When it comes to raiding end game, yes that player base has been decimated by ZOS, there are only a couple “full” end-game groups still raiding seriously across both PCEU and NA. This is where the player base has been hit the hardest and where ZOS has cut its losses. It is a real problem and ZOS has to decide if it wants a game with a serious end game when it comes to raids or not.
There is little new content, basically a couple of new raids a year at best, DPS has been nerfed so there is less motivation to push scores since you are always competing against last patch DPS.
It’s purely down to poor combat management by ZOS and a lack of content. Maybe some people would return if a new raid were to come out soon, but for now this group of players have no content to do that they find interesting so they move onto Destiny 2 or something else.
Edit: Forgot to mention long reported but ignored bugs and the worsening server performance of late, that has also been the last straw for a number of veteran players, and this especially should be of concern to current and new players.
I’m not sure any game can sustain endgame raid players. ESO produces 1 new trial and 4 DLC dungeons a year, which seems like a lot for most players, but if you’ve completed the trial, and got all the achievements in, say, 2 months, and that’s your thing, you are going to move on because there really isn’t anything else for you until the next trial comes along. At which point you may or may not be back. You might snack on DLC dungeons when they come out, but fundamentally, once you’ve done the content, there isn’t anything to satisfy your need for gaming challenges. And that’s what drives you just as much as any love for a particular game.
That doesn’t mean ZOS has failed, rather that this playerset is very driven, highly promiscuous, and game mobile, just as many single player gamers are with single player games. You finish a game, you move on, you come back when the next instalment is out. It doesn’t mean you don’t like it, you have simply finished it.
Unless ZOS want to divert all their energies into satisfying a very small proportion of their playerbase, they’re never going to create enough trial content to keep them constantly challenged and there really isn’t a lot of point in making a mmorpg just for the top 1% of players because first, it’s not economically viable and second who wants to make a game that only appeals to 1% of their potential audience?.
In terms of recruitment of endgame guilds, maybe the perception that you need stupid DPS to even be considered is a factor.
I’m still not convinced that numbers are significantly lower than they were this time last year. I’m just seeing a natural turnover of players who outgrow the content for whatever reason and move on to be replaced by new players.
ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.
The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.
In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.
Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.
Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
ESO: 2014
Imperial City: 2015
Orsinium: 2015
Dark Brotherhood: 2016
Thieves Guild: 2016
Shadows of the Hist: 2016
Morrowind: 2017
Clockwork City: 2017
Horns of the reach: 2017
Summerset: 2018
Murkmire: 2018
Dragon Bones: 2018
Wolf hunter: 2018
Elsweyr: 2019
Wrathstone: 2019
Dragonhold: 2019
Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.
I was in a guild that spanned over three guilds, with 1500 people. With at least 800/900 people active across those three guilds at any time.
Now? All three disbanded.
I have around 100 friends with most online at the time I am, now? I see 5, at max 10 friends online.
Three of the top five strongest guilds disbanded in just the last one month. That's the figures I'm talking about, the stuff I know for sure and can see.
Now if you are seeing a lot of people around you, good. Probably new players or bots farming nodes. I see a lot of those. But i was talking more about veteran players. People who were doing the hardest content day in and day out.
Just sat in a vLoM queue as tank, during east coast Australia prime time, on the day it is the pledge for 35+ minutes (combined total). I can't be the only one who is noticing how dead the game is in Aus?
Recon4thCav wrote: »I hope every paid trading guild fails. Maybe then we can get an Auction House and stop this stupid ass guild trader crap.
There has been quite a lot of people move on especially the Vets however there is also a lot of new players. As a endgame trial player myself it has become increasingly hard to run trials
Yes okay. The game is dying. It's on its last legs. The end is nigh. The game will be shut down, all the employees fired, no refunds will be given. And that's that. So enjoy what little time the game has left. I bet Greymoor will be the last ever chapter.
Is that what you guys want to hear? sheesh. Calm your ***. it's like you guys have never played an MMO before.
Is this game in decline? Mmm probably, yes. But going from decline to shutdown is a process that can take years to actually happen. And tbf, if TES6 doesn't kill this game, the new LOTR mmo probably will.
but until the announcement is made that the game will be shutting down, enjoy it. Or don't. But these doom and gloom threads are literally worthless, produce nothing, and only serve to hurt morale and drive away new players.
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
ESO has so much potential. So much unrealized potential. I’ve had so much love for this game since launch. In 2014, even with all the flaws, bugs, and performance issues, I thought ESO could truly be something great if it was given time as well as the proper care that an elder scrolls title deserves.
The sad truth is that the devs seem to be happy delivering 1 meager chapter and 1 small dlc story content that can be completed in a few hours by someone playing casually.
In my opinion, and I know it’s subjective, the storytelling isn’t even that good anymore. Especially if you compare it a recent expansion from a different mmo.
Two dungeons released as our quarterly “content” is laughable to me. Those dungeons should be included with a chapter or dlc zone.
Maybe my standards are to high or maybe I expect to much... but as a paying customer I do expect ZOS to at least try to hold themselves to higher standard. I really feel like ZOS just does the bare minimum. This includes story, game performance and combat balance. They’re killing it all right.
ESO: 2014
Imperial City: 2015
Orsinium: 2015
Dark Brotherhood: 2016
Thieves Guild: 2016
Shadows of the Hist: 2016
Morrowind: 2017
Clockwork City: 2017
Horns of the reach: 2017
Summerset: 2018
Murkmire: 2018
Dragon Bones: 2018
Wolf hunter: 2018
Elsweyr: 2019
Wrathstone: 2019
Dragonhold: 2019
Seems like a steady pace from 2016 to present. I just think players got spoiled with a extra dlc in 2018. Just my opinion though.
One would be hard-pressed to find a game delivering as much content at such a regular pace. It is a big reason why the game population is not declining.