I'm already deeply tired of the inventory juggling sub game which is coming to dominate more of my gaming time than adventuring and exploring. It's tedious, frustrating, irritating and can only get worse as the game progresses. ....
Blackwidow wrote: »Even F2P games have better banking than this game.
There is not enough bank space. Let me repeat that. There is not enough bank space.
Guild bank permissions are a joke. We need to be able to set limits on how many items people can take based on guild rank, not just all or nothing.
I can't list items by level.
I can't list items by type. (light, medium, heavy)
I can't list items by part. (shoulders, belt, helm)
Each character should have bank space that is his very own with a section to share with the other characters.
There needs to be a special bank space for crafting items.
There needs to be a special bank/bag space for pets and trinkets.
Trinkets need to be able to be hot keyed.
We need to be able to put items in a special place so they will not be sold or broken down, or at minimum be able to lock items.
Get rid of the circle for the hot key for potions and just let us have three hot key buttons, all on the same timer. The only reason we have that is because of the consoles and that is a bad design.
The guild store was a bad design from the start. Put in city AHs. Each one it's own AH. This will stop the world AH problem, yet give us much more customers than 300ish people in the guild store. "Sell chat" is getting worse than gold sellers, but I can't turn it off, because it is the best way to buy/sell in the game atm.
Thank you.
Arsenic_Touch wrote: »It makes perfect sense. They explained it when they first opened up the beta testing. The limited bank space is a soft cap for professions, while you can get all of them, the limited bank space is going to push you to only focus on one or two professions so you can conserve bag space.
Arsenic_Touch wrote: »It makes perfect sense. They explained it when they first opened up the beta testing. The limited bank space is a soft cap for professions, while you can get all of them, the limited bank space is going to push you to only focus on one or two professions so you can conserve bag space.
More like it's going to push me away from the game alltogether since it is soooo annoying
And that is bad tactic for a subscription based game ...atleast I think so...
GambitJ79b14_ESO wrote: »overburdened would actually be preferable to having to cancel a quest dialogue or canceling a loot window. I'd prefer to just discard an item afterwords or slow walk my butt to a vendor.
Ah yes, something I agree with - At least open the inventory window and give a chance to discard something without dropping the loot window, understandably more frustrating after unlocking a chest with a mob of other players spamming their use button in hopes you fail, then it's "thanks for opening the chest for me, adios"
Blackwidow wrote: »@GambitJ79b14_ESO could you be more condescending? Nobody is asking for easy ways to kill mobs or any of the other crap you spewed out.
What part did I misunderstand?
How could i take that the wrong way?
Blackwidow wrote: »That is complete B.S.
It's called a house and unlimited space. What game did you play?
Blackwidow wrote: »What are you crafting?
How many characters are you playing?
Do you have the pets, maps, and trinkets in your bank?
What do you keep in your bank most of the time that you have such space to spare?
babykicker77 wrote: »GambitJ79b14_ESO wrote: »It's all about the compromise and choices...
that sounds great....except just hanging on to the necessary endish game materials exceeds available bank space....especially when a bug deletes all your purchased bank space
GambitJ79b14_ESO wrote: »
the part you (Blackwidow) misunderstand (in your quoted references) is in assumption that what I'm saying is specifically directed toward you.
The past TES games, the inventory limit was based on weight right?
I play 3 characters but mainly only one that I handle all the crafting on. My first character, which I don't like as much because of the abilities, I selected is not played as much but still played. That first character is the one I picked up all the maps and pets on and that is where they've stayed, I'll pull the maps when my main is in the area they are for and I moved one pet (monkey) to my main.
The trinkets that I have no use for I get rid of, why hold on to it when it's just restricting the ability to optimize mat handling and/or gathering.
On my main character I hold provisioning mats, of which I only collect the needed for the recipes I and my friends actively use, if there is a special request I'll save them until the order is filled, otherwise it's sold to vender.
ALL other mats I collect I keep in the bank because those mats are also collected by my alts.
Collecting higher lvl mats that you can not even craft with is such a waste, it may take some farming or grinding but lvl up the skill, put the skill points down so you can use it.
First of all your reference of "necessary" is relative, it is not necessary to do any crafting, as in crafting is not required by any means in order to play even in the end-game, so how can the mats be necessary when the crafts the mats are for are not "necessary".
Second, your reference to "endish game materials" is also relative,
if you mean the end game being Cyrodiil - then ya you'll have your 300 plus mats to horde since Cyrodiil starts at level 10 and the mats there are mid-game;
if you mean the end-game to be at lvl-50 then is your argument stating that all lvl 50+ mats (single stack) add up to take more than 200 slots?
Do you mean to say that it is not possible to craft the set armor/weapons/potions you use or want without using over 200 different mats?
If ANYONE really wants to say yes then please show that to me and I will gladly join the plight in getting appropriate bank space...
There's no need to make snide remarks inside an invalid claim.
GambitJ79b14_ESO wrote: »oh Blackwidow, I was hoping you were more sincere, but your intent really was to reach in the dark in hopes of getting something to pick at... and you continue to try and take my comments out of context
Blackwidow wrote: »Bla bal bla... you say you were not insulting me specifically, just the group of people I was in. Great, like that makes a difference.
I think people like you need to get their head out of their ass because all they do is insult people and have clue what they are talking about. Not you. Just people exactly like you, so don't take offense.
Let me stop you right there. We are not complaining about the BAG system. We are complaining about the BANK system. Storage is the problem.
ok, some people play 8 characters, that's great, you play your characters 4 of which are mules, ok that's great for you - that's the solution you are choosing to adopt. As for me I use a different solution where I can just as easily actively play all eight characters and still work on all crafts. The number of characters makes no difference to that ability, so for your argument sake, I could even play 20 or even 30 characters and still be working on all crafts without using a single one as a mule.First, some people play 8 characters, so keep that in mind.
Second, one of your chracters is basically your "map bank"
oh again, take it out of context and try to imply my comments to be as you choose to interpret... Firstly I'm not suggesting nor telling you (and/or the collective you represent) to do anything, not with your bank space, not with your character, not with your account, not with anything. So to put it plainly, no - I am not saying in any way, fashion, design, nor concept that you should destroy stuff you might want to keep. Second, the main point or idea I am relaying (still not telling you to do so..) is the idea of getting rid of things not needed nor used. Now am I applying this concept to all items? No... I still have what maps I haven't used, and I still have my pets that I'm not using, and I still have that trinket that does nothing but make a bright light that I would use as a beacon when playing with my friends that have a hard time keeping track of me... but there are plenty of items that are not needed in storage - why would I hold on the provisions to make spirit drink that grants 1 point stamina recovery when I'm above lvl 30 and can use the spirit drink that grants 7 or 8 points stamina recovery? It just doesn't make sense to me to be hold on to those low level things I don't actively use.The trinkets that I have no use for I get rid of, why hold on to it when it's just restricting the ability to optimize mat handling and/or gathering.Destroy stuff we might want to keep. Go on....
yes for once you read most of that correctly, all my provisioning mats are on my main. so if you want to call that my "provisioning bank" then by all means label it, as I don't STORE any provisioning collected from my alts, I sell them, but it still does not imply the same intended use as your mule characters. How many mats? Well obviously what I collect is much more than what I keep. The amount I keep varies between 10 and up to 20. I did state that I only keep and hold on to the mats I actually need in order to make the food/pots we actively use which for us comes down to either stat bonuses or regen bonuses. Out of what we actually use, the mats needed in provisioning are not much at all. All other provisioning mats I collect was immediately used as level-fodder and sold. That process leveled my provisioning to 50 by the time my character was lvl 20.So, you hold all the provisioning mats on your main character? You don't mean your bank, you mean on your character? So, how do you have any space to pick anything up? How many provisioning mats are we talking here?
I have two characters. One is called food bank and the other drink bank. Each one constantly has 60ish mats in there inventory. No stacks of duplicates.
So, how are you walking around with food and drink mats and still able to play?
ALL other mats I collect I keep in the bank because those mats are also collected by my alts.How many mats..of which professions?
I'm also going to point out that my craftable items are above my characters usability, the items I can't use and the mats I can't craft with yet (yes even the purples and oranges) are made available for use in the guild, and likewise with others in the guild, they share those rare items they can't use.You don't even hold on to rare high lvl nats....ok....?
Obviously the rare and high level mats are valuable, I made no reference nor suggestion to just outright vender or destroy those items. The context behind that point/ideal is to make sure you're crafting is up to par with using the mats your collecting... If I quest and level my character to 25 without leveling my crafts that would put me in the next area where I would be collecting the next generation crafting mats that I wouldn't be able to craft with. Then if I have a hoarding game-play I'll get multiple stacks of mats that is too high level for me to use, which because I'm in the next area I'm no longer farming the needed mats for leveling my crafts, thereby creating that self-debilitating situation.You know what he means. He does not want to get rid of rare high lvl mats. That is simply logical, if you are a crafter.
That is rather presumptive to claim to know exactly what Babykicker's reference "endish game materials" to mean. If that iss what he means, then let him speak for himself, my questions to help me identify that meaning was directed toward him.Second, your reference to "endish game materials" is also relative,No, he just means rare high lvl mats.
frankly I don't care if you had personally been there or not, you have once again taken a single statement of mine out of context. So to further define the context of my questions/statements toward "endish-game" were case scenarios depicting my guesses of the possible meanings.I have never even set foot in Cyrodiil, so I, personally just keep purple and yellow high lvl mats, but there are quite a few in 6 professions.
Well again, you're out of context... how do you know what he is saying and meaning? did you once again interpret it how you want and presume to know everything behind his claim?if you mean the end-game to be at lvl-50 then is your argument stating that all lvl 50+ mats (single stack) add up to take more than 200 slots?He is not even coming close to saying that. My bank is at 120 slots right now. Where do you get 200 mats just for high level mats? High lvl mats might take up 30 slots. but 30 out of 120 is 1/4 of the bank space alone.
yes I understand the context of Babykicker's statement is directed toward bank space, however in further attempt in identifying the meaning in HIS claim is to ask a possibility of the claim to being in the sheer number of mats used to craft end-game items regardless of bank slots. To answer your question of whether or not I currently have 200 bank slots, if you actually read my comments you would know as I have reported that statistic... but what does that have to do with how many mats are required to craft end-game items? I do know I have not reached the max number of bank upgrades, however without assumptions in your interpretations... if you also count bag space plus horse and upgrades my question does breath validity in that you are able to hold over 200 different items to craft with.Do you mean to say that it is not possible to craft the set armor/weapons/potions you use or want without using over 200 different mats?Yes, with all 6 professions, yes, I am saying that.
BTW, why do you keep saying 200 mats? Do you have a 200 slot bank, because I sure don't.
to be exact... I would need to see you back up your claim. I would need to see specifically what the end-game items are and the required mats to craft those. I would need to see the max slot count including bank/bag/horse, not character mules.What do you want me to show you exactly?
Ok, I'll accept 5 as a base for research items on those characters but not as a "could be" basis, I hold on to my items knowing full well whether or not I'm going to use it for research or intended for wear. On the other hand if you're suggesting 5 items for wear well that seems silly to me as crafter, what I can craft on a whim is and has been better than the next level drops.Let me break this down for you. 8 characters.
Each one might have 5 armor/weapons that they could be keeping around for future use. 8x5 = 40
do you even know where and what you're trying to add up? or are you "spewing" a bunch of numbers in hopes to overwhelm me with too much complicated math? So let's look a little more at your math...Each one might have mats for their profession. Let's do the BARE MINIMUM of 20 (which is a joke)items per craft. 6 crafts x 20 items is 120 slots.
Add maps and trinkets and pets = about 30 slots
That all by itself = 190 spaces.
Now add in any other odd thing people might keep like trophies, or pieces of set items they are trying to collect.
how many times are you going to ask without even reading my comments? oh sure you read... skimming along until you find a snip-it to take out of context and imply your own.How big is your bank?
[/quote]There's no need to make snide remarks inside an invalid claim.
ROFLMAO! Did YOU just say that?
that statement tells me you don't even know what the troll card is... so quick to throw the name out there without even thinking about your own actions...Right, play the troll card now that you lost the argument.
GambitJ79b14_ESO wrote: »
again, YOU @Blackwidow are the one making the connection between yourself and the group of people I described as wanting that easy way god-mode and wanting it easily available the way they want it, not me!
Good win.
you're not saying much for yourself there, I know I'm not complicated and I'm not trying to be. I have had to explain so much to you with such great detail so there's no room to misunderstand or take out of context, yet you still missed so much. So for as uncomplicated as I am and you still miss things... well you said it yourself - not me.I hate to break it to you, but you are not that complicated.
well thanks, and in all honesty, you have a nice day too.Have a nice day.