I've added my responses in bold:I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
Ritual (4762 magicka) and Rushed Ceremony (4498 magicka) are among our most expensive abilities, with Ritual continually having it's cost increased and Rushed Ceremony repeatedly nerfed. Any MagDk worth their salt will have more than 5 effects on you at once so you have to use Ritual twice if you want to clear them all.
They have multiple stuns.
True, but after we CC you once there's a cooldown after you break free so it doesn't matter if we have 1 or 10.
They heal whist they are attacking.
True, but the size of this heal is easily outpaced by basically every HoT in the game, particularly Resolving vigor and rapid regen.
They have the most powerful burst heal in the game.
You've forgotten about magsorcs (twilight matriarch)
They have amazing burst damage potential.
I guess? I think it's more of a consistent pressure than pure burst.
They snare anyone that gets close to them.
Going away in the next update
They can purge 2 things at once whilst healing and damaging the enemy.
The other morph is way better, fighting 2+ enemies always results in having at least 6 negative effects on you so the vast majority of templars run Extended ritual instead of Retribution
They have a long range access to major defile.
Have you seen how slow that thing moves, and the cast time? Completely telegraphed in a 1v1. Useful against potatoes and people engaged in fighting others I guess.
They have a long range execute.
So do magsorcs and magblades, and theirs is not a channel making it even more effective than magplars.
They have access to off balance and knock back.
Spear is knock down not knock back, I can't knock people off oil ledges any moreOff balance is getting a cool down next update which nerfs it pretty heavily. While a few other classes get access to it also I'd say magplars have the first or second best version (stamden chicken throwers). But this is part of class diversity, where other classes have access to things like major brutality and sorcery where templars don't (class abilities only).
They have constant access to minor mending.
If by constant access you mean by maintaining uptime on particular skills, yes. By this logic DKs have constant access to major mending.
They have major maim and major protection.
Both from class ultimates. Other classes get different buffs/debuffs from their ultimates which is part of what makes them unique.
They have reduced cost off all of their skills (including their ultimate)
Same as sorcs
They do extra damage to enemies that block.
This occurs when we have a skill from one skill line in particular slotted. Other classes have unique variations when slotting/using abilities from certain skill lines. Is 10% extra damage to a blocking target all that much when blocking (especially with sword and shield or ice staff equipped) is higher than normal mitigation?
They have built in minor protection whilst attacking.
Just from one class skill line is this true. Wardens can get minor protection for much longer from one skill by using Ice Fortress which is also their armor buff. All classes can get passive minor protection just by slotting psijic ultimate. Other classes get different buffs for doing different things. Balance doesn't mean having exactly the same tool kit, otherwise there'd be no need for any classes.
They even have the shadow mundus stone as part of their passives.
By this logic Nightblades get the thief and shadow mundus when attacking from stealth while using Assassination skills. Again, each class gets different buffs from passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
Or if we play as nords then we get 3960 additional armor which is about 6% mitigation. Each class can be any race, so I think that's mostly separate from a class balance discussion. I do agree that there is synergy with certain magplar builds in being a high elf. Just like healers of any class have synergy with being an argonian. My magplar is breton fwiw.
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
I think a lot of the issues that people have with class X is that they've only played class Y and never tried class X. Each class has their strengths and excels more in certain types of builds versus others. I agree Templars are in a solid place right now but not nearly as strong as when we had the DoT meta. Isn't it better to make suggestions as to how we can bring classes like nightblade up rather than pushing the others down?
Eric_Prince wrote: »Wow! I guess I need to try Templar...
I've added my responses in bold:I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
Ritual (4762 magicka) and Rushed Ceremony (4498 magicka) are among our most expensive abilities, with Ritual continually having it's cost increased and Rushed Ceremony repeatedly nerfed. Any MagDk worth their salt will have more than 5 effects on you at once so you have to use Ritual twice if you want to clear them all.
They have multiple stuns.
True, but after we CC you once there's a cooldown after you break free so it doesn't matter if we have 1 or 10.
They heal whist they are attacking.
True, but the size of this heal is easily outpaced by basically every HoT in the game, particularly Resolving vigor and rapid regen.
They have the most powerful burst heal in the game.
You've forgotten about magsorcs (twilight matriarch)
They have amazing burst damage potential.
I guess? I think it's more of a consistent pressure than pure burst.
They snare anyone that gets close to them.
Going away in the next update
They can purge 2 things at once whilst healing and damaging the enemy.
The other morph is way better, fighting 2+ enemies always results in having at least 6 negative effects on you so the vast majority of templars run Extended ritual instead of Retribution
They have a long range access to major defile.
Have you seen how slow that thing moves, and the cast time? Completely telegraphed in a 1v1. Useful against potatoes and people engaged in fighting others I guess.
They have a long range execute.
So do magsorcs and magblades, and theirs is not a channel making it even more effective than magplars.
They have access to off balance and knock back.
Spear is knock down not knock back, I can't knock people off oil ledges any moreOff balance is getting a cool down next update which nerfs it pretty heavily. While a few other classes get access to it also I'd say magplars have the first or second best version (stamden chicken throwers). But this is part of class diversity, where other classes have access to things like major brutality and sorcery where templars don't (class abilities only).
They have constant access to minor mending.
If by constant access you mean by maintaining uptime on particular skills, yes. By this logic DKs have constant access to major mending.
They have major maim and major protection.
Both from class ultimates. Other classes get different buffs/debuffs from their ultimates which is part of what makes them unique.
They have reduced cost off all of their skills (including their ultimate)
Same as sorcs
They do extra damage to enemies that block.
This occurs when we have a skill from one skill line in particular slotted. Other classes have unique variations when slotting/using abilities from certain skill lines. Is 10% extra damage to a blocking target all that much when blocking (especially with sword and shield or ice staff equipped) is higher than normal mitigation?
They have built in minor protection whilst attacking.
Just from one class skill line is this true. Wardens can get minor protection for much longer from one skill by using Ice Fortress which is also their armor buff. All classes can get passive minor protection just by slotting psijic ultimate. Other classes get different buffs for doing different things. Balance doesn't mean having exactly the same tool kit, otherwise there'd be no need for any classes.
They even have the shadow mundus stone as part of their passives.
By this logic Nightblades get the thief and shadow mundus when attacking from stealth while using Assassination skills. Again, each class gets different buffs from passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
Or if we play as nords then we get 3960 additional armor which is about 6% mitigation. Each class can be any race, so I think that's mostly separate from a class balance discussion. I do agree that there is synergy with certain magplar builds in being a high elf. Just like healers of any class have synergy with being an argonian. My magplar is breton fwiw.
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
I think a lot of the issues that people have with class X is that they've only played class Y and never tried class X. Each class has their strengths and excels more in certain types of builds versus others. I agree Templars are in a solid place right now but not nearly as strong as when we had the DoT meta. Isn't it better to make suggestions as to how we can bring classes like nightblade up rather than pushing the others down?
Templars are fine. Just because some players cannot kill them with a couple of bashes, does not make them over powered. Any class can look overpowered in the hands of a good player.
Templars are fine. Just because some players cannot kill them with a couple of bashes, does not make them over powered. Any class can look overpowered in the hands of a good player.
Templars are fine. Just because some players cannot kill them with a couple of bashes, does not make them over powered. Any class can look overpowered in the hands of a good player.
JonnytheKing wrote: »mmmm i mean this in the nicest way , but if your a dk that cant kill a normal temp, our doing it wrong , maybe think about what your doing wrong befor saying pvp is broken , i find poeple are why to quick to blame the game on sted of they own skill lv ,
Cirantille wrote: »I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
Magsorc is as well
If after 6 years of nerfing you still can not beat mag sorcs, problem is you
Lmao I have no issues with any class listed, just stating it's on par with them..unless you don't know how to play one?
Hey if you want to think of it as a nerf thread that's up to you not me.
I already clearly stated it wasn't.
I was clearly just pointing out the facts that Templar's are over performing compared to the other classes.
In stead of automatically thinking negative and seeing everything as a cry for a nerf how about you could see it as I'm asking for Zos to give all other classes more utilities so that they can complete at a fair level.
Or is that to hard for you to understand?
Jabbs_Giggity wrote: »