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https://forums.elderscrollsonline.com/en/discussion/683901

Worst banking system ever

  • Cascade_V
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    Cernow wrote: »
    I'm already deeply tired of the inventory juggling sub game which is coming to dominate more of my gaming time than adventuring and exploring. It's tedious, frustrating, irritating and can only get worse as the game progresses. ....

    I agree with this ...completely.

    You can also look at Brennan's posts...he provides a very deep and thoughtful response ..."you're a twit if you don't like it"...

  • Blackwidow
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    Who is Brennan? :)
  • Agobi
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    Blackwidow wrote: »
    Even F2P games have better banking than this game.

    There is not enough bank space. Let me repeat that. There is not enough bank space.
    Guild bank permissions are a joke. We need to be able to set limits on how many items people can take based on guild rank, not just all or nothing.
    I can't list items by level.
    I can't list items by type. (light, medium, heavy)
    I can't list items by part. (shoulders, belt, helm)
    Each character should have bank space that is his very own with a section to share with the other characters.
    There needs to be a special bank space for crafting items.
    There needs to be a special bank/bag space for pets and trinkets.
    Trinkets need to be able to be hot keyed.
    We need to be able to put items in a special place so they will not be sold or broken down, or at minimum be able to lock items.
    Get rid of the circle for the hot key for potions and just let us have three hot key buttons, all on the same timer. The only reason we have that is because of the consoles and that is a bad design.
    The guild store was a bad design from the start. Put in city AHs. Each one it's own AH. This will stop the world AH problem, yet give us much more customers than 300ish people in the guild store. "Sell chat" is getting worse than gold sellers, but I can't turn it off, because it is the best way to buy/sell in the game atm.


    Thank you.



    What he said. ....please ! o.O
  • Agobi
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    It makes perfect sense. They explained it when they first opened up the beta testing. The limited bank space is a soft cap for professions, while you can get all of them, the limited bank space is going to push you to only focus on one or two professions so you can conserve bag space.

    More like it's going to push me away from the game alltogether since it is soooo annoying :(

    And that is bad tactic for a subscription based game ...atleast I think so... :(
  • Blackwidow
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    Agobi wrote: »
    It makes perfect sense. They explained it when they first opened up the beta testing. The limited bank space is a soft cap for professions, while you can get all of them, the limited bank space is going to push you to only focus on one or two professions so you can conserve bag space.

    More like it's going to push me away from the game alltogether since it is soooo annoying :(

    And that is bad tactic for a subscription based game ...atleast I think so... :(

    /agree 100%
  • Madgwen
    Madgwen
    Stax wrote: »
    overburdened would actually be preferable to having to cancel a quest dialogue or canceling a loot window. I'd prefer to just discard an item afterwords or slow walk my butt to a vendor.

    Ah yes, something I agree with - At least open the inventory window and give a chance to discard something without dropping the loot window, understandably more frustrating after unlocking a chest with a mob of other players spamming their use button in hopes you fail, then it's "thanks for opening the chest for me, adios"


    Oh my GOD, YES. I thought it was just ME losing chests while fumbling with an overstuffed bag. I can't count how many times I've slammed the table with my head after trying to loot a chest only to discover I had no space left, and then being shouldered aside by some... one (I won't insult, though I want to) who thought I failed when I didn't. It's also annoying when I'm in the middle of an intense quest, nowhere near a vendor, and I go to loot a body mid-fight only to discover I'm going to have to take a time-out to manage my frikkin' bag while mobs are spawning around me. Classic.
  • GambitJ79b14_ESO
    Blackwidow wrote: »
    @GambitJ79b14_ESO could you be more condescending? Nobody is asking for easy ways to kill mobs or any of the other crap you spewed out.

    What part did I misunderstand?

    How could i take that the wrong way? >:)

    the part you (Blackwidow) misunderstand (in your quoted references) is in assumption that what I'm saying is specifically directed toward you. You (Blackwidow) also misunderstand the meaning and context of what I originally expressed to which you replied "Nobody is asking for easy ways to kill mobs or any of the other crap you spewed out." for your technical argumentative sake where did I claim and say people were in fact wanting easy ways to kill mobs? Now if you want to be technical back at me sure go ahead, because it is by nature of that over-powering god-mode or the like that I'm pointing out to want easier ways to kill mobs, It's there by it's definition. But here let me break it down for you (Blackwidow)... My comments in that paragraph were directed toward "some" of those whining and complaining, of whom were not directly named nor pointed out. And here's a small kicker, where I say "I would imagine" denotes a fictitious separation. While I do not believe anyone would ever really truly and honestly say they want God-Mode in an MMO like this, I DO believe it is a key part and the root of the mentality that is adopted by many (no names) and is more prominent in PVP. The mentality is that of wanting more and more and more which is not the fault, but here is my mysterious point: not willing to use the designed system to obtain the "more" and wanting the system to change to the individual to be what they would deem as acceptable fun is the part that's at fault. It is that mentality and selfishness that I was lashing out at, not you nor any other player.

    Now before you get all offended again, read that and my past comments carefully, I am not pointing at you nor insulting you, nor am I saying that you directly are in any way the essence of my fictitious example. You (Blackwidow) compared and categorized yourself to be that which I was sarcastically pointing out, and applied yourself to my references of "you" by your own interpretations which my references were directed toward those people who want that God-mode and want the game to change so they can obtain it the way they want . If you (Blackwidow) do want that God-mode and expect the game to change as I expressed in that, than I can understand why you're offended. I'm offended that these people who are demanding core game "fix" to fit their personal views and opinions of what fun is (there are those who view griefing, trolling, and powning other people to be a great and satisfactory joy), and then going as far as threatening cancellation if they don't comply to those demands as if that's such a threat... but I'm not nay-saying and and filing complaints against those with different views nor am I trying to to get the game changed to further appose those other views. I am however expressing my opinions and my experience that this inventory management system is not broken - just because a few people don't like this system doesn't make it broken, so my position still remains that I would prefer you (those with that mentality) simply not play this game since part of it's core doesn't fit your (those with that mentality) "fun factor"; or that you (those with that mentality) seek other means of upgrading your (those with that mentality) character that does not involve trying to threaten ZOS with canceling to get them to change their game (ZOS's game - not yours, you paid for a copy and are leasing time to access it) to appease that free hording play style in which (as far as I can tel... meaning it's in my opinion since I don't speak for ZOS) have purposefully implemented this system that DOES NOT LIMIT but is meant to discourage the ability to craft everything all together at the same time (not disable hoarding) and give challenge and value to that feat of leveling all the crafting skills, it's the difficulty that makes it more rare and more valuable.

    Following my initial sentence which is preparatory to the paragraph were, yes derogatory, but still fictitious quotes which accentuate, compliment, and come from that mentality, which again were not directed specifically toward you (Blackwidow) nor meant to be coming from you (Blackwidow), nor was it meant that you (Blackwidow) are in alignment with those fictitious quotes, but was directed at that EXTREME of mentality... I'll admit parts of me and my style of game play does want that over-powering factor, but not as far as God-mode, in which I've been able to do in all of TES games but I play the game the way it was intended and i earn it instead of demanding they change their game. The parts of this game that I don't enjoy I simply don't take part in (grinding/farming bosses or dungeons for the loot - why? in a couple levels they're obsolete anyway). Crafting is not required in this game, there is plenty of drops and there should be other guild mates or possibly friends that can handle the crafting. I have two guild mates that I handle the crafting for because they, like so many others, don't like the entirety of having to micro manage all the mats.
    Blackwidow wrote: »
    That is complete B.S.

    It's called a house and unlimited space. What game did you play?

    The past TES games, the inventory limit was based on weight right? So when you pick up 10 or so heavy armor items, or how about that bone from the dragons in skyrim, you're already pushing that limit and having to run back to that unlimited storage box, doesn't take long to get overburdened when hoarding. You nor anyone can tell me they were able to carry all crafting mats, all drops, all special/unique items on their character without some great difficulty. Then it's just as easy to complain about having to constantly go to the different unlimited boxes to switch out mats, go craft, sell, then go to all the different boxes to put the mats back- ugh, so tedious... then it's even more tedious with multiple houses since they don't share the boxes. The inventory system here changed to being limited by slots instead of weight. Either way you're having to run back to town. Either way there's still a level of managing those mats. Also the previous games are single player, no trading mats, no sharing between characters, all those hoarded unused mats that you might be able use on your other characters, oh no - have to redo all that hoarding.
    Blackwidow wrote: »
    What are you crafting?
    How many characters are you playing?
    Do you have the pets, maps, and trinkets in your bank?
    What do you keep in your bank most of the time that you have such space to spare?

    Now you want to ask me how I'm doing it? If it was for the purposes of possibly implementing different techniques that could help you function better, ok great, I'd be happy to help and try to come up with better ideas that still work with your play style. But if you want to ask as a rhetorical rebuttal, that's nothing but a "deniable" hostile approach in hopes of reaching in the dark for something you can pick at which is a sad tactic for debate.

    However since I'm not accusing you of that intention here are the answers and I am in no way telling you or anyone how to play or to play the same as I do: I play 3 characters but mainly only one that I handle all the crafting on. My first character, which I don't like as much because of the abilities, I selected is not played as much but still played. That first character is the one I picked up all the maps and pets on and that is where they've stayed, I'll pull the maps when my main is in the area they are for and I moved one pet (monkey) to my main. The trinkets that I have no use for I get rid of, why hold on to it when it's just restricting the ability to optimize mat handling and/or gathering. On my main character I hold provisioning mats, of which I only collect the needed for the recipes I and my friends actively use, if there is a special request I'll save them until the order is filled, otherwise it's sold to vender. I don't collect any provisioning on my alts so it's not needed in the bank. ALL other mats I collect I keep in the bank because those mats are also collected by my alts. I keep the same idea in mind with the bank mats... why keep holding on to ANY of the base mats that make such low level stuff? Even for the sake of helping a lvl 1 guild mate, it'd be faster and more beneficial for me to help them power-level, still no need for collecting and storing base mats. if those mats don't make what's needed, it's lvl fodder, use it, then sell it - turn it gold to buy more space. Then as I get more space I'll start collecting the lower level mats. right now I will collect no more than 3 research items per each Cloth/BS/WW, when it takes 6+ hrs to research it's plenty of time to get another item I can research, even when it gets up to the 6 days of research time, I still come across so many of the items, I have yet to have to wait on starting research due to the lack of an item. Collecting higher lvl mats that you can not even craft with is such a waste, it may take some farming or grinding but lvl up the skill, put the skill points down so you can use it. Playing in an area where collection nodes are higher lvl than your craft skill is not helping, sure save it for when you can but if you're not collecting the lower mats you're not going to get there... it's self debilitating.
    It's all about the compromise and choices...

    that sounds great....except just hanging on to the necessary endish game materials exceeds available bank space....especially when a bug deletes all your purchased bank space

    First of all your reference of "necessary" is relative, it is not necessary to do any crafting, as in crafting is not required by any means in order to play even in the end-game, so how can the mats be necessary when the crafts the mats are for are not "necessary". Second, your reference to "endish game materials" is also relative, if you mean the end game being Cyrodiil - then ya you'll have your 300 plus mats to horde since Cyrodiil starts at level 10 and the mats there are mid-game; if you mean the end-game to be at lvl-50 then is your argument stating that all lvl 50+ mats (single stack) add up to take more than 200 slots? Do you mean to say that it is not possible to craft the set armor/weapons/potions you use or want without using over 200 different mats? If ANYONE really wants to say yes then please show that to me and I will gladly join the plight in getting appropriate bank space... There's no need to make snide remarks inside an invalid claim. Otherwise - a bug that deletes your items and purchased bank space is a very valid argument/complaint, obviously that is not intended, thus making it a bug, and that's what needs fixed.
    Edited by GambitJ79b14_ESO on April 18, 2014 4:51AM
  • Blackwidow
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    the part you (Blackwidow) misunderstand (in your quoted references) is in assumption that what I'm saying is specifically directed toward you.

    Bla bal bla... you say you were not insulting me specifically, just the group of people I was in. Great, like that makes a difference. >:)

    I think people like you need to get their head out of their ass because all they do is insult people and have no clue what they are talking about. Not you. Just people exactly like you, so don't take offense.
    The past TES games, the inventory limit was based on weight right?

    Let me stop you right there. We are not complaining about the BAG system. We are complaining about the BANK system. Storage is the problem.
    I play 3 characters but mainly only one that I handle all the crafting on. My first character, which I don't like as much because of the abilities, I selected is not played as much but still played. That first character is the one I picked up all the maps and pets on and that is where they've stayed, I'll pull the maps when my main is in the area they are for and I moved one pet (monkey) to my main.

    First, some people play 8 characters, so keep that in mind.

    Second, one of your chracters is basically your "map bank"
    The trinkets that I have no use for I get rid of, why hold on to it when it's just restricting the ability to optimize mat handling and/or gathering.

    Destroy stuff we might want to keep. Go on....
    On my main character I hold provisioning mats, of which I only collect the needed for the recipes I and my friends actively use, if there is a special request I'll save them until the order is filled, otherwise it's sold to vender.

    So, you hold all the provisioning mats on your main character? You don't mean your bank, you mean on your character? So, how do you have any space to pick anything up? How many provisioning mats are we talking here?

    I have two characters. One is called food bank and the other drink bank. Each one constantly has 60ish mats in there inventory. No stacks of duplicates.

    So, how are you walking around with food and drink mats and still able to play?
    ALL other mats I collect I keep in the bank because those mats are also collected by my alts.

    How many mats.....of which professions?
    Collecting higher lvl mats that you can not even craft with is such a waste, it may take some farming or grinding but lvl up the skill, put the skill points down so you can use it.

    You don't even hold on to rare high lvl mats....ok....?
    First of all your reference of "necessary" is relative, it is not necessary to do any crafting, as in crafting is not required by any means in order to play even in the end-game, so how can the mats be necessary when the crafts the mats are for are not "necessary".

    You know what he means. He does not want to get rid of rare high lvl mats. That is simply logical, if you are a crafter.
    Second, your reference to "endish game materials" is also relative,

    No, he just means rare high lvl mats.
    if you mean the end game being Cyrodiil - then ya you'll have your 300 plus mats to horde since Cyrodiil starts at level 10 and the mats there are mid-game;

    I have never even set foot in Cyrodiil, so I, personally just keep purple and yellow high lvl mats, but there are quite a few in 6 professions.
    if you mean the end-game to be at lvl-50 then is your argument stating that all lvl 50+ mats (single stack) add up to take more than 200 slots?

    He is not even coming close to saying that. My bank is at 120 slots right now. Where do you get 200 mats just for high level mats? High lvl mats might take up 30 slots. but 30 out of 120 is 1/4 of the bank space alone.
    Do you mean to say that it is not possible to craft the set armor/weapons/potions you use or want without using over 200 different mats?

    Yes, with all 6 professions, yes, I am saying that.

    BTW, why do you keep saying 200 mats? Do you have a 200 slot bank, because I sure don't.
    If ANYONE really wants to say yes then please show that to me and I will gladly join the plight in getting appropriate bank space...

    What do you want me to show you exactly?

    Let me break this down for you. 8 characters.

    Each one might have 5 armor/weapons that they could be keeping around for future use. 8x5 = 40

    Each one might have mats for their profession. Let's do the BARE MINIMUM of 20 (which is a joke)items per craft. 6 crafts x 20 items is 120 slots.

    Add maps and trinkets and pets = about 30 slots

    That all by itself = 190 spaces.

    Now add in any other odd thing people might keep like trophies, or pieces of set items they are trying to collect.

    How big is your bank?
    There's no need to make snide remarks inside an invalid claim.

    ROFLMAO! Did YOU just say that? :D

    Edited by Blackwidow on April 18, 2014 6:03AM
  • GambitJ79b14_ESO
    oh Blackwidow, I was hoping you were more sincere, but your intent really was to reach in the dark in hopes of getting something to pick at... and you continue to try and take my comments out of context
    Edited by GambitJ79b14_ESO on April 18, 2014 4:59AM
  • Blackwidow
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    oh Blackwidow, I was hoping you were more sincere, but your intent really was to reach in the dark in hopes of getting something to pick at... and you continue to try and take my comments out of context

    Right, play the troll card now that you lost the argument.
  • GambitJ79b14_ESO
    Blackwidow wrote: »
    Bla bal bla... you say you were not insulting me specifically, just the group of people I was in. Great, like that makes a difference. >:)

    I think people like you need to get their head out of their ass because all they do is insult people and have clue what they are talking about. Not you. Just people exactly like you, so don't take offense.

    again, YOU @Blackwidow are the one making the connection between yourself and the group of people I described as wanting that easy way god-mode and wanting it easily available the way they want it, not me!

    your comment (above) however is directly linking me to the "people" you describe and placing me in that description, thereby directly trying to insult me. which can be confusing since you claim all these people do is... "insult and have clue"? But don't worry I get what you mean.
    Let me stop you right there. We are not complaining about the BAG system. We are complaining about the BANK system. Storage is the problem.

    yeah, I can see by the name of the thread that you are complaining about the bank system, however based on your first post which is including the quickslots and even the guild AH which is contradictory to your comment "we are complaining about the BANK system" in trying to imply my point is invalid, but you are in a way correct that the comment YOUR skimmed interpretation turned it into here is invalid.
    my quote to which you reply to about the past TES games, if you read and understand the context of this point you should be able to see that my point is about the inventory system as I did say "The inventory system here changed to being limited by slots instead of weight." not specifically bag space. But frankly, the inventory system does include your bags along with the bank which both effect the management of mats... which is the real issue here as your plight is to be able to manage your items but only in the way you want.
    You are entitled to you opinions and expressing them, the same as I am. you want to say it's broken because of bank space, ok... I'm saying it's not broken being as there are players who can/have/and are crafting all the skills and the SYSTEM is working regardless whether it's working specifically the way you want it. It seems to me the difference is that you feel its broken because you are unable to hoard items the way you want as you are mostly focusing on not having enough space to collect every single item in the game.
    First, some people play 8 characters, so keep that in mind.

    Second, one of your chracters is basically your "map bank"
    ok, some people play 8 characters, that's great, you play your characters 4 of which are mules, ok that's great for you - that's the solution you are choosing to adopt. As for me I use a different solution where I can just as easily actively play all eight characters and still work on all crafts. The number of characters makes no difference to that ability, so for your argument sake, I could even play 20 or even 30 characters and still be working on all crafts without using a single one as a mule.

    again you want to take things out of context and pick at your interpretation, if you really want to give it a label like that, sure one of my characters is my "map bank" as it is directly the place in which I am holding my maps, to further support your out of context argument, that first character is also my "pet bank" and also my "trinket bank", but to put it back in perspective, I actively play that character still, granted and obviously not as much as my main but the fact is I still play it and still gather and loot. My "map bank" and "pet bank" and "trinket bank" is not acting as just that mule played only to shuffle all the mats I collect. the suggestion that I too am having to result in shuffling my mats/items between characters the same as you, it is simply not true. You can bask in all it's factual glory that I still hold my maps on one character, but it is not because I ran out of bank space, I could use a mule since I don't actively play 8 characters to hold all my different maps but I don't need to. I could throw them in the bank and prioritize my items differently but I don't need to out of necessity due to not having the space. I put things in bank to share it's inventory with all my characters, the same reason I put things in the guild bank - to share the items with the guild.
    The trinkets that I have no use for I get rid of, why hold on to it when it's just restricting the ability to optimize mat handling and/or gathering.
    Destroy stuff we might want to keep. Go on....
    oh again, take it out of context and try to imply my comments to be as you choose to interpret... Firstly I'm not suggesting nor telling you (and/or the collective you represent) to do anything, not with your bank space, not with your character, not with your account, not with anything. So to put it plainly, no - I am not saying in any way, fashion, design, nor concept that you should destroy stuff you might want to keep. Second, the main point or idea I am relaying (still not telling you to do so..) is the idea of getting rid of things not needed nor used. Now am I applying this concept to all items? No... I still have what maps I haven't used, and I still have my pets that I'm not using, and I still have that trinket that does nothing but make a bright light that I would use as a beacon when playing with my friends that have a hard time keeping track of me... but there are plenty of items that are not needed in storage - why would I hold on the provisions to make spirit drink that grants 1 point stamina recovery when I'm above lvl 30 and can use the spirit drink that grants 7 or 8 points stamina recovery? It just doesn't make sense to me to be hold on to those low level things I don't actively use.

    So, you hold all the provisioning mats on your main character? You don't mean your bank, you mean on your character? So, how do you have any space to pick anything up? How many provisioning mats are we talking here?

    I have two characters. One is called food bank and the other drink bank. Each one constantly has 60ish mats in there inventory. No stacks of duplicates.

    So, how are you walking around with food and drink mats and still able to play?
    yes for once you read most of that correctly, all my provisioning mats are on my main. so if you want to call that my "provisioning bank" then by all means label it, as I don't STORE any provisioning collected from my alts, I sell them, but it still does not imply the same intended use as your mule characters. How many mats? Well obviously what I collect is much more than what I keep. The amount I keep varies between 10 and up to 20. I did state that I only keep and hold on to the mats I actually need in order to make the food/pots we actively use which for us comes down to either stat bonuses or regen bonuses. Out of what we actually use, the mats needed in provisioning are not much at all. All other provisioning mats I collect was immediately used as level-fodder and sold. That process leveled my provisioning to 50 by the time my character was lvl 20.
    ALL other mats I collect I keep in the bank because those mats are also collected by my alts.
    How many mats..of which professions?

    let's see, I've identified provisioning mats as the only ones I keep on my main, so based on what I said "ALL other mats I collect" I am thinking the logical deduction would presume to be the mats for all of the other crafting professions, namely: Alchemy, Enchanting, Blacksmithing, Clothing and woodworking. Alchemy has the most number of mats due to the flowers not effecting the level of potion but rather the water quality changes the level, so I collect all Alchemy mats that I loot. For enchanting I don't keep that many and craft as I get them and apply enchantments as needed otherwise I sell them or drop the enchants to the guild for use. BS/Cloth/WW I only collect the ones that are usable/beneficial to my (and my friends) current level, otherwise it's level fodder and sold. All that selling is helping me upgrade my slots.
    You don't even hold on to rare high lvl nats....ok....?
    I'm also going to point out that my craftable items are above my characters usability, the items I can't use and the mats I can't craft with yet (yes even the purples and oranges) are made available for use in the guild, and likewise with others in the guild, they share those rare items they can't use.
    You know what he means. He does not want to get rid of rare high lvl mats. That is simply logical, if you are a crafter.
    Obviously the rare and high level mats are valuable, I made no reference nor suggestion to just outright vender or destroy those items. The context behind that point/ideal is to make sure you're crafting is up to par with using the mats your collecting... If I quest and level my character to 25 without leveling my crafts that would put me in the next area where I would be collecting the next generation crafting mats that I wouldn't be able to craft with. Then if I have a hoarding game-play I'll get multiple stacks of mats that is too high level for me to use, which because I'm in the next area I'm no longer farming the needed mats for leveling my crafts, thereby creating that self-debilitating situation.
    Second, your reference to "endish game materials" is also relative,
    No, he just means rare high lvl mats.
    That is rather presumptive to claim to know exactly what Babykicker's reference "endish game materials" to mean. If that iss what he means, then let him speak for himself, my questions to help me identify that meaning was directed toward him.
    I have never even set foot in Cyrodiil, so I, personally just keep purple and yellow high lvl mats, but there are quite a few in 6 professions.
    frankly I don't care if you had personally been there or not, you have once again taken a single statement of mine out of context. So to further define the context of my questions/statements toward "endish-game" were case scenarios depicting my guesses of the possible meanings.
    if you mean the end-game to be at lvl-50 then is your argument stating that all lvl 50+ mats (single stack) add up to take more than 200 slots?
    He is not even coming close to saying that. My bank is at 120 slots right now. Where do you get 200 mats just for high level mats? High lvl mats might take up 30 slots. but 30 out of 120 is 1/4 of the bank space alone.
    Well again, you're out of context... how do you know what he is saying and meaning? did you once again interpret it how you want and presume to know everything behind his claim?
    Babykicker wrote "...except just hanging on to the necessary endish game materials exceeds available bank space..." Where by the depiction (whether intended or not) is specifying only these "endish game materials". I was generalizing a rough guess to what the max number of bank slots one can get with all the upgrades. But if that number seems ludicrous to you I'll change that reference to even the starting number of 50 bank slots and apply that to Babykicker's claim... just hanging on to the necessary endish game materials (which you (Blackwidow) actually just identified to be around 30 slots.) exceeds available bank space (starting value of 50); Is 30 > 50? So by your own interpretation you saddle yourself a false statement.
    Now my question to Babykicker becomes more legitimate to the intended references used and in the claim itself.
    Do you mean to say that it is not possible to craft the set armor/weapons/potions you use or want without using over 200 different mats?
    Yes, with all 6 professions, yes, I am saying that.

    BTW, why do you keep saying 200 mats? Do you have a 200 slot bank, because I sure don't.
    yes I understand the context of Babykicker's statement is directed toward bank space, however in further attempt in identifying the meaning in HIS claim is to ask a possibility of the claim to being in the sheer number of mats used to craft end-game items regardless of bank slots. To answer your question of whether or not I currently have 200 bank slots, if you actually read my comments you would know as I have reported that statistic... but what does that have to do with how many mats are required to craft end-game items? I do know I have not reached the max number of bank upgrades, however without assumptions in your interpretations... if you also count bag space plus horse and upgrades my question does breath validity in that you are able to hold over 200 different items to craft with.

    But despite that, here you are making and confirming your claim that it is impossible to craft the end-game items using less than 200 different mats... but wait, you are already contradicting yourself and preemptively falsifying your claim by a previous statements... "No, he just means rare high lvl mats." & "High lvl mats might take up 30 slots."
    What do you want me to show you exactly?
    to be exact... I would need to see you back up your claim. I would need to see specifically what the end-game items are and the required mats to craft those. I would need to see the max slot count including bank/bag/horse, not character mules.
    That would show the breakdown of whether someone is or is not capable of crafting them because of the number of required mats against the possible slot capacity one would have in end-game. That would identify the status of "broken" as you're claiming.
    Let me break this down for you. 8 characters.

    Each one might have 5 armor/weapons that they could be keeping around for future use. 8x5 = 40
    Ok, I'll accept 5 as a base for research items on those characters but not as a "could be" basis, I hold on to my items knowing full well whether or not I'm going to use it for research or intended for wear. On the other hand if you're suggesting 5 items for wear well that seems silly to me as crafter, what I can craft on a whim is and has been better than the next level drops.
    Each one might have mats for their profession. Let's do the BARE MINIMUM of 20 (which is a joke)items per craft. 6 crafts x 20 items is 120 slots.

    Add maps and trinkets and pets = about 30 slots

    That all by itself = 190 spaces.

    Now add in any other odd thing people might keep like trophies, or pieces of set items they are trying to collect.
    do you even know where and what you're trying to add up? or are you "spewing" a bunch of numbers in hopes to overwhelm me with too much complicated math? So let's look a little more at your math...

    8x5=40 sure but why demand to put all that in the bank? each character is more than capable of carrying their own "could be used" weapons/armor.

    6x20=120 I actually think you're a little high when it comes to actual and functional beneficial use...

    maps and trinkets and pets = about 30... sure maybe in the very beginning but maps get used up as you find the treasures... which ultimately leaves a max of five vanity pets in your bank and trinkets; but then again if you're actually using your pets or trinkets they can't be in the bank but rather mixed amongst your characters.

    trophies, set items = an unspecified arbitrary number implied for emphasis?
    well set items can easily be among your already added value of 5 per character.
    trophies, if they are that important, is just one of your choices as to what is more important between those white level mat items and your trophies.
    How big is your bank?
    how many times are you going to ask without even reading my comments? oh sure you read... skimming along until you find a snip-it to take out of context and imply your own.
    There's no need to make snide remarks inside an invalid claim.
    ROFLMAO! Did YOU just say that? :D
    [/quote]
    Yep sure did! you see you are the one directly insulting me, where you applied yourself that which I depicted. That must have struck quite a nerve with you where you can't even keep your own arguments straight...
    Right, play the troll card now that you lost the argument.
    that statement tells me you don't even know what the troll card is... so quick to throw the name out there without even thinking about your own actions...
    lost the argument? ok ya sure, if you call contradicting yourself and spouting out whims of invalid arguments toward out of context snip-its to be a "win", then ok, you "win"... because with that the plight is no longer to express and understand a different view. All you want to do is attack me no matter the true validity and try to make me feel the same way you caused yourself to feel as you took my original post personal.

    Good win.
    Edited by GambitJ79b14_ESO on April 18, 2014 1:43PM
  • Blackwidow
    Blackwidow
    ✭✭✭✭✭
    ✭✭

    again, YOU @Blackwidow are the one making the connection between yourself and the group of people I described as wanting that easy way god-mode and wanting it easily available the way they want it, not me!

    See, I can't even take you seriously until you apologize for all the rude comments you have made to me and people who have my view on the subject.

    You say I take everything out of context like I have no clue what you are actually saying. Give me a freaking break. I hate to break it to you, but you are not that complicated.

    However, you are very insulting.
    Good win.

    Thank you,

    Have a nice day. :)
    Edited by Blackwidow on April 18, 2014 6:13PM
  • GambitJ79b14_ESO
    @Blackwidow oh you want an apology? For what... Because you couldn't stand to see an objectionable view? You want me to apologize for you applying yourself to things you misunderstand? How about you account for your own actions before demanding some apology.

    It all comes down to this... You say it's broken, but why? Because you don't have enough bank space to collect EVERYTHING. I'm just pointing out how you're over exaggerating it because the fact remains it is not broken, collecting EVERYTHING is not a required part of the game - which in truth doesn't have anything to do with crafting - you just want to exaggerate it to help your cause. They did intentionally not allow that hoarding of every single item found in game, and they did intentionally allow every character/player to work on every crafting skill which is factually possible, so again - not broken.

    Also, you are not even recognizing that they have added bank/bag space and added higher upgrades since beta first came out.
    I hate to break it to you, but you are not that complicated.
    you're not saying much for yourself there, I know I'm not complicated and I'm not trying to be. I have had to explain so much to you with such great detail so there's no room to misunderstand or take out of context, yet you still missed so much. So for as uncomplicated as I am and you still miss things... well you said it yourself - not me.
    Have a nice day. :)
    well thanks, and in all honesty, you have a nice day too.
    Edited by GambitJ79b14_ESO on April 19, 2014 2:44AM
  • dw0011nrb19_ESO
    Anoteros wrote: »
    Welcome to the Megaserver.
    Please leave functionality at the door.

    What.. are you talking about? Why did you mention the server? Stop throwing in random complaints about this game that have nothing to do with the... BANK system apparently.
    @Hrotha - EU
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