Fur_like_snow wrote: »This ain’t Pokémon.
Imagine that you just knock people out instead of killing them.
Narvuntien wrote: »I am pretty sure you could do the Elsewyer tutorial without killing anyone if you are stealthy.
That is assuming skeletons don't count as people, or ghosts or Daedra etc. although eventually you'll have to kill a dragon.
Now that I think about it Elseweyr actually has less killing than other parts of the game.
Of course being a fantasy world there's some grey areas too - do you consider goblins to be people? How about spriggans?.
thissocalledflower wrote: »Anyone knows how? Please post below...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
If you want to join Dark Brotherhood and Thieves Guild, that's a choice - one which you don't have to make.
Nope...A dye unlocks at 1000 pickpockets. Must have all dyes.
If you want to join Dark Brotherhood and Thieves Guild, that's a choice - one which you don't have to make.
But if you decide to steal you kind of have to murder too.
The only thing which resets NPC inventory for stealing is respawn.
You could empty NPCs in an area and just move on to another. But that would leave a lot of empty pockets for other players, which is a bit rude.
Another example of this game's insanity. Not murdering innocent civilians is an anti-social behaviour.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I am assuming you mean Murdering or stealing, those are completely optional, stealing though you may still do on accident due to the way random stuff is placed in towns.
If you meant killing as in you don't want to kill anything at all, try puzzle games, get a deck of cards instead maybe.
thissocalledflower wrote: »Anyone knows how? Please post below...
You -could- play without thieving... much. There are several optional quests where you need to get a lil bit sticky fingered, and a whole questline (Thieves Guild, duh!) where its all about the pilfering... but generally, you -can- decide not to take what does not belong to you.thissocalledflower wrote: »how to play eso without killing or thieving?
And naturally, the same thing -has- been suggested for ESO also... I well remember my reaction:Kiralyn2000 wrote: »Enslaving wild and/or endangered creatures, for use in an organized dogfighting ring? Darn right, this isn't Pokemon! That game is evil!
TheShadowScout wrote: »I can see it now...
Welcome to the battle for this weekend!
In the right corner we have our first contender this evening, his mother was a senche, and his father a -very- brave wolf...
...and awaiting his challenge... the reigning champion freshly re-summoned for this evening from Spiral Skein...
For our second bout in the lighter weight class, we have our contender from Summerset, with a proud lineage that spans many generations of fluffy fur and noble demeanour...
...and facing her will be a new contender that only made it in this weight class on a technicality...
...now we are all counting on... a... fair... fi... by stendarr, I cannot do this anymore, somebody, please, stop this, its gonna be a bloody slaughter! Animal cruelty! Kitty guts all over the place!
No. Just say no to pet abuse!
Morgha_Kul wrote: »thissocalledflower wrote: »Anyone knows how? Please post below...
Actually, I did this with one of my characters. The idea of the character is that he's ME, transported to Nirn (there's a bunch of backstory, not relevant here). Now, I'm not inclined to kill or steal, so I went on into the game avoiding combat as much as possible, and when it was unavoidable, I used my FISTS... this allowed me to rationalize that I wasn't killing anyone, I was just knocking them out. I still don't steal, though the story of the character has led to him being forced to kill on occasion. As a roleplayer, I rather enjoyed the angst his first kill caused. It's made for an interesting, unusual character to play.
cupboards also count as stealing.
moreover, personaly when i pickpocket npc's in say skywatch, i don't kill anything or anyone. because logging out and switching characters - works to reset their loot as well.
time resets npc inventory. i'm not entirely sure how much time. half an hour maybe? 15 minutes? I tend to steal on multiple characters so by the time I switch to original - npc inventory is reset. and no, its not because npc's were killed by someone else.
oh, I forgot fishing :P unless you don't want to kill any innocent fishes either - fishing is technically not murder
Sylvermynx wrote: »So I wrote scenarios which depended on going out of their way to avoid simply "off with her head!" sort of stuff. A lot of it was "cloak and dagger" - without the dagger.
cupboards also count as stealing.
Fair enough, but you're definitely gimping yourself by not pickpocketing.moreover, personaly when i pickpocket npc's in say skywatch, i don't kill anything or anyone. because logging out and switching characters - works to reset their loot as well.
You've logged out of one instance of the map where you've emptied all of those NPC pockets and into another where they're full.
NPC stealing inventories are shared by all players on that map and can't be reset just by logging out.
Container inventories can.time resets npc inventory. i'm not entirely sure how much time. half an hour maybe? 15 minutes? I tend to steal on multiple characters so by the time I switch to original - npc inventory is reset. and no, its not because npc's were killed by someone else.
Yes they reset with enough time - which takes a lot longer than just killing them and making them respawn in a few short minutes - but how could you honestly attempt to claim that you're 100% that no-one has killed those NPCs who have reset?
You've admitted that you're jumping around between characters. Even if on the same map there's a very good chance you wouldn't be on the same instance of that map.
Do you only steal in a single room?
Kill an NPC and it'll respawn in a few minutes. If you leave a room for more than a few minutes and you've emptied the pockets of NPCs there's a very good chance that some another thief will murder those NPCs to reset their inventory.
Just because you weren't there to see it doesn't mean it didn't happen.oh, I forgot fishing :P unless you don't want to kill any innocent fishes either - fishing is technically not murder
I'm vegan so yeah, I'd call that murder.
Murdered NPCs also don't actually stay dead. Assassinate one and they're walking around again in a few minutes in perfect health. That's undead / daedra territory.
Those fish? Probably not catching and eating literally the same fish over and over and over. They'd be suffering real and permanent deaths.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »So I wrote scenarios which depended on going out of their way to avoid simply "off with her head!" sort of stuff. A lot of it was "cloak and dagger" - without the dagger.
Perhaps "cloak and swagger"?
Imagine that you just knock people out instead of killing them.