Rave the Histborn wrote: »I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
I_am_Groot wrote: »gatekeeper13 wrote: »I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.
Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.
Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
BackStabeth wrote: »You are never going to entice people who do not want to engage in the toxic behavior inherent in PvP, to do so. It's really sad, most people who engage in PvP are not toxic, it's really just a few people. If there were a way to remove those who give PvP a bad name then I suspect more people would PvP.
Anotherone773 wrote: »Rave the Histborn wrote: »I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.Rave the Histborn wrote: »Anotherone773 wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.
To answer your question to get me in the sewers more:
1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
3) Tel var stone loss is to large especially for such a useless currency.
4) I dont want to deal with players when i am trying to pve.
5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
- Be part of a story line i am interested in doing/completing
- Have rewards that i deem profitable.
- Be aesthetically pleasing
There are 3 zones in the game that i really dislike
- Imperial City
- Coldharbor
- Clockwork City.
1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.
2) What? English please?
3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.
4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally
5) Again, not a design for, just a preference you then contradict
6) IC's story is one of the best/has some of the best lore in the game
- Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable
1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.
So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.
In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.
2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.
3) Its useless because of : A) What can be bought with it is worthless andbecause of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.
4)Id say a good majority prefer to either/other and not try to do both at the same time.
5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.
6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
- Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.
Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.
Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
BackStabeth wrote: »The real problem, and you expressed it without even realizing it is that people have to be incentivized to go into PvP areas. That's a problem. What you are really asking for is for people who do not normally or want to engage in PvP to be enticed to do so for your benefit.
BackStabeth wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag.
The real problem, and you expressed it without even realizing it is that people have to be incentivized to go into PvP areas. That's a problem. What you are really asking for is for people who do not normally or want to engage in PvP to be enticed to do so for your benefit.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Rave the Histborn wrote: »If you're in a PVP zone then you're a PVPer, you're not a PVEer killing NPCs. I also wanna point out that everyone kills NPCs, that's the point of IC. It's not PVP or PvE it's a PVPVE zone and its entire purpose is to be at up like that. Would I also assume that someone fighting NPCs in Cyrodiil is a PVEer as well? If you go into a zone with PVP you have to be prepared to PVP regardless of your skill. You can't keep calling telvar worthless either, if people are in there for that then it obviously has value.
Rave the Histborn wrote: »1) They already have plenty of those things in already. The Xivkyn poly morphs sell for about 750k each and in the last year they added the siegemaster helm/costume. That's not including the apothecary stuff and some of the few item sets that do still sell really well. I can personally attest I've sold or traded 2 siegemaster costumes and I've made about 4million gold from them. I just farmed up a 4th to sell (I used the 3rd).
Rave the Histborn wrote: »TV gains in the sewers will also far exceed any farming you do for overland mats.
Rave the Histborn wrote: »3) it isn't worthless you're assigning it's worth because you dont like the mechanic it is gained from. All the items in there have lots of gold value and have maintained their prices for 5 years and farming IC can be one of the most lucrative ways to make money for experienced farmers.
Rave the Histborn wrote: »4) It isn't made for those people so it doesnt matter if the majority preference is or isnt. IC is made to be a PVPVE zone, it is meant for small scale ⁸players that are able to handle objectives and pvp at the same time.
Rave the Histborn wrote: »5) I've played other PVP games, this isnt reinventing the wheel. Balance aside it is well executed and it's nothing a game like WoW didnt have for years as entire server options.
Rave the Histborn wrote: »6) The PVP is part of the storyline. You are supposed to be freeing the city for your faction and helping the Drake of Blades. Whether or not you like it is a different story but it is still a great storyline and it still has great lore. Just because you're choosing not to do it none of that is taken away from the zone. You just havent experienced any of what it really has to offer in conjunction with the pvp and you're still trying to make a judgement on it.
Rave the Histborn wrote: »You can farm the zone in 2min and get a fraction of what would be in the Tel Var bag and in those 2min I can solo an IC boss, get 6k tel var and get 12 bags. IC will always out pace regular farming, that's why those are there and why the risk on your TV stash is so great.
Rave the Histborn wrote: »The same effort doesnt apply to everyone, just because you can't make money efficiently in IC doesnt mean it doesnt exist. The truth is the difficulty is a big part of why those prices exist and you have some of the best rewards locked behind some of the hardest content.
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
BackStabeth wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
The real problem, and you expressed it without even realizing it is that people have to be incentivized to go into PvP areas. That's a problem. What you are really asking for is for people who do not normally or want to engage in PvP to be enticed to do so for your benefit.
To fix the issue, more players interested in PvP need to join ESO. You will only get a very few players who move from PVE to PvP or wish to do both by using incentives for them to try it in the first place. What PvP in ESO really needs is more new PvP players. And lets be honest, PVE players do not want to be farming fodder for PvP players to prey on. There are a lot of really decent PvP players, decent people, but there are a lot of griefers and trolls as well, which doesn't help the case for increasing the PvP player base at all. If you are ganking or griefing, you are actually causing people to not want to PvP. To help fix the PvP gaming population problem, PvP players who behave badly need to change how they play. It's really just a few bad PvP players ruining it for everyone else, almost always.
Anyway, if you are primarily into PvP wouldn't you really want more PvP players, not more PVE players? Considering those who are not interested in PvP are not geared or have their points and training distributed for PvP how might they be a challenge for someone honestly interested in PvP?
My experience is much different with EVE but i use to PVP quite heavily ( Usually in merc alliances) and the only time i would spend in hi sec is shopping in Jita and contracting it for delivery. My life now doesnt allow me to participate in PVP like i use too ( i cant spend 1-4 hours playing at a time at specific times) so i slowed down and then quite.BackStabeth wrote: »
EVE Online is a horrible example, and honestly, it doesn't matter where you are. Anyone can attack you anywhere at any time regardless of what security level that space is, and I see far more ganking in EVE Online in high security space than you ever see in low or no security space. You have the miner bumpers, and corps set up specifically for high-sec ganking. So far as the risk/reward thing goes? Phffft, people buy the cheapest ships they can gank with, they then run around in huge groups and camp gates waiting for freighters to pass through. There is far more reward in ganking a freighter in high sec than there ever is in engaging in anything in low or no sec space.
No security space is almost always empty, unless there is a major war raging. I have been playing EVE Online since beta. I still have my accounts but I stopped playing, it's no longer fun. The ganking is totally out of hand, the rampant griefing, the scamming that is not only allowed but encouraged. It all just amounts to a very toxic game and I'm done with toxic games.ESO needs to fix the issues with PvP and figure out how to bring more PvP players into the game.
If the rewards are good enough then the Pvers will risk it. but it has to be worth the aggravation and any losses from getting ganked to get them there.You are never going to entice people who do not want to engage in the toxic behavior inherent in PvP, to do so. It's really sad, most people who engage in PvP are not toxic, it's really just a few people.
Im not trying to be funny...but have you spent much time on these forums? Some of the people that come here get very distraught over this game and some are distraught and come here and dont even play the game anymore.When you think about it logically, why would anyone want to play a game in their free time they are meant to enjoy, that causes them to become angry or upset or have any negative feelings? Why would someone continue playing a game if that were the case?
I see this here and its sad. I saw it infiltrate Eve too. Its just how people are now, i think.I don't get it, it's like those people are gleefully and rabidly trying to ruin the very part of the game they claim to love so much.
There are a lot of areas that most people dont use due to toxic players and/or poor design. They cant even make basic functioning tools that are standard in other MMOS, so i dont have a lot of faith in them at this point.Anyway, ESO should fix the problems, and do whatever is needed to bring in more people who love or enjoy PvP play, and then ban and remove the ones that behave badly so the rest don't stop playing because of the few bad ones.
markulrich1966 wrote: »You have so many options. Weak like me? Stay behind, no direct duels, instead use ballistas, join a small zerg. I actually really enjoyed it.
Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
BackStabeth wrote: »Rave the Histborn wrote: »If you're in a PVP zone then you're a PVPer, you're not a PVEer killing NPCs. I also wanna point out that everyone kills NPCs, that's the point of IC. It's not PVP or PvE it's a PVPVE zone and its entire purpose is to be at up like that. Would I also assume that someone fighting NPCs in Cyrodiil is a PVEer as well? If you go into a zone with PVP you have to be prepared to PVP regardless of your skill. You can't keep calling telvar worthless either, if people are in there for that then it obviously has value.
That is certainly not an opinion held by everyone. You cannot state your opinion as fact and expect anyone to take what you say seriously.
People who are using a PVE character and are enticed to go into a PvP zone for some reward that has to do with an event are not PvP players. People who go into a PvP zone who are not geared or have their skill and points focused for PvP are not PvP players. And the PvP areas are certainly not PVPVE. You can personally define it however you like but if you simply do a little research you will find as I have, no example anywhere of anyone from ZoS saying anything about ESO being PVPVE.
Or to put it differently, if the PvP zones were PvPVE zones, then there would not be any gear specifically PvP, no skills specifically PvP. It's really simple to understand.
And you are right, if you go into a zone that is intended for PvP then you must also be ready to fight. The very reason why so many people who want nothing to do with PvP don't go into PvP zones. But also the reason that the developers have to figure out ways to entice people to, just like you are attempting to entice people in most of your posts related to PvP.
To some people telvar is utterly worthless. Take myself for example, if I can obtain all the things I want simply by spending gold instead of engaging in PvP I am going to, if there ever comes a time when I cannot obtain what I need to enjoy the game with gold, and it involves PvP I'll stop playing. But I make so much gold, never engaging in PvP that I don't have to worry about it now. And I certain make far more gold NOT engaging in PvP than I would engaging in PvP.Rave the Histborn wrote: »1) They already have plenty of those things in already. The Xivkyn poly morphs sell for about 750k each and in the last year they added the siegemaster helm/costume. That's not including the apothecary stuff and some of the few item sets that do still sell really well. I can personally attest I've sold or traded 2 siegemaster costumes and I've made about 4million gold from them. I just farmed up a 4th to sell (I used the 3rd).
And? Not getting what you are trying to say. People sell content for 1-2 mil and do that far more often in PVE than you can farm anything in PvP. I get it, you personally make a lot of gold if what you say is true, But just as much gold can be made in PVE if not a lot more.Rave the Histborn wrote: »TV gains in the sewers will also far exceed any farming you do for overland mats.
I wouldn't agree with this statement at all, not even close. The reason some mats are expensive is because they are not easily obtained. If you are being attacked, how are you collecting mats? I suspect the reason why mats you can only obtain in PvP areas are expensive, is because they are not easily obtained. You know, supply and demand?Rave the Histborn wrote: »3) it isn't worthless you're assigning it's worth because you dont like the mechanic it is gained from. All the items in there have lots of gold value and have maintained their prices for 5 years and farming IC can be one of the most lucrative ways to make money for experienced farmers.
PVE can be one of the most profitable ways to make gold for experienced farmers. There is no need to go farming in PvP areas if you do not enjoy PvP, you can make as much gold even make far more gold doing everything else the game has to offer. From the sound of it, I make a lot more gold than you make, and I don't ever PvP. Again, you express your opinion as fact and have nothing to back up what you claim.Rave the Histborn wrote: »4) It isn't made for those people so it doesnt matter if the majority preference is or isnt. IC is made to be a PVPVE zone, it is meant for small scale ⁸players that are able to handle objectives and pvp at the same time.
It's not a PVPVE zone, it's a PvP zone you are talking about. Again, if it were PvPVE then there would be no specific PvP gear, skills, etc. You honestly believe that ZoS, that the developers has made PvP small scale and wants it that way? You don't think that ZoS would love it if PvP were far more popular and was attractive for a lot more players? Now you are just attempting to make PvP sound elite, it's not, not in the least and not at all. It's just simply another aspect of the game. ZoS like any successful retailer is using a technique called "Mass Customization" where they attempt to offer something for everyone. I seriously doubt the intended purpose for IC is to be small scale. That is laughable at best.Rave the Histborn wrote: »5) I've played other PVP games, this isnt reinventing the wheel. Balance aside it is well executed and it's nothing a game like WoW didnt have for years as entire server options.
There are so many problems and issues with PvP that it prevents a lot of people who otherwise might engage in it, from doing so. All you have to do is read many of the forum subjects to get a good idea there are serious issues with PvP. Everything from griefing to lag and many of the things you have previously talked about but have claimed to be otherwise.Rave the Histborn wrote: »6) The PVP is part of the storyline. You are supposed to be freeing the city for your faction and helping the Drake of Blades. Whether or not you like it is a different story but it is still a great storyline and it still has great lore. Just because you're choosing not to do it none of that is taken away from the zone. You just havent experienced any of what it really has to offer in conjunction with the pvp and you're still trying to make a judgement on it.
If you do not enjoy aspects of the game, it should not be a requirement. PvP is certainly not required, if it were a lot of people wouldn't be playing ESO. Again, your opinion not fact, you seem to think everyone should be just as you are. You disregard everyone else's opinion and only consider yourself. If you tried perhaps to see things from a different perspective you might understand people and their opinions.Rave the Histborn wrote: »You can farm the zone in 2min and get a fraction of what would be in the Tel Var bag and in those 2min I can solo an IC boss, get 6k tel var and get 12 bags. IC will always out pace regular farming, that's why those are there and why the risk on your TV stash is so great.
Have you worked just as hard farming items for gold in PVE as you claimed to have in PvP areas? And if so, did you keep a spreadsheet? Did you collect data so that you could interrogate it and make these statements that you seem to so fervently express as factual?
You have not, and you know why I know this? Because you seem to believe you really can farm more gold doing IC than you can doing PVE. That's not the case, not by a long shot. Even considering how few people farm and sell items from PvP zones, you also have to consider how few people even want or use things farmed from PvP zones. I can easily farm gold in PVE zones. I can pick chest, farm mats, pickpocket for motifs, do delves for motifs and gear, do dungeons... I don't know why I'm even explaining this to you, if you play the game as much as you make it seem, and you do any PVE at all you already know yourself you can make far more gold doing PVE than you claim. Again, and I don't know why, you are trying really hard to convince people PvP is something it is not, and that PvP zones are way more profitable than they really are.
You are trying way too hard to convince people who want nothing to do with PvP that they are missing out. Well they are not. What you should be doing is trying to convince people playing other PvP games to try it in ESO so you build a population of PvP players, not trying to convince PVE players they should play in the PvP zone. That just sounds like you are trying to create more farming fodder for your own benefit.Rave the Histborn wrote: »The same effort doesnt apply to everyone, just because you can't make money efficiently in IC doesnt mean it doesnt exist. The truth is the difficulty is a big part of why those prices exist and you have some of the best rewards locked behind some of the hardest content.
No, just no, if you enjoy PvP and build your character for PvP then farming PvP zones is easy, just like you have said yourself over and over and over. You cannot say it's easy, and you can do it in 2 min or less and then say it's so hard it's almost impossible in the same post, come on. The reason that any PvP gear is expensive, the reason anything you can obtain in a PvP zone is expensive is because so few people play in the PvP zone and farm. It's supply and demand, you know, free market and all that? Or allow me again to put it in more simple terms. There are far fewer people in the PvP zones than PVE zones to start with, that means there are far fewer people farming anything in PvP zones, which means anything that someone puts up for sale that you cannot get anywhere but in a PvP zone is going to be more expensive. Not because it's hard to farm but because so few people bother farming it at all.
I used all the telvar I got from daily rewards, I got some gear from Telvar bags that is suppose to be worth a lot, so I put it up for sale to sell fast for half the price because frankly, I don't really NEED the gold. None of it has sold so far, not one piece at half the price. I think that must be a very clear sign that there just isn't that many people interested in that expensive gear.
I don't know why you work so hard in your posts to try convincing people who are not interested in anything to do with PvP, that they should engage in it. There is only a certain percentage of the population in any PVE/PvP game that is interested in PvP. This is something you just simply have to learn to accept. More people are not interested in PvP in ESO than are interested in it. Some of that could be that there are so many problems with the PvP system but I suspect no matter what ZoS does, most people still want nothing to do with PvP.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Yeah, i'd really enjoy that. Or at least ONE zone, and maybe tie a really rewarding grind to that zone....probably too much work for them with not enough payoff...
Dusk_Coven wrote: »BackStabeth wrote: »You are never going to entice people who do not want to engage in the toxic behavior inherent in PvP, to do so. It's really sad, most people who engage in PvP are not toxic, it's really just a few people. If there were a way to remove those who give PvP a bad name then I suspect more people would PvP.
Yes there is but everyone laughed it off when FO76 introduced it -- Private instances.
Play with likeminded guilds and people, keep each other accountable.
More and more it makes sense.
Want to kill all the NPCs in Auridon? Go make your own private instance.
Want to ERP with your guild naked in the middle of town? Go make your own private instance.
Want the IC Sewer without people camped at your door? Make a private instance and invite people who aren't door gankers.
Rave the Histborn wrote: »Anotherone773 wrote: »Rave the Histborn wrote: »I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.Rave the Histborn wrote: »Anotherone773 wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.
To answer your question to get me in the sewers more:
1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
3) Tel var stone loss is to large especially for such a useless currency.
4) I dont want to deal with players when i am trying to pve.
5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
- Be part of a story line i am interested in doing/completing
- Have rewards that i deem profitable.
- Be aesthetically pleasing
There are 3 zones in the game that i really dislike
- Imperial City
- Coldharbor
- Clockwork City.
1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.
2) What? English please?
3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.
4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally
5) Again, not a design for, just a preference you then contradict
6) IC's story is one of the best/has some of the best lore in the game
- Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable
1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.
So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.
In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.
2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.
3) Its useless because of : A) What can be bought with it is worthless andbecause of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.
4)Id say a good majority prefer to either/other and not try to do both at the same time.
5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.
6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
- Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.
Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.
Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.
If you're in a PVP zone then you're a PVPer, you're not a PVEer killing NPCs. I also wanna point out that everyone kills NPCs, that's the point of IC. It's not PVP or PvE it's a PVPVE zone and its entire purpose is to be at up like that. Would I also assume that someone fighting NPCs in Cyrodiil is a PVEer as well? If you go into a zone with PVP you have to be prepared to PVP regardless of your skill. You can't keep calling telvar worthless either, if people are in there for that then it obviously has value.
2nd part
1) They already have plenty of those things in already. The Xivkyn poly morphs sell for about 750k each and in the last year they added the siegemaster helm/costume. That's not including the apothecary stuff and some of the few item sets that do still sell really well. I can personally attest I've sold or traded 2 siegemaster costumes and I've made about 4million gold from them. I just farmed up a 4th to sell (I used the 3rd).
TV gains in the sewers will also far exceed any farming you do for overland mats.
2) The vaults are necessary because the people selling the gear in other places would still have to make the run themselves and invest large amounts of gold on key fragments or farm them up by themselves. It has the same risk everywhere else has except you don't lose keys. The first couple years of the game the stuff you got from IC had some of the highest values in the game. The one Tamriel update was the down fall of that with the sets they added.
3) it isn't worthless you're assigning it's worth because you dont like the mechanic it is gained from. All the items in there have lots of gold value and have maintained their prices for 5 years and farming IC can be one of the most lucrative ways to make money for experienced farmers.
4) It isn't made for those people so it doesnt matter if the majority preference is or isnt. IC is made to be a PVPVE zone, it is meant for small scale ⁸players that are able to handle objectives and pvp at the same time.
5) I've played other PVP games, this isnt reinventing the wheel. Balance aside it is well executed and it's nothing a game like WoW didnt have for years as entire server options.
6) The PVP is part of the storyline. You are supposed to be freeing the city for your faction and helping the Drake of Blades. Whether or not you like it is a different story but it is still a great storyline and it still has great lore. Just because you're choosing not to do it none of that is taken away from the zone. You just havent experienced any of what it really has to offer in conjunction with the pvp and you're still trying to make a judgement on it.
You can farm the zone in 2min and get a fraction of what would be in the Tel Var bag and in those 2min I can solo an IC boss, get 6k tel var and get 12 bags. IC will always out pace regular farming, that's why those are there and why the risk on your TV stash is so great.
The same effort doesnt apply to everyone, just because you can't make money efficiently in IC doesnt mean it doesnt exist. The truth is the difficulty is a big part of why those prices exist and you have some of the best rewards locked behind some of the hardest content.