Maintenance for the week of October 27:
• PC/Mac: NA and EU megaservers for patch maintenance – October 27, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

PvP is Broken

  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Do you think that every class should in 1v1 with every class have 50% chance of winning?

    Basically: do you think classes should be balanced? Why should that be the case?

    Yes because ESO is not based on a rock, paper, scissor scenario like the classic game. Darkeden.

    Every class should be balanced so that killing another player comes down to skill and only skill.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skill in a class based system is not just twitch memory, it is also knowing another classes weakness and playing your own class strengths. This is not an esport game so fun factor and characters feeling powerful also come into play.
    Total balance would be extremely boring.
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    @TequilaFire Saying Total balance would be extremely boring is like saying I don't like a challenge because that's to much effort.
  • antihero727
    antihero727
    ✭✭✭✭✭
    ZOS never balances by raising the floor. They only know gutting and nerfing the ceiling
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    ZOS never balances by raising the floor. They only know gutting and nerfing the ceiling

    It's sad but it's true, I would rather they just looked at all classes and gave ever class skills that could:

    Purge.
    Expedition
    Brutality / Sorcerer
    Hard CC

    Etc etc.

    Oh and make all skills blockable and dodgeable.
    Edited by NaomiHutt on February 6, 2020 2:21PM
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    NaomiHutt wrote: »
    @TequilaFire Saying Total balance would be extremely boring is like saying I don't like a challenge because that's to much effort.

    No using effort is what I said, learning your opponent's weakness and your strengths and putting a good build together.
    Just showing up and hitting each other with the same skills and weapons just boils down to reflexes, muscle memory and running around rocks.
    You should also be required to put some thought into your game play.

    Edited by TequilaFire on February 6, 2020 2:26PM
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Do you think that every class should in 1v1 with every class have 50% chance of winning?

    Basically: do you think classes should be balanced? Why should that be the case?

    Because it’s too easy to switch classes. Otherwise everyone will play 2-3 classes which will dominate like in pvp now, where 3 classes are 90% of players.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    It all comes and goes...
    Templars were the worst class some years ago when NBs were much better.
    Currently it is the other way round.

    However, I still like Sorcs most.
    Mobility is everything in PvP, and Templars are pretty lame ducks.

    Edited by BalticBlues on February 6, 2020 2:44PM
  • curtisnewton
    curtisnewton
    ✭✭✭
    NaomiHutt wrote: »
    Do you think that every class should in 1v1 with every class have 50% chance of winning?

    Basically: do you think classes should be balanced? Why should that be the case?

    Yes because ESO is not based on a rock, paper, scissor scenario like the classic game. Darkeden.

    Every class should be balanced so that killing another player comes down to skill and only skill.

    Why what skill?

    Is choosing the right class, the right zerg no skill?
  • MotokoHutt
    MotokoHutt
    ✭✭✭✭
    https://youtu.be/01PRmWu97d0
    This really shows how powerful Templar is, glass cannon build yet still Templar gives them insane levels of survivability. No other class can say the same.
    PC EU
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Drdeath20 wrote: »
    You dont think that dk is strong? Both specs are hard counters to a magplar. If your struggling vs them have you considered that there may be personal accountability at play?

    It took me along time but learning when to engage and disengage in a fight helps. When and what attacks to use in certain scenarios and routes to run. When to block, dodgeroll, break LoS, potion up, and/or just eat the damage. Swapping out skills and sets on the fly depending on my team, my opponents and the battleground map itself.

    Dragon knights are a stronger class all around compared to a magplar soo i find it odd that, thats where the complaint stems from.

    Theres really no way to break down your anecdotal forum posts other than that. Templars main defense is to heal soo id imagine thats how they are planing to defend against ya. Templars burst is purgeable. Have you considered slotting purge?

    Templars are tough. You gotta stay offensive on em. And realize it’s cheaper to put it on em for them to take it off, particularly Ele Drain and Degen. Keep those dots on em.

    On a MagDk anyway. And run DAMAGE. If all they’re doing is running and healing, you can get em in a 1v1. Just mind your sustain
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    Magplar just has too much damage and survivability, as well as extreme survivability to others. Nothing ruins a outnumbered fight, for me, more than a barely competent magplar joining. And there are so many so it usually ends up like that. Theres a reason serious pvp players always have magplars rolling around with them, and not other classes, at least as a healer.

    Ive always thought that a class should never have so much damage and survivability at the same time. All classes have damage and survivability but magplar has the most by far, at least since the streak nerf and at least if you are doing it right.

    I mean I get in fights sometimes where a few people are absolutely carried by a magplar. Like the other players wouldnt last 30 seconds without them, and im not talking about organized groups. Even a magplar built more for sustain will still hit pretty damn hard when they drop their combo, while still. Like flare or burning light, toppling charge, crescent, jabs, and radiant.

    But all that being said, idk what the answer is. Its certainly better than last patch with the dot meta. Magplars didnt change too too much for me, but they certainly dont hit as hard as they did before, which was broken. As for stamplars, personally i think they're in a good spot, but thats just my opinion.

    I just wish zenimax actually knew how to make small changes over time. I can never ask them to nerf something, unless it is utterly broken beyond belief, because i dont want to see zos gut peoples classes. My two biggest issues with magplar have always been how hard they can carry bad players and radiant. A ranged execute like that is way too much imo. But I dont see how anything ever gets fixed or adjusted properly when zos just wants to over react and blanket nerf everything.
    NaomiHutt wrote: »
    I don't care if people try and rip me apart for saying this, but whilst Templar's are the way they are currently in PvP the game just feels very broken. (Mag Templar in particular are just over preforming in so many ways).

    Classes like the Dragon Knight just don't stand any chance of killing them if the person even has quarter of a brain, because all they have to do is purge and heal up, nullifying any dots that they just had put on them.

    They have multiple stuns.
    They heal whist they are attacking.
    They have the most powerful burst heal in the game.
    They have amazing burst damage potential.
    They snare anyone that gets close to them.
    They can purge 2 things at once whilst healing and damaging the enemy.
    They have a long range access to major defile.
    They have a long range execute.
    They have access to off balance and knock back.
    They have constant access to minor mending.
    They have major maim and major protection.
    They have reduced cost off all of their skills (including their ultimate)
    They do extra damage to enemies that block.
    They have built in minor protection whilst attacking.
    They even have the shadow mundus stone as part of their passives.

    Not to forget if they happen to play as a high elf, they get 5% reduction to all damage whilst they are channeling an ability (which let's face it they do it a lot)

    This is not a nurf thread (but maybe a thread to open people's eyes to how broken things are)


    Magplar just has too much damage and survivability, as well as extreme survivability to others. Nothing ruins a outnumbered fight, for me, more than a barely competent magplar joining. And there are so many so it usually ends up like that. Theres a reason serious pvp players always have magplars rolling around with them, and not other classes, at least as a healer.

    Ive always thought that a class should never have so much damage and survivability at the same time. All classes have damage and survivability but magplar has the most by far, at least since the streak nerf and at least if you are doing it right.

    I mean I get in fights sometimes where a few people are absolutely carried by a magplar. Like the other players wouldnt last 30 seconds without them, and im not talking about organized groups. Even a magplar built more for sustain will still hit pretty damn hard when they drop their combo, while still being able to carry the group. Like flare or burning light, toppling charge, crescent, jabs, and radiant, and then start spamming BoL/honor no problem when someones in trouble.

    But all that being said, idk what the answer is. Its certainly better than last patch with the dot meta. Magplars didnt change too too much for me, but they certainly dont hit as hard as they did before, which was broken. As for stamplars, personally i think they're in a good spot, but thats just my opinion.

    I just wish zenimax actually knew how to make small changes over time. I can never ask them to nerf something, unless it is utterly broken beyond belief, because i dont want to see zos gut peoples classes. My two biggest issues with magplar have always been how hard they can carry bad players and radiant. A ranged execute like that is way too much imo. But I dont see how anything ever gets fixed or adjusted properly when zos just wants to over react and blanket nerf everything.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    MotokoHutt wrote: »
    https://youtu.be/01PRmWu97d0
    This really shows how powerful Templar is, glass cannon build yet still Templar gives them insane levels of survivability. No other class can say the same.

    He's really making use of that eclipse. That thing has been a problem since they came up with it. They keep nerfing it but missing the mark. I mean, he runs a "glass cannon" as far as its powerful but what this ability effectivly does is reduce damage by whatever you get your healing tooltip up to on it while sweeping away.
    Edited by technohic on February 7, 2020 1:14AM
  • Vicinia
    Vicinia
    ✭✭✭✭
    It all comes and goes...
    Templars were the worst class some years ago when NBs were much better.
    Currently it is the other way round.

    However, I still like Sorcs most.
    Mobility is everything in PvP, and Templars are pretty lame ducks.

    Agreed

    The nerf cycle will go on. They'll annihilate any class that's "OP" in due time. That's how it always goes.

    We'll never have balance with how ZOS goes 0 to 100 on buffs and nerfs imo 🤷🏾‍♀️

    I'm warming up to sorc, it's pretty refreshing.
  • Nirnroot420
    Nirnroot420
    ✭✭✭
    Nerf block mitigation with 1H/S via battle spirit and all this whining magically goes away.
  • iCaliban
    iCaliban
    ✭✭✭✭✭
    Nerf block mitigation with 1H/S via battle spirit and all this whining magically goes away.

    This is the damn truth. S/b is the only thing in game that is truly overperforming. Everything else is pure l2p or adjust your build.
Sign In or Register to comment.