lordrichter wrote: »The reason nerfs happen is that lots of players use the skills that OP, and in doing so, attract the attention of ZOS. An OP skill that no one used, if such a thing could exist in nature, would not get nerfed unless something else caused it to be adjusted.
Bottom line is that the people who follow the "meta", those who attempt to maximize DPS, are the ones who cause nerfs. That is how this studio seems to work.
ESO has leaderboards. It has achievements. It has an overwhelming lot of title unlocks (which would be even better if it came along with more cosmetics and mount unlocks). So there is an incentive to keep on playing the content that is in-place or is added for those who are into PVE endgame. They have a lot of reasons to keep on playing to push for better and better scores or other achievements.I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along.
There is a couple of things that make achievements a lot harder on console than on PC. You named easy skill and set switches but even more prominent are the timers and potent buff trackers on PC. The game basically tells anyone the mechanics, it makes call-outs obsolete or at least easier by a grand mile and everyone gets to see what is of individual importance. That is like having a personal trainer on your side during the trial while console players don't have anything else but general awareness and basic call-outs.Is that not because PC players have the advantages of quick set and skill change options, so they can more easily adapt/prepare before any fight?
I would assume that the fighting abilities of console players matches that of PC ones, so it’s not that PS players are doing less damage or have worse strategies than PC ones. It’s that the time limit, which is tight for PC, is the issue.
barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
For the a billionth time. It’s not a choice. It’s a totally false argument.
The content development team do not do the debugging.
The performance enhancement team do not do content.
Their work only coincides because there are 4 annual updates, which provide testing, QA and delivery target dates.
They are separate teams. They both need to get paid whether they produce anything or not, otherwise the individuals responsible will simply leave. You get zero benefit by having the content developers sitting on their hands not creating content. That solves nothing. And it gives ZOS nothing new to push and contributes to a misperception that ESO is somehow ‘dying’.
Should ZOS spend a load more money improving performance.? Undoubtedly yes.
However, the reality is that it is much, much harder to produce performance improvements that work on PC, Mac, PS4 and Xbox than it is to produce a new DLC dungeon pack.
In terms of players leaving, they leave for many reasons, but a lack of new content and/or a lack of performance would be equally damaging for player retention.
barney2525 wrote: »barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
For the a billionth time. It’s not a choice. It’s a totally false argument.
The content development team do not do the debugging.
The performance enhancement team do not do content.
Their work only coincides because there are 4 annual updates, which provide testing, QA and delivery target dates.
They are separate teams. They both need to get paid whether they produce anything or not, otherwise the individuals responsible will simply leave. You get zero benefit by having the content developers sitting on their hands not creating content. That solves nothing. And it gives ZOS nothing new to push and contributes to a misperception that ESO is somehow ‘dying’.
Should ZOS spend a load more money improving performance.? Undoubtedly yes.
However, the reality is that it is much, much harder to produce performance improvements that work on PC, Mac, PS4 and Xbox than it is to produce a new DLC dungeon pack.
In terms of players leaving, they leave for many reasons, but a lack of new content and/or a lack of performance would be equally damaging for player retention.
True, and I have been on this side of the discussion.
However, they can simply put the development staff on holiday, save some cash and fix bugs etc.
When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
In theory it's achievements, titles, scores and such. Then again with the lousy state of the game quite a bunch of desirable achievements are painful to tackle and scores aren't really comparable when you don't compare performance of a group but rather the number of bluescreens or the lucky lack of those. The game's performance basically defeats the content that was created with quite some effort. On top of that the combat team's nerfs make it more difficult so basically ZOS kills the incentive with bugs and nerfs. Bottom line: You're right, there's no real incentive. lolThere is no real incentive to do end-game trials.
Nordic__Knights wrote: »I STOPPED PLAYING DUE TO 15 BLUESCREENS AN HOUR AFTER DRAGON WAS RELEASED JUST DONE WITH DEALING WITH *** AFTER 13,000 HRS AND 4 1/2 YEARS IVE MOVED ON AND I KNOW ALOT THATS DONE THE SAME IN THE LAST 2 MONTHS ALSO
OG_Kaveman wrote: »Nordic__Knights wrote: »I STOPPED PLAYING DUE TO 15 BLUESCREENS AN HOUR AFTER DRAGON WAS RELEASED JUST DONE WITH DEALING WITH *** AFTER 13,000 HRS AND 4 1/2 YEARS IVE MOVED ON AND I KNOW ALOT THATS DONE THE SAME IN THE LAST 2 MONTHS ALSO
And yet, you are still here.
barney2525 wrote: »
True, and I have been on this side of the discussion.
However, they can simply put the development staff on holiday, save some cash and fix bugs etc.
via Imgflip Meme GeneratorCanned_Apples wrote: »the game is livelier than ever.
the devs have done a great job,
barney2525 wrote: »barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
For the a billionth time. It’s not a choice. It’s a totally false argument.
The content development team do not do the debugging.
The performance enhancement team do not do content.
Their work only coincides because there are 4 annual updates, which provide testing, QA and delivery target dates.
They are separate teams. They both need to get paid whether they produce anything or not, otherwise the individuals responsible will simply leave. You get zero benefit by having the content developers sitting on their hands not creating content. That solves nothing. And it gives ZOS nothing new to push and contributes to a misperception that ESO is somehow ‘dying’.
Should ZOS spend a load more money improving performance.? Undoubtedly yes.
However, the reality is that it is much, much harder to produce performance improvements that work on PC, Mac, PS4 and Xbox than it is to produce a new DLC dungeon pack.
In terms of players leaving, they leave for many reasons, but a lack of new content and/or a lack of performance would be equally damaging for player retention.
True, and I have been on this side of the discussion.
However, they can simply put the development staff on holiday, save some cash and fix bugs etc.
The one point of rationale I would have on this is any bugs in base code that are causing issues, will continue to cause issues in new content. And thus you end up with an entirely new list of bugs to fix when new content is added because it 'appears' to be new bugs.
Canned_Apples wrote: »i dont know what any of you are talking about. the game is livelier than ever.
the devs have done a great job, and have allowed for a tremendous amount of diverse builds in scalebreaker and even more with the changes made in Dragonhold. I can now play how I want without having to worry about my build not being meta.
these new combat devs clearly know what they are doing and talking about.
I for one, cannot wait to see what they think up next.
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
Weird. All I hear is how Aus/NZ need their own server. Doesn't sound like anyone would be using itI can't be the only one who is noticing how dead the game is in Aus?
When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.
That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.
Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.
In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.
I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.