Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Rasande_Robin wrote: »I would love to see PvE/PvP in all zones but that is never going to happen.
Yeah, i'd really enjoy that. Or at least ONE zone, and maybe tie a really rewarding grind to that zone....probably too much work for them with not enough payoff...
gatekeeper13 wrote: »I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.
Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.
I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.
I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
I_am_Groot wrote: »gatekeeper13 wrote: »I would love to go back in Sewers but all those who kill you from stealth just ruin the fun for me.
Also, I d love to see a pve only version. Its the most interesting and atmospheric place to explore IMHO but it is a pain to put so much effort in reaching a specific place, only to be ganked by other players and rez back at the base.I don't know, OP, I personally love going in there outside of PVP events, early in the morning, so that I can farm in peace without getting gank'd.
Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Anotherone773 wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.
To answer your question to get me in the sewers more:
1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
3) Tel var stone loss is to large especially for such a useless currency.
4) I dont want to deal with players when i am trying to pve.
5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
- Be part of a story line i am interested in doing/completing
- Have rewards that i deem profitable.
- Be aesthetically pleasing
There are 3 zones in the game that i really dislike
- Imperial City
- Coldharbor
- Clockwork City.
I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
Spearpoint wrote: »I'm almost never in the sewers, but I'm curious to if people think "banning" stealth/invisibility down there would ruin the place?
Rave the Histborn wrote: »I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
Rave the Histborn wrote: »Anotherone773 wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.
To answer your question to get me in the sewers more:
1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
3) Tel var stone loss is to large especially for such a useless currency.
4) I dont want to deal with players when i am trying to pve.
5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
- Be part of a story line i am interested in doing/completing
- Have rewards that i deem profitable.
- Be aesthetically pleasing
There are 3 zones in the game that i really dislike
- Imperial City
- Coldharbor
- Clockwork City.
1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.
2) What? English please?
3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.
4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally
5) Again, not a design for, just a preference you then contradict
6) IC's story is one of the best/has some of the best lore in the game
- Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable
Anotherone773 wrote: »Rave the Histborn wrote: »I_am_Groot wrote: »Personally I think being on edge knowing that someone could be lurking behind the next corner is what makes it so great, you can never get that from a PvE game because everything is scripted and predictable and believe me, I'm terrible when it comes to PvP. So stop being a bunch of milk drinkers and get in the sewers....that's where you'll find me tonight after work.
~ Cheers
Listen. I don't want to be in constant stress while playing a video game. I get constant stress at work. Personally I paid money for this thing to de-stress
It's not really stress, it's anticipation. At any time you could get into a battle and then you're gambling are you going to win and make more tel var or is this the losing battle and you lose half and bank and start again.
Except most people who would be killing NPCs in IC would not be pvpers in pvp gear and the person likely attacking them would be a ganker who would be set up for pvp. That fight would be greatly off balance with the Pvers only chance being that they suddenly had help or the ganker lagged out. Then you lose half of what you earned and bank the rest? So a worthless currency is technically only half as valuable as it worthless face value.Rave the Histborn wrote: »Anotherone773 wrote: »Well, Midyear Mayhem came and went, now there is no incentive for people to come into the sewers other than to break free of the lag. I really enjoyed having players down there, both PvE and PvP, which is pretty much the whole design of it. How can we make that a normal thing? How about putting ANY motif drops on the bosses, like the zero legion ones from the event?
I'm primarily a PvP player, so I don't know what would drag ALL play styles to the sewers on a more regular basis. So how about you share down below, what would drive YOU to come into the sewers more often?
So i actually pvp in other games, and sometimes mess around in this one. But i dont enjoy ESO PVP all that much, when i do its usually battlegrounds but sometimes cyro. I dont enjoy mixing pvp with pve. I want to do one or the other not both at the same time and im not fond of being ganked while pveing or ganking pvers.
To answer your question to get me in the sewers more:
1) Tel Var have to be way more useful than they are. Its a lot of effort to acquire, more effort to keep, and what you can buy with them is garbage.
2) Then we have key/ key frags for vaults. Im not interested in working multiple times for the same reward. I have to obtain the reward then i have to work to use the reward. No thank you.
3) Tel var stone loss is to large especially for such a useless currency.
4) I dont want to deal with players when i am trying to pve.
5) I dont want to deal with NPCs when i am trying to pvp. ( used in a guard function is fine for NPCs)
6) In order for me to want to spend time in a zone it has to meet one of the following requirements:
- Be part of a story line i am interested in doing/completing
- Have rewards that i deem profitable.
- Be aesthetically pleasing
There are 3 zones in the game that i really dislike
- Imperial City
- Coldharbor
- Clockwork City.
1) What would you add? People always complain about tel var but realistically it's easy to acquire, easier to keep than ever, and everything you buy is useful for PVP/PVE or items that sell for lots of gold to purchase what you need.
2) What? English please?
3) If it's useless you wouldn't care about the loss. It's not. This is the main real complaint from IC, most people aren't used to the risk/reward aspect of TV gains due to it being the only place it is implemented.
4) Doesn't sound like a design flaw, sounds like a preference. I enjoy having something to do while I pvp personally
5) Again, not a design for, just a preference you then contradict
6) IC's story is one of the best/has some of the best lore in the game
- Tel Var has a 4-1 gold value. The apothecary satchels are filled with alchemy ingredients you can sell raw or turn into potions for high profits, Hakeijos are always profitable and in demand, and the skins and costumes you are able to get now sell for big profits. There's a difference between what you deem profitable and what is profitable
1) Things that are tradeable and valuable or useful. The satchel is the most useful thing in there and i can obtain its contents with 5% of the effort outside of IC as i can in it and dont have to worry about getting ganked while fighting npcs and losing half of what i worked for.
So in Eve Online you have high security safe areas and you have no security fend for yourself areas. and you have barely any security areas. The more risky the space you go into the bigger the rewards. So traveling around no security is very high risk, but the rewards are far far greater than the safe areas.
In ESO, the most dangerous places also have the worst rewards. The rewards do not match the risk.
2)You collect key frags and then take them to vaults and they are turned into keys and you get gear as a reward. You have to collect the frags THEN make it to the desired vault to collect the reward. The gear can be obtained other ways which makes the vaults unnecessary. It is a stupid system, that had potential but like most things was poorly thought out and implemented.
3) Its useless because of : A) What can be bought with it is worthless andbecause of the mechanic in which you either have to run around with a low multiplier and bank every 10-15 minutes or run with a high multiplier and give up half of what you worked for because of some ganker. BOTH A and B make it useless.
4)Id say a good majority prefer to either/other and not try to do both at the same time.
5) Its not a design flaw the entire zone is poorly designed, like all pvp in this game. To much trying to reinvent the wheel without actually putting thought in how or why the wheel was invented the first time.
6) I am not interested in the story because i dont want to be interrupted constantly by pvpers while trying to "story mode" When i do stories, i want to be left alone. I dont even do dungeon stories because i feel rushed all the time. I just click through them and do what i need to get the SP.
- Those ingredients that cost 500 tel var.... i can farm those in a normal zone in less than 2 minutes and pick other nodes and get chests while doing it.
Realistically, i can get 12 to 15k for Hakeijo. It cost 5k tel var. Unless i tried to form or find a group, starting with 0 tel var, it would take me an hour or so to get that much tel var and thats if i didnt die. I make more than that accidentally outside of IC. The skins have about a 5 or 6 to 1 rate but for the effort required to get the tel var for the skin, i could make 10 -20 times that outside of IC depending RNG doing a multitude of more enjoyable activities.
Im a multi millionaire in this game because i dont waste my time with worthless time sinks like IC. Your only solid counter argument is the storyline which makes me sad but it is what it is. IC is a zone with an identity crisis taken seriously by neither Pvers or Pvpers.