Eric_Prince wrote: »Wow! I guess I need to try Templar...
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Real solution would be possibility to create build to counter templars, not nerfing everything. Nerfs are almost always stupid. Pvp should be healed in general no to nerf or boost any class.
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
Magsorc is as well
Cirantille wrote: »I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
Magsorc is as well
If after 6 years of nerfing you still can not beat mag sorcs, problem is you
They just need to get rid of classes, problem solved.
Let people pick what skills they want and don't want.
Plus without classes it would make Zos's job so much easier to balance.
But hey that's just the way I would do it.
They just need to get rid of classes, problem solved.
Let people pick what skills they want and don't want.
Plus without classes it would make Zos's job so much easier to balance.
But hey that's just the way I would do it.
You dont think that dk is strong? Both specs are hard counters to a magplar. If your struggling vs them have you considered that there may be personal accountability at play?
It took me along time but learning when to engage and disengage in a fight helps. When and what attacks to use in certain scenarios and routes to run. When to block, dodgeroll, break LoS, potion up, and/or just eat the damage. Swapping out skills and sets on the fly depending on my team, my opponents and the battleground map itself.
Dragon knights are a stronger class all around compared to a magplar soo i find it odd that, thats where the complaint stems from.
Theres really no way to break down your anecdotal forum posts other than that. Templars main defense is to heal soo id imagine thats how they are planing to defend against ya. Templars burst is purgeable. Have you considered slotting purge?
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.
Magsorc is as well
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
Ritual (4762 magicka) and Rushed Ceremony (4498 magicka) are among our most expensive abilities, with Ritual continually having it's cost increased and Rushed Ceremony repeatedly nerfed. Any MagDk worth their salt will have more than 5 effects on you at once so you have to use Ritual twice if you want to clear them all.
They have multiple stuns.
True, but after we CC you once there's a cooldown after you break free so it doesn't matter if we have 1 or 10.
They heal whist they are attacking.
True, but the size of this heal is easily outpaced by basically every HoT in the game, particularly Resolving vigor and rapid regen.
They have the most powerful burst heal in the game.
You've forgotten about magsorcs (twilight matriarch)
They have amazing burst damage potential.
I guess? I think it's more of a consistent pressure than pure burst.
They snare anyone that gets close to them.
Going away in the next update
They can purge 2 things at once whilst healing and damaging the enemy.
The other morph is way better, fighting 2+ enemies always results in having at least 6 negative effects on you so the vast majority of templars run Extended ritual instead of Retribution
They have a long range access to major defile.
Have you seen how slow that thing moves, and the cast time? Completely telegraphed in a 1v1. Useful against potatoes and people engaged in fighting others I guess.
They have a long range execute.
So do magsorcs and magblades, and theirs is not a channel making it even more effective than magplars.
They have access to off balance and knock back.
Spear is knock down not knock back, I can't knock people off oil ledges any moreOff balance is getting a cool down next update which nerfs it pretty heavily. While a few other classes get access to it also I'd say magplars have the first or second best version (stamden chicken throwers). But this is part of class diversity, where other classes have access to things like major brutality and sorcery where templars don't (class abilities only).
They have constant access to minor mending.
If by constant access you mean by maintaining uptime on particular skills, yes. By this logic DKs have constant access to major mending.
They have major maim and major protection.
Both from class ultimates. Other classes get different buffs/debuffs from their ultimates which is part of what makes them unique.
They have reduced cost off all of their skills (including their ultimate)
Same as sorcs
They do extra damage to enemies that block.
This occurs when we have a skill from one skill line in particular slotted. Other classes have unique variations when slotting/using abilities from certain skill lines. Is 10% extra damage to a blocking target all that much when blocking (especially with sword and shield or ice staff equipped) is higher than normal mitigation?
They have built in minor protection whilst attacking.
Just from one class skill line is this true. Wardens can get minor protection for much longer from one skill by using Ice Fortress which is also their armor buff. All classes can get passive minor protection just by slotting psijic ultimate. Other classes get different buffs for doing different things. Balance doesn't mean having exactly the same tool kit, otherwise there'd be no need for any classes.
They even have the shadow mundus stone as part of their passives.
By this logic Nightblades get the thief and shadow mundus when attacking from stealth while using Assassination skills. Again, each class gets different buffs from passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
Or if we play as nords then we get 3960 additional armor which is about 6% mitigation. Each class can be any race, so I think that's mostly separate from a class balance discussion. I do agree that there is synergy with certain magplar builds in being a high elf. Just like healers of any class have synergy with being an argonian. My magplar is breton fwiw.
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).
Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.
They have multiple stuns.
They heal whist they are attacking.
They have the most powerful burst heal in the game.
They have amazing burst damage potential.
They snare anyone that gets close to them.
They can purge 2 things at once whilst healing and damaging the enemy.
They have a long range access to major defile.
They have a long range execute.
They have access to off balance and knock back.
They have constant access to minor mending.
They have major maim and major protection.
They have reduced cost off all of their skills (including their ultimate)
They do extra damage to enemies that block.
They have built in minor protection whilst attacking.
They even have the shadow mundus stone as part of their passives.
Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)
This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)
Templars, stamcros, and wardens are all broken af atm. Nur if you say anything the over powered defense force will come out and insult you.