When is MagDk finaly getting an execute?

  • technohic
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    ck37090 wrote: »
    technohic wrote: »
    I'd rather get better mag resource management on mag DK and clean up how one whip morph requires activation of 3 other abilities setting 4 of 5 bar slots while requiring you to reapply DOTS, and the other morph requires off balance which will be on a huge cooldown next patch before worrying about an execute. Can save my burst window to back load it for that.

    I also would rather chains be a better gap closer first as well since it has a delay for animation and then often doesnt work.

    You don't really need to use three different abilities, you can use the same one three times

    Well they are DOTs so I feel like it is wasted pressure. The only time I like that is when using claw on several different players on a group fight. Or I might just spam cauterize pre-fight. lol
  • UppGRAYxDD
    UppGRAYxDD
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    ZoS should really just give staffs an execute already.... add a 100% more dmg to characters below 25% health to a destro staff skill like crushing...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Zer0_CooL
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    ck37090 wrote: »
    You don't really need to use three different abilities, you can use the same one three times

    Spaming a DoT is just rediculous. They dont do as much damage on the initial hit, and even cost more.

    Cronopoly wrote: »
    I'm gearing up my baby MagDK and trying to raise the tooltip of my whip to near 20k to see how that works, and maybe the gods will smile on me once in a blue moon lol. :* It's obvious to me that the "Other" Morph of whip and it's mechanic of charging up the whip 33% at a time is supposed to be 99% additional power on the whip for "The Execute" by design.

    Good luck with that. Even with the Molten Whip morph, which is supposed to deal more damage than flame lash, and two damage sets my full bufed tooltip is "only" 22k.

  • Swen_von_Walhallion
    mag DK get execute at some time as stamplar get class execute, never ... :(
    Adraria Argentum Draco - imperial Stamplar
    Bevdyen Tus Ntxhuav - Orc Stamplar
    Celestun Ira Dei- Imperial Tankplar
    Halldis Rautt Höfuð- Nord Tankplar
    Misawa Yoshike - Breton Healplar
    Lae'ozhael - Dunmer Magplar
  • Sordidfairytale
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    The whip just got a bit of a fix in the latest PTS update.

    Also DK's have the Combustion Passive. 500 for each time you apply the burning or poison effect. It has no cool down.

    Additionally the "pressure from our execute" is a potent standard that protects us and increases our damage with an unnamed buff while we stand in it.
    The Vegemite Knight
  • Zer0_CooL
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    The whip just got a bit of a fix in the latest PTS update.

    Also DK's have the Combustion Passive. 500 for each time you apply the burning or poison effect. It has no cool down.

    Additionally the "pressure from our execute" is a potent standard that protects us and increases our damage with an unnamed buff while we stand in it.

    The topic is about burst/execute damage and you come up with a sustain passive and an AoE DoT ulti?!

    2671e0601faf3b43874e061ff665e3e2.png
  • Sordidfairytale
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    Zer0_CooL wrote: »
    The whip just got a bit of a fix in the latest PTS update.

    Also DK's have the Combustion Passive. 500 for each time you apply the burning or poison effect. It has no cool down.

    Additionally the "pressure from our execute" is a potent standard that protects us and increases our damage with an unnamed buff while we stand in it.

    The topic is about burst/execute damage and you come up with a sustain passive and an AoE DoT ulti?!

    2671e0601faf3b43874e061ff665e3e2.png

    The sustain comment was in reference to it being brought up in the conversation earlier.

    And if you don't use the Ulti that increases your damage while your standing in it then that's your right.

    The Vegemite Knight
  • Somewhere
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    Zer0_CooL wrote: »
    ck37090 wrote: »
    You don't really need to use three different abilities, you can use the same one three times

    Spaming a DoT is just rediculous. They dont do as much damage on the initial hit, and even cost more.

    Cronopoly wrote: »
    I'm gearing up my baby MagDK and trying to raise the tooltip of my whip to near 20k to see how that works, and maybe the gods will smile on me once in a blue moon lol. :* It's obvious to me that the "Other" Morph of whip and it's mechanic of charging up the whip 33% at a time is supposed to be 99% additional power on the whip for "The Execute" by design.

    Good luck with that. Even with the Molten Whip morph, which is supposed to deal more damage than flame lash, and two damage sets my full bufed tooltip is "only" 22k.

    Spamming dots is pretty ineffective which I why I dropped fossilize off my bar for relentless grip instead. I choose to spam chains on an opponent until whip is ready for its burst. If someone is cc immune or blocks the chains it costs me nothing, but still empowers whip so my sustain has increased dramatically. It's fun for me but I am sure it is more than obnoxious for my opponent.
  • Lord-Otto
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    Guys, for the cost of an execute, DK gets strong self-healing and DoTs. DoTs which are not affected by ZOS' general DoT rules, I wanna point out.
    Do you really want to give that up for a weak execute you won't use 90% of the time? I have dropped Fury on my magsorc, that's one of the most notorious executes and it still doesn't cut it, PvP and PvE. On my magblade it's optional, not even the range makes it a mainstay. Magicka executes are fairly weak and not worth sacrificing stuff for.
  • deepseamk20b14_ESO
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    Hmmm. Stacking power lash, leaping and using that powerlash is damn near an execute already lol. I think my tool tip is 19k. I know people with even higher tool tip than that. I honestly don’t think an execute is needed, just proper burst timing. I would like to see MagDK DoTs buffed a but more.
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  • Ozazz
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    never you dont need one!
  • Hotdog_23
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    Hmmm. Stacking power lash, leaping and using that powerlash is damn near an execute already lol. I think my tool tip is 19k. I know people with even higher tool tip than that. I honestly don’t think an execute is needed, just proper burst timing. I would like to see MagDK DoTs buffed a but more.

    I agree. Since we are the DOT class but only 3 of our DOT skills are buffed and on Nercos all their DOTS are buffed.

    MagDK’s don’t really need a execute per say damage wise in PVE but one would be nice for PVP.
  • Kadoin
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    Mag DK will get execute when stam DK get whip -- and both of those would require nerfs to the class elsewhere. I'd rather keep things as they are.
  • JumpmanLane
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    Ozazz wrote: »
    never you dont need one!

    Says the Sorc lol. Though I agree :p
    Edited by JumpmanLane on February 19, 2020 11:38PM
  • p00tx
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    DK is pretty much tied with Necro as the most powerful spec in the game right now. As a former Templar main, I'd advise you to chill on asking for more for your class, as it's extremely effective at the moment (it's an attrition based spec, not meant to have an execute). Otherwise, you'll just end up shelving it in a few months after the agonized shrieking from potatoes gets it nerfed into oblivion.
    PC/Xbox NA
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  • Cronopoly
    Cronopoly
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    p00tx wrote: »
    DK is pretty much tied with Necro as the most powerful spec in the game right now.
    Are you talking Mag, IE the title of the thread or Stam in which all "classes" have it in the 2H weapon line ?

    Templar - Both Morphs of Jesus Beam as Magicka.
    Sorcerer - Both Magicka Morphs of Mage's Fury...(see Templar) Stam Sorcs been asking for it pretty much forever.
    Nightblade - Both Mag & Stam Grim Focus Morphs - Tied to LA's. Other "Class" abilities nerfed hard. /Sap Tank tears :'(
    Necromancer - Nothing - Though their kit is a mixed bag of tricks. Mag PVPers - bye bye Vamp Stun combo.
    Warden - Nothing - Like other classes that have no execute, they are dependant on comboing mag abilities for kills in pvp.

    DragonBorn - Nothing :neutral: Seems MagDK are penalized for the first 6 months of the game's "design", tanking zergs in LA with cheaper CC's with no cooldown, and good selfheals with Major Mending. Unlike Warden's setting up DD combo's, MagDK combo's are purgeable Dot's :*
    But we have Wings...many unslot
    But we have 4K costing CC's...many unslot
    Stone Fist...
    Chains...
    It's as if someone is hinting to "Just Tank, IE Hold Block and shutup".

    Edited by Cronopoly on February 20, 2020 9:55PM
  • p00tx
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    Cronopoly wrote: »
    p00tx wrote: »
    DK is pretty much tied with Necro as the most powerful spec in the game right now.
    Are you talking Mag, IE the title of the thread or Stam in which all "classes" have it in the 2H weapon line ?

    Templar - Both Morphs of Jesus Beam as Magicka.
    Sorcerer - Both Magicka Morphs of Mage's Fury...(see Templar) Stam Sorcs been asking for it pretty much forever.
    Nightblade - Both Mag & Stam Grim Focus Morphs - Tied to LA's. Other "Class" abilities nerfed hard. /Sap Tank tears :'(
    Necromancer - Nothing - Though their kit is a mixed bag of tricks. Mag PVPers - bye bye Vamp Stun combo.
    Warden - Nothing - Like other classes that have no execute, they are dependant on comboing mag abilities for Mag.

    DragonBorn - Nothing :neutral: Seems MagDK are penalized for the first 6 months of the game's "design", tanking zergs in LA with cheaper CC's with no cooldown, and good selfheals with Major Mending. Unlike Warden's setting up DD combo's, MagDK combo's are purgeable Dot's :*
    But we have Wings...many unslot
    But we have 4K costing CC's...many unslot
    Stone Fist...
    Chains...
    It's as if someone is hinting to "Just Tank, IE Hold Block and shutup".

    10% dmg increase from breath (when properly optimized), Dragon Leap with accompanying OP sustain, Talons which have zero actual CC cooldown (can't purge if you can't move), skills that do noticeable dmg while also healing the user, and arguably the best self heals in the game. I agree that the lack of an execute is a pain in PvP, but I rarely see DKs having trouble getting kills in there, and they're incredibly powerful and in high demand on PvE teams as mag dps. You just have to learn to optimize your build to suit their powerful skills and passives. The potential is there.
    Edited by p00tx on February 20, 2020 10:00PM
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Cronopoly
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    p00tx wrote: »
    10% dmg increase from breath (when properly optimized), Dragon Leap with accompanying OP sustain, Talons which have zero actual CC cooldown (can't purge if you can't move), skills that do noticeable dmg while also healing the user, and arguably the best self heals in the game. I agree that the lack of an execute is a pain in PvP, but I rarely see DKs having trouble getting kills in there, and they're incredibly powerful and in high demand on PvE teams as mag dps. You just have to learn to optimize your build to suit their powerful skills and passives. The potential is there.

    You bring up good points.

  • robpr
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    Zos probably make clear to us DKs that our execute will be Leap till eternity.
    Maybe until at some miracle Pulsar will loose useless Minor Mangle for execute.
  • Joxer61
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    never ever ever ever nope not never ever ever not gonna happen never ever ever......ever. ;)
  • brandonv516
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    Here's a wild question: What would you give up on your bar if they did give MagDK an execute?

    MagNB has one ofc, but it's not exactly an easy choice on how to fit it in (what gets sacrificed).
    Edited by brandonv516 on February 21, 2020 3:16PM
  • thadjarvis
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    MagDK doesn't but it's not like all mag classes have an execute:

    MagDK better off than:
    PvE Sorc: Reverse execute + no BT for pets
    PvPbear/PvE Warden: No BT for Bear, which out-does Bear cast

    Other mags without a serious execute:
    PvP Necro: not always slotting enough to make it do much and crit isn't the best in PvP
    PvP Warden (non-bear): same as DK...nothing

    I play Magden a lot. The solution that I use (works great) is to log on to a Mag Temp/NB/Sorc, or any of the 6 stam builds if a big execute is what I'm looking for over other things for the day.
  • msalvia
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    Let's put it this way--all three stam weapon lines have a built-in execute. It's dumb that destro doesn't have one too. Why not turn impulse--a skill that nobody uses--into a mag execute? It's not about "every class playing the same way," it's about having reasonable parity of choices. As-is, only 2 mag classes have decent executes, while literally all stam classes have them in their weapon lines.
  • Somewhere
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    This class has plenty of power already because everything about it assumes you have no access to an execute. Magdk absolutely does not need an execute to perform its job in pvp or pve. Would it be nice? Sure. It would be superfluous though and only serve to increase the dps of a class which is currently fine.
  • Haquor
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    When it is a self targetting ability.
  • Casul
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    Ok so I started my magdk on PC a few weeks ago so not a bunch of experience (I have built magdk in the past though so I understand the premise of the character and combat style).

    I plan on using heavy defile as my sudo execute. I noticed that the DoT damage can be very potent and when combined with aggressive CC and a strong burst ult like leap you can pressure someone very easily. The only counter is to turtle up and go defensive. Which defile would work as a strong counter to.
    PvP needs more love.
  • ZarkingFrued
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    Zer0_CooL wrote: »
    It's basically the only class that has no accsess to any kind of execute ability. With all the "standardization" in behalf of balancing the game, the MagDks strongest skills are gone. Along with its identity.
    At least be as conequent with your "standartization" to give this class access to an execute.

    And before anyone comes up with [snip] like "leap is your execute" no its not. Its an ULTIMATE. And unless it deals x% more damge against players below y% HP, it remains as such.

    [edited for profanity]

    Leap barely deals damage because it procs a shield. Ppl on forums will never allow mdk to be competitive again because it used to be op.
  • dazee
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    I hope never, becuase it's very strong without one, if they added one they'd nerf something else, most likely with the typical sledgehammer which results in no one using the skills ever again.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • thadjarvis
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    Zer0_CooL wrote: »
    "Just don't play it" what an argument... just shows your lack of understanding and/or your indifference for the topic.


    Of course not every class must have the same skill set. But unfortunately thats the direction the latest balance changes has taken. And the DoTs of the suposed DoT class were massivly gutted.

    Curently HoT outperforms all the DoTs easyly. And the time where MagDk could outsustain oponents are long gone. So it comes to burst, and thats where one is always on the loose without an execute.

    If you've given up: magDK DoTs aren't useful and they need more burst to be in accordance with equalizing classes, what's the point? Then you'd be a MagDK in name and look only. Zero has a point that you can play a similar class with an execute. Furthermore, if you submit to making all classes the same it doesn't matter which class you play anyway.
  • universal_wrath
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    Zer0_CooL wrote: »
    It's basically the only class that has no accsess to any kind of execute ability. With all the "standardization" in behalf of balancing the game, the MagDks strongest skills are gone. Along with its identity.
    At least be as conequent with your "standartization" to give this class access to an execute.

    And before anyone comes up with [snip] like "leap is your execute" no its not. Its an ULTIMATE. And unless it deals x% more damge against players below y% HP, it remains as such.

    [edited for profanity]

    MagDk is not the only class lacking excute. Bow builds, s&b builds, magdens, magnecro, and pve magsorc are other classes/specs beside magdl that don't have an excute or their excute is weak for it to be used.
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