MEBengalsFan2001 wrote: »Invigorating issue is the low stat increase it provides. If the value was 4x what is today, it may have a use but in its current state it is worthless.
Invigorating will end up being voted “most useless”, without contest.
It’s value needs to be tripled—at least—to have any worth per piece.
@CAB_Life It is disappointing to see that a Class Rep would comment on combat balance without first looking at what the current balance point is. You want us to believe that 33 recovery of each resource per armor slot is going to make Invigorating balanced when Divines will grant you only 18 recovery of a single resource?
Invigorating is being voted on as the worst because people never bothered to look at how it actually compares to other traits. I expected more from a Class Rep, frankly.
UntilValhalla13 wrote: »There's literally no reason to run invigorating, ever.
You edited your post before I finished responding. And no, Nirnhoned is a poor trait for a shield. Yes, Nirnhoned will outperform Reinforced for a shield. But you shouldn't be using either of those traits on a shield for tanking.
If a tank for some reason wants extra resistance, they'd be better off getting converting a full value piece of heavy armor (chest, legs, feet, shoulders, and/or head) from Sturdy to Reinforced and keep the shield as Sturdy. People who recommend either Reinforced or Nirnhoned for a shield instead of Sturdy for tanking are just wrong.
YandereGirlfriend wrote: »Invigorating is totally useless as it is currently balanced.
If you wanted to follow the Tristat precedent where you get half of the maximum single-stat bonus for all three stats, that would give us a value of 169 / 2 = ~84 all regen per second. If slotted on all 7 pieces of armor, that would get us ~84 * 7 = ~600 all regen, which is definitely too strong.
If we instead only went with one third of the maximum single-stat bonus, we would get 169 / 3 = ~56 all regen which would yield ~400 all regen if slotted on all pieces. This seems closer to the mark, but perhaps we should round down to an even 50 all regen per piece which results in a maximum value of 350 all regen?
If that still seems high, using 40 all regen would give us a value of 280, which is probably the lowest you would want to go before pushing it back into uselessness.
You still wouldn't want to run it in PvP (unless you're using Impregnable or are some kind of glass canon mobility build) but in PvE it would provide a nice alternative to the current Divines monopoly for DPS and give some nice sustain options for tanks.
Devs should take a look at this poll xD
What do you think they'll see? I think they'll see that most forum-goers are incapable of simple math.
There was already an initial outcry over the Invigorating trait when that trait was first introduced in 2017 (replacing the truly useless Prosperous).
This is what I wrote back then.Atronach or Serpent Mundus: +238 Mag or Stam regen
With gold Divines, that's +7.5%, or +18 Mag or Stam regen
With gold Invigorating, that's +11 Mag, Stam, and Health regen
So if want single-resource regen, Divines if you are using a regen Mundus is best. Invigorating returns less than Divines, but covers all three pools.
I think the numbers for Invigorating are fair. You may think +11 regen is insignificant, but it's in line with what other traits do--armor traits in general have always been pretty insignificant in comparison to the much more important weapon traits.
PS: Also keep in mind that the +11 regen is unbuffed. In practice, it'll be quite a bit more due to CP, passives from class/race/etc., potions, and other sources of buffs to regen.
Let's say, for example, I'm a DD doing PvE content. I want all-Divines. I have a 5pc armor set where none of the traits are ideal: Reinforced, Invigorating, Training, Sturdy, and Impenetrable. But I only have a limited number of crystals. How should I prioritize my retraiting. Which trait should I change first and which one should I change last? For PvE DPS, I'd probably retrait them in the order of Training, Impen, Sturdy, Reinforced, Invigorating.
Let's say, for another example, you're doing PvP. You want all-Impen. Your current gear is Reinforced, Invigorating, Divines, Training, and Sturdy. Same deal: How do you prioritize it? I don't know about you, but I'd actually get rid of my Divines before my Invigorating.
Let's be real, for PvP you'll mainly use impen with maybe 1 reinforced chest or 2-3 pieces of well-fitted/infused. Full divines if you are a ganker.
And for PvE divines to either boost your spell/weapon damage or max resources. Also sturdy for tanks.
No one needs a high recovery on all 3 resources.
I would suggest that you reread what I wrote since you clearly did not understand the point that I was making.
No, Invigorating is not BiS for anything. You will want to use something else. But how does it compare to other non-BiS traits? If you had only 50 crystals to transmute one piece of gear for PvE DPS, would you retrait your sturdy chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvE tanking, would you retrait your divines chest or your invigorating legs?
If you had only 50 crystals to transmute one piece of gear for PvP (assuming you're magicka running the Atronach mundus), would you retrait your divines chest or your invigorating legs?
It's not the best trait, which is why you'll eventually get rid of it in favor of whatever is the BiS trait for what you're doing. But it's never the worst trait.
You are talking about a quite specific situation, most people here are talking about when they intentionally use the trait for a purpose, which i think it's the point of the poll. Not in a "oh i'll keep this invigorating chest till i can transmute it" scenario.
Thus invigorating is the most useless armor trait, followed by nirn.
That's a pretty funny way of describing "most useless". So in your view, the trait with the fewest BiS applications is the most useless, even though it is the trait that is never the most useless in any situation. I mean, if you want to define it like that, sure. But I would argue that's a pretty poor way of looking at the power balance of traits.
Oh my god you are one of those... XD
Ok, "invigorating is the least useful trait, followed by nirn"
Happy now?
if invigorating is doubled it will be better than divines. As another comment stated, and obviously nobody noticed, divines gives u +18 regen while invig gives u +11 regen. It's only useless because nobody needs all stats recovery, but it's just as weak as divines too.
Invigorating will end up being voted “most useless”, without contest.
It’s value needs to be tripled—at least—to have any worth per piece.
@CAB_Life It is disappointing to see that a Class Rep would comment on combat balance without first looking at what the current balance point is. You want us to believe that 33 recovery of each resource per armor slot is going to make Invigorating balanced when Divines will grant you only 18 recovery of a single resource?
Invigorating is being voted on as the worst because people never bothered to look at how it actually compares to other traits. I expected more from a Class Rep, frankly.
I feel like anyone who said well fitted missed how nice that can be for tanks in certain content.
Invigorating and Nirn are both useless, but Invigorating is clearly winner here.
Heck, even Reinforced can have some uses, if someone dont have jewerly crafting.