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Struggling with DPS increase

Sathyriel
Sathyriel
Soul Shriven
Hey ***

I need some advices for my mag sorc to increase the dps. To say it in advance I already checked all kinds of sources to this topic, videos, forums, alcast etc. and I tried accordingly to improve it by myself but I struggle to hit 30k dps on ps4. So I need more specific advices for my character.

Data:

General:
High Elf
Mag Sorc
Mundus: Shadow
All points in magic
Vampire
Potion: Spell Power / Spell Crit
Food: 2 Stat Max Health and Magicka

Equipment

Main hand:
Lightning staff – Mothers Sorrow – shock enchant – infused
Off hand:
Lightning staff – Mothers Sorrow – weapon/spell power enchant – infused

Sets:
Valkyn Skoria
False god
Mothers Sorrow
- All with max magic enchant and divine

Jewelry:
Spell damage and arcane

Skills:
Frontbar:
Crystal Frags
Lightning Flood
Elemental Weapon
Twilight Tormentor
Hardened Ward
Greater Storm Atro

Backbar:
Boundless Storm
Wall of Elements
Critical Surge
Twilight Tormentor
Elemental Drain
Shooting Star


CP

Red:
Bastion 18
Quick Revovery 12
Thick Skinned 48
Hardy 49
Elemental Defender 49
Iron Clad 66
Spell Shield 28

Blue:
Thaumaturge 75
Staff expert 33
Master-at-arms 40
Elemental expert 50
Elfborn 61
Spell Erosion 11

Green:
Tumbling 37
Shadow Ward 37
Arcanist 75
Tenacity 75
Warlord 34
Sprinter 12


Stats unbuffed:

Mag 31566 - Mag Recovery 801
Health 13532 – Health Recovery 228
Stamina 10027 – Stamina Recovery 688
Spell Power 2376
Spell crits: 52,2%
Spell resistence 14026
Physical resistence 9669

Rotation:

Ele Drain – LA – Boundless – LA – Crit Surge – LA – WoE – Bar swap
LA – Lightning Flood – LA – Tormentor – Elemental Weapon 2x / Crystal Frags if proc – Bar swap
LA – WoE – Bar Swap
LA – Lightning Flood – Tormentor - HA 2x - -REPEAT


On 3m Dummy I really have to concentrate to reach 27k dps and on 21m Dummy I get 43k dps.
So can someone please tell me what is the mistake except for missing VMA staff and Sioria set and the problem of the server not recognizing my button pressing?
  • isoJs
    isoJs
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    Fire staffs are better option so you might want to get those. And imo you have too much cp points in thaumathurge, 34 is enough.
    Since 2015
  • isoJs
    isoJs
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    Oh, and there's some other "problems" too, including, in pve you don't need boundless storm(I use it in vma and in pvp) you could switch it to Daedric prey. Remember to la weave, it's very important. But Im at work so I can't write more atm. But test different cp allocations in blue tree, and you find something that work for your setup.
    Since 2015
  • RaptorRodeoGod
    RaptorRodeoGod
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    If you're doing content with a decent healer and tank, you can replace Crit Surge and Boundless Storm with Degeneration and maybe Mystic Orb. You could also try using Force Pulse instead of Elemental weapon to see if you're missing the light attacks your Elemental weapon is on. You'll also want Channeled Acceleration for the minor force it gives. You could get rid of Elemental Drain if you have a healer running it. It might be easier to compare to others if you try on the Iron Atronach dummy as well. You can compare to others that parse on the Iron Atronach on the ESO Logs website.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • code65536
    code65536
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    Gear isn't going to make a big difference here.

    Yea, a fire staff front bar would be better. But don't expect it to magically fix everything.

    How you play has always mattered more than what you wear.

    So, for example, why are you using Ele Weapon? Because some guide told you to? I'm going to guess that your light attack weaves are not on point, since that's an extremely common cause of low DPS. 99% of the time, if someone has low DPS despite wearing reasonably competent gear, and you are able to look at a CMX screenshot or esolog of their DPS, you'll see a low LA/s rate.

    Well, if you don't weave perfectly, then using Ele Weapon will just amplify that problem. If you use Force Pulse and miss a weave, you miss the LA damage. If you use EW and miss a weave, you miss both the LA and spammable. The use of Ele Weapon is an optimization for players who are already proficient at LA weaving (and is thus already doing high-level DPS). Nobody else should use it.
    Edited by code65536 on March 10, 2020 11:41AM
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  • Sathyriel
    Sathyriel
    Soul Shriven
    Thanks for the answers first of all! :)

    As you can see in my rotation, LA weaving is not a problem. It works fluently in my playstayle.

    Boundless Storm and crit surge are often used in mag sorc builds. At least I see them often togehter or one of them like in the easy mag build by xynode gaming for instance.
    Decent healer and tanks are the problem. I cannot rely on them the whole time, because I do not always play with guildies.

    But builds like the one by xynode gaming manage to reach around 77k dps on Iron atro.

    Degeneration and crit surge give me almost equal results on dummy since crit surge lasts longer and offers the possibility to spam other skills.

    And my results of 43k dps came from Iron atro.

    My intention is to reach at least something between 35-40k dps on 3m dummy.
  • Sathyriel
    Sathyriel
    Soul Shriven
    code65536 wrote: »

    Well, if you don't weave perfectly, then using Ele Weapon will just amplify that problem. If you use Force Pulse and miss a weave, you miss the LA damage. If you use EW and miss a weave, you miss both the LA and spammable. The use of Ele Weapon is an optimization for players who are already proficient at LA weaving (and is thus already doing high-level DPS). Nobody else should use it.

    The results came from practise with dummies. I do not miss the LA. I play with Elemental Weapon since I start playing ESO about 1 year ago. So there's little chance I miss the hits.
  • code65536
    code65536
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    Well, front bar should be a precise fire staff, not infused lightning. Your Master-At-Arms and Thaumaturge CPs are reversed (should have more in MAA than Thau). Replace Lightning Flood with Curse. Replace Boundless with Ward. Replace Ward with Bound Aegis.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • RaptorRodeoGod
    RaptorRodeoGod
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    I would say prioritize replacing Elemental Drain and Boundless Storm. Mystic Orb is pretty good this patch, so you could use that if you can sustain it; if you cannot sustain it, you should use Degeneration or Consuming Trap. You should try to pack as many DoTs into your rotation as possible, because they account for a huge portion of your damage.

    Channeled Acceleration or Barbed Trap are also a must have, because they give you the very valuable Minor Force buff.

    Ideally, Hardened Ward should be your only survivability skill, but if you need it, Crit Surge is good. You should not need more survivability outside of that if you can do mechanics.

    Also, heavy attacks are not something you should rely on. They will always lower your dps; it's better to run Witchmother's Potent Brew for food, and an Absorb Magicka enchantment on your backbar staff in place of the Weapon/Spell Power enchantment. A fire enchantment on your front bar will probably yield more damage.

    You should swap the placement of Shooting Star and Greater Storm Atronach. You want the increased max magicka from Shooting Star on your front bar because that is where you are spending most of your time. You should also try to have any mages guild skills on the front bar for the same reason.

    Flame Staves on both the front and backbar will yield better damage if you dont heavy attack. It also gives you the opportunity to swap Skoria out for Ilambris, which has a better 1 piece bonus, and it normally deals more dps if you can proc both effects.

    And finally, if you think you can do it, grind out vMA for that Maelstrom flame staff. It will boost your dps.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Sathyriel
    Sathyriel
    Soul Shriven
    Thanks for the advices. I will test them today.

    But if I leave out HAs and Elemental drain sustain will be a huge problem even with Witchmother's potent brew. Including this I have aroung 1116 Mag regeneration. Seems to me I reach 0 Magicka very fast.

    Furthermore Elemental drain is thought to increase damage not lowering it by increasing the penetration. Is it really worse than another DoT skill like Degeneration or Consuming Trap?

    The amount of Magicka restored by the Absorb Magicka entchantment on backbar staff seems not worth using instead of weapon/spell entchantment, especially in combination with Elemental Drain.
  • code65536
    code65536
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    You should swap the placement of Shooting Star and Greater Storm Atronach. You want the increased max magicka from Shooting Star on your front bar because that is where you are spending most of your time. You should also try to have any mages guild skills on the front bar for the same reason.

    Storm Atro increases spell damage from sorc passives. The two are pretty comparable (Meteor is slightly better, though). In most situations, a sorc will front-bar atro and back-bar destro. Atro for sustained and/or single-target, destro for burst and/or AoE.
    Edited by code65536 on March 10, 2020 12:36PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • RaptorRodeoGod
    RaptorRodeoGod
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    code65536 wrote: »
    You should swap the placement of Shooting Star and Greater Storm Atronach. You want the increased max magicka from Shooting Star on your front bar because that is where you are spending most of your time. You should also try to have any mages guild skills on the front bar for the same reason.

    Storm Atro increases spell damage from sorc passives. The two are pretty comparable (Meteor is slightly better, though). In most situations, a sorc will front-bar atro and back-bar destro. Atro for sustained and/or single-target, destro for burst and/or AoE.

    My bad, I haven't played MagSorc in awhile so I forgot 😅
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Joxer61
    Joxer61
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    Sathyriel wrote: »

    But builds like the one by xynode gaming manage to reach around 77k dps on Iron atro.

    you should see what it does it actually content...its filthy! Stuff melts...……………………….
  • Sathyriel
    Sathyriel
    Soul Shriven
    Joxer61 wrote: »
    Sathyriel wrote: »

    But builds like the one by xynode gaming manage to reach around 77k dps on Iron atro.

    you should see what it does it actually content...its filthy! Stuff melts...……………………….


    What do you mean by filthy?
  • Mirrrr
    Mirrrr
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    What helped me was watching videos to see how it looks when a light attack fires, what the animation of cert ain skills look and how it looks when you light weave. I went from 35k dps to 42k in less then3 days when I understood it
  • RaptorRodeoGod
    RaptorRodeoGod
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    Sathyriel wrote: »
    Thanks for the advices. I will test them today.

    But if I leave out HAs and Elemental drain sustain will be a huge problem even with Witchmother's potent brew. Including this I have aroung 1116 Mag regeneration. Seems to me I reach 0 Magicka very fast.

    Furthermore Elemental drain is thought to increase damage not lowering it by increasing the penetration. Is it really worse than another DoT skill like Degeneration or Consuming Trap?

    The amount of Magicka restored by the Absorb Magicka entchantment on backbar staff seems not worth using instead of weapon/spell entchantment, especially in combination with Elemental Drain.

    Most healers will use Elemental Drain, which is why you shouldn't run it. The Iron Atronach automatically gives those buffs, which is part of the reason why it is good to parse on it. It will also give you the shards synergy every 20 seconds, which will help increase you sustain. This is another thing healers should normally provide.

    Degeneration and Consuming Trap are both very good DoTs. You can tell by looking at other people's parses on ESO Logs. The closer a skill is to the top of someone's damage distribution, the better that skill is in that person's build. ESO Logs is a great place to go to compare yourself to others and see what they are doing differently to get better numbers.

    The Absorb Magicka enchantment, if placed on an infused staff, is equivalent to 460ish recovery, and the enchantment deals damage as well. Until you can sustain the Weapon/Spell damage enchantment, you should absolutely use it.

    I would honestly only suggest using a heavy attack build with a vMA staff back bar, because it increases the damage of lightning heavy attacks every tick. Without that staff, using heavy attacks are not worth it. But even then, it will still be a substantial damage loss, and I would not recommend it. Trust me, I've tried, and couldn't get the numbers I wanted to get.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Joxer61
    Joxer61
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    Sathyriel wrote: »
    Joxer61 wrote: »
    Sathyriel wrote: »

    But builds like the one by xynode gaming manage to reach around 77k dps on Iron atro.

    you should see what it does it actually content...its filthy! Stuff melts...……………………….


    What do you mean by filthy?

    lol, meaning its really good and strong. But, you need to use the build as designed and intended, doing that and yea, it does top dps in trials. ;)
  • MerguezMan
    MerguezMan
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    Blue CP:
    - Staff expert / master at arms to put at 59/61, so you hit that sweet 120 pt passive.
    - 75 in Thaumaturge is very high for a Sorc, can be reduced to 30-ish

    Skills:
    - Elemental weapon can be clunky to use - try to swap for Inner Magelight or Race Against Time
    - You miss Mage's Fury on execute phase, that would increase DPS once enemy gets hit below 20% HP

    Rotation:
    - 2xHA at the end of the rotation may not be your best move. Try 1xHA and/or Dark Conversion if you can slot it instead of one of your defenses.

    Gear:
    - 2x Shock Staff ? Why not 1 Fire (single target) and 1 Shock (AoE) ?
  • kylewwefan
    kylewwefan
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    I think sorcs had been ditching liquid lightning and using degeneration, soul trap or necrotic orb for a little while now.

    You drop your wall, liquid lightning, swap and weave a few spammables and you’re straight out of magic.

    Also, you got no channeled Acceleration or trap beast on your bar. This doesn’t make sense. These Crit builds buff the daylights out of your Crit damage. You want more like %65 Crit on your front bar.

    Crit damage is different from your Crit percentage, and is not shown anywhere.

    You buff that Crit damage %10 with minor force from channeled Acceleration or trap beast. Shadow mundus buffs the Crit %20 and 66 points in CP for another %22 Crit damage. Warhorn boosts that a little more even. This is what makes Mother Sorrow good.

    I can’t stand elemental weapon and would just use force pulse, but you do you. Maybe try swapping out the shock glyph for an absorb magic glyph. That would probably greatly help your sustain, easing up on the heavies you have to do.

    Then eventually, work up to a precise inferno.
  • Sathyriel
    Sathyriel
    Soul Shriven

    Most healers will use Elemental Drain, which is why you shouldn't run it. The Iron Atronach automatically gives those buffs, which is part of the reason why it is good to parse on it. It will also give you the shards synergy every 20 seconds, which will help increase you sustain. This is another thing healers should normally provide.

    Degeneration and Consuming Trap are both very good DoTs. You can tell by looking at other people's parses on ESO Logs. The closer a skill is to the top of someone's damage distribution, the better that skill is in that person's build. ESO Logs is a great place to go to compare yourself to others and see what they are doing differently to get better numbers.

    The Absorb Magicka enchantment, if placed on an infused staff, is equivalent to 460ish recovery, and the enchantment deals damage as well. Until you can sustain the Weapon/Spell damage enchantment, you should absolutely use it.

    I would honestly only suggest using a heavy attack build with a vMA staff back bar, because it increases the damage of lightning heavy attacks every tick. Without that staff, using heavy attacks are not worth it. But even then, it will still be a substantial damage loss, and I would not recommend it. Trust me, I've tried, and couldn't get the numbers I wanted to get.

    In general that's right...if you manage to get in groups with sufficient healers but what about single player pve or testing on 3m dummy? There it is obligatory in my opinion.

    Yeah Eso Logs is quiet good for comparison. The only problem I have with the listed results is...most of the time they are not using shields at all or something for health regeneration. I am not a high end player and I need things like this to be able to do content like worldbosses or pledges with randoms. Appropriate guildies are not always avaiable. So I have to rely somehow on my own skills. Even though at least something between 30 and 35k should be possible.

    If there are adds sustain is no problem due to fals god but in longer fights against final bosses etc. without HAs it's somehow hard to manage.

    MerguezMan wrote: »
    Blue CP:
    - Staff expert / master at arms to put at 59/61, so you hit that sweet 120 pt passive.
    - 75 in Thaumaturge is very high for a Sorc, can be reduced to 30-ish

    Skills:
    - Elemental weapon can be clunky to use - try to swap for Inner Magelight or Race Against Time
    - You miss Mage's Fury on execute phase, that would increase DPS once enemy gets hit below 20% HP

    Rotation:
    - 2xHA at the end of the rotation may not be your best move. Try 1xHA and/or Dark Conversion if you can slot it instead of one of your defenses.

    Gear:
    - 2x Shock Staff ? Why not 1 Fire (single target) and 1 Shock (AoE) ?

    The 120 passive on atro is in my opinion worse than the 75 passive boni of ritual -> 10% more damage against off balance
    This is the reason I put 75 points in it.

    If I swap Elemental weapon for Magelight or so I have no spammable. Should I spam DoTs instead?

    Using Dark Conversion feels clunky due to the 1 sec channel time and less stamina means to me less blocking or dodge rolling. Sounds risky to me.

    I use 2 Lightning staffs for the 8% passive from destro line. I tried back lightning and front fire but the results were not convincing for me. I had better results with 2 lightning staffs and the feeling during fights was more comfortable than firestaffs.
  • kylewwefan
    kylewwefan
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    75 points into Thaumaturge isn’t really much a thing anymore because of changes made to the game. You used to be able to keep things off balance %100 of the time. Now it’s only %25 of the time. So you’re spending a lot of extra CP to get %10 extra damage for only %25 of the time.

    Unless that got changed again idk?
  • WrathOfInnos
    WrathOfInnos
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    Are you casting Crit Surge while fighting the dummy? That doesn’t seem necessary. You could put Barbed Trap in that spot for Minor Force.

    I agree that Boundless is worth using. It is a better DoT than Degeneration if you stay in melee range. Also you need Daedric Prey on front bar, and you can get rid of Lightning Flood to make room. Mystic Orb is also great in trials and dungeons, but not worth using on a target dummy.

    Inferno Staves would be better, and swap to a Flame Enchant on the front bar. You are currently missing out on a lot of Burning damage. And Burning enemies also take 20% more damage from Wall of Fire. All of this fire damage, including Light Attacks, gets a 10% bonus if you are in a group with a Dragonknight using Engulfing Flames (you won’t notice the difference solo unless you are testing on the 21m dummy).

    Depending on how good your Light Attack weaving is, you may benefit from using Crushing Shock as your spammable. It is cheaper than Ele Weapon and does close to the same damage. I actually have no idea how you are sustaining bistat food on an Altmer, most people swap to Ghastly Eyebowl for DPS testing since you don’t need the health. It would also help to test on the 21m dummy since it provides Worm, Shards, and keeps Ele Drain on itself.

    Bloodthirsty jewelry will also help a little, but that’s only a few %. Also get rid of Skoria, and go with Zaan, double crit, Grundwulf, or Slimecraw (not when a healer or Iron Atro is giving Combat Prayer).

    I do like off-balance CP in trials, but it’s probably not helping you on a dummy. Especially if you go to dual Inferno Staves and can’t proc off balance. If you stick with exploiter CP, I’d recommend:

    56 Elfborn, 56 Elemental, 8 Spell Erosion
    66 Master, 9 Staff
    72 Thaum, 3 Piercing

    If you go the non-exploiter route it’s something like:

    66 Elfborn, 64 Elemental, 10 Erosion
    72 Master, 27 Staff
    31 Thaum

    And depending on group debuffs you may need to move more into Erosion.
    Edited by WrathOfInnos on March 10, 2020 4:03PM
  • zvavi
    zvavi
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    Practice weaving.
  • YandereGirlfriend
    YandereGirlfriend
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    I don't want to repeat what others have said, so just small things:

    Definitely grind for a Maelstrom staff, even a Shock Staff will bump your DPS over 2X MS.

    MagSorc sustain is (IMO) the worst of any Magicka class, perhaps the worst in the entire game. You're already a vampire but you can squeeze some more sustain by slotting the Support Ultimate on your front-bar for 10% more regeneration. Yes, you miss the 2% Magicka from Mages Guild or Spell Damage from Sorcerer but who cares about that if you're out of Magicka?

    On that same theme, use Witchmother's. It will let you ditch some of your "damage-less" skills and run more DoTs instead. Max Magicka is negligibly lower but again, who cares if you cannot cast a spell?

    Make sure that you've maxed Alchemy out for the Medicinal Use passive to extend your potion uptimes to 100%.

    If you still have sustain problems, consider switching races to Breton OR using Grundwulf as your Monster Hat. It obviously won't parse as well as Zaan but it should be competitive with your current Skoria, since 1-piece Health turns into 1-piece Spell Critical and the added regeneration means fewer DPS-wasting Heavy Attacks.
  • universal_wrath
    universal_wrath
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    Sathyriel wrote: »
    Hey ***

    I need some advices for my mag sorc to increase the dps. To say it in advance I already checked all kinds of sources to this topic, videos, forums, alcast etc. and I tried accordingly to improve it by myself but I struggle to hit 30k dps on ps4. So I need more specific advices for my character.

    Data:

    General:
    High Elf
    Mag Sorc
    Mundus: Shadow
    All points in magic
    Vampire
    Potion: Spell Power / Spell Crit
    Food: 2 Stat Max Health and Magicka

    Equipment

    Main hand:
    Lightning staff – Mothers Sorrow – shock enchant – infused
    Off hand:
    Lightning staff – Mothers Sorrow – weapon/spell power enchant – infused

    Sets:
    Valkyn Skoria
    False god
    Mothers Sorrow
    - All with max magic enchant and divine

    Jewelry:
    Spell damage and arcane

    Skills:
    Frontbar:
    Crystal Frags
    Lightning Flood
    Elemental Weapon
    Twilight Tormentor
    Hardened Ward
    Greater Storm Atro

    Backbar:
    Boundless Storm
    Wall of Elements
    Critical Surge
    Twilight Tormentor
    Elemental Drain
    Shooting Star


    CP

    Red:
    Bastion 18
    Quick Revovery 12
    Thick Skinned 48
    Hardy 49
    Elemental Defender 49
    Iron Clad 66
    Spell Shield 28

    Blue:
    Thaumaturge 75
    Staff expert 33
    Master-at-arms 40
    Elemental expert 50
    Elfborn 61
    Spell Erosion 11

    Green:
    Tumbling 37
    Shadow Ward 37
    Arcanist 75
    Tenacity 75
    Warlord 34
    Sprinter 12


    Stats unbuffed:

    Mag 31566 - Mag Recovery 801
    Health 13532 – Health Recovery 228
    Stamina 10027 – Stamina Recovery 688
    Spell Power 2376
    Spell crits: 52,2%
    Spell resistence 14026
    Physical resistence 9669

    Rotation:

    Ele Drain – LA – Boundless – LA – Crit Surge – LA – WoE – Bar swap
    LA – Lightning Flood – LA – Tormentor – Elemental Weapon 2x / Crystal Frags if proc – Bar swap
    LA – WoE – Bar Swap
    LA – Lightning Flood – Tormentor - HA 2x - -REPEAT


    On 3m Dummy I really have to concentrate to reach 27k dps and on 21m Dummy I get 43k dps.
    So can someone please tell me what is the mistake except for missing VMA staff and Sioria set and the problem of the server not recognizing my button pressing?

    First thing to do is switch from lightning staves on both bars to fire stave, you main skills are all single target so fire stafd incrase single target dmg by 8% also, more cp allocated into direct dmg. Furthermore, use unstable wall that is a morph of elmental was. Also, you can drop lighrning flood skill as it is currently bugs and only last 9 secs insread of 10sec, same with liquid lightning. Both morphs of lightning spalsh are lack dmg so it is betrer to use mystic orb instead of ir unless you like the skill because it lools nice. Alsi, if you have the psijic order skill line use accelertion skill, if not you can use barbed trap from fighters guild. Doing all of above will give you dps boost and hopfully you break the 30k dps. I use similar set up with slight varietion and personal touch, I set around 35k if I use meta gear I'm certain to reach 40k. Last tging to note that if you steuggle with sustain, you can slot dark conversion instead hardened ward.
  • Sathyriel
    Sathyriel
    Soul Shriven
    Thank you again for all your feedback! I really appreciate it. I started testing yesterday but first I have to get used to the new rotation. It takes a little time of practise.
    Inferno Staves would be better, and swap to a Flame Enchant on the front bar. You are currently missing out on a lot of Burning damage. And Burning enemies also take 20% more damage from Wall of Fire.

    Bloodthirsty jewelry will also help a little, but that’s only a few %. Also get rid of Skoria, and go with Zaan, double crit, Grundwulf, or Slimecraw (not when a healer or Iron Atro is giving Combat Prayer).
    First thing to do is switch from lightning staves on both bars to fire stave, you main skills are all single target so fire stafd incrase single target dmg by 8% also, more cp allocated into direct dmg. Furthermore, use unstable wall that is a morph of elmental was. Also, you can drop lighrning flood skill as it is currently bugs and only last 9 secs insread of 10sec, same with liquid lightning. Both morphs of lightning spalsh are lack dmg so it is betrer to use mystic orb instead of ir unless you like the skill because it lools nice. Alsi, if you have the psijic order skill line use accelertion skill, if not you can use barbed trap from fighters guild. Doing all of above will give you dps boost and hopfully you break the 30k dps. I use similar set up with slight varietion and personal touch, I set around 35k if I use meta gear I'm certain to reach 40k. Last tging to note that if you steuggle with sustain, you can slot dark conversion instead hardened ward.

    What struggles me most is the point of using 2 fire staves. Ok, I know about the 8% dmg increase for single target abilities (btw do LAs and HAs also count as single target and benefit from the 8% increase?) and the increased dmg of burning enemies within the fire wall. But sorcerers also have passive for increased lightning damage. Does the whole flame setup out damage this passive with a complete lightning setup? I am just curious about it.
    In a nutshell it would mean to me that all lightning abilities are not worth using at the moment.

    Monster set is another topic. I know a lot of people support Zaan and I know the damage output is nice but the 8m distance you have to keep and the proc time of 18 seconds and it is only single target seem to me rather clunky in real fights. Skoria proc quiet often. Okay with only Unstable Wall and maybe Boundless storm on my new bars there are only a few possibilities for it to proc and perhaps it should be replaced in time.
    Ilambris is out due to the fact that with 2 fire staves there is no real source for lightning damage to proc the 2. effect if I swao Boundless for Channeled Acceleration.
    Grothdarr seems legit but forces me to keep close to enemies.
    So the problem is now how to decide for one. Any ideas to this would be really appreciated.
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    Sathyriel wrote: »
    code65536 wrote: »

    Well, if you don't weave perfectly, then using Ele Weapon will just amplify that problem. If you use Force Pulse and miss a weave, you miss the LA damage. If you use EW and miss a weave, you miss both the LA and spammable. The use of Ele Weapon is an optimization for players who are already proficient at LA weaving (and is thus already doing high-level DPS). Nobody else should use it.

    The results came from practise with dummies. I do not miss the LA. I play with Elemental Weapon since I start playing ESO about 1 year ago. So there's little chance I miss the hits.

    If You struggle to reach 30k DPS then there is high chance You miss the hits. Either this or Your weaving is very slow in general.
  • mocap
    mocap
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    current generic ESO rotation, outside of crazy necro or heavy dot DK, is DOT1+DOT2+DOT3+DOT4 + SPAM SKILL.
    The best impact is light attacks and spam skill, so you will be better with:
    - inferno staff
    - way more points in Master-at-arms, not Thaumaturge
    - criticals > spell damage > magika pool
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Sathyriel wrote: »
    Thank you again for all your feedback! I really appreciate it. I started testing yesterday but first I have to get used to the new rotation. It takes a little time of practise.
    Inferno Staves would be better, and swap to a Flame Enchant on the front bar. You are currently missing out on a lot of Burning damage. And Burning enemies also take 20% more damage from Wall of Fire.

    Bloodthirsty jewelry will also help a little, but that’s only a few %. Also get rid of Skoria, and go with Zaan, double crit, Grundwulf, or Slimecraw (not when a healer or Iron Atro is giving Combat Prayer).
    First thing to do is switch from lightning staves on both bars to fire stave, you main skills are all single target so fire stafd incrase single target dmg by 8% also, more cp allocated into direct dmg. Furthermore, use unstable wall that is a morph of elmental was. Also, you can drop lighrning flood skill as it is currently bugs and only last 9 secs insread of 10sec, same with liquid lightning. Both morphs of lightning spalsh are lack dmg so it is betrer to use mystic orb instead of ir unless you like the skill because it lools nice. Alsi, if you have the psijic order skill line use accelertion skill, if not you can use barbed trap from fighters guild. Doing all of above will give you dps boost and hopfully you break the 30k dps. I use similar set up with slight varietion and personal touch, I set around 35k if I use meta gear I'm certain to reach 40k. Last tging to note that if you steuggle with sustain, you can slot dark conversion instead hardened ward.

    What struggles me most is the point of using 2 fire staves. Ok, I know about the 8% dmg increase for single target abilities (btw do LAs and HAs also count as single target and benefit from the 8% increase?) and the increased dmg of burning enemies within the fire wall. But sorcerers also have passive for increased lightning damage. Does the whole flame setup out damage this passive with a complete lightning setup? I am just curious about it.
    In a nutshell it would mean to me that all lightning abilities are not worth using at the moment.

    Monster set is another topic. I know a lot of people support Zaan and I know the damage output is nice but the 8m distance you have to keep and the proc time of 18 seconds and it is only single target seem to me rather clunky in real fights. Skoria proc quiet often. Okay with only Unstable Wall and maybe Boundless storm on my new bars there are only a few possibilities for it to proc and perhaps it should be replaced in time.
    Ilambris is out due to the fact that with 2 fire staves there is no real source for lightning damage to proc the 2. effect if I swao Boundless for Channeled Acceleration.
    Grothdarr seems legit but forces me to keep close to enemies.
    So the problem is now how to decide for one. Any ideas to this would be really appreciated.

    Fire staff LA and HA both are supported by the 8% dmg increase. The sorc passive for lightning dmg is not bad its self, its just how the status effect tide to the lightning dmg is being nerfed time after time.

    A full lightning set up is strong but not as strong as fire set up as the first is aoe forcused and second is single target focused. Another thing is if you use lightning set up, I think it is better to use HA weaving instead of LA since off balance increase HA by 70%, not forgeting the fact the HA lighting set up is easy sustain unlike fire set up.

    Mosnter sets are dps boost but sometimes situatianal. Zaan is probably the strongest SINGLE TARGET monster set, but you have to be in melee range which is not very favorable or possible sometimes due to mechanics or nature of area. I sometimes swap between skoria and molag kena depends on types of fights. If burn is needed, I ulti dump with molag kena, but the prolonged fights or casual random pledges and or trials I use skoria as it is very reliable and I like it a lot, my mini meteor. If you find yourself in melee range a lot and fighting lots of add, you better of with grothdarr, but if it is a boss fight, it is better to use zaan over grothdarr for most single target dmg.
  • Austinseph1
    Austinseph1
    ✭✭✭✭✭
    Gold out your weapons, shooting star on front bar for the passive damage increase and just pop atro while on your back bar. I don't recommend ele weapon over force pulse (whichever one does the aoe effect) just because when weaving is more reliable you will get more damage out. Replace the shield with Inner light and swap out elemental drain with a shield when not on a dummy because out in the wild In group content you will have it provided and if you are solo you still would be better off with less skills to manage minus maybe vMA (I still don't really use it there either). Overall my suggestion is focus on less dots/buffs.. and try to zero in on a rotation you can practice instead and utilize inner light/bound armaments to simplify a rotation while still giving good dps. I have a strong non raid gear build I can share that hits 40k on a 3 mil and is pretty simple. I prefer degeneration for single target and a replace with crit surge if I really need heals bad.
  • Narvuntien
    Narvuntien
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    ✭✭
    You have too many defensive skills on your bar, you really only need the one, probably the Hardend Ward and that only goes onto your bar to replace ele drain in a real situation. You have healers and some tanks to help keep you alive.

    You can double bar the banekin DoT, or you can use Degeneration and Consuming Trap as another two DoTs.

    So

    Cyrstal Frag, Degeneration, elemental weapon, ele drain, Tormenting Twilight, Shooting star.
    Lightning flood, unstable wall, Consuming Trap, Tormenting Twlight, Atronach

    That gives you an extra two ten-second Dots
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