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PvP is Broken

NaomiHutt
NaomiHutt
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I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.

Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


Edited by NaomiHutt on February 4, 2020 11:44AM
  • Eric_Prince
    Eric_Prince
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    Wow! I guess I need to try Templar...
    To be the Chosen One really sounds like lots of fun,
    But in the end you'll just be someone's lunch
    (c)
  • NaomiHutt
    NaomiHutt
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    Wow! I guess I need to try Templar...

    To be honest, I wouldn't blame you.
  • Qbiken
    Qbiken
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    You can nitpick passives out of context and all classes will look powerful. But apparently no class should´ve any unique buffs or debuffs and just a hollow shell without any flavour to it., got ya!
  • OlumoGarbag
    OlumoGarbag
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    They are definitely overperforming that's why I don't play one
    class representative for the working class, non-cp, bwb and Trolling
  • soulferin
    soulferin
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    Real solution would be possibility to create build to counter templars, not nerfing everything. Nerfs are almost always stupid. Pvp should be healed in general no to nerf or boost any class.
    Edited by soulferin on February 4, 2020 12:09PM
  • TheFM
    TheFM
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    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
  • TheFM
    TheFM
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    soulferin wrote: »
    Real solution would be possibility to create build to counter templars, not nerfing everything. Nerfs are almost always stupid. Pvp should be healed in general no to nerf or boost any class.

    If everyone was brought up to nagplar level no one would ever die and this game would become a battle of attrition. No thnx.
  • Everstorm
    Everstorm
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    The idea that there can be balance in a class based system with character progression and a million and one combination of skills and gear setups is pretty silly to begin with.
  • Heimpai
    Heimpai
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    TheFM wrote: »
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.

    Magsorc is as well
  • NaomiHutt
    NaomiHutt
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    They just need to get rid of classes, problem solved.

    Let people pick what skills they want and don't want.

    Plus without classes it would make Zos's job so much easier to balance.

    But hey that's just the way I would do it.
  • Cirantille
    Cirantille
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    Heimpai wrote: »
    TheFM wrote: »
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.

    Magsorc is as well

    If after 6 years of nerfing you still can not beat mag sorcs, problem is you
  • Heimpai
    Heimpai
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    Cirantille wrote: »
    Heimpai wrote: »
    TheFM wrote: »
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.

    Magsorc is as well

    If after 6 years of nerfing you still can not beat mag sorcs, problem is you

    Lmao I have no issues with any class listed, just stating it's on par with them..unless you don't know how to play one?
  • Drdeath20
    Drdeath20
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    You dont think that dk is strong? Both specs are hard counters to a magplar. If your struggling vs them have you considered that there may be personal accountability at play?

    It took me along time but learning when to engage and disengage in a fight helps. When and what attacks to use in certain scenarios and routes to run. When to block, dodgeroll, break LoS, potion up, and/or just eat the damage. Swapping out skills and sets on the fly depending on my team, my opponents and the battleground map itself.

    Dragon knights are a stronger class all around compared to a magplar soo i find it odd that, thats where the complaint stems from.

    Theres really no way to break down your anecdotal forum posts other than that. Templars main defense is to heal soo id imagine thats how they are planing to defend against ya. Templars burst is purgeable. Have you considered slotting purge?
  • virtus753
    virtus753
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    NaomiHutt wrote: »
    They just need to get rid of classes, problem solved.

    Let people pick what skills they want and don't want.

    Plus without classes it would make Zos's job so much easier to balance.

    But hey that's just the way I would do it.

    Then the game would no longer be ESO, an RPG that prides itself on “power fantasies” derived from class identity. We can discuss all we like whether the devs are hitting the mark on class identity, but getting rid of classes seems diametrically opposed to the vision of the developers insofar as they have shared it with us.

    Sacrificing this core piece of ESO’s identity in the name of PvP balance is not a viable solution. More to the point, it isn’t one that fits the game’s track record of adding two classes in the past three years.

    What you’re asking for is an entirely different game.
  • drkfrontiers
    drkfrontiers
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    NaomiHutt wrote: »
    They just need to get rid of classes, problem solved.

    Let people pick what skills they want and don't want.

    Plus without classes it would make Zos's job so much easier to balance.

    But hey that's just the way I would do it.

    So just add most powerful skills. Sounds decent.
    Edited by drkfrontiers on February 4, 2020 12:59PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • darthgummibear_ESO
    darthgummibear_ESO
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    And here I was expecting to find a thread about actual problems in BG's, not just someone complaining about templars being OP(believe me, once you hit 50 they really aren't...at all, not against full teams of people with all their tools and full gear)
  • Luede
    Luede
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    A DK complains about overpowered classes. This thread will be very interesting
  • Sanguinor2
    Sanguinor2
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    Drdeath20 wrote: »
    You dont think that dk is strong? Both specs are hard counters to a magplar. If your struggling vs them have you considered that there may be personal accountability at play?

    It took me along time but learning when to engage and disengage in a fight helps. When and what attacks to use in certain scenarios and routes to run. When to block, dodgeroll, break LoS, potion up, and/or just eat the damage. Swapping out skills and sets on the fly depending on my team, my opponents and the battleground map itself.

    Dragon knights are a stronger class all around compared to a magplar soo i find it odd that, thats where the complaint stems from.

    Theres really no way to break down your anecdotal forum posts other than that. Templars main defense is to heal soo id imagine thats how they are planing to defend against ya. Templars burst is purgeable. Have you considered slotting purge?

    How exactly is a dk (atleast magdk) a hard counter to templar? It actually is the other way around since templar can purge the dots of dk and then dk will have to try and kill you with Whip+leap combo(good luck with that one lmao).
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • NaomiHutt
    NaomiHutt
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    Luede wrote: »
    A DK complains about overpowered classes. This thread will be very interesting

    Just to let you know I don't play DK, I just know enough about them to know they are a dot based class.
  • Emmagoldman
    Emmagoldman
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    Templars do have one of the most scripted burst rotations. You could work on countering it
  • Kadoin
    Kadoin
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    Heimpai wrote: »
    TheFM wrote: »
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.

    Magsorc is as well

    DK is as well ;)
  • Luede
    Luede
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    NaomiHutt wrote: »
    Luede wrote: »
    A DK complains about overpowered classes. This thread will be very interesting

    Just to let you know I don't play DK, I just know enough about them to know they are a dot based class.

    u know nothing, thats why u make this thread
  • NaomiHutt
    NaomiHutt
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    Luede wrote: »
    NaomiHutt wrote: »
    Luede wrote: »
    A DK complains about overpowered classes. This thread will be very interesting

    Just to let you know I don't play DK, I just know enough about them to know they are a dot based class.

    u know nothing, thats why u make this thread

    Thank you for your feedback, it's been noted and is very helpful.
  • D3N7157
    D3N7157
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    yeah and space for half of the stuff you mentioned on their bar at once, show me a templar a good one that has the defile skill slotted and the execute only zerglings can afford that, but yea moving on
  • Kartalin
    Kartalin
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    I've added my responses in bold:
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    Ritual (4762 magicka) and Rushed Ceremony (4498 magicka) are among our most expensive abilities, with Ritual continually having it's cost increased and Rushed Ceremony repeatedly nerfed. Any MagDk worth their salt will have more than 5 effects on you at once so you have to use Ritual twice if you want to clear them all.

    They have multiple stuns.

    True, but after we CC you once there's a cooldown after you break free so it doesn't matter if we have 1 or 10.

    They heal whist they are attacking.

    True, but the size of this heal is easily outpaced by basically every HoT in the game, particularly Resolving vigor and rapid regen.

    They have the most powerful burst heal in the game.

    You've forgotten about magsorcs (twilight matriarch)

    They have amazing burst damage potential.

    I guess? I think it's more of a consistent pressure than pure burst.

    They snare anyone that gets close to them.

    Going away in the next update

    They can purge 2 things at once whilst healing and damaging the enemy.

    The other morph is way better, fighting 2+ enemies always results in having at least 6 negative effects on you so the vast majority of templars run Extended ritual instead of Retribution

    They have a long range access to major defile.

    Have you seen how slow that thing moves, and the cast time? Completely telegraphed in a 1v1. Useful against potatoes and people engaged in fighting others I guess.

    They have a long range execute.

    So do magsorcs and magblades, and theirs is not a channel making it even more effective than magplars.

    They have access to off balance and knock back.

    Spear is knock down not knock back, I can't knock people off oil ledges any more :( Off balance is getting a cool down next update which nerfs it pretty heavily. While a few other classes get access to it also I'd say magplars have the first or second best version (stamden chicken throwers). But this is part of class diversity, where other classes have access to things like major brutality and sorcery where templars don't (class abilities only).

    They have constant access to minor mending.

    If by constant access you mean by maintaining uptime on particular skills, yes. By this logic DKs have constant access to major mending.

    They have major maim and major protection.

    Both from class ultimates. Other classes get different buffs/debuffs from their ultimates which is part of what makes them unique.

    They have reduced cost off all of their skills (including their ultimate)

    Same as sorcs

    They do extra damage to enemies that block.

    This occurs when we have a skill from one skill line in particular slotted. Other classes have unique variations when slotting/using abilities from certain skill lines. Is 10% extra damage to a blocking target all that much when blocking (especially with sword and shield or ice staff equipped) is higher than normal mitigation?

    They have built in minor protection whilst attacking.

    Just from one class skill line is this true. Wardens can get minor protection for much longer from one skill by using Ice Fortress which is also their armor buff. All classes can get passive minor protection just by slotting psijic ultimate. Other classes get different buffs for doing different things. Balance doesn't mean having exactly the same tool kit, otherwise there'd be no need for any classes.

    They even have the shadow mundus stone as part of their passives.

    By this logic Nightblades get the thief and shadow mundus when attacking from stealth while using Assassination skills. Again, each class gets different buffs from passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    Or if we play as nords then we get 3960 additional armor which is about 6% mitigation. Each class can be any race, so I think that's mostly separate from a class balance discussion. I do agree that there is synergy with certain magplar builds in being a high elf. Just like healers of any class have synergy with being an argonian. My magplar is breton fwiw.

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)

    I think a lot of the issues that people have with class X is that they've only played class Y and never tried class X. Each class has their strengths and excels more in certain types of builds versus others. I agree Templars are in a solid place right now but not nearly as strong as when we had the DoT meta. Isn't it better to make suggestions as to how we can bring classes like nightblade up rather than pushing the others down?
  • Narvuntien
    Narvuntien
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    Maybe, but its also beautiful.

    its a beautiful mess a bit like a Picasso
  • iaminc
    iaminc
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    soulferin wrote: »
    Real solution would be possibility to create build to counter templars, not nerfing everything. Nerfs are almost always stupid. Pvp should be healed in general no to nerf or boost any class.

    And then watch that build nerfed into the ground so as to not upset the PvP babies.

  • snoozy
    snoozy
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    buff NB :cry:
    PC EU
  • Karmanorway
    Karmanorway
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    TheFM wrote: »
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.

    ^I support this statement with all my heart. Some ppl will always crutch on unfair advantages, and never evolve into becoming better ☺️ atleast, If u get killed by one of them and tbagged, u get a good laugh of how stupid they look 😆
  • NaomiHutt
    NaomiHutt
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    @Kartalin

    It's nice to see someone take their time to give constructive feedback.

    Thank you for that.
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