ProfessorKittyhawk wrote: »You would have a point if only transmute stones weren't capped at 200 and so hard to gather unless you're a hardcore pvp-er.
How am I stretching things? The 'simple truth' is that the only way to get a reliable amount of Crystals is via PvP, and that the other methods of obtaining them are tedious and exceptionally time-consuming. Like I said before, everyone who does any sort of serious content in this game uses Traits on their gear, not just PvPers, so why is it that there only exists one way that's the most efficient? It's not a personal choice, it's more limited choices. And it's not "very quick" to get one character to tier one, either. There are numerous factors that come into play here, and just because something is "quick" or "easy" or "efficient" for one group of people doesn't make it so for everyone.
Nemesis7884 wrote: »
Seems that you have a complaint about everything. Farming gear is too tedious. The solution to making farming gear less tedious is too tedious.
The solid fact remains that Zos created the transmutation system for the very reason for the complaint made in the OP. Just because someone chooses to not do the activities Zos made effectively or do not play enough is a personal issue.
Besides that, we have pointed out that the training trait dropping on dungeon gear is useful. We have not touched on your comment that 80% of the gear that drops for you in dungeons is training traits because of you either have bad RNG or are massaging the numbers to try to make it look like an issue it is not.