I'd rather get better mag resource management on mag DK and clean up how one whip morph requires activation of 3 other abilities setting 4 of 5 bar slots while requiring you to reapply DOTS, and the other morph requires off balance which will be on a huge cooldown next patch before worrying about an execute. Can save my burst window to back load it for that.
I also would rather chains be a better gap closer first as well since it has a delay for animation and then often doesnt work.
colossalvoids wrote: »Right now with mag dk power it will surely require hard nerfs for other abilities and i believe it's not what people are waiting.
colossalvoids wrote: »Right now with mag dk power it will surely require hard nerfs for other abilities and i believe it's not what people are waiting.
MagDk power? Did i miss anything?
colossalvoids wrote: »colossalvoids wrote: »Right now with mag dk power it will surely require hard nerfs for other abilities and i believe it's not what people are waiting.
MagDk power? Did i miss anything?
Probably so if we're talking pve, top scores are infested with asylym mag dks with mag necros on colossus duty. And if new elf bane stays it looks like no brainer for patch to come.
colossalvoids wrote: »colossalvoids wrote: »Right now with mag dk power it will surely require hard nerfs for other abilities and i believe it's not what people are waiting.
MagDk power? Did i miss anything?
Probably so if we're talking pve, top scores are infested with asylym mag dks with mag necros on colossus duty. And if new elf bane stays it looks like no brainer for patch to come.
Oh ok, didn't know. The only PvE i do is IC bosses.
But i dont think it's wise to take gear in account when you try to balance a class. Besides that, what i read was that Zaan is not as usable in every dungeon/trial.
If you’re talking pvp realistically only Templars and Sorcs get one. NBs do too but the conditions are hard to fulfil in pvp.
If you’re talking pvp realistically only Templars and Sorcs get one. NBs do too but the conditions are hard to fulfil in pvp.
Bow skilline has one
2h skilline has one
dual wield has one
Every stam class has multiple options for execute.
Templar, Sorcerer, NB, Warden all have a class execute. The only exception is the necrmancer who's got an increased crit chance on targets below 25% HP.
And how is it "hard to fulfil the condition" with a 28m ranged execute on the NB?!
This ʌOkay then, change to stamDK and stop whining then.
Warden execute is double slot ultimate, not really a thing in pvp...Templar, Sorcerer, NB, Warden all have a class execute.
Donny_Vito wrote: »I cant imagine just how powerful the MagDK would be next patch if it also got an execute on top of the other buffs coming it's way. I've already got my MagDK out of storage and re-geared for next patch. Even without an execute, it'll probably be the main character I play this patch.
Sanguinor2 wrote: »Donny_Vito wrote: »I cant imagine just how powerful the MagDK would be next patch if it also got an execute on top of the other buffs coming it's way. I've already got my MagDK out of storage and re-geared for next patch. Even without an execute, it'll probably be the main character I play this patch.
Which buffs exactly? Only Thing that changes is elfbane. The rest is bugfixes or stonefist. Or awful offbalance changes that will kill flame lash.
Why must every class be the same and have the same toolkit? That's the lazy approach to balance.
I'd rather get better mag resource management on mag DK and clean up how one whip morph requires activation of 3 other abilities setting 4 of 5 bar slots while requiring you to reapply DOTS, and the other morph requires off balance which will be on a huge cooldown next patch before worrying about an execute. Can save my burst window to back load it for that.
I also would rather chains be a better gap closer first as well since it has a delay for animation and then often doesnt work.