tigerseye
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    Jakx wrote: »
    There was a lot of effort in this post, some ideas I liked, some can go. However, the elephant in your post is that most of what you're suggesting is not possible given the coding foundation of this game. Look at how performance has nose dived with every content update for this game. As a developer I thought you would have insight into this and adjusted your asks accordingly.

    For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.

    Cyro changes don't work because Cyro doesnt work. You cannot have siege that rolls up to structures that people can walk over because the games coding cannot handle it. Ask Nightblades about using their Shade Teleport on Cyro structures.. is that fixed yet?? The route problem was the interaction with building code in Cyro is wonked.

    You did hit the one nail on the head. Your Eso housing changes are hilarious since in my opinion all this game is becoming is a solo housing simulator. Your advice has already been accounted for by the developers. Monetizing housing is the entire income of this game because certainly people can't play it for aspects that require the game to perform anymore. It works just fine all by yourself in housing world.

    Actually, it doesn't really work just fine.

    People, who don't really do housing, don't really get what is wrong with it.

    It's quirky, to say the least.

    Sometimes, things move all by themselves, for example...

    No, you're not going to suffer from massive lag doing housing, but it's certainly not without its issues.
  • Amunari
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    This is largely in part to the Devs keeping a close eye on the playerbase and CORE functionality.

    I heard only one day into this game about all the "mistakes" that was made a long the way that current players "hate", its not all rainbows, lets not pretend like it is.


    This was called NGE by one of the leading game companies in the world Sony Online Entertainment (SOE) at the time with their SWG game (jedi and all) chasing the WoW numbers when they rewrote the entire combat system, called the process NGE and with one of the worst nerfs in MMO history DELETED a class (Creature Handler) . Players revolted hard.


    Rookie developer mistake. You never change the core combat system. You can rework talents, and all that but the way characters move and so forth is vital to a game. In some cases things that were part of the original system (like wow's talent trees") were completely redesigned, and updated. The result was not bad, was cleaner, more efficient (though in wow's case what followed after that was neglected which resulted in adversity for those changes).

    It is clear from what i have seen that the CP System is not desired by the development team, or the community. I have heard many people in my previous pvp guild (greymoor, NA server) talk about how CP "is the cause for lots of balance issues in cyrodiil". I'd be willing to bet that a large majority would welcome a "design pass" (aka, rework), or not the removal (as the dev team wants).

    As for light/heavy weapon system well that is pretty much in the same boat, the dev team cannot find out how to make it work perfectly, which means suggestions at this time may help them move it in a good direction, loved by all. It is one of the things largely on my mind when making the OP.


    LOL! this clown says he's from beta but just now says
    I never said that you are mistaken my for someone else, clown.
  • MusCanus
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    Ok, posts like this make me believe ZOS' team is not so bad after all. Not the brightest kind, but we've been too harsh to them. The state of the game might be much, much worse if there were "developers" like this.

    Thank you, OP, I'm glad you're not the part of the ZOS' team, that gives me hope.
  • zvavi
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    Amunari wrote: »


    Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
    Ironic how i am "demanded to explain myself, yet you guys do not do it".

    What is a step back?
    Why?

    I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.
  • Nairinhe
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    MusCanus wrote: »
    Ok, posts like this make me believe ZOS' team is not so bad after all. Not the brightest kind, but we've been too harsh to them. The state of the game might be much, much worse if there were "developers" like this.

    Thank you, OP, I'm glad you're not the part of the ZOS' team, that gives me hope.

    Yep. At least ZOS devs don't give that "developier than thou" attitude to players.
  • Amunari
    Amunari
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    Jakx wrote: »
    There was a lot of effort in this post, some ideas I liked, some can go. However, the elephant in your post is that most of what you're suggesting is not possible given the coding foundation of this game. Look at how performance has nose dived with every content update for this game. As a developer I thought you would have insight into this and adjusted your asks accordingly.

    For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.

    It may be that the code for life-systems etc is to heavy, that is very much a possibility, it may also be simply that the cpu's are not good enough to handle it.

    I mentioned to my guild the other day a trick to fix a lot of lag, "Turn off sound, and turn on music and enjoy lagless pvp in cyrodiil", its because as a eve vet (and dev) i know that in large player fight sound is death. to much cpu load.

    I am essentially saying that we created more "sections" to classes like warden has for "animal companions". Perhaps one for druid, or bard, or what ever. this will require more dedication to "balancing the classes" but less top-end heaviness, which should be more "customization" for less performance issues than cp adds as it will work on that basic level (in a code sense you wont have base stats/damage + cp, you will just have stats/damage)
    Jakx wrote: »
    For example you advocate for removal of CP just to advocate more focus'd CP basically and just called it something different. CP needs to go mainly because it burdens the game with calculations that it cannot handle and is a large part of performance issues. Adding new calculations back in, unless they can guarantee it doesnt hurt performance is illadvised.


    Ok this needed its own post.

    I believe the majority of issues with the game at the moment with "lag" is actually hardware related. I theorize the servers cpu capacity. I believe this is the case because of things i was told by people in my previous pvp guild (about how some hot changes fixed some of the lack) which means that the code needs to be optimized, or the servers need to be upgraded.

    Thing is everyone blames it on "bandwidth" but really that has not been a thing for a decade or more, so i doubt its really that. Only the dev team knows if code needs to be optimized better, or if its a hardware issue.
    Jakx wrote: »
    Cyro changes don't work because Cyro doesnt work. You cannot have siege that rolls up to structures that people can walk over because the games coding cannot handle it. Ask Nightblades about using their Shade Teleport on Cyro structures.. is that fixed yet?? The route problem was the interaction with building code in Cyro is wonked.

    Im not sure why you think a moving siege weapon cannot work. Its pretty much the same code as running around with your character, the only difference is the gpu-load and since the map is set on budget with already existing siege in mind it should have absolutely no impact on the performance, this is more design related and how players will react with it.
    Jakx wrote: »
    You did hit the one nail on the head. Your Eso housing changes are hilarious since in my opinion all this game is becoming is a solo housing simulator. Your advice has already been accounted for by the developers. Monetizing housing is the entire income of this game because certainly people can't play it for aspects that require the game to perform anymore. It works just fine all by yourself in housing world.

    I may prototype a "housing" sim for later. It will probably be viral, lol. how is this not a thing yet?

    Seriously though, the houses are probably one of the best things in this game. How this has not been expanded on into guilds, considering it would use almost identical code, is beyond me.

    from this i get the impression that ZoS does not have a lot of development resources (ie money to pay devs to do things).
  • Raammzzaa
    Raammzzaa
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    I would have thought that a professional developer in the gaming industry wanting to convey professional feedback would have done so through another channel. Creating a new, anonymous (unless perhaps you connected you registered with your work email?), titling a new thread "Feedback from a Developer" on the forum and posting a list of what you would like changed in the game doesn't really seem like the best avenue for having your feedback taken seriously by the developers.
  • Amunari
    Amunari
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    zvavi wrote: »
    Amunari wrote: »


    Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
    Ironic how i am "demanded to explain myself, yet you guys do not do it".

    What is a step back?
    Why?

    I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.

    Trolling?
  • Olauron
    Olauron
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    Amunari wrote: »
    As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
    Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    This really isn't going anywhere, is it?
  • Amunari
    Amunari
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    Raammzzaa wrote: »
    I would have thought that a professional developer in the gaming industry wanting to convey professional feedback would have done so through another channel. Creating a new, anonymous (unless perhaps you connected you registered with your work email?), titling a new thread "Feedback from a Developer" on the forum and posting a list of what you would like changed in the game doesn't really seem like the best avenue for having your feedback taken seriously by the developers.

    I post on the forums to understand the mindset of you trolls, and with some hope (how ever small it is) tailor it for my submission to the development team directly. it's not my intent to upset the community, its my intent to make the game better and fix problems.

    That being said, when people come at me like "i am a player and my opinion means equal or more to you", i just smile and say "ok kid, what ever you say".

  • Amunari
    Amunari
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    Olauron wrote: »
    Amunari wrote: »
    As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
    Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?

    I asked around in guild etc, but this is not the point.

    These things are researched and refined by UX designers and project managers to be intuitive to players (naturally understandable). People who have to read a bunch of things to understand something often just quit the game. I am a progressed player so i am able to sit through it and figure out complex systems (though as a designer i hate them even though i love them as a player). That being said however, knowing that so many had issues told me that this needed a suggestion / fix. Thankfully its extremely easy to correct.
  • Tigerseye
    Tigerseye
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    Amunari wrote: »

    I have been in eso for about two weeks, though i dont think that really matters but i am sure you will throw some stupid argument like "you havent played long enough to understand" even though i am multi-rank 1 world experienced raider, and pvp in multiple mmo's. Go a head though throw out some stupid line like that, i'll just laugh at it and still keep up with posting my opinions about how the game should be improved.

    What you did/do in other MMOs is irrelevant, in this context.

    People are only querying how long you have played this particular game because you have made it obvious you are unaware of certain things that you can only learn over time, here.

    I think it is totally fine to say; "Coming from WoW and other MMOs, I found I couldn't understand the following things. Please can you change them to be more understandable/intuitive to new players?".

    The problem is, you're not just doing that.

    You're also invoking your alleged dev status and (in some cases) trying to change things in ways that we already know they can't/won't do and/or in ways that won't work due to other known reasons and/or that will invalidate other people's effort and/or (in some cases) their purchases.

    That is the issue here.

    Not that new players shouldn't be able to say what their first impressions of the game were and ask for changes/additions, because they absolutely should feel free to do that.

    I'm fine with you asking for them to add text to things, for example.

    Although i do find it somewhat surprising that a dev wouldn't think to hover over icons, as that is a fairly common thing to have to do online, in general.
  • zvavi
    zvavi
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    Amunari wrote: »
    zvavi wrote: »
    Amunari wrote: »


    Many of your suggestions would be a step back in a lot of areas. As said by others, it is more a personal "wish" list.
    Ironic how i am "demanded to explain myself, yet you guys do not do it".

    What is a step back?
    Why?

    I did. I gave you 2 strong examples. You just ignored me (you talked about one saying it can be adjusted, and I answered why it can't be done, then ignored again). I even asked you if I should continue. Ignored again.

    Trolling?

    You might have missed it. I specifically pointed at why making dungeon content 3 people is bad (too many dds too little support roles). And why you can't adjust house prices to gold to crown (huge differences between 100g/c and 400g/c).

    A lot of the other ideas have strong arguments against them. A lot of your "facts" (especially your answers back) are just straight out wrong (strongest example is scrapping cp and guild stores being revolutionary ideas, they aren't, many, many times). Serious question. Do you want me to point a lot of them out?
    Edited by zvavi on April 20, 2020 3:14PM
  • Olauron
    Olauron
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    Amunari wrote: »
    Olauron wrote: »
    Amunari wrote: »
    As a new player, I am telling you I DID NOT KNOW WHERE TO SELL THINGS. I LOOKED IN THE GUILD STORE MANY TIMES AND HAD TO BE TOLD THAT THE COIN IS NOT DECORATIVE ART, ITS A BUTTON.
    Have you tried, I don't know, read an instruction? The one that is under the HELP button. There is nothing difficult for those who came from ES. Auction house has nothing to do with ES. It would be confusing for all ES players. If your experience is not good enough then maybe you should widen your experience instead of insisting on changing things when you are not the main target audience?

    I asked around in guild etc, but this is not the point.

    These things are researched and refined by UX designers and project managers to be intuitive to players (naturally understandable). People who have to read a bunch of things to understand something often just quit the game. I am a progressed player so i am able to sit through it and figure out complex systems (though as a designer i hate them even though i love them as a player). That being said however, knowing that so many had issues told me that this needed a suggestion / fix. Thankfully its extremely easy to correct.

    You are missing a point. Or you are ignoring it purposely because you don't like it. They are intuitive to the main target audience. Auction house is not intuitive to the main target audience.
    Edited by Olauron on April 20, 2020 3:10PM
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
This discussion has been closed.