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When is MagDk finaly getting an execute?

  • Iskiab
    Iskiab
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    What’s the standard bar setup for a MagDK? Fossilize is awesome, whip is awesome, the flame breath I like a lot. That’s as far as I’ve gotten.

    What does the typical MagDK burst combo look like? The standard extra fire damage dot - fossilize - whip spam doesn’t seem to work on tanky targets.

    Anyone try prox det for BGs? Time it, or try to, with leap?
    Edited by Iskiab on March 12, 2020 10:52PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JumpmanLane
    JumpmanLane
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    Iskiab wrote: »
    What’s the standard bar setup for a MagDK? Fossilize is awesome, whip is awesome, the flame breath I like a lot. That’s as far as I’ve gotten.

    What does the typical MagDK burst combo look like? The standard extra fire damage dot - fossilize - whip spam doesn’t seem to work on tanky targets.

    Anyone try prox det for BGs? Time it, or try to, with leap?

    Embers. Particularly handy if you’re running Succession. Embers and just doing what you’d normally do on a MagDk keeps Succession up in the 90% minimum range.

    The classic burst combo I was taught was Fossilize, talons, Flame Lash powerlash Leap. That’s old school.

    There are other little burst combos depending upon what you’re wearing. Skoria for instance. We used to time leap’s with Skoria.

    Then there’s “recognizing aburst window”. Save a Fossilize for 1/4 health or execute range. Fossilize the dummy then, circle behind me them and unloads. Works sometimes.

    I was taught damage is your execute. DOTS (as weak as they are) and whips can wear dummies down. So, pressure is key. Embers and FLAME lash enable you to heal and stay offense. Nowadays, against some classes you have to stay offensive or you lose. (1v1 vs Magplar for instance. Just keep reapplying your DOTs when they take em off. It’s cheaper for you to put them on, than for them to take them off)

    Fossilize is central to your burst. It’s the “setup.” So always watch the dummies feet and health bar.

    I run Succession, Bright Throat’s, 2 piece Kena. Embers whip, cauterize, Fossilize, Engulfing/talons-main morph (I swap them depending on my mood) Leap. Then, Coag, Volatile, Degen, Ele Drain, Undo.

    Hits like a truck. Damage is your execute.
    Edited by JumpmanLane on March 12, 2020 11:46PM
  • kojou
    kojou
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    Magicka DK execute starts at 100%.
    Playing since beta...
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    What’s the standard bar setup for a MagDK? Fossilize is awesome, whip is awesome, the flame breath I like a lot. That’s as far as I’ve gotten.

    What does the typical MagDK burst combo look like? The standard extra fire damage dot - fossilize - whip spam doesn’t seem to work on tanky targets.

    Anyone try prox det for BGs? Time it, or try to, with leap?

    Embers. Particularly handy if you’re running Succession. Embers and just doing what you’d normally do on a MagDk keeps Succession up in the 90% minimum range.

    The classic burst combo I was taught was Fossilize, talons, Flame Lash powerlash Leap. That’s old school.

    There are other little burst combos depending upon what you’re wearing. Skoria for instance. We used to time leap’s with Skoria.

    Then there’s “recognizing aburst window”. Save a Fossilize for 1/4 health or execute range. Fossilize the dummy then, circle behind me them and unloads. Works sometimes.

    I was taught damage is your execute. DOTS (as weak as they are) and whips can wear dummies down. So, pressure is key. Embers and FLAME lash enable you to heal and stay offense. Nowadays, against some classes you have to stay offensive or you lose. (1v1 vs Magplar for instance. Just keep reapplying your DOTs when they take em off. It’s cheaper for you to put them on, than for them to take them off)

    Fossilize is central to your burst. It’s the “setup.” So always watch the dummies feet and health bar.

    I run Succession, Bright Throat’s, 2 piece Kena. Embers whip, cauterize, Fossilize, Engulfing/talons-main morph (I swap them depending on my mood) Leap. Then, Coag, Volatile, Degen, Ele Drain, Undo.

    Hits like a truck. Damage is your execute.

    Nice, I’ll try it out. I tried this and went lightning front bar thinking I’d be heavy attacking a lot, but rarely do. I’m thinking I need to replace Zaan as well.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=218896

    I tried embers and didn’t think much of it, I’ll try it again and sub out inhale.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Czekoludek
    Czekoludek
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    Zer0_CooL wrote: »
    It's basically the only class that has no accsess to any kind of execute ability. With all the "standardization" in behalf of balancing the game, the MagDks strongest skills are gone. Along with its identity.
    At least be as conequent with your "standartization" to give this class access to an execute.

    And before anyone comes up with [snip] like "leap is your execute" no its not. Its an ULTIMATE. And unless it deals x% more damge against players below y% HP, it remains as such.

    [edited for profanity]

    MagDk is not the only class lacking excute. Bow builds, s&b builds, magdens, magnecro, and pve magsorc are other classes/specs beside magdl that don't have an excute or their excute is weak for it to be used.

    I wouldn't call 100% crit chance on execute for magcro weak.
  • JumpmanLane
    JumpmanLane
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    Iskiab wrote: »
    Iskiab wrote: »
    What’s the standard bar setup for a MagDK? Fossilize is awesome, whip is awesome, the flame breath I like a lot. That’s as far as I’ve gotten.

    What does the typical MagDK burst combo look like? The standard extra fire damage dot - fossilize - whip spam doesn’t seem to work on tanky targets.

    Anyone try prox det for BGs? Time it, or try to, with leap?

    Embers. Particularly handy if you’re running Succession. Embers and just doing what you’d normally do on a MagDk keeps Succession up in the 90% minimum range.

    The classic burst combo I was taught was Fossilize, talons, Flame Lash powerlash Leap. That’s old school.

    There are other little burst combos depending upon what you’re wearing. Skoria for instance. We used to time leap’s with Skoria.

    Then there’s “recognizing aburst window”. Save a Fossilize for 1/4 health or execute range. Fossilize the dummy then, circle behind me them and unloads. Works sometimes.

    I was taught damage is your execute. DOTS (as weak as they are) and whips can wear dummies down. So, pressure is key. Embers and FLAME lash enable you to heal and stay offense. Nowadays, against some classes you have to stay offensive or you lose. (1v1 vs Magplar for instance. Just keep reapplying your DOTs when they take em off. It’s cheaper for you to put them on, than for them to take them off)

    Fossilize is central to your burst. It’s the “setup.” So always watch the dummies feet and health bar.

    I run Succession, Bright Throat’s, 2 piece Kena. Embers whip, cauterize, Fossilize, Engulfing/talons-main morph (I swap them depending on my mood) Leap. Then, Coag, Volatile, Degen, Ele Drain, Undo.

    Hits like a truck. Damage is your execute.

    Nice, I’ll try it out. I tried this and went lightning front bar thinking I’d be heavy attacking a lot, but rarely do. I’m thinking I need to replace Zaan as well.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=218896

    I tried embers and didn’t think much of it, I’ll try it again and sub out inhale.

    I used to think the same thing about embers but it’s an INCREDIBLE heal, particularly when you put it on multiple targets.

    Try it in PvE and use combat metrics and you’ll see. It’ll be the majority of your heals. So, in PvP ALWAYS keep that on people. The more the better. If I run by any NPCS in Cyro, I slap Embers on them and don’t even try to kill them. As long as those NPCS are alive, I’m getting some heals.

    Front bar weapon. Flame staff is about as meta as it gets. Get those heavies in though. SnB front bar ain’t so bad either. If you need to be a bit tanky. Heck I run front bar DW sometimes because I always just liked it. For me it’s always seemed easier to weave lol. But there’s better stuff to run.

    For the last couple of patches (maybe last 3) it’s been “monster set of choice.” MagDk has been that viable. Kena is really good at 8% over 20%. You can SUSTAIN Kena now lol. Skoria always good. 1 Domihaus 1 ANYTHING works (like 1 Chudan). Zaan is meh since Elf Bane won’t make it op (for PvP).

    Try different monster sets. There’s no one and only one to run on a MagDk right now. Try Shadowrend for duels.
  • universal_wrath
    universal_wrath
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    kojou wrote: »
    Magicka DK execute starts at 100%.

    Reverse excute.
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    Iskiab wrote: »
    What’s the standard bar setup for a MagDK? Fossilize is awesome, whip is awesome, the flame breath I like a lot. That’s as far as I’ve gotten.

    What does the typical MagDK burst combo look like? The standard extra fire damage dot - fossilize - whip spam doesn’t seem to work on tanky targets.

    Anyone try prox det for BGs? Time it, or try to, with leap?

    Embers. Particularly handy if you’re running Succession. Embers and just doing what you’d normally do on a MagDk keeps Succession up in the 90% minimum range.

    The classic burst combo I was taught was Fossilize, talons, Flame Lash powerlash Leap. That’s old school.

    There are other little burst combos depending upon what you’re wearing. Skoria for instance. We used to time leap’s with Skoria.

    Then there’s “recognizing aburst window”. Save a Fossilize for 1/4 health or execute range. Fossilize the dummy then, circle behind me them and unloads. Works sometimes.

    I was taught damage is your execute. DOTS (as weak as they are) and whips can wear dummies down. So, pressure is key. Embers and FLAME lash enable you to heal and stay offense. Nowadays, against some classes you have to stay offensive or you lose. (1v1 vs Magplar for instance. Just keep reapplying your DOTs when they take em off. It’s cheaper for you to put them on, than for them to take them off)

    Fossilize is central to your burst. It’s the “setup.” So always watch the dummies feet and health bar.

    I run Succession, Bright Throat’s, 2 piece Kena. Embers whip, cauterize, Fossilize, Engulfing/talons-main morph (I swap them depending on my mood) Leap. Then, Coag, Volatile, Degen, Ele Drain, Undo.

    Hits like a truck. Damage is your execute.

    Nice, I’ll try it out. I tried this and went lightning front bar thinking I’d be heavy attacking a lot, but rarely do. I’m thinking I need to replace Zaan as well.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=218896

    I tried embers and didn’t think much of it, I’ll try it again and sub out inhale.

    I used to think the same thing about embers but it’s an INCREDIBLE heal, particularly when you put it on multiple targets.

    Try it in PvE and use combat metrics and you’ll see. It’ll be the majority of your heals. So, in PvP ALWAYS keep that on people. The more the better. If I run by any NPCS in Cyro, I slap Embers on them and don’t even try to kill them. As long as those NPCS are alive, I’m getting some heals.

    Front bar weapon. Flame staff is about as meta as it gets. Get those heavies in though. SnB front bar ain’t so bad either. If you need to be a bit tanky. Heck I run front bar DW sometimes because I always just liked it. For me it’s always seemed easier to weave lol. But there’s better stuff to run.

    For the last couple of patches (maybe last 3) it’s been “monster set of choice.” MagDk has been that viable. Kena is really good at 8% over 20%. You can SUSTAIN Kena now lol. Skoria always good. 1 Domihaus 1 ANYTHING works (like 1 Chudan). Zaan is meh since Elf Bane won’t make it op (for PvP).

    Try different monster sets. There’s no one and only one to run on a MagDk right now. Try Shadowrend for duels.

    Thanks, I’ll keep that in mind and give it another go. I was originally running Zaan and didn’t like it, I swopped between troll king and Kena and feel like Kena was better.

    I might try DW/Resto just for a change of pace. When I did some BGs today I was getting dispersed teams and better opponents, I need to up my MagDK game I think.

    What is up with the mag variant of stone fist heal... shard or whatever it’s called? When I tried it I kept missing my targets all the time. I tried using it like I’d use HTD or the matriarch heal to test it out, but requiring hitting a target made it terrible.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • JumpmanLane
    JumpmanLane
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    Stonefist? Nah, don’t run THAT! Lol. It’s crap.

    I ran DW Resto middle of last patch out of nostalgia and it was all right. Particularly considering BRP Resto. Rapid regen, healing ward is an incredible heal. You could try flames of oblivion over cauterize running that. Maybe even drop coag if you’re completely solo but in a BG someone else might get your rapid regen and your healing ward instead of you, totally messing up your burst heal combo.

    During Dot Meta the burst heal was a preventative rapid regen, pop a healing ward and BACK TO 100% health! Lol. It was great. Still is lol if you get hit by your rapid and your healing ward.

    Another thing that sucks about Resto is you can’t run Ele Drain. That’s a lot of pen to miss out on. So you’d want to run flame staff over DW. Generally why there’s better stuff to run than DW Resto. DW Frost staff would be better because of this, if you had your heart set on DW.

    SnB/ice staff ain’t bad, particularly running Kena and Succession. That’s legit back bar ranged damage. Run tri glyphs on all the armor, Bright Throat’s, witchmother’s, apprentice mundus.
    And it’s tanky af as long as you’re blocking...maybe they’ll fix block lol.

    Troll King on a MagDk is only good if you are totally alone vs a lot of other enemies. Like purely 1vX under a lot of pressure. Otherwise you’ll never proc it. In a group, or 1v1 your heals will get you over 50% health much of the time, so the super health regen just doesn’t proc. Lol.

    Great for 1vXing though considering the damage a MagDk can dole out, and the great heals coming from different sources. And all right in duels if you’re almost dead. Can turn the tide.
    Edited by JumpmanLane on March 15, 2020 10:55PM
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