I'd rather get better mag resource management on mag DK and clean up how one whip morph requires activation of 3 other abilities setting 4 of 5 bar slots while requiring you to reapply DOTS, and the other morph requires off balance which will be on a huge cooldown next patch before worrying about an execute. Can save my burst window to back load it for that.
I also would rather chains be a better gap closer first as well since it has a delay for animation and then often doesnt work.
You don't really need to use three different abilities, you can use the same one three times
You don't really need to use three different abilities, you can use the same one three times
I'm gearing up my baby MagDK and trying to raise the tooltip of my whip to near 20k to see how that works, and maybe the gods will smile on me once in a blue moon lol.It's obvious to me that the "Other" Morph of whip and it's mechanic of charging up the whip 33% at a time is supposed to be 99% additional power on the whip for "The Execute" by design.
Sordidfairytale wrote: »The whip just got a bit of a fix in the latest PTS update.
Also DK's have the Combustion Passive. 500 for each time you apply the burning or poison effect. It has no cool down.
Additionally the "pressure from our execute" is a potent standard that protects us and increases our damage with an unnamed buff while we stand in it.

Sordidfairytale wrote: »The whip just got a bit of a fix in the latest PTS update.
Also DK's have the Combustion Passive. 500 for each time you apply the burning or poison effect. It has no cool down.
Additionally the "pressure from our execute" is a potent standard that protects us and increases our damage with an unnamed buff while we stand in it.
The topic is about burst/execute damage and you come up with a sustain passive and an AoE DoT ulti?!
You don't really need to use three different abilities, you can use the same one three times
Spaming a DoT is just rediculous. They dont do as much damage on the initial hit, and even cost more.I'm gearing up my baby MagDK and trying to raise the tooltip of my whip to near 20k to see how that works, and maybe the gods will smile on me once in a blue moon lol.It's obvious to me that the "Other" Morph of whip and it's mechanic of charging up the whip 33% at a time is supposed to be 99% additional power on the whip for "The Execute" by design.
Good luck with that. Even with the Molten Whip morph, which is supposed to deal more damage than flame lash, and two damage sets my full bufed tooltip is "only" 22k.
deepseamk20b14_ESO wrote: »Hmmm. Stacking power lash, leaping and using that powerlash is damn near an execute already lol. I think my tool tip is 19k. I know people with even higher tool tip than that. I honestly don’t think an execute is needed, just proper burst timing. I would like to see MagDK DoTs buffed a but more.
Are you talking Mag, IE the title of the thread or Stam in which all "classes" have it in the 2H weapon line ?DK is pretty much tied with Necro as the most powerful spec in the game right now.
Are you talking Mag, IE the title of the thread or Stam in which all "classes" have it in the 2H weapon line ?DK is pretty much tied with Necro as the most powerful spec in the game right now.
Templar - Both Morphs of Jesus Beam as Magicka.
Sorcerer - Both Magicka Morphs of Mage's Fury...(see Templar) Stam Sorcs been asking for it pretty much forever.
Nightblade - Both Mag & Stam Grim Focus Morphs - Tied to LA's. Other "Class" abilities nerfed hard. /Sap Tank tears :'(
Necromancer - Nothing - Though their kit is a mixed bag of tricks. Mag PVPers - bye bye Vamp Stun combo.
Warden - Nothing - Like other classes that have no execute, they are dependant on comboing mag abilities for Mag.
DragonBorn - NothingSeems MagDK are penalized for the first 6 months of the game's "design", tanking zergs in LA with cheaper CC's with no cooldown, and good selfheals with Major Mending. Unlike Warden's setting up DD combo's, MagDK combo's are purgeable Dot's
But we have Wings...many unslot
But we have 4K costing CC's...many unslot
Stone Fist...
Chains...
It's as if someone is hinting to "Just Tank, IE Hold Block and shutup".
10% dmg increase from breath (when properly optimized), Dragon Leap with accompanying OP sustain, Talons which have zero actual CC cooldown (can't purge if you can't move), skills that do noticeable dmg while also healing the user, and arguably the best self heals in the game. I agree that the lack of an execute is a pain in PvP, but I rarely see DKs having trouble getting kills in there, and they're incredibly powerful and in high demand on PvE teams as mag dps. You just have to learn to optimize your build to suit their powerful skills and passives. The potential is there.
It's basically the only class that has no accsess to any kind of execute ability. With all the "standardization" in behalf of balancing the game, the MagDks strongest skills are gone. Along with its identity.
At least be as conequent with your "standartization" to give this class access to an execute.
And before anyone comes up with [snip] like "leap is your execute" no its not. Its an ULTIMATE. And unless it deals x% more damge against players below y% HP, it remains as such.
[edited for profanity]
"Just don't play it" what an argument... just shows your lack of understanding and/or your indifference for the topic.
Of course not every class must have the same skill set. But unfortunately thats the direction the latest balance changes has taken. And the DoTs of the suposed DoT class were massivly gutted.
Curently HoT outperforms all the DoTs easyly. And the time where MagDk could outsustain oponents are long gone. So it comes to burst, and thats where one is always on the loose without an execute.
It's basically the only class that has no accsess to any kind of execute ability. With all the "standardization" in behalf of balancing the game, the MagDks strongest skills are gone. Along with its identity.
At least be as conequent with your "standartization" to give this class access to an execute.
And before anyone comes up with [snip] like "leap is your execute" no its not. Its an ULTIMATE. And unless it deals x% more damge against players below y% HP, it remains as such.
[edited for profanity]