barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
lordrichter wrote: »barney2525 wrote: »I'm reading all this.....
and I'm thinking.... Aren't you guys (generic term) the same people who volunteered to have NO additional Anything if they would just focus 100% on improving the tech side of the game, fix the bugs, and get rid of the lag, make everything run smooth?
And now its- We Must have something brand new every 6 months or all the players will leave!
Can we please pick a stance and stick with it?
Just for the record, my stance has been that they must have new content every 3 months to retain and attract players.
However, this is not a long term thing. The world is going to get too large for the number of players. Even if player populations are stable, people will simply be too spread out for any overland group content. For example, if doing monster daily quests, it is already wise to stay away from the harder world boss quests. Imperfect, for example. Those could sit in the quest log for days, or weeks, depending on the zone. This is just going to get worse. For Elsweyr, I expect that no one will be around to kill dragons and they will just sit there, hopping from pad to pad every couple minutes. Players will be elsewhere, doing other things.
starkerealm wrote: »Sandnessen wrote: »How to you know they are dropping like flies? Got any stats?
Or photographic studies of players being taken out by massive fly swatters?

xxthir13enxx wrote: »starkerealm wrote: »Sandnessen wrote: »How to you know they are dropping like flies? Got any stats?
Or photographic studies of players being taken out by massive fly swatters?
If you just want to do an analysis from Steam Stats, which is probably a good indicator of trends, ESO now is doing about as well as they did in 2018. So it isn't all bad and the game is not showing signs of dying.
However, prior to the last four patches with the out-of-control sledge-hammer approach combat team, ESO reached the highest peak if ever had with players earlier this year and has since lost ALL of that growth and gain.
So, they are not in a bad situation, as they still appear to have the population trends of 2018, but they have lost all of the gains they made in 2019 and, most if not all of that can be attributed to two things - the on-going poor server performance and the nonsensical changes and wild buff/nerf swings the combat team has been making the last year.
ZoS has put a plan in place for the performance fixes but it seems they have no desire to reign this out-of-control combat team in. That being said, in looking at the previous metrics wiping out all the player gains of 2018, if this team keeps going the will wipe all the gains of 2018 and so forth.
personally i don't play anymore because the slowness introduced in dark brotherhood patch years ago
i dont even think people remember that anymore, but it was a global 10% movement speed (and mounted speed) reduction
ever since then, doing dungeons or trials especially felt extremely slow, the characters moves in a clumpy slow way that is not on par with the mechanics of the trial or dungeon or even the large environment of the game itself
and the silly recent jewelry crafting "trait" that let you compensate for the lost global movement speed reduction is useless since nobody cares about what you do except "DPS" "HPS" or whatever to support the team
The slowness of the game overall is a psychologically disturbing way, making any player "lazy" doing anything in the game
besides that, performance gets worst every single DLC/Chapter/Story/Event/Quest/Advertisement about cats
scorpius2k1 wrote: »personally i don't play anymore because the slowness introduced in dark brotherhood patch years ago
i dont even think people remember that anymore, but it was a global 10% movement speed (and mounted speed) reduction
ever since then, doing dungeons or trials especially felt extremely slow, the characters moves in a clumpy slow way that is not on par with the mechanics of the trial or dungeon or even the large environment of the game itself
and the silly recent jewelry crafting "trait" that let you compensate for the lost global movement speed reduction is useless since nobody cares about what you do except "DPS" "HPS" or whatever to support the team
The slowness of the game overall is a psychologically disturbing way, making any player "lazy" doing anything in the game
besides that, performance gets worst every single DLC/Chapter/Story/Event/Quest/Advertisement about cats
But...have you ever played at the speed of WoW?
xandervalo wrote: »
starkerealm wrote: »xandervalo wrote: »
Blanket nerf streak: one patch and counting.
I mean, I get where people are saying this, but they're also forgetting, this is one patch after a massive wave of buffs.
starkerealm wrote: »xandervalo wrote: »
Blanket nerf streak: one patch and counting.
I mean, I get where people are saying this, but they're also forgetting, this is one patch after a massive wave of buffs.
Buffs no one asked for, and overbuffs to a select few things, while they overnerfed everything.
I'm not so much getting tired of nerfs, I'm getting tired of ZoS being ZoS, I'm getting tired of the way they balance with extremes, only to forget exactly what they did in 3 months time.
xeha_arwen11 wrote: »I've already written a long post on why people are leaving in droves. Terrible combat changes, ZOS not listening, extreme toxicity, terrible trading systems, cheating everywhere, bugs, etc etc.
I was a very dedicated player to this game. I'm gone. I stopped playing about a week ago and haven't touched the game since. I won't be coming back unless there is a DRASTIC change. What caused me to leave for good was toxicity. I was literally harassed, bullied, and threatened so much that I decided it's not worth it anymore.
xandervalo wrote: »
Moonsorrow wrote: »You know all those nerfs happen because of people keep asking for them.
Just saying..
Yes you pretty much nailed it.If you just want to do an analysis from Steam Stats, which is probably a good indicator of trends, ESO now is doing about as well as they did in 2018. So it isn't all bad and the game is not showing signs of dying.
However, prior to the last four patches with the out-of-control sledge-hammer approach combat team, ESO reached the highest peak if ever had with players earlier this year and has since lost ALL of that growth and gain.
So, they are not in a bad situation, as they still appear to have the population trends of 2018, but they have lost all of the gains they made in 2019 and, most if not all of that can be attributed to two things - the on-going poor server performance and the nonsensical changes and wild buff/nerf swings the combat team has been making the last year.
ZoS has put a plan in place for the performance fixes but it seems they have no desire to reign this out-of-control combat team in. That being said, in looking at the previous metrics wiping out all the player gains of 2018, if this team keeps going the will wipe all the gains of 2018 and so forth.
I think you hit the nail on the head with this. I'm not under the impression that the game is dying, but it is clear that they squandered a great deal of their Elsweyr hype with the sweeping changes implemented in the Scalebreaker patch.
onemoredragon wrote: »Moonsorrow wrote: »You know all those nerfs happen because of people keep asking for them.
Just saying..
I wish the performance fix would happen too because you know, people keep asking for it.
When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.
That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.
Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.
In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.
I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.
Moonsorrow wrote: »You know all those nerfs happen because of people keep asking for them.
That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.
When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.
That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.
Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.
In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.
I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.
Or let's say you make requirements so absurd which coupled with your stupid idea of balance make content impossible.
There is not a single group who has gotten Godslayer on PS4 NA at least. With this Nerfhold it looks even more out of question.