Worst banking system ever

  • darkagejedi
    darkagejedi
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    Its the same thing for every MMO that Ive ever played at launch. There seems to be this addiction to making quality of life mechanics such as banking, travel, death, respec as difficult/costly as possible, all with any number of justifications. The reality is, all of those MMO's- without exception, have changed their tune. People don't log onto a game to be "capped" for any reason, they log on to... wait for it, to PLAY A GAME!!!

    If my game life is as hard as my work life, then the game stops being fun. Companies such as SWTOR that stubbornly hold on to old MMO business models, pay a huge price. All of TOR's senior management got booted, all the core lifestyle mechanics were eventually changed. Sadly, that game remain a total bait and switch scheme, but the point is- players don't want to pay a monthly fee to get stuck with burdensome in game lifestyle challenges. And if you read any of the MMO industry newsletters ( the ones that go to developers, not players), the MMO's of the future are all about fun out of the box, far more reasonable leveling (versus grinding) times, so on and so forth.

    I think ESO has done a ton right, Ive super loved going from level 1-10 with two toons, had a blast. The public dungeons are a GREAT idea, love the travel system that combines horses that I can scale however I want to and Wayshrines, mostly engaging quests, lots of exploring- fun fun fun. But in spite of all that fun, I have a life IRL! And if they don't change the banking restrictions, the crafting limits, the ridiculous way they handle death, the insane costs to a respec, on and on with regards to quality of in game life, then I jus wont have the time to play and keep up with all that. I love to craft and with no AH, I better be able to craft some cool stuff but I can't- its painstakingly slow. Its almost like Im being forced to make a decision between crafting or playing, versus being able to do both.

    Its a super lovely game with so so much going for it, one of the best launches Ive played but they, too, have a lot of MMO growing up to do and if they follow history and dig in at first on these issues, then when revenue and complaints get high enough- they change, they will fall into the same trap SWTOR fell into. I hope that doesn't happen because I really want to see this game succeed.
  • Lenthas
    Lenthas
    No ah's is actually an attractive feature to me, but the guild stores fee's are too stupid and high, along with ingame service costs (horses, repairs, respec's, etc), the only economy revolves around saving all your gold and repairing/trading only, npc's are only a non-wanted item dump.
  • strongoakb14a_ESO
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    Well if its a soft cap on professions then sounds to me like an easy solution, separate crafting storage bank, then a bank for everything else, including those 9 trinkets that we get from some quests, 5 pets from launch etc.

    Personally all I really want is for stacks larger than 100, 1000 makes more sense to me.
  • Srslyrly
    Srslyrly
    Worst banking system indeed!

    I mean seriously, a 0% interest rate!?
  • Imryll
    Imryll
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    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    Excuse me? Morrowind where you can safely store things by piling them on the ground? Oblivion where you can store near infinite quantities of items in various forms of "safe storage" scattered throughout the world--not to mention containers in the numerous homes available to the player. Skyrim where you can store all you could want in purchased/constructed houses? Or your room in the College of Winterhold before you've saved up for other housing.

    If you think that inventory management has always been a crucial part of TES games, that suggests that you overlooked the numerous options available to players who made a point of informing themselves. Options that were available in the vanilla games.

    Edited by Imryll on April 16, 2014 7:17PM
  • Tweek
    Tweek
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    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    Not at all...

    1. Buy a Player Home

    2. The Chests Do Not Respawn

    3. Deposit all valuables into said chests as the space is infinite

    4. For even better results use many chests to store certain types of items in certain chests. Books and scrolls in one chest, and weapons in another.

    5. ???????

    6. Profit
  • Evelyn_Nightingale
    Evelyn_Nightingale
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    I'm fine with the limit of bank space. It hasn't bothered me too much, even though I stupidly opened all my treasure map bundles I got from the explorer's pack (derp). My main is a blacksmith. When I ran out of space I realized I couldn't hoard everything, so I made a choice. I opted to deconstruct some of the weapons I was hoarding for traits so I could first focus on researching armor traits. I also benefited by earning more upgrade mats and crafting experience.

    If you're in the inventory-hogging profession of provisioning just choose which recipes concern you most at the time and only hold onto those ingredients. Sell/trade the rest.

    Edit: I used to loot everything I came across, and now I decide what I loot to conserve bag space while also maximizing the benefit I can get from my loot rather than picking up a lot of junk. Making you think and decide is not a bad thing.
    Edited by Evelyn_Nightingale on April 16, 2014 9:49PM
    Ebonheart Pact :: Nord Dragon Knight :: Blacksmith
  • Savinder
    Savinder
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    Imryll wrote: »
    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    Excuse me? Morrowind where you can safely store things by piling them on the ground? Oblivion where you can store near infinite quantities of items in various forms of "safe storage" scattered throughout the world--not to mention containers in the numerous homes available to the player. Skyrim where you can store all you could want in purchased/constructed houses? Or your room in the College of Winterhold before you've saved up for other housing.

    If you think that inventory management has always been a crucial part of TES games, that suggests that you overlooked the numerous options available to players who made a point of informing themselves. Options that were available in the vanilla games.
    It even goes back to Daggerfall where you could:
    -buy a house and store items there
    -buy a ship and store items there
    -buy a cart so that you could fill it up with items that you could carry with you everywhere but inside dungeons

    Limited item storage has never been something present in the main TES series.
    Var var var
  • Blackwidow
    Blackwidow
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    Savinder wrote: »
    It even goes back to Daggerfall where you could:
    -buy a house and store items there
    -buy a ship and store items there
    -buy a cart so that you could fill it up with items that you could carry with you everywhere but inside dungeons

    Limited item storage has never been something present in the main TES series.

    Good point.

    I find it funny how people use TES to make their point, then when pointed out they are completely wrong, stop posting on the subject, instead of agreeing. :)
  • Imryll
    Imryll
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    Savinder wrote: »
    It even goes back to Daggerfall where you could:
    -buy a house and store items there
    -buy a ship and store items there
    -buy a cart so that you could fill it up with items that you could carry with you everywhere but inside dungeons

    Limited item storage has never been something present in the main TES series.

    I've played a bit of Daggerfall, but not enough to be certain what the storage opportunities were. Thanks for filling me in. :smiley:

  • Shaie
    Shaie
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    EQ2 has the best banking system, as far as I am concerned. Each character gets 12 slots for their personal bank BUT each slot can hold a container. I believe containers are up to 48 slots each now, so that would be a total of 576 items (or stacks of 200 of an item) held in the personal bank. There is also a shared bank, with 8 slots that each can hold a container, bringing that amount to 384 to be shared among all characters on the same server. Each character has 6 bag slots and ALL bags can be replaced with larger bags or boxes so again, each character has a potential max of 288 slots on the character available for storage. I would LOVE it if all MMORPG's had such a set up, granted I have to sort my storage myself but I've managed to store everything I need to across about 20 characters (yes, I am an altoholic) for 6 years and counting.
  • Cubez
    Cubez
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    Sorry previous MMO's like Guild Wars 2 enabled you to store crafting mats without taking up any bank space.

    Regardless though, there needs to be more Bank space.
  • NerdKaiser
    I could tell this game had a problem with it's design philosophy when I opened all of my player rewards, including pets and treasure maps, and realized that I had just screwed myself out of more than 1/3 of my inventory spaces. Or I could just deposit them, right? Well that screws all of my characters out of 1/3 of their banks spaces. And this is a REWARD?

    Then add in random things like lockpicks, and actually trying to keep potions on hand. Plus, at first I was trying to carry around some of the more important seeming items you get as quest rewards, like when the King of Daggerfall gives me a sword for saving his life. You think you'd hang onto that... but no its just vendor fodder because for some reason my Breton has to share bank space with my Bosmer and my Nord.

    And god forbid I want to craft! Not only do you need to carry around materials, the insane amount of trait and racial materials you are expected to store is mind boggling. The biggest problem, especially at first, is the research system which requires you to keep all your excess junk for hours upon days, clogging up my inventory to the point where I CHOSE NOT TO PLAY THAT TOON for 48 hours so I could clear up his inventory with a few more researches.

    Games should not encourage me to sit around and wait, interacting only with the banker and the anvil, for days on end. It's an obviously poor design decision that makes me feel like the devs really don't care about the player experience. Why is it, exactly, we can't have unlimited baking space? Even if we have limited shared bank, just let us store as much crafting material/vanity items as we want. It's like Zenimax is afraid of letting us play this game too much, or something. They demand that for every productive hour I must spend a half hour character-hopping and bank-shuffling. Oh, plus the bank bug. Yeah, that was terrible. Losing banks spaces, my gold investment, and some of my items makes me never want to store anything again.

    I will continue to play it as long as I find the storyline interesting (I'm surprisingly into the Aldmeri storyline, which I expected to hate), but I can pretty much guarantee this game's faults will outweigh it's few good characters fairly quickly. I'm looking at you, Razum-dar :-)
    Edited by NerdKaiser on April 17, 2014 3:25AM
  • Anoteros
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    Stax wrote: »
    Almost every MMO gamer I've ever known was a hoarder. Be it gear, weapons, materials, trophies, consumables.

    I don't care how zenimax explains their storage system its not something I (and probably a lot of other gamers) will accept in the long term.

    I sure as frak didn't sign up to play storage management simulator. If the bank system doesn't get improved once I'm done with the stories I'm done with the game. I'll cancel my sub and in 6 months maybe I'll drop by to see what's new but I'm certainly not gonna give them money every month if they're going to be hell bent on making the game experience more cumbersome than it needs to be.
    Welcome to the Megaserver. Please leave all intuitive and logical thinking at the door.

    Oh yeah, keep an eye out on the cash shop.
    Edited by Anoteros on April 17, 2014 3:33AM
  • Estin
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    Hi there! I too am an angry player that has complaints about this game. Even though I experience no real problems in real game, I'm still going to be here and complain about the smallest thing I don't like and say that every MMO, including WoW which was the first MMO ever created, has done different. I don't know the difference between game discussion and customer service like you guys as well, so I'm just going to throw my complaints in here to rally up more hate for this game instead of having my minor issue at least notarized by the right people. #Yolo #WoW4lyfe
  • Anoteros
    Anoteros
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    sh4d0wh4z3 wrote: »
    Hi there! I too am an angry player that has complaints about this game. Even though I experience no real problems in real game, I'm still going to be here and complain about the smallest thing I don't like and say that every MMO, including WoW which was the first MMO ever created, has done different. I don't know the difference between game discussion and customer service like you guys as well, so I'm just going to throw my complaints in here to rally up more hate for this game instead of having my minor issue at least notarized by the right people. #Yolo #WoW4lyfe
    ignorance is bliss right?
  • NerdKaiser
    sh4d0wh4z3 wrote: »
    Hi there! I too am an angry player that has complaints about this game. Even though I experience no real problems in real game, I'm still going to be here and complain about the smallest thing I don't like and say that every MMO, including WoW which was the first MMO ever created, has done different. I don't know the difference between game discussion and customer service like you guys as well, so I'm just going to throw my complaints in here to rally up more hate for this game instead of having my minor issue at least notarized by the right people. #Yolo #WoW4lyfe

    Is it for you to decide which issues are minor and which problems are real?

    Just because you aren't a crafter/hoarder/RPer who wants to keep his trophies, doesn't mean other people aren't. And yes, you and Zenimax are free to ignore these people, but that just means they will leave the game out of frustration. Right now the inventory system is needless busy work and it doesn't have to be that way.
  • cheeser123
    cheeser123
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    Blackwidow wrote: »
    Right now I have 4 characters acting as banks

    This is the one thing nobody who designs these games acknowledges. Having some fixed number of characters to use should allow players to experiment and have fun with different stuff. Using the economy of space to drive player traits & development just forces people to decide "do I just want one main and five mules, or do I give up all that mule space to try to play with different combinations / builds?"

    It's stupid. Give users functional bank space, motivate them to specialize by giving buffs and bonuses for highly specialized crafters -- people who only do one thing and not many. Don't whittle away people's options by forcing them to constantly juggle inventory or give up their extra chars as mules.
  • Lovely
    Lovely
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    So here's a little story.
    I got back from work, did some stuff then sat at the computer to play the game. It was around 7:15 pm.
    Saw that my inventory was full. I started cleaning it up, like I usually do. Sold stuff, deconstructed it, crafted, put in bank (have this addon that automatically takes stuff out of mine and puts it into the bank if it's already in there). Then put all the runes I got from deconstruction in the bank. Switched on an alt to take those out (he's got around 30 unique solts I think with only runes). And did the same with other mats and other alts till I got to around 40-ish things in my current inventory. That's pretty much the lowest I can get.

    Anyway, when all that was done, it was around 9:15 pm. I played for a bit with my friend and I went to sleep at 11 pm (waking up at 6 am to go to work). Somehow, I got this bad taste in my mouth, this inventory thing took me more than the actual play and by the time I left, I still had full inventory that I would be taking care of the next day.

    Yes, I do play more than one character. One I level with my friend, one I level alone when he's not around. There is no 'smart' thing about playing one character, not playing with my friend or not playing the game when he's not online is not really a choice of 'playing it smart' due to limited inventory space.

    Yes, I do keep mats. I don't want to destroy mats so I grind them later. I hate grinding. I'm not going to destroy runes now because I don't have the rank in enchanting to use them all, so when I do finally get it I have to go out of my way.

    Yes, I do keep one food and potions in my inventory. Because I want to benefit from the crafts while I level.

    Yes, I do keep vanity pets and fun stuff. I have made an alt for them, I don't want to throw them away.
    For those who played TES games before, did you destroy all the Daedric Prince rewards? Or did you display them in your houses nicely? Armour as well, full sets. Everything. TES did not teach me to manage space, TES taught me to value items, not destroy them.
    Edited by Lovely on April 17, 2014 5:53AM
  • Eris
    Eris
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    The banking system is odd, but it's not the worst ever. I seem to recall for a number of years City of Heroes didn't even have separate storage of any kind, just what you carried on your person, and that was like 10 items and some inspirations. They changed it eventually and added storage and SG base storage, but even that wasn't great nor organized. I doubt even COH was the worst system ever.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
  • Razzak
    Razzak
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    Very soon they will add a possibility to buy more char spaces. And millions will do that as they will need even more inventory space.
    It's actually quite clever in it's hypocricy.
  • babylon
    babylon
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    Bank space should be 60 per character (like it would be in any other game), which at 8 characters per account adds up to around 500 spaces for a bank (60 x 8 = 480 ...rounded up is 500). Then bump guild banks up to something like 2000 slots.
  • Kililin
    Kililin
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    Aci wrote: »
    Im also playing with mules, but its so ... outdated. Remembers me to diablo2...

    Diablo2 was way better, because a relog took like seconds, here its about minutes...

    ----

    Also saying you are fine at crafting levl 22 does not make much sense, if you level enchanting it lags so much behind at about char lvl50 that you need a full mule just for that. if you dont want to trash runes.

    Keeping half of your mains inventory full with crafting mats is no option, its stupid enough i have to go mule every hour at least. Any less real playtime would drive me insane.

  • Blackwidow
    Blackwidow
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    It sure would be nice to hear a Dev say we need a change.

    Silence is definitely a bad sign.
  • Cascade_V
    Cascade_V
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    Bank storage is aweful...even Brennan agrees.
  • Blackwidow
    Blackwidow
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    Who is Brennan? :)
  • Imryll
    Imryll
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    Blackwidow wrote: »
    It sure would be nice to hear a Dev say we need a change.

    Silence is definitely a bad sign.

    They were equally silent when this issue was raised--frequently and with passion--by PTS testers. We did get inventories/bank space enlarged slightly, but I suspect that was more to accommodate Explorer's Pack/Imperial Edition rewards than because they grasped the notions that not having space for mementos decreases engagement with a game or that just as some players care about raids and others care about PvP, some players like collecting and making useful things, and making it a huge hassle for them to pursue their preferred playstyle is likely to cost subscriptions.
  • Blackwidow
    Blackwidow
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    Imryll wrote: »
    They were equally silent when this issue was raised--frequently and with passion--by PTS testers.

    I was in PST. I saw all the screaming to get more bank space. A lot of good it did.

    They had a year to fix it, and here we are. This sucks.
  • axw_ESO
    axw_ESO
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    Why is this the worst banking system ever?

    Many reasons

    First and foremost? Buy 40 slot expansion and it reverts to 60. Now you lost 40 random items if you don't have space for all of it in the character that you log in with next.

    Refute that!
  • Eris
    Eris
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    axw_ESO wrote: »
    Why is this the worst banking system ever?

    Many reasons

    First and foremost? Buy 40 slot expansion and it reverts to 60. Now you lost 40 random items if you don't have space for all of it in the character that you log in with next.

    Refute that!

    Sure, easy to refute. That is a bug not a design implementation. When working it will be fine. The OP claim is about the system itself, not the bug. Nor is the bug something that will last forever, therefore is not a part of the actual system.
    Side effects of reading messages on forums can cause nausea, head aches, spontaneous fits of rage, urination due to intense laughter, and sometimes the death of your monitor or other object in throwing range. If you find that you are reading forums more than 24 hours a day, please consult your nearest temporal physicist.
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