Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

OMG can we please get ridd of "training" trait on dungeon gear????

Nemesis7884
Nemesis7884
✭✭✭✭✭
✭✭✭✭✭
You know how fun it is to get 80% training gear in a run...why is that even still a thing??? rng is bad enough
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Let me guess - to get at least something out of a failed run?
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    You know how fun it is to get 80% training gear in a run...why is that even still a thing??? rng is bad enough

    For top level gear? Agreed.
  • mateosalvaje
    mateosalvaje
    ✭✭✭✭
    I personally feel like leveling up is too fast now. I've said this before, but you used to have to do a whole alliance worth of quest content to get to level 50, now you can level to 50 with one chapter. Now I have an 810 Necromancer with not enough skill points, and leveling just doesn't feel as organic anymore. I still love the game 💋
    I've been wrong before, and I'll be wrong again.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Let me guess - to get at least something out of a failed run?

    no to get something out of it AT ALL - its just pointless to even distribute it, no one wants it and dont tell me you do - there is no need for training trait on dungeon gear

    yeah i know its rng but if after 3 runs 50% of the loot is training gear my teeth start to hurt



    Edited by Nemesis7884 on March 1, 2020 2:39PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some people may use training gear to level up skills, different morph, gain CP. That coupled with the fact we can change traits pretty at will makes this a non-issue.
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    You would have a point if only transmute stones weren't capped at 200 and so hard to gather unless you're a hardcore pvp-er.
    Edited by ProfessorKittyhawk on March 1, 2020 2:59PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I could see removing training trait from CP 160 gear. Below that, its still useful.

    But naturally the moment it gets removed from CP 160 gear, someone will say "But I needed that for leveling to CP 810!"
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    You would have a point if only transmute stones weren't capped at 200 and so hard to gather unless you're a hardcore pvp-er.

    I only pvp during midyear/frostfall mayhem and i swim in geodes
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Because some people in dungeons aren’t CP810 with a rubbish attitude?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    You would have a point if only transmute stones weren't capped at 200 and so hard to gather unless you're a hardcore pvp-er.

    It is easy to stock up on geodes. Even for someone that does not bother doing PvP outside of MYM that cap of 200 is irrelevant. Zos created the transmutation system so people can change the trait if they do not like it.

    As I pointed out earlier, and others have noted, the training trait is useful to some players. So it is beneficial to leave the trait in the mix and merely a very minor inconvenience to those who do not like the trait dropping on CP 160 gear.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Some people may use training gear to level up skills, different morph, gain CP. That coupled with the fact we can change traits pretty at will makes this a non-issue.

    collecting crystals to transmute in pve is unbelievably tedious
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Some people may use training gear to level up skills, different morph, gain CP. That coupled with the fact we can change traits pretty at will makes this a non-issue.

    collecting crystals to transmute in pve is unbelievably tedious

    Seems that you have a complaint about everything. Farming gear is too tedious. The solution to making farming gear less tedious is too tedious.

    The solid fact remains that Zos created the transmutation system for the very reason for the complaint made in the OP. Just because someone chooses to not do the activities Zos made effectively or do not play enough is a personal issue.

    Besides that, we have pointed out that the training trait dropping on dungeon gear is useful. We have not touched on your comment that 80% of the gear that drops for you in dungeons is training traits because of you either have bad RNG or are massaging the numbers to try to make it look like an issue it is not.


  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭✭
    I personally feel like leveling up is too fast now. I've said this before, but you used to have to do a whole alliance worth of quest content to get to level 50, now you can level to 50 with one chapter. Now I have an 810 Necromancer with not enough skill points, and leveling just doesn't feel as organic anymore. I still love the game 💋


    I'm not buying it

    Level 50, ... ok.

    810 CPs and you don't have enough skill points? Thats on you. Did you just run dolmens 8 hours a day for 6 months? Did you never ever pick up a single skyshard?

    Your skillpoints come from What you Do , not what Level you are.

    IMHO

    :#
  • Na0cho
    Na0cho
    ✭✭✭
    I can see how training is a bit annoying, HOWEVER I transmute things all the time just to make room so I can open more of those inventory clogging geodes.

    I mean, I get so many from dungeons or pvp I literally transmute trash and deconn it just so I can fit more.

    How do you not have enough if you are running dungeons op?
  • Twenty0zTsunami
    Twenty0zTsunami
    ✭✭✭✭
    TheFM wrote: »
    You know how fun it is to get 80% training gear in a run...why is that even still a thing??? rng is bad enough

    For top level gear? Agreed.

    You can just transmute it.
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Na0cho wrote: »
    I can see how training is a bit annoying, HOWEVER I transmute things all the time just to make room so I can open more of those inventory clogging geodes.

    I mean, I get so many from dungeons or pvp I literally transmute trash and deconn it just so I can fit more.

    How do you not have enough if you are running dungeons op?

    18 characters...
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    NO AS IM SWITCHING OVER PS4 TO PC ILL NEED THAT TRAINING GEAR 😆 😆 😆
  • bearbelly
    bearbelly
    ✭✭✭✭✭
    ✭✭
    'Training' is in no way worse than "Invigorating,' so where do we stop with the demands that they remove something?
    There are nine traits; chances are not in your favor of getting the one trait you want out of a particular run.

    So what precisely would you have them do?
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would you rather have well-fitted?

    Because training is useful.
    The Moot Councillor
  • ArchangelIsraphel
    ArchangelIsraphel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I personally feel like leveling up is too fast now. I've said this before, but you used to have to do a whole alliance worth of quest content to get to level 50, now you can level to 50 with one chapter. Now I have an 810 Necromancer with not enough skill points, and leveling just doesn't feel as organic anymore. I still love the game 💋

    I agree with this completely. I just made a brand new Templar, and all I've done is Bleakrock Isle and killed a few mobs in murkmire and he's already level 20. I've BARELY touched any content in the game and he's leveling way too fast. My account as a whole is lvl 864 and I'm not even actively trying to level.

    I hate to say it but I kind of wish the leveling process took more effort because thats what I enjoy about creating new characters.
    PC l NA
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭
    @ArchangelIsraphel
    Personally I despise leveling, and I know others who do as well. And still others might find leveling takes too long or is too hard, for any number of reasons. It would be nice if ZOS could introduce a difficulty slider that maybe adjusted not only difficulty overall, but also experience gains and things like that. Granted, that's probably impossible to do for an MMO; if people with different settings all fight the same boss, how does the game determine which setting for the boss to use? Then again, I guess they've kind of done the same thing with level scaling, right? If a level 20 starts attacking a WB and a CP160 comes in and helps, the game is still calculating stuff differently for both levels? I would assume at least, but I know nothing about coding. So maybe it wouldn't be as impossible to implement. If anything, some way of controlling how much experience you get could maybe work, so people can adjust things to a level they're comfortable with and enjoy.

    That being said, it IS pretty annoying to get useless Traits on gear when you're end-level farming for a specific thing, buuuuut...by that logic, isn't EVERY Trait that ISN'T the one you want useless on any given piece of piece? I will agree that being told "transmutation is a thing" isn't exactly a valid reply for this, though, because for people who don't PvP, getting Transmute Stones takes a ridiculously long time. They REALLY need to increase the number of Stones you get from doing Undaunted Pledges, and also introduce other ways of getting them. PVPers aren't the only ones to use gear with specific Traits, after all, so why should PvP be the only reliable way of getting a usable number amount?

    At any rate, the Training gear isn't even useless, as you can easily use it while you either a) continue farming for the right Trait, or b) save up enough Transmute Stones to change the Trait. Trait doesn't effect set bonuses, after all.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
    ✭✭✭✭✭
    ✭✭
    I could say that on many sets, impen' is even more useless... Especially if you don't PvP.. Like, if you don't do that then Impen is basically no trait. That wear-&-tear reduction is purely to say it isn't "useless". Because a few hundred gold is so crippling...

    Transmute crystals. It's that easy. Play the game and you'll be rolling in them.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • hackdrag0n
    hackdrag0n
    ✭✭✭
    Let's not forget invigorating. At least training might be useful to some people. Invigorating is trash for everyone.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    hackdrag0n wrote: »
    Let's not forget invigorating. At least training might be useful to some people. Invigorating is trash for everyone.

    Debatable.

    Gold Invigorating = +11 HP Reg /+11 Stam Reg /+11 Mag Reg for total of +33

    Gold Divines = +7.5%
    If you had Serpent/Atronach/Steed Mundus: 258 * 0.075 = +19

    This math shows Invigorating is in line with Divines for regen by providing a higher total sum, but gets the "tripple dipping" benefit you find on Tri-Glyphs or Tri-Stat Food where the overall sum is higher because the number is divided by 3 sources instead of 2. Even if you argued HP Regen shouldn't be held to the same standard and weight in this equation, +11 Mag Reg and +11 Stam Reg is still slightly above the +19 from Divines.

    So the value of the trait is in the eye of the beholder, it's not actually undervalued when compared on paper. If anything, all the traits are undervalued when compared to the power that Impen is able to provide in PVP where this trait should be relevant. Impen overshadows everything with only Well-fitted as a close second.

    Only issue for me is not valuing HP regen at a higher ratio VS stam/mag reg. This is also why I find Khajiit underwhelming with only 100 vs 85. HP regen is offered for free on gold foods, it's value on some sets is vastly over the typical amount you'd find with stam/mag regen (as it should) but lower on other sources like Invigorating.

    For example: Endurance 3 piece bonus providing +618 HP regen which is 4.79 times stronger than the typical 129 regen bonus on 2-4 piece armor. Agilities 3 piece bonus provides +206 WPD which is 1.596 times stronger than the typical 129 WPD bonus.

    Really, this brings up multiple issues IMO. Stam/Mag Reg should not be equal to Weapon/Spell Damage. I'd argue the ratio should be something like 1 damage = 1.2 stam/mag regen. 1 stam/mag regen should then be equal to 1.2 hp regen.

    This would fix instances like Wood Elves VS Orcs. That 258 Stam Reg would become 310 which is more in line with the amount of regen provided by the food they're unable to use in PVE. Orcs with Artaeum Takeaway broth actually have more sustain than Wood Elves with Bi-Stat food because of an error in statistic standards set by ZOS.

    129 Stam/Mag Regen on 1-4 piece bonuses would become 155.

    HP Regen on 1-4 pieces would become 186.

    Just spitballing, maybe the ratio isn't perfect, but to say the ratio for damage to regen should be equal is wrong imo. There is already a ratio in place for Stam/Mag to Health of about 1:1.1. Similar practice should be in place for Regen stats.
    Edited by MashmalloMan on March 2, 2020 1:16AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Training never drops from trials, so that's ZOS's roundabout way of saying, "we think trials are endgame and dungeons are not quite endgame". *shrugs*
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    no
    because new people need training gear to help them level that skill up faster, just exactly like WE did when we were new.
    the answer to this is:
    if you dont like "training gear trait, then just ask for a NEW trait to be made instead of ruining it for the new people.

    OR, ask for the "training trait" to be something that can only be created by crafting that armor trait*
    and then use it for helping speed train skills for lower level characters.


    Edited by Gilvoth on March 3, 2020 12:25AM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    hackdrag0n wrote: »
    Let's not forget invigorating. At least training might be useful to some people. Invigorating is trash for everyone.

    that is completely false.
    there are many people (myself included) that have good uses for that invigorating trait.
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    Gilvoth wrote: »
    hackdrag0n wrote: »
    Let's not forget invigorating. At least training might be useful to some people. Invigorating is trash for everyone.

    that is completely false.
    there are many people (myself included) that have good uses for that invigorating trait.

    Yes absolutely! Crafters need this trait to complete all research.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Some people may use training gear to level up skills, different morph, gain CP. That coupled with the fact we can change traits pretty at will makes this a non-issue.

    collecting crystals to transmute in pve is unbelievably tedious

    That's why I operate a Cyrodil Castle repair service. Tier one rewards for a 30 day campaigns net you 50 crystals. Takes 25k AP to get their. Not too hard even for someone like me who hates PvP.
  • SeaUnicorn
    SeaUnicorn
    ✭✭✭✭✭
Sign In or Register to comment.